From 34497c8e07e7f12fb841e0ac5529ce41fb3a32f5 Mon Sep 17 00:00:00 2001 From: S34NW <12197162+S34NW@users.noreply.github.com> Date: Wed, 30 Jun 2021 12:41:39 +0100 Subject: [PATCH] Ai now gets stunned, not dusted --- code/game/mecha/equipment/tools/work_tools.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 884fd115fd4..5cb5a7c5bd2 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -36,7 +36,11 @@ var/obj/mecha/working/ripley/R = chassis QDEL_LIST(R.cargo) //We don't want to drop cargo that just spam hits the SM, let's delete it occupant_message("You realise in horror what you have done as [chassis] starts warping around you!") - chassis.occupant.dust() + if(isAI(chassis.occupant)) + occupant_message("Ỹ̷̪̤͙̗͌͑̀͛̈̈́́̽̿̇̑̽̚͝o̷͇͓̹̒̓̈́͊̋̔̆̄̎̈͒̕͠ǔ̸͇́͋̊̉͒̈́r̶̬̻͈͖̱̭̊̉̀̅̚̕͜͜͝ ̴̢̫͎̩̙̭̜̼̩̹̖͍̈́̆̃̈́̕c̴̨̛̗̹̠̦̝̩̤͔̯̥̞͆̾̌͑̅͋̐͝i̴͇͗̈̋̒͋ŗ̷̛͔̤̼͈̥̣́̍͐̀͑́̏̔̀͌̚͜͜ĉ̸̟̲͎̥͕͔̭̯͑̅͠͝u̷̡̨̖͕̜̬̦͙̙̖͎̍̈́̄̇̈́̕i̴̺̊͛̔̿t̸̝͆̇̊͂̄͂͛̾͒r̸̟͎͔̪͕̺̜͐̾̈́y̴̨̞͉̺̜̩̩̘̺̒̉ ̴̡̨͔̗͖̥̺̞̫̳͓̪̠̉͌͛̒̊̀͜į̷̡͔̭͉̤͔͇̫̠͚̖̓̈́͒̇͋̿̀͒͗̔͜ͅş̵͙̤̟̰̦̪̂̽͗ ̶̩̹͚̺̬̤̭̤̬̪͚̣̻̀͒͛͝͝ǫ̶͍͉̤̭̊͐̿͛̈́̃̌̾̊̾͘͠v̵̜̠̤̲̹͙̖̖̯͖̤͛͑͊̂͑̓̑̾̈ë̸̢̝͓̟͕̲̗̝́̈͆̋̀͐̀̂̑̕̕͝͠ŕ̴̙̥̦̣̖̈́̃̀͝l̴̤̲̞̠̣̹͈̫̪͔̫̀̽̐̀̂̀͂̒͐̓̃ȍ̸̤̪̪̫̞͕̻̓̒̅́̓̉̃å̸̧̡̢̨̼̟̹͚͕̟̰̱͋̈́͑͂͒́́̄͘͝ͅͅd̴̨̖͈̑̽͋͗̃̀ẹ̷̹̯̪̥̼͌̃̈́̋̄͂͐̆̌͠d̴͎͖̗̆́̐͌̓̈́́́̈́̋̀̚ ̷̡̡̛̱͖͈̜̬̝͎̦͚̻̦͗̕͝ͅẃ̵͕̮̺̤̻͈̤̆̓̃̇̈́͝i̴̛͕̼͚͉͍͚͚̬͐̎̾͊̂́̃̿̚t̷̢̡̤̯͇͓͈̭̟̓͗ͅh̸̛͔͎́̾͗̔̀͋̒̃̚ ̶̢̠͖̟̭̰͔͓̱̺̙̊͌̀̾͂̚͘d̸̠͕̜͓͍̱̗̲̫̰̜̫̯͛͋͗͛̈́̀̓̄͝͠a̵̛̫̬̭̲͈̐͒͋̄̓̽͛̌͐̿͜͝t̶̝̻̪̘͇̠̦̙̣̊̊̽̎́̈́͒͋͑̐̕̕͝ă̷̢̡̠̮̣̼̻̯͎̦͈̟̳̽ͅ!̵̧͇̙̭͖͈̟̙̖͚̥͆̀") //Glitch text says: Your circuitry is overloaded with data! + chassis.occupant.Stun(10) + else + chassis.occupant.dust() target.Bumped(chassis) return if(O.anchored)