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Updated all suicide_act()s to use a new span class, 'suicide'.
Conflicts: code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/weapons/melee/energy.dm code/game/objects/items/weapons/melee/misc.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/weaponry.dm code/modules/hydroponics/growninedible.dm code/modules/hydroponics/hydroitemdefines.dm code/modules/surgery/tools.dm code/stylesheet.dm
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committed by
ZomgPonies
parent
0ec4a502fe
commit
331cf1df95
@@ -50,8 +50,8 @@
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attack_verb = list("stabbed")
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suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</b>")
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viewers(user) << pick("<span class='suicide'>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</span>")
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return(BRUTELOSS)
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/obj/item/weapon/screwdriver/New()
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@@ -490,4 +490,4 @@
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attack_self(mob/user as mob)
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open = !open
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user << "\blue You [open?"open" : "close"] the conversion kit."
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update_icon()
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update_icon()
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