diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 03789291cad..45cdd3970a5 100644 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -398,10 +398,6 @@ var/mob/living/carbon/human/H = M var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_sel.selecting] - if(H.bleed_rate > 1 && H.isSynthetic()) - if(get_fuel() >= 1) - H.bleed_rate = 0 - user.visible_message("\The [user] welds a leak on \the [M] with \the [src].") if(!S) return diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm index f2e2c8d83a5..6f4be587fc4 100644 --- a/code/modules/surgery/organs/blood.dm +++ b/code/modules/surgery/organs/blood.dm @@ -1,4 +1,4 @@ -F/**************************************************** +/**************************************************** BLOOD SYSTEM ****************************************************/ diff --git a/code/modules/surgery/robotics.dm b/code/modules/surgery/robotics.dm index da99e3620e0..53219ed8a14 100644 --- a/code/modules/surgery/robotics.dm +++ b/code/modules/surgery/robotics.dm @@ -205,9 +205,6 @@ if(!affected) return -1 - if(target.bleed_rate > 1)//heal bleeding if it exists while we are here. - target.bleed_rate = 0 - if(implement_type in implements_heal_burn) current_type = "burn" var/obj/item/stack/cable_coil/C = tool