Finally added department satchels to the game!

-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-07-15 19:55:53 +00:00
parent 1b80e0747d
commit 32fc346acd
15 changed files with 60 additions and 27 deletions
@@ -12,7 +12,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/industrial(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/blueprints(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
@@ -97,7 +100,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/industrial(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/industrial(src)
else
new /obj/item/weapon/storage/backpack/satchel_eng(src)
new /obj/item/clothing/under/rank/engineer(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
+8 -1
View File
@@ -64,7 +64,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/medic(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/clothing/under/rank/nursesuit (src)
new /obj/item/clothing/head/nursehat (src)
switch(pick("blue", "green", "purple"))
@@ -104,6 +107,10 @@
New()
..()
sleep(2)
if(prob(50))
new /obj/item/weapon/storage/backpack/medic(src)
else
new /obj/item/weapon/storage/backpack/satchel_med(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
+4 -1
View File
@@ -4,7 +4,10 @@
/obj/structure/closet/secure_closet/personal/New()
..()
spawn(2)
new /obj/item/weapon/storage/backpack( src )
if(prob(50))
new /obj/item/weapon/storage/backpack(src)
else
new /obj/item/weapon/storage/backpack/satchel_norm(src)
new /obj/item/device/radio/headset( src )
return
+12 -3
View File
@@ -67,7 +67,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/security(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/jensen(src)
new /obj/item/clothing/suit/armor/hos/jensen(src)
@@ -100,7 +103,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/security(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/under/rank/warden(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
@@ -130,7 +136,10 @@
New()
..()
sleep(2)
new /obj/item/weapon/storage/backpack/security(src)
if(prob(50))
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/suit/armor/vest(src)
new /obj/item/clothing/head/helmet(src)
// new /obj/item/weapon/cartridge/security(src)