Updated all suicide_act()s to use a new span class, 'suicide'.

Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/modules/hydroponics/growninedible.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
	code/stylesheet.dm
This commit is contained in:
Pete Goodfellow
2014-01-19 21:25:47 -05:00
committed by ZomgPonies
parent 0ec4a502fe
commit 331cf1df95
13 changed files with 126 additions and 103 deletions
+3 -3
View File
@@ -50,8 +50,8 @@
attack_verb = list("stabbed")
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("<span class='suicide'>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</span>", \
"<span class='suicide'>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</span>")
return(BRUTELOSS)
/obj/item/weapon/screwdriver/New()
@@ -490,4 +490,4 @@
attack_self(mob/user as mob)
open = !open
user << "\blue You [open?"open" : "close"] the conversion kit."
update_icon()
update_icon()