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Improvised Garrote nerf, tweaks to grab resisting. (#23485)
* Update garrote.dm * augghhhhhhhhhhhhhhhhhhhhhh
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@@ -206,6 +206,8 @@
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if(mob.grabbed_by.len)
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if(mob.incapacitated(FALSE, TRUE)) // Can't break out of grabs if you're incapacitated
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return TRUE
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if(HAS_TRAIT(mob, TRAIT_IMMOBILIZED))
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return TRUE //You can't move, so you can't break it by trying to move.
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var/list/grabbing = list()
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if(istype(mob.l_hand, /obj/item/grab))
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