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Odd
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@@ -1,401 +1,173 @@
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//CONTAINS: Detective's Scanner
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// TODO: Split everything into easy to manage procs.
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/obj/item/device/detective_scanner
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name = "Scanner"
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desc = "Used to scan objects for DNA and fingerprints."
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name = "forensic scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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icon_state = "forensic1"
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var/amount = 20.0
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var/list/stored = list()
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/f_card))
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if (W.fingerprints)
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return
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if (src.amount == 20)
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return
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if (W.amount + src.amount > 20)
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src.amount = 20
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W.amount = W.amount + src.amount - 20
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else
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src.amount += W.amount
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//W = null
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del(W)
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add_fingerprint(user)
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if (W)
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W.add_fingerprint(user)
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return
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/obj/item/device/detective_scanner/attack_self(var/mob/user)
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if(log.len && !scanning)
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scanning = 1
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user << "<span class='notice'>Printing report, please wait...</span>"
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attack(mob/living/carbon/human/M as mob, mob/user as mob)
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if (!ishuman(M))
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user << "\red [M] is not human and cannot have the fingerprints."
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flick("forensic0",src)
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return 0
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if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
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user << "\blue No fingerprints found on [M]"
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flick("forensic0",src)
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return 0
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else
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if (src.amount < 1)
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user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
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else
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src.amount--
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var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
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F.amount = 1
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F.add_fingerprint(M)
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F.icon_state = "fingerprint1"
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F.name = text("FPrintC- '[M.name]'")
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spawn(100)
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user << "\blue Done printing."
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user << "\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]"
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if ( !M.blood_DNA || !M.blood_DNA.len )
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user << "\blue No blood found on [M]"
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if(M.blood_DNA)
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del(M.blood_DNA)
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else
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user << "\blue Blood found on [M]. Analysing..."
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spawn(15)
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for(var/blood in M.blood_DNA)
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user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
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return
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// Create our paper
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var/obj/item/weapon/paper/P = new(get_turf(src))
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P.name = "paper- 'Scanner Report'"
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P.info = "<center><font size='6'><B>Scanner Report</B></font></center><HR><BR>"
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P.info += list2text(log, "<BR>")
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P.info += "<HR><B>Notes:</B><BR>"
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P.info_links = P.info
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afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
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if(!proximity) return
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if(loc != user)
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return
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if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
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return
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if(istype(A,/obj/item/weapon/f_card))
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user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
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flick("forensic0",src)
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return
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if(ismob(loc))
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var/mob/M = loc
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M.put_in_hands(P)
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M << "<span class='notice'>Report printed. Log cleared.<span>"
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add_fingerprint(user)
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// Clear the logs
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log = list()
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scanning = 0
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else
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user << "<span class='notice'>The scanner has no logs or is in use.</span>"
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/obj/item/device/detective_scanner/attack(mob/living/M as mob, mob/user as mob)
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return
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//Special case for blood splaters.
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable/blood/gibs))
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if(!isnull(A.blood_DNA))
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for(var/blood in A.blood_DNA)
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user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
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flick("forensic2",src)
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return
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/obj/item/device/detective_scanner/afterattack(atom/A, mob/user as mob, proximity)
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scan(A, user)
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//General
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if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
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"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
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"You hear a faint hum of electrical equipment.")
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flick("forensic0",src)
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return 0
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/obj/item/device/detective_scanner/proc/scan(var/atom/A, var/mob/user)
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if(add_data(A))
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user << "\blue Object already in internal memory. Consolidating data..."
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flick("forensic2",src)
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return
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//PRINTS
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if(!A.fingerprints || !A.fingerprints.len)
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if(A.fingerprints)
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del(A.fingerprints)
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else
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user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
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var/list/complete_prints = list()
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for(var/i in A.fingerprints)
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var/print = A.fingerprints[i]
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if(stringpercent(print) <= FINGERPRINT_COMPLETE)
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complete_prints += print
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if(complete_prints.len < 1)
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user << "\blue No intact prints found"
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else
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user << "\blue Found [complete_prints.len] intact prints"
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for(var/i in complete_prints)
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user << "\blue [i]"
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//FIBERS
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if(A.suit_fibers)
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user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
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flick("forensic2",src)
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//Blood
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if (A.blood_DNA)
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user << "\blue Blood found on [A]. Analysing..."
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spawn(15)
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for(var/blood in A.blood_DNA)
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user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
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if(prob(80) || !A.fingerprints)
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
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"You finish scanning \the [A].",\
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"You hear a faint hum of electrical equipment.")
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flick("forensic2",src)
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return 0
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else
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]\n[user.gender == MALE ? "He" : "She"] seems to perk up slightly at the readout." ,\
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"The results of the scan pique your interest.",\
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"You hear a faint hum of electrical equipment, and someone making a thoughtful noise.")
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flick("forensic2",src)
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return 0
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return
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proc/add_data(atom/A as mob|obj|turf|area)
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//I love associative lists.
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var/list/data_entry = stored["\ref [A]"]
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if(islist(data_entry)) //Yay, it was already stored!
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//Merge the fingerprints.
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var/list/data_prints = data_entry[1]
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for(var/print in A.fingerprints)
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var/merged_print = data_prints[print]
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if(!merged_print)
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data_prints[print] = A.fingerprints[print]
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else
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data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
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//Now the fibers
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var/list/fibers = data_entry[2]
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if(!fibers)
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fibers = list()
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if(A.suit_fibers && A.suit_fibers.len)
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for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
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if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
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fibers += A.suit_fibers[j]
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var/list/blood = data_entry[3]
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if(!blood)
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blood = list()
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if(A.blood_DNA && A.blood_DNA.len)
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for(var/main_blood in A.blood_DNA)
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if(!blood[main_blood])
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blood[main_blood] = A.blood_DNA[blood]
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return 1
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = A.fingerprints ? A.fingerprints.Copy() : null
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sum_list[2] = A.suit_fibers ? A.suit_fibers.Copy() : null
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sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
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sum_list[4] = "\The [A] in \the [get_area(A)]"
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stored["\ref [A]"] = sum_list
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return 0
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/obj/item/device/detective_scanner/forger
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var/list/custom_forgery[3]
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var/forging = 0
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New()
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..()
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custom_forgery[1] = list()
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custom_forgery[2] = list()
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custom_forgery[3] = list()
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attack_self(var/mob/user as mob)
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var/list/customprints = list()
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var/list/customfiber = list()
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var/list/customblood = list()
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if(forging)
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user << "\red You are already forging evidence"
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return 0
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clear_forgery()
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//fingerprint loop
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while(1)
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var/print = html_encode(input(usr,"Please enter a custom fingerprint or hit cancel to finish fingerprints") as text|null)
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if(!usr.client)
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forging = 0
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break
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if(!print )
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break
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customprints[print] = print
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while(1)
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var/fiber = html_encode(input(usr,"Please enter a custom fiber/material trace or hit cancel to finish fibers/materials") as text|null)
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if(!usr.client)
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forging = 0
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break
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if(!fiber)
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break
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customfiber[fiber] = null
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while(1)
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var/blood = html_encode(input(usr,"Please enter a custom Blood DNA or hit cancel to finish forging") as text|null)
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var/bloodtype = html_encode(input(usr,"Please enter a custom Blood Type") as text|null)
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if(!usr.client)
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forging = 0
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break
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if(!blood)
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break
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customblood[blood] = bloodtype
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forging = 0
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if(!customprints.len && !customfiber.len)
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user << "\blue No forgery saved."
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return
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user << "\blue Forgery saved and will be tied to the next applicable scanned item."
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custom_forgery[1] = customprints ? customprints.Copy() : null
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custom_forgery[2] = customfiber ? customfiber.Copy() : null
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custom_forgery[3] = customblood ? customblood.Copy() : null
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//shameless copy pasting
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afterattack(atom/A as obj|turf|area, mob/user as mob)
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var/list/custom_finger = list()
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var/list/custom_fiber = list()
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var/list/custom_blood = list()
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if(custom_forgery)
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custom_finger = custom_forgery[1]
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custom_fiber = custom_forgery[2]
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custom_blood = custom_forgery[3]
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if(!in_range(A,user))
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if(!scanning)
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// Can remotely scan objects and mobs.
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if(!in_range(A, user) && !(A in view(world.view, user)))
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return
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if(loc != user)
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return
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if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
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return
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if(istype(A,/obj/item/weapon/f_card))
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user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
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return
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add_fingerprint(user)
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scanning = 1
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user.visible_message("\The [user] points the [src.name] at \the [A] and performs a forensic scan.")
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user << "<span class='notice'>You scan \the [A]. The scanner is now analysing the results...</span>"
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//Special case for blood splaters.
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(!isnull(A.blood_DNA))
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for(var/blood in A.blood_DNA)
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user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
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return
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// GATHER INFORMATION
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//General
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if ((!A.fingerprints || !A.fingerprints.len) && !A.suit_fibers && !A.blood_DNA)
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if(!custom_finger.len && !custom_fiber.len && !custom_blood.len)
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user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
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"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!",\
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"You hear a faint hum of electrical equipment.")
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return 0
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//Make our lists
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var/list/fingerprints = list()
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var/list/blood = list()
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var/list/fibers = list()
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var/list/reagents = list()
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var/target_name = A.name
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// Start gathering
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if(A.blood_DNA && A.blood_DNA.len)
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blood = A.blood_DNA.Copy()
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if(A.suit_fibers && A.suit_fibers.len)
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fibers = A.suit_fibers.Copy()
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if(ishuman(A))
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var/mob/living/carbon/human/H = A
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if (istype(H.dna, /datum/dna) && !H.gloves)
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fingerprints += md5(H.dna.uni_identity)
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else if(!ismob(A))
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if(A.fingerprints && A.fingerprints.len)
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fingerprints = A.fingerprints.Copy()
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// Only get reagents from non-mobs.
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if(A.reagents && A.reagents.reagent_list.len)
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for(var/datum/reagent/R in A.reagents.reagent_list)
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reagents[R.name] = R.volume
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// Get blood data from the blood reagent.
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if(istype(R, /datum/reagent/blood))
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if(R.data["blood_DNA"] && R.data["blood_type"])
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var/blood_DNA = R.data["blood_DNA"]
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var/blood_type = R.data["blood_type"]
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blood[blood_DNA] = blood_type
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// We gathered everything. Create a fork and slowly display the results to the holder of the scanner.
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spawn(0)
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var/found_something = 0
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add_log("<B>[worldtime2text()][get_timestamp()] - [target_name]</B>", 0)
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// Fingerprints
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if(fingerprints && fingerprints.len)
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sleep(30)
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add_log("<span class='info'><B>Prints:</B></span>")
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for(var/finger in fingerprints)
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add_log("[finger]")
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found_something = 1
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// Blood
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if (blood && blood.len)
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sleep(30)
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add_log("<span class='info'><B>Blood:</B></span>")
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found_something = 1
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for(var/B in blood)
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add_log("Type: <font color='red'>[blood[B]]</font> DNA: <font color='red'>[B]</font>")
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//Fibers
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if(fibers && fibers.len)
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sleep(30)
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add_log("<span class='info'><B>Fibers:</B></span>")
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for(var/fiber in fibers)
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add_log("[fiber]")
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found_something = 1
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//Reagents
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if(reagents && reagents.len)
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sleep(30)
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add_log("<span class='info'><B>Reagents:</B></span>")
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for(var/R in reagents)
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add_log("Reagent: <font color='red'>[R]</font> Volume: <font color='red'>[reagents[R]]</font>")
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found_something = 1
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||||
// Get a new user
|
||||
var/mob/holder = null
|
||||
if(ismob(src.loc))
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holder = src.loc
|
||||
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if(!found_something)
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add_log("<I># No forensic traces found #</I>", 0) // Don't display this to the holder user
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||||
if(holder)
|
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holder << "<span class='notice'>Unable to locate any fingerprints, materials, fibers, or blood on \the [target_name]!</span>"
|
||||
else
|
||||
user.visible_message("\The [user] scans \the [A] with \a [src], the air around [user.gender == MALE ? "him" : "her"] humming[prob(70) ? " gently." : "."]" ,\
|
||||
"\blue Unable to locate any fingerprints, materials, fibers, or blood on [A], loading custom forgery instead.",\
|
||||
"You hear a faint hum of electrical equipment.")
|
||||
if(holder)
|
||||
holder << "<span class='notice'>You finish scanning \the [target_name].</span>"
|
||||
|
||||
|
||||
if(add_data(A))
|
||||
user << "\blue Object already in internal memory. Consolidating data..."
|
||||
add_log("---------------------------------------------------------", 0)
|
||||
scanning = 0
|
||||
return
|
||||
|
||||
/obj/item/device/detective_scanner/proc/add_log(var/msg, var/broadcast = 1)
|
||||
if(scanning)
|
||||
if(broadcast && ismob(loc))
|
||||
var/mob/M = loc
|
||||
M << msg
|
||||
log += " [msg]"
|
||||
else
|
||||
CRASH("[src] \ref[src] is adding a log when it was never put in scanning mode!")
|
||||
|
||||
//PRINTS
|
||||
if(!A.fingerprints || !A.fingerprints.len)
|
||||
if(A.fingerprints)
|
||||
del(A.fingerprints)
|
||||
if(custom_finger.len)
|
||||
user << "\blue Isolated [custom_finger.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
user << "\blue Found [custom_finger.len] intact prints"
|
||||
for(var/i in custom_finger)
|
||||
user << "\blue [i]"
|
||||
else if(A.fingerprints && A.fingerprints.len)
|
||||
user << "\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
var/list/complete_prints = list()
|
||||
for(var/i in A.fingerprints)
|
||||
var/print = A.fingerprints[i]
|
||||
if(stringpercent(print) <= FINGERPRINT_COMPLETE)
|
||||
complete_prints += print
|
||||
if(complete_prints.len < 1)
|
||||
user << "\blue No intact prints found"
|
||||
else
|
||||
user << "\blue Found [complete_prints.len] intact prints"
|
||||
for(var/i in complete_prints)
|
||||
user << "\blue [i]"
|
||||
|
||||
//FIBERS
|
||||
if(custom_fiber.len)
|
||||
user << "\blue Forged Fibers/Materials Data Found: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
else if(A.suit_fibers)
|
||||
user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
|
||||
|
||||
|
||||
//Blood
|
||||
if(custom_blood.len)
|
||||
user << "\blue Forged Blood found. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in custom_blood)
|
||||
user << "Blood type: \red [custom_blood[blood]] \t \black DNA: \red [blood]"
|
||||
else if (A.blood_DNA)
|
||||
user << "\blue Blood found on [A]. Analysing..."
|
||||
spawn(15)
|
||||
for(var/blood in A.blood_DNA)
|
||||
user << "Blood type: \red [A.blood_DNA[blood]] \t \black DNA: \red [blood]"
|
||||
return
|
||||
|
||||
add_data(atom/A as mob|obj|turf|area)
|
||||
//I love associative lists.
|
||||
var/list/data_entry = stored["\ref [A]"]
|
||||
var/list/custom_finger = list()
|
||||
var/list/custom_fiber = list()
|
||||
var/list/custom_blood = list()
|
||||
|
||||
if(custom_forgery)
|
||||
custom_finger = custom_forgery[1]
|
||||
custom_fiber = custom_forgery[2]
|
||||
custom_blood = custom_forgery[3]
|
||||
|
||||
if(islist(data_entry)) //Yay, it was already stored!
|
||||
//Merge the fingerprints.
|
||||
var/list/data_prints = data_entry[1]
|
||||
if(custom_finger.len)
|
||||
for(var/print in custom_finger)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = custom_finger
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],custom_finger[print])
|
||||
else
|
||||
for(var/print in A.fingerprints)
|
||||
var/merged_print = data_prints[print]
|
||||
if(!merged_print)
|
||||
data_prints[print] = A.fingerprints[print]
|
||||
else
|
||||
data_prints[print] = stringmerge(data_prints[print],A.fingerprints[print])
|
||||
|
||||
//Now the fibers
|
||||
var/list/fibers = data_entry[2]
|
||||
if(!fibers)
|
||||
fibers = list()
|
||||
if(custom_fiber.len)
|
||||
for(var/j = 1, j <= custom_fiber.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(custom_fiber[j])) //It isn't! Add!
|
||||
fibers += custom_fiber[j]
|
||||
|
||||
else if(A.suit_fibers && A.suit_fibers.len)
|
||||
for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
|
||||
if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
|
||||
fibers += A.suit_fibers[j]
|
||||
var/list/blood = data_entry[3]
|
||||
if(!blood)
|
||||
blood = list()
|
||||
if(custom_blood.len)
|
||||
for(var/main_blood in custom_blood)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = custom_blood[blood]
|
||||
else if(A.blood_DNA && A.blood_DNA.len)
|
||||
for(var/main_blood in A.blood_DNA)
|
||||
if(!blood[main_blood])
|
||||
blood[main_blood] = A.blood_DNA[blood]
|
||||
return 1
|
||||
var/list/sum_list[4] //Pack it back up!
|
||||
if(custom_finger.len || custom_fiber.len || custom_blood.len)
|
||||
sum_list[1] = custom_finger ? custom_finger.Copy() : null
|
||||
sum_list[2] = custom_fiber ? custom_fiber.Copy() : null
|
||||
sum_list[3] = custom_blood ? custom_blood.Copy() : null
|
||||
else
|
||||
sum_list[1] = A.fingerprints ? A.fingerprints.Copy() : null
|
||||
sum_list[2] = A.suit_fibers ? A.suit_fibers.Copy() : null
|
||||
sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
|
||||
sum_list[4] = "\The [A] in \the [get_area(A)]"
|
||||
stored["\ref [A]"] = sum_list
|
||||
clear_forgery()
|
||||
return 0
|
||||
|
||||
proc/clear_forgery()
|
||||
if(custom_forgery.len)
|
||||
custom_forgery[1] = list()
|
||||
custom_forgery[2] = list()
|
||||
custom_forgery[3] = list()
|
||||
/proc/get_timestamp()
|
||||
return time2text(world.time + 432000, ":ss")
|
||||
Reference in New Issue
Block a user