made it so nar-sie can't be objective if < 10 players, due to it being impossible

also, made piano moveable
and cleaned up custom vote code slightly more
This commit is contained in:
Tastyfish
2012-01-01 16:44:57 -05:00
parent 1f2f0a68dd
commit 343832e431
5 changed files with 52 additions and 20 deletions
+4 -4
View File
@@ -81,7 +81,7 @@
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] was unbuckled himself!",\
"\blue [M.name] unbuckled \himself!",\
"You unbuckle yourself from [src].",\
"You hear metal clanking")
// world << "[M] is no longer buckled to [src]"
@@ -102,7 +102,7 @@
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] is buckled in to [src] by [user.name]!",\
"\blue [M.name] is buckled into [src] by [user.name]!",\
"You buckled in to [src] by [user.name].",\
"You hear metal clanking")
M.anchored = 1
@@ -290,7 +290,7 @@
else
M.visible_message(\
"\blue [M.name] is buckled in to [src] by [user.name]!",\
"You buckled in to [src] by [user.name].",\
"You buckled into [src] by [user.name].",\
"You hear metal clanking")
M.anchored = 1
M.buckled = src
@@ -314,7 +314,7 @@
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] was unbuckled himself!",\
"\blue [M.name] unbuckled \himself!",\
"You unbuckle yourself from [src].",\
"You hear metal clanking")
M.pixel_y = 0