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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 05:27:01 +01:00
@@ -1179,31 +1179,47 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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see_invisible = SEE_INVISIBLE_LIVING
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seer = 0
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if(glasses)
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var/obj/item/clothing/glasses/G = glasses
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if(istype(G))
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see_in_dark = (G.darkness_view ? see_in_dark + G.darkness_view : species.darksight) // Otherwise we keep our darkness view with togglable nightvision.
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if(G.vision_flags) // MESONS
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sight |= G.vision_flags
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if(!druggy)
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if(glasses || head)
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if(glasses)
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var/obj/item/clothing/glasses/G = glasses
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if(istype(G))
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see_in_dark = (G.darkness_view ? see_in_dark + G.darkness_view : species.darksight) // Otherwise we keep our darkness view with togglable nightvision.
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if(G.vision_flags) // MESONS
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sight |= G.vision_flags
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if(!G.see_darkness)
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see_invisible = SEE_INVISIBLE_MINIMUM
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if(!G.see_darkness)
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see_invisible = SEE_INVISIBLE_MINIMUM
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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switch(G.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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if(head)
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var/obj/item/clothing/head/H = head
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if(istype(H))
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if(H.vision_flags) // MESONS
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sight |= H.vision_flags
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if(!H.see_darkness)
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see_invisible = SEE_INVISIBLE_MINIMUM
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/* HUD shit goes here, as long as it doesn't modify sight flags */
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// The purpose of this is to stop xray and w/e from preventing you from using huds -- Love, Doohl
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switch(H.HUDType)
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if(SECHUD)
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process_sec_hud(src,1)
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if(MEDHUD)
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process_med_hud(src,1)
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if(ANTAGHUD)
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process_antag_hud(src)
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if(istype(glasses, /obj/item/clothing/glasses/sunglasses))
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see_in_dark = 1
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if(istype(glasses, /obj/item/clothing/glasses/sunglasses/sechud))
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var/obj/item/clothing/glasses/sunglasses/sechud/O = glasses
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if(O.hud) O.hud.process_hud(src)
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if(!druggy) see_invisible = (!O.see_darkness || O.vision_flags ? SEE_INVISIBLE_MINIMUM : SEE_INVISIBLE_LIVING) // So we can have meson/thermal/material sunglasses
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if(istype(glasses, /obj/item/clothing/glasses/hud))
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var/obj/item/clothing/glasses/hud/O = glasses
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O.process_hud(src)
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if(!druggy)
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see_invisible = (!O.see_darkness || O.vision_flags ? SEE_INVISIBLE_MINIMUM : SEE_INVISIBLE_LIVING)
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else if(!seer)
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see_in_dark = species.darksight
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see_invisible = SEE_INVISIBLE_LIVING
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@@ -195,15 +195,11 @@
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regular_hud_updates()
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var/obj/item/borg/sight/hud/hud = (locate(/obj/item/borg/sight/hud) in src)
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if(hud && hud.hud)
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hud.hud.process_hud(src)
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else
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switch(src.sensor_mode)
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if (SEC_HUD)
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process_sec_hud(src,1)
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if (MED_HUD)
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process_med_hud(src,1)
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switch(src.sensor_mode)
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if (SEC_HUD)
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process_sec_hud(src,1)
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if (MED_HUD)
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process_med_hud(src,1)
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if (src.healths)
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if (src.stat != 2)
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