mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
Fixed a couple of derps in my previous commit
Also support for moving chairs with people buckled in them. Beds too. Though beds start anchored by default.
This commit is contained in:
@@ -22,10 +22,10 @@
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if (src.anchored)
|
||||
src.anchored = 0
|
||||
user << "/blue You unfasten [src] from the floor."
|
||||
user << "\blue You unfasten [src] from the floor."
|
||||
else
|
||||
src.anchored = 1
|
||||
user << "/blue You fasten [src] to the floor."
|
||||
user << "\blue You fasten [src] to the floor."
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'Ratchet.ogg', 50, 1)
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
@@ -118,7 +118,6 @@
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/New()
|
||||
src.verbs -= /atom/movable/verb/pull
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
..()
|
||||
@@ -152,11 +151,20 @@
|
||||
icon_state = "down"
|
||||
anchored = 0
|
||||
|
||||
/obj/structure/stool/bed/roller/Move()
|
||||
//obj/structure/stool/bed/roller/Move()
|
||||
/obj/structure/stool/bed/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = src.loc
|
||||
buckled_mob.dir = src.dir
|
||||
|
||||
/obj/structure/stool/bed/chair/Move()
|
||||
..()
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
else
|
||||
src.layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat || M.buckled || istype(usr, /mob/living/silicon/pai)))
|
||||
|
||||
Reference in New Issue
Block a user