Merge branch 'master' into diagonal-movement

This commit is contained in:
Couls
2019-07-02 05:55:44 -04:00
committed by GitHub
49 changed files with 267 additions and 100 deletions
+1
View File
@@ -15,6 +15,7 @@ GLOBAL_LIST_INIT(boo_phrases, list(
ghost = TRUE
action_icon_state = "boo"
school = "transmutation"
charge_max = 600
starts_charged = FALSE
@@ -106,6 +106,12 @@
else //Everyone else fails, skip the emote attempt
return
if("warble", "warbles")
if(isskrell(src)) //Only Skrell can warble.
on_CD = handle_emote_CD() //proc located in code\modules\mob\emote.dm'
else //Everyone else fails, skip the emote attempt
return
if("scream", "screams")
on_CD = handle_emote_CD(50) //longer cooldown
if("fart", "farts", "flip", "flips", "snap", "snaps")
@@ -221,6 +227,13 @@
playsound(loc, 'sound/effects/voxrustle.ogg', 50, 0) //Credit to sound-ideas (freesfx.co.uk) for the sound.
m_type = 2
if("warble", "warbles")
var/M = handle_emote_param(param)
message = "<B>[src]</B> warbles[M ? " at [M]" : ""]."
playsound(loc, 'sound/effects/warble.ogg', 50, 0) // Copyright CC BY 3.0 alienistcog (freesound.org) for the sound.
m_type = 2
if("yes")
var/M = handle_emote_param(param)
@@ -904,6 +917,8 @@
emotelist += "\nVox specific emotes :- quill(s)"
if("Diona")
emotelist += "\nDiona specific emotes :- creak(s)"
if("Skrell")
emotelist += "\nSkrell specific emotes :- warble(s)"
if(ismachine(src))
emotelist += "\nMachine specific emotes :- beep(s)-(none)/mob, buzz(es)-none/mob, no-(none)/mob, ping(s)-(none)/mob, yes-(none)/mob, buzz2-(none)/mob"
@@ -113,7 +113,7 @@
status_flags = 0
const_type = "juggernaut"
mob_size = MOB_SIZE_LARGE
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
construct_spells = list(/obj/effect/proc_holder/spell/targeted/night_vision, /obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
force_threshold = 11
playstyle_string = "<b>You are a Juggernaut. Though slow, your shell can withstand extreme punishment, \
create shield walls, rip apart enemies and walls alike, and even deflect energy weapons.</b>"
@@ -171,7 +171,7 @@
see_in_dark = 8
attack_sound = 'sound/weapons/bladeslice.ogg'
const_type = "wraith"
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
construct_spells = list(/obj/effect/proc_holder/spell/targeted/night_vision, /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
retreat_distance = 2 //AI wraiths will move in and out of combat
playstyle_string = "<b>You are a Wraith. Though relatively fragile, you are fast, deadly, and even able to phase through walls.</b>"
@@ -202,7 +202,8 @@
minimum_distance = 10 //AI artificers will flee like fuck
attack_sound = 'sound/weapons/punch2.ogg'
const_type = "builder"
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
construct_spells = list(/obj/effect/proc_holder/spell/targeted/night_vision,
/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/aoe_turf/conjure/pylon,
@@ -311,7 +312,8 @@
see_in_dark = 8
attack_sound = 'sound/weapons/tap.ogg'
const_type = "harvester"
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
construct_spells = list(/obj/effect/proc_holder/spell/targeted/night_vision,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/targeted/smoke/disable)
retreat_distance = 2 //AI harvesters will move in and out of combat, like wraiths, but shittier
@@ -189,35 +189,6 @@
L.EyeBlind(4)
return
//Toggle Night Vision
/obj/effect/proc_holder/spell/targeted/night_vision
name = "Toggle Nightvision"
desc = "Toggle your nightvision mode."
charge_max = 10
clothes_req = 0
message = "<span class='notice'>You toggle your night vision!</span>"
range = -1
include_user = 1
/obj/effect/proc_holder/spell/targeted/night_vision/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
switch(target.lighting_alpha)
if (LIGHTING_PLANE_ALPHA_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
name = "Toggle Nightvision \[More]"
if (LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
name = "Toggle Nightvision \[Full]"
if (LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE)
target.lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE
name = "Toggle Nightvision \[OFF]"
else
target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
name = "Toggle Nightvision \[ON]"
target.update_sight()
/mob/living/simple_animal/hostile/statue/sentience_act()
faction -= "neutral"
@@ -202,7 +202,7 @@ var/global/list/ts_spiderling_list = list()
var/obj/machinery/door/airlock/A = target
if(A.density)
try_open_airlock(A)
else if(isliving(target))
else if(isliving(target) && (!client || a_intent == INTENT_HARM))
var/mob/living/G = target
if(issilicon(G))
G.attack_animal(src)