From 340ee75481e38c9aedf36d26cdc242a79e958ef6 Mon Sep 17 00:00:00 2001 From: "VivianFoxfoot@gmail.com" Date: Sat, 14 Jan 2012 03:34:10 +0000 Subject: [PATCH] Fixes the clusterbang so it actually shoots out. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2952 316c924e-a436-60f5-8080-3fe189b3f50e --- code/game/objects/items/weapons/grenades.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/weapons/grenades.dm b/code/game/objects/items/weapons/grenades.dm index 0887c2c8887..8e8653353ec 100644 --- a/code/game/objects/items/weapons/grenades.dm +++ b/code/game/objects/items/weapons/grenades.dm @@ -325,7 +325,7 @@ FLASHBANG F.active = 1 F.banglet = 1 var/stepdist = rand(1,3) - step_away(F,src,stepdist) + walk_away(F,src,stepdist) var/dettime = rand(15,60) spawn(dettime) F.prime() @@ -338,8 +338,8 @@ FLASHBANG F.active = 1 F.child = 1 F.icon_state = "clusterbang1" - var/stepdist = rand(1,3) - step_away(F,src,stepdist) + var/stepdist = rand(1,4) + walk_away(F,src,stepdist) spawn(30) F.arm()