Improvised Garrote nerf, tweaks to grab resisting. (#23485)

* Update garrote.dm

* augghhhhhhhhhhhhhhhhhhhhhh
This commit is contained in:
Qwertytoforty
2023-12-11 12:06:50 -05:00
committed by GitHub
parent 2415dc5d02
commit 338a9257f2
4 changed files with 9 additions and 4 deletions
+4 -3
View File
@@ -88,8 +88,9 @@
U.swap_hand()
if(G && istype(G))
if(improvised) // Improvised garrotes start you off with a passive grab, but keep you stunned like an agressive grab.
M.Stun(2 SECONDS)
if(improvised) // Improvised garrotes start you off with a passive grab, but will lock you in place. A quick stun to drop items but not to make it unescapable
M.Stun(1 SECONDS)
M.Immobilize(2 SECONDS)
else
G.state = GRAB_NECK
G.hud.icon_state = "kill"
@@ -153,7 +154,7 @@
return
if(G.state < GRAB_NECK) // Only possible with improvised garrotes, essentially this will stun people as if they were aggressively grabbed. Allows for resisting out if you're quick, but not running away.
strangling.Stun(6 SECONDS)
strangling.Immobilize(3 SECONDS)
if(improvised)
strangling.Stuttering(6 SECONDS)