mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 08:34:16 +01:00
Improvised Garrote nerf, tweaks to grab resisting. (#23485)
* Update garrote.dm * augghhhhhhhhhhhhhhhhhhhhhh
This commit is contained in:
@@ -88,8 +88,9 @@
|
||||
U.swap_hand()
|
||||
|
||||
if(G && istype(G))
|
||||
if(improvised) // Improvised garrotes start you off with a passive grab, but keep you stunned like an agressive grab.
|
||||
M.Stun(2 SECONDS)
|
||||
if(improvised) // Improvised garrotes start you off with a passive grab, but will lock you in place. A quick stun to drop items but not to make it unescapable
|
||||
M.Stun(1 SECONDS)
|
||||
M.Immobilize(2 SECONDS)
|
||||
else
|
||||
G.state = GRAB_NECK
|
||||
G.hud.icon_state = "kill"
|
||||
@@ -153,7 +154,7 @@
|
||||
return
|
||||
|
||||
if(G.state < GRAB_NECK) // Only possible with improvised garrotes, essentially this will stun people as if they were aggressively grabbed. Allows for resisting out if you're quick, but not running away.
|
||||
strangling.Stun(6 SECONDS)
|
||||
strangling.Immobilize(3 SECONDS)
|
||||
|
||||
if(improvised)
|
||||
strangling.Stuttering(6 SECONDS)
|
||||
|
||||
Reference in New Issue
Block a user