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Dignitary drip - Magistrate, NT Rep, Blueshield (#20438)
* dignitary, human, items, spawning * garment bag update * dignitary icons * ntrep cap * gloves and hat fix * dignitary icons part 2 and misc code * minor stuff * hat fix from updates also drask and grey suit slot * minor description discrepancy * cane resprite
This commit is contained in:
@@ -203,6 +203,11 @@
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path = /obj/item/clothing/under/rank/security/head_of_security/skirt
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allowed_roles = list("Head of Security")
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/datum/gear/uniform/skirt/job/magistrate
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display_name = "Skirt, magistrate"
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path = /obj/item/clothing/under/rank/centcom/magistrate/skirt
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allowed_roles = list("Magistrate")
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/datum/gear/uniform/skirt/job/ntrep
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display_name = "Skirt, nt rep"
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path = /obj/item/clothing/under/rank/centcom/representative/skirt
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@@ -235,6 +235,12 @@
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icon_state = "white"
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item_state = "wgloves"
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item_color="mime"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/gloves.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/gloves.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/gloves.dmi',
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)
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/obj/item/clothing/gloves/color/white/redcoat
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item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
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@@ -45,6 +45,12 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 200, ACID = 50)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/gloves.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/gloves.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/gloves.dmi',
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)
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/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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@@ -63,6 +63,12 @@
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desc = "A cap issued to Nanotrasen Representatives."
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icon_state = "ntrep"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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//Chaplain
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/obj/item/clothing/head/hooded/chaplain_hood
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@@ -180,7 +180,10 @@
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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)
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//Engineering
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@@ -287,9 +290,28 @@
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adjust_flavour = "unbutton"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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)
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/obj/item/clothing/suit/magirobe
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name = "magistrate's robe"
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desc = "An opulent robe that commands authority. Issued only to licensed magistrates."
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icon_state = "magirobe"
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item_state = "magirobe"
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body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
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allowed = list(/obj/item/storage/fancy/cigarettes, /obj/item/stack/spacecash, /obj/item/flash, /obj/item/gavelhammer)
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flags_inv = HIDEJUMPSUIT
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/suit.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/suit.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/suit.dmi',
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)
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//Medical
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/obj/item/clothing/suit/storage/fr_jacket
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name = "first responder jacket"
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@@ -97,11 +97,11 @@
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/obj/item/clothing/suit/judgerobe
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name = "judge's robe"
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desc = "This robe commands authority."
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name = "judge's robe costume"
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desc = "A fancy costume giving off an aura of authority."
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icon_state = "judge"
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item_state = "judge"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS
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allowed = list(/obj/item/storage/fancy/cigarettes,/obj/item/stack/spacecash)
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flags_inv = HIDEJUMPSUIT
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@@ -10,7 +10,8 @@
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"Human" = 'icons/mob/clothing/under/centcom.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/centcom.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/centcom.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/centcom.dmi'
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"Grey" = 'icons/mob/clothing/species/grey/under/centcom.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/centcom.dmi'
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)
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/obj/item/clothing/under/rank/centcom/sensor
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@@ -56,35 +57,56 @@
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desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
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/obj/item/clothing/under/rank/centcom/representative
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name = "formal Nanotrasen Representative's uniform"
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desc = "Gold trim on space-black cloth, this uniform bears \"N.S.S. Cyberiad\" on the left shoulder."
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icon_state = "officer"
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item_state = "g_suit"
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item_color = "officer"
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displays_id = FALSE
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/obj/item/clothing/under/rank/centcom/representative/Initialize(mapload)
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. = ..()
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desc = "Gold trim on space-black cloth, this uniform bears [station_name()] on the left shoulder."
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name = "\improper Nanotrasen representative's uniform"
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desc = "Fine black cotton pants and white shirt with blue and gold trim."
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icon_state = "ntrep"
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item_state = "ntrep"
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item_color = "ntrep"
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/obj/item/clothing/under/rank/centcom/representative/skirt
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desc = "A silky smooth black and gold representative uniform with blue markings."
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name = "representative skirt"
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icon_state = "ntrepf"
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item_state = "ntrepf"
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item_color = "ntrepf"
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name = "\improper Nanotrasen representative's skirt"
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desc = "A silky black skirt and white shirt with blue and gold trim."
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icon_state = "ntrep_skirt"
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item_state = "ntrep_skirt"
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item_color = "ntrep_skirt"
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/obj/item/clothing/under/rank/centcom/magistrate
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name = "formal magistrate's uniform"
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder."
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icon_state = "officer"
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item_state = "g_suit"
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item_color = "officer"
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/obj/item/clothing/under/rank/centcom/representative/formal
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name = "formal Nanotrasen representative's uniform"
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desc = "A formal black suit with gold trim and a blue tie, this uniform bears \"N.S.S. Cyberiad\" on the left shoulder."
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icon_state = "ntrep_formal"
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item_state = "ntrep_formal"
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item_color = "ntrep_formal"
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displays_id = FALSE
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/obj/item/clothing/under/rank/centcom/magistrate/Initialize(mapload)
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/obj/item/clothing/under/rank/centcom/representative/formal/Initialize(mapload)
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. = ..()
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder."
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desc = "A formal black suit with gold trim and a blue tie, this uniform bears [station_name()] on the left shoulder."
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/obj/item/clothing/under/rank/centcom/magistrate
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name = "magistrate's uniform"
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desc = "Fine black cotton pants and white shirt with a black tie and gold trim."
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icon_state = "magistrate"
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item_state = "magistrate"
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item_color = "magistrate"
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/obj/item/clothing/under/rank/centcom/magistrate/skirt
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name = "magistrate's skirt"
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desc = "A silky black skirt and white shirt with a black tie and gold trim."
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icon_state = "magistrate_skirt"
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item_state = "magistrate_skirt"
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item_color = "magistrate_skirt"
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/obj/item/clothing/under/rank/centcom/magistrate/formal
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name = "formal magistrate's uniform"
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desc = "A formal black suit with gold trim and a snazzy red tie, this uniform displays the rank of \"Magistrate\" and bears \"N.S.S. Cyberiad\" on the left shoulder."
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icon_state = "magistrate_formal"
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item_state = "magistrate_formal"
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item_color = "magistrate_formal"
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displays_id = FALSE
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/obj/item/clothing/under/rank/centcom/magistrate/formal/Initialize(mapload)
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. = ..()
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desc = "A formal black suit with gold trim and a snazzy red tie, this uniform displays the rank of \"Magistrate\" and bears [station_name()] on the left shoulder."
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/obj/item/clothing/under/rank/centcom/diplomatic
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name = "\improper Nanotrasen diplomatic uniform"
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@@ -96,23 +118,25 @@
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/obj/item/clothing/under/rank/centcom/blueshield
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name = "blueshield's uniform"
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desc = "A short-sleeved black uniform, paired with grey digital-camo cargo pants, all made out of a sturdy material. Blueshield standard issue."
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desc = "A short-sleeved black uniform, paired with grey armored cargo pants, all made out of a sturdy material. Blueshield standard issue."
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icon_state = "blueshield"
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item_state = "bl_suit"
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item_state = "blueshield"
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item_color = "blueshield"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/blueshield/skirt
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name = "blueshield's skirt"
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desc = "A short, black and grey with blue markings skirted uniform. For the feminine Blueshield."
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icon_state = "blueshieldf"
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item_state = "blueshieldf"
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item_color = "blueshieldf"
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icon_state = "blueshield_skirt"
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item_state = "blueshield_skirt"
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item_color = "blueshield_skirt"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/blueshield/formal
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name = "formal blueshield's uniform"
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desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
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icon_state = "officer"
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item_state = "g_suit"
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item_color = "officer"
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desc = "A formal black suit with blue trim and tie, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
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icon_state = "blueshield_formal"
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item_state = "blueshield_formal"
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item_color = "blueshield_formal"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 20, ACID = 20)
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displays_id = FALSE
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@@ -137,13 +137,6 @@
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item_state = "internalaffairs"
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item_color = "internalaffairs"
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/obj/item/clothing/under/rank/civilian/dress_shirt
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desc = "A well-ironed dress shirt and matching set of black pants."
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name = "dress shirt"
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icon_state = "internalaffairs"
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item_state = "internalaffairs"
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item_color = "internalaffairs"
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/obj/item/clothing/under/rank/civilian/lawyer
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name = "lawyer suit"
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desc = "Slick threads."
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