mirror of
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The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe! * Starkist was somehow set to 0 in the vending machine. Fixed. * Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting. * Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI). * Sodium now available from Chem Dispenser. * New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one). * Minor food reagent tweaks. Now drinking too much soda will make you fat as well. * New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu. * New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster) * New food/drink items: Tofu * New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid) * Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing). * Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM. * Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones. * ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed. * New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread. * Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine. * Processor Change: No longer makes cheese wheels. * Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely. Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -10,7 +10,7 @@
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icon_state = "dispenser"
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var/energy = 25
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var/max_energy = 25
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var/list/dispensable_reagents = list("water","oxygen","nitrogen","hydrogen","potassium","mercury","sulfur","carbon","chlorine","fluorine","phosphorus","lithium","acid","radium","iron","aluminium","silicon","plasma","sugar","ethanol")
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var/list/dispensable_reagents = list("water","oxygen","nitrogen","hydrogen","potassium","sodium","mercury","sulfur","carbon","chlorine","fluorine","phosphorus","lithium","acid","radium","iron","aluminium","silicon","plasma","sugar","ethanol")
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proc
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recharge()
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@@ -240,6 +240,8 @@ datum
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holder.remove_reagent("cyanide", 1)
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if(holder.has_reagent("amatoxin"))
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holder.remove_reagent("amatoxin", 2)
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if(holder.has_reagent("chloralhydrate"))
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holder.remove_reagent("chloralhydrate", 5)
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M:toxloss = max(M:toxloss-2,0)
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..()
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return
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@@ -1035,12 +1037,30 @@ datum
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..()
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return
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chloralhydrate //Otherwise known as a "Mickey Finn"
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name = "Chloral Hydrate"
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id = "chloralhydrate"
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description = "A powerful sedative."
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reagent_state = SOLID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(!data) data = 1
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switch(data)
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if(1 to 50)
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M:sleeping += 1
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if(51 to INFINITY)
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M:sleeping += 1
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M:toxloss += (data - 50)
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data++
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..()
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return
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/////////////////////////Food Reagents////////////////////////////
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// Part of the food code. It is used instead of the old "heal_amt" code. Also is where all the food
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// condiments, additives, and such go.
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nutriment
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name = "Nutrition"
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name = "Nutriment"
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id = "nutriment"
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description = "All the vitamins, minerals, and carbohydrates the body needs in pure form."
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reagent_state = SOLID
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@@ -1051,16 +1071,6 @@ datum
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..()
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return
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berryjam
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name = "Berry Jam"
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id = "berryjam"
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description = "A delightfully sweat flavor of some indescernible berry... you think."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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M:nutrition++
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..()
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soysauce
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name = "Soysauce"
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id = "soysauce"
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@@ -1141,9 +1151,61 @@ datum
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if(!M) M = holder.my_atom
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M:bruteloss--
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M:fireloss--
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M:nutrition++
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..()
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return
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oliveoil
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name = "Olive Oil"
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id = "oliveoil"
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description = "An oil derived from various types of olives. A famous export of Space Italy."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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M:nutrition += 20
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..()
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return
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reaction_turf(var/turf/T, var/volume)
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src = null
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if(volume >= 3)
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if(T:wet >= 1) return
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T:wet = 1
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if(T:wet_overlay)
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T:overlays -= T:wet_overlay
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T:wet_overlay = null
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T:wet_overlay = image('water.dmi',T,"wet_floor")
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T:overlays += T:wet_overlay
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spawn(800)
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if(T:wet >= 2) return
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T:wet = 0
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if(T:wet_overlay)
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T:overlays -= T:wet_overlay
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T:wet_overlay = null
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var/hotspot = (locate(/obj/hotspot) in T)
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if(hotspot)
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var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
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lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
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lowertemp.react()
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T.assume_air(lowertemp)
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del(hotspot)
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enzyme
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name = "Universal Enzyme"
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id = "enzyme"
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description = "A universal enzyme used in the preperation of certain chemicals and foods."
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reagent_state = LIQUID
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berryjuice
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name = "Berry Juice"
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id = "berryjuice"
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description = "A delicious blend of several different kinds of berries."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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M:nutrition++
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..()
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return
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
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@@ -1156,6 +1218,19 @@ datum
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(M:bruteloss && prob(10)) M:bruteloss--
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M:nutrition++
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..()
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return
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soymilk
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name = "Soy Milk"
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id = "soymilk"
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description = "An opaque white liquid made from soybeans."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(M:bruteloss && prob(10)) M:bruteloss--
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M:nutrition++
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..()
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return
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@@ -1183,6 +1258,7 @@ datum
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on_mob_life(var/mob/M)
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M:drowsyness = max(0,M:drowsyness-5)
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M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055
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M:nutrition += 5
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..()
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return
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@@ -1196,6 +1272,7 @@ datum
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M:sleeping = 0
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M.bodytemperature = max(310, M.bodytemperature-5)
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M.make_jittery(5)
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M:nutrition += 3
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..()
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return
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@@ -1209,6 +1286,7 @@ datum
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M:sleeping = 0
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M.bodytemperature = max(310, M.bodytemperature-5)
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M.make_jittery(5)
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M:nutrition += 2
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if(!data) data = 1
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data++
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M.dizziness +=4
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@@ -1228,6 +1306,7 @@ datum
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on_mob_life(var/mob/M)
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M:drowsyness = max(0,M:drowsyness-6)
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M.bodytemperature = max(310, M.bodytemperature-5) //310 is the normal bodytemp. 310.055
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M:nutrition += 5
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..()
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return
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@@ -1238,6 +1317,7 @@ datum
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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M.bodytemperature = max(310, M.bodytemperature-8) //310 is the normal bodytemp. 310.055
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M:nutrition += 2
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..()
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return
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@@ -1257,6 +1337,7 @@ datum
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if(data >= 40 && prob(33))
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if (!M:confused) M:confused = 1
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M:confused += 2
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M:nutrition += 2
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..()
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return
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@@ -1421,6 +1502,7 @@ datum
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if(M:bruteloss && prob(30)) M:bruteloss--
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if(M:fireloss && prob(30)) M:fireloss--
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if(M:toxloss && prob(30)) M:toxloss--
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M:nutrition++
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..()
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return
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@@ -1435,6 +1517,7 @@ datum
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if(M:bruteloss && prob(20)) M:bruteloss--
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if(M:fireloss && prob(20)) M:fireloss--
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if(M:toxloss && prob(20)) M:toxloss--
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M:nutrition++
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..()
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return
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@@ -1449,6 +1532,7 @@ datum
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if(M:bruteloss && prob(20)) M:bruteloss--
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if(M:fireloss && prob(20)) M:fireloss--
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if(M:toxloss && prob(20)) M:toxloss--
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M:nutrition++
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..()
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return
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@@ -304,6 +304,13 @@ datum
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S.start()
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return
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chloralhydrate
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name = "Chloral Hydrate"
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id = "chloralhydrate"
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result = "chloralhydrate"
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required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
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result_amount = 1
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///////////////////////////////////////////////////////////////////////////////////
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// foam and foam precursor
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@@ -418,10 +425,53 @@ datum
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result_amount = 5
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//////////////////////////////////////////FOOD MIXTURES////////////////////////////////////
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tofu
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name = "Tofu"
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id = "tofu"
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result = null
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required_reagents = list("soymilk" = 10, "enzyme" = 2)
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result_amount = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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new /obj/item/weapon/reagent_containers/food/snacks/tofu(location)
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return
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soysauce
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name = "Soy Sauce"
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id = "soysauce"
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result = "soysauce"
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required_reagents = list("soymilk" = 1, "acid" = 1)
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result_amount = 2
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cheesewheel
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name = "Cheesewheel"
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id = "cheesewheel"
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result = null
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required_reagents = list("milk" = 40, "enzyme" = 2)
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result_amount = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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new /obj/item/weapon/reagent_containers/food/snacks/cheesewheel(location)
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return
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////////////////////////////////////////// COCKTAILS //////////////////////////////////////
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moonshine
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name = "Moonshine"
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id = "moonshine"
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result = "moonshine"
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required_reagents = list("nutriment" = 10, "enzyme" = 2)
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result_amount = 5
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wine
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name = "Wine"
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id = "wine"
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result = "wine"
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required_reagents = list("berryjuice" = 10, "enzyme" = 2)
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result_amount = 5
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gin_tonic
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name = "Gin and Tonic"
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id = "gintonic"
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@@ -1,5 +1,5 @@
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// Bottles transfer 50 units
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// Beakers transfer 30 units
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// Beakers transfer 50 units
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// Syringes transfer 15 units
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// Droppers transfer 5 units
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@@ -646,12 +646,14 @@
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var/datum/reagents/R = new/datum/reagents(50) // if you want a food item with a different capacity
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reagents = R // then just redefine it in the code for the specific food item.
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R.my_atom = src
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src.pixel_x = rand(-5.0, 5) //Randomizes postion slightly.
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src.pixel_y = rand(-5.0, 5)
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/obj/item/weapon/reagent_containers/food/condiment //Food items that aren't eaten normally and leave an empty container behind.
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name = "condiment"
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desc = "yummy"
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name = "Condiment Container"
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desc = "Just your average condiment container."
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icon = 'food.dmi'
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icon_state = null
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icon_state = "emptycondiment"
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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@@ -719,7 +721,7 @@
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user << "\red you can't add anymore to [target]."
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return
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var/trans = src.reagents.trans_to(target, 2)
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var/trans = src.reagents.trans_to(target, 1)
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user << "\blue You transfer [trans] units of the condiment to [target]."
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@@ -754,7 +756,7 @@
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reagents.reaction(M, INGEST)
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spawn(5)
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if(reagents.total_volume > bitesize)
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var/temp_bitesize = max(reagents.total_volume /2, 1)
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var/temp_bitesize = max(reagents.total_volume /2, bitesize)
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reagents.trans_to(M, temp_bitesize)
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else
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reagents.trans_to(M, reagents.total_volume)
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@@ -1014,6 +1016,26 @@
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else
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icon_state = "beaker0"
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/obj/item/weapon/reagent_containers/glass/blender_jug
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name = "Blender Jug"
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desc = "A blender jug, part of a blender."
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icon = 'kitchen.dmi'
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icon_state = "blender_jug_e"
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New()
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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on_reagent_change()
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switch(src.reagents.total_volume)
|
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if(0)
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icon_state = "blender_jug_e"
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if(1 to 75)
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icon_state = "blender_jug_h"
|
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if(76 to 100)
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icon_state = "blender_jug_f"
|
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|
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/obj/item/weapon/reagent_containers/glass/large
|
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name = "large reagent glass"
|
||||
desc = "A large reagent glass."
|
||||
@@ -1071,6 +1093,17 @@
|
||||
..()
|
||||
reagents.add_reagent("stoxin", 30)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/chloralhydrate
|
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name = "Chloral Hydrate Bottle"
|
||||
desc = "A small bottle."
|
||||
icon = 'chemical.dmi'
|
||||
icon_state = "bottle20"
|
||||
amount_per_transfer_from_this = 5
|
||||
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("chloralhydrate", 15) //Intentionally low since it is so strong. Still enough to knock someone out.
|
||||
|
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/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
|
||||
name = "anti-toxin bottle"
|
||||
desc = "A small bottle."
|
||||
@@ -1653,6 +1686,15 @@
|
||||
reagents.add_reagent("sugar", 4)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofu
|
||||
name = "Tofu"
|
||||
icon_state = "tofu"
|
||||
desc = "We all love tofu."
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 6)
|
||||
bitesize = 3
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers
|
||||
name = "Cheesie Honkers"
|
||||
icon_state = "cheesie_honkers"
|
||||
@@ -1662,62 +1704,88 @@
|
||||
reagents.add_reagent("nutriment", 4)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofubread
|
||||
name = "Tofubread"
|
||||
icon_state = "Like meatbread but for vegans. Not guaranteed to give superpowers."
|
||||
icon_state = "tofubread"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 40)
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/tofubreadslice
|
||||
name = "Tofubread slice"
|
||||
desc = "A slice of delicious tofubread."
|
||||
icon_state = "tofubreadslice"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("nutriment", 8)
|
||||
bitesize = 2
|
||||
|
||||
|
||||
///////////////////////////////////////////////Condiments
|
||||
//Notes by Darem: The condiments food-subtype is for stuff you don't actually eat but you use to modify existing food. They all
|
||||
// leave empty containers when used up and can be filled/re-filled with other items. However, they start already full with
|
||||
// whatever substance they are designed for. Formatting almost identical to snacks except you don't have to worry about bite size.
|
||||
// and such. Condiments should be either Liquids or Solids.
|
||||
// leave empty containers when used up and can be filled/re-filled with other items. Formatting for first section is identical
|
||||
// to mixed-drinks code. If you want an object that starts pre-loaded, you need to make it in addition to the other code.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/ketchup
|
||||
name = "Ketchup"
|
||||
desc = "You feel more American already."
|
||||
icon_state = "ketchup"
|
||||
/obj/item/weapon/reagent_containers/food/condiment
|
||||
on_reagent_change()
|
||||
if(icon_state == "saltshakersmall" || icon_state == "peppermillsmall")
|
||||
return
|
||||
if(reagents.reagent_list.len > 0)
|
||||
switch(reagents.get_master_reagent_id())
|
||||
if("ketchup")
|
||||
name = "Ketchup"
|
||||
desc = "You feel more American already."
|
||||
icon_state = "ketchup"
|
||||
if("capsaicin")
|
||||
name = "Hotsauce"
|
||||
desc = "You can almost TASTE the stomach ulcers now!"
|
||||
icon_state = "hotsauce"
|
||||
if("enzyme")
|
||||
name = "Universal Enzyme"
|
||||
desc = "Used in cooking various dishes."
|
||||
icon_state = "enzyme"
|
||||
if("soysauce")
|
||||
name = "Soy Sauce"
|
||||
desc = "A salty soy-based flavoring."
|
||||
icon_state = "soysauce"
|
||||
if("frostoil")
|
||||
name = "Coldsauce"
|
||||
desc = "Leaves the tongue numb in it's passage."
|
||||
icon_state = "coldsauce"
|
||||
if("sodiumchloride")
|
||||
name = "Salt Shaker"
|
||||
desc = "Salt. From space oceans, presumably."
|
||||
icon_state = "saltshaker"
|
||||
if("blackpepper")
|
||||
name = "Pepper Mill"
|
||||
desc = "Often used to flavor food or make people sneeze."
|
||||
icon_state = "peppermillsmall"
|
||||
if("oliveoil")
|
||||
name = "Olive Oil"
|
||||
desc = "A delicious oil used in cooking. Possibly made from space olives."
|
||||
icon_state = "oliveoil"
|
||||
else
|
||||
name = "Misc Condiment Bottle"
|
||||
desc = "A mixture of various condiments"
|
||||
icon_state = "mixedcondiments"
|
||||
else
|
||||
icon_state = "emptycondiment"
|
||||
name = "Condiment Bottle"
|
||||
desc = "An empty condiment bottle."
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/enzyme
|
||||
name = "Universal Enzyme"
|
||||
desc = "Used in cooking various dishes."
|
||||
icon_state = "enzyme"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("ketchup", 50)
|
||||
reagents.add_reagent("enzyme", 50)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/hotsauce
|
||||
name = "Hotsauce"
|
||||
desc = "You can almost TASTE the stomach ulcers now!"
|
||||
icon_state = "hotsauce"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("capsaicin", 50)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/berryjam
|
||||
name = "Berry Jam"
|
||||
desc = "A delightfully sweat flavor of some indescernible berry... you think."
|
||||
icon_state = "berryjam"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("berryjam", 50)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/soysauce
|
||||
name = "Soy Sauce"
|
||||
desc = "A salty soy-based flavoring."
|
||||
icon_state = "soysauce"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("soysauce", 50)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/coldsauce
|
||||
name = "Coldsauce"
|
||||
desc = "Leaves the tongue numb in it's passage."
|
||||
icon_state = "coldsauce"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("frostoil", 50)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/saltshaker
|
||||
name = "Salt Shaker"
|
||||
/obj/item/weapon/reagent_containers/food/condiment/saltshaker //Seperate from above since it's a small shaker rather then
|
||||
name = "Salt Shaker" // a large one.
|
||||
desc = "Salt. From space oceans, presumably."
|
||||
icon_state = "saltshakersmall"
|
||||
New()
|
||||
@@ -1725,8 +1793,6 @@
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
reagents.add_reagent("sodiumchloride", 20)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/peppermill
|
||||
name = "Pepper Mill"
|
||||
@@ -1737,14 +1803,21 @@
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
reagents.add_reagent("blackpepper", 20)
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/condiment/oliveoil //Will remove this as soon as there is a way to make olive oil.
|
||||
name = "Olive Oil"
|
||||
desc = "A delicious oil used in cooking. Possibly made from space olives."
|
||||
icon_state = "oliveoil" //redundant but added so it looks nicer on the map.
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("oliveoil", 50)
|
||||
|
||||
|
||||
///////////////////////////////////////////////Drinks
|
||||
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
|
||||
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
|
||||
// Formatting is the same as condiments.
|
||||
// Formatting is the same as food.
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/milk
|
||||
name = "Space Milk"
|
||||
desc = "It's milk. White and nutritious goodness!"
|
||||
@@ -1755,6 +1828,16 @@
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/soymilk
|
||||
name = "SoyMilk"
|
||||
desc = "It's soy milk. White and nutritious goodness!"
|
||||
icon_state = "soymilk"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("soymilk", 50)
|
||||
src.pixel_x = rand(-10.0, 10)
|
||||
src.pixel_y = rand(-10.0, 10)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/coffee
|
||||
name = "Robust Coffee"
|
||||
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
||||
@@ -2325,6 +2408,10 @@
|
||||
icon_state = "glass_clear"
|
||||
name = "Glass of Water"
|
||||
desc = "Are you really that boring?"
|
||||
if("moonshine")
|
||||
icon_state = "glass_clear"
|
||||
name = "Moonshine"
|
||||
desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
|
||||
else
|
||||
icon_state ="glass_brown"
|
||||
name = "Glass of ..what?"
|
||||
|
||||
Reference in New Issue
Block a user