mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Finally added department satchels to the game!
-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead -brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms -Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -12,7 +12,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/industrial(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/blueprints(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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new /obj/item/clothing/head/hardhat/white(src)
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@@ -97,7 +100,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/industrial(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/industrial(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_eng(src)
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new /obj/item/clothing/under/rank/engineer(src)
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new /obj/item/clothing/shoes/orange(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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@@ -64,7 +64,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/medic(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/medic(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_med(src)
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new /obj/item/clothing/under/rank/nursesuit (src)
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new /obj/item/clothing/head/nursehat (src)
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switch(pick("blue", "green", "purple"))
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@@ -104,6 +107,10 @@
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New()
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..()
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sleep(2)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/medic(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_med(src)
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new /obj/item/clothing/suit/bio_suit/cmo(src)
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new /obj/item/clothing/head/bio_hood/cmo(src)
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new /obj/item/clothing/under/rank/chief_medical_officer(src)
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@@ -4,7 +4,10 @@
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/obj/structure/closet/secure_closet/personal/New()
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..()
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spawn(2)
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new /obj/item/weapon/storage/backpack( src )
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if(prob(50))
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new /obj/item/weapon/storage/backpack(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_norm(src)
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new /obj/item/device/radio/headset( src )
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return
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@@ -67,7 +67,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/security(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/under/jensen(src)
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new /obj/item/clothing/suit/armor/hos/jensen(src)
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@@ -100,7 +103,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/security(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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@@ -130,7 +136,10 @@
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New()
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..()
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sleep(2)
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new /obj/item/weapon/storage/backpack/security(src)
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if(prob(50))
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new /obj/item/weapon/storage/backpack/security(src)
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else
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new /obj/item/weapon/storage/backpack/satchel_sec(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/head/helmet(src)
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// new /obj/item/weapon/cartridge/security(src)
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