Vulp tails need love.

This commit is contained in:
SvartaSvansen
2015-11-25 17:13:51 -05:00
parent 1e36372d3e
commit 3331a39cc8
2 changed files with 13 additions and 2 deletions
+1 -1
View File
@@ -1190,7 +1190,7 @@ datum/preferences
var/new_body_accessory = input(user, "Choose your body accessory:", "Character Preference") as null|anything in possible_body_accessories
if(new_body_accessory)
body_accessory = new_body_accessory
body_accessory = (new_body_accessory == "None") ? null : new_body_accessory
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
@@ -223,7 +223,18 @@ datum/preferences
//Tail
if(current_species && (current_species.bodyflags & HAS_TAIL))
var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
var/tail_icon
var/tail_icon_state
if(body_accessory)
var/datum/body_accessory/accessory = body_accessory_by_name[body_accessory]
tail_icon = accessory.icon
tail_icon_state = accessory.icon_state
else
tail_icon = "icons/effects/species.dmi"
tail_icon_state = "[current_species.tail]_s"
var/icon/temp = new /icon("icon" = tail_icon, "icon_state" = tail_icon_state)
preview_icon.Blend(temp, ICON_OVERLAY)
// Skin color