diff --git a/baystation12.dme b/baystation12.dme index 7704973b732..5d6ca4934a5 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -931,6 +931,7 @@ #include "code\modules\mob\organ\organ.dm" #include "code\modules\mob\organ\organ_external.dm" #include "code\modules\mob\organ\organ_internal.dm" +#include "code\modules\mob\organ\pain.dm" #include "code\modules\power\apc.dm" #include "code\modules\power\cable.dm" #include "code\modules\power\cell.dm" diff --git a/code/WorkInProgress/organs/organs.dm b/code/WorkInProgress/organs/organs.dm index 896f8eca06a..f2011005b45 100644 --- a/code/WorkInProgress/organs/organs.dm +++ b/code/WorkInProgress/organs/organs.dm @@ -52,7 +52,8 @@ set background = 1 var/list/organs = GetAllContents() - for(var/obj/organ/organ in organs) + for(var/name in organs) + var/obj/organ/organ = organs[name] organ.ProcessOrgan() return diff --git a/code/WorkInProgress/virus2/base.dm b/code/WorkInProgress/virus2/base.dm index 00897198d49..039aa7934a5 100644 --- a/code/WorkInProgress/virus2/base.dm +++ b/code/WorkInProgress/virus2/base.dm @@ -336,12 +336,6 @@ proc/airborne_can_reach(turf/source, turf/target) activate(var/mob/living/carbon/mob,var/multiplier) mob.toxloss += (2*multiplier) -/datum/disease2/effect/greater/scream - name = "Random screaming syndrome" - stage = 3 - activate(var/mob/living/carbon/mob,var/multiplier) - mob.say("*scream") - /datum/disease2/effect/greater/drowsness name = "Automated sleeping syndrome" stage = 3 diff --git a/code/defines/obj/hydro.dm b/code/defines/obj/hydro.dm index 9a85cb59cb9..dbb26d4de1f 100644 --- a/code/defines/obj/hydro.dm +++ b/code/defines/obj/hydro.dm @@ -1139,7 +1139,7 @@ bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris - seed = "/obj/item/seeds/ambrosiavulgaris" + seed = "/obj/item/seeds/ambrosiavulgarisseed" name = "Ambrosia Vulgaris" desc = "A plant containing various healing chemicals." icon_state = "ambrosiavulgaris" diff --git a/code/defines/obj/supplypacks.dm b/code/defines/obj/supplypacks.dm index 14570f59757..5ae12cd307e 100644 --- a/code/defines/obj/supplypacks.dm +++ b/code/defines/obj/supplypacks.dm @@ -31,6 +31,18 @@ containertype = "/obj/structure/closet/crate" containername = "Empty Box crate" +/datum/supply_packs/body_bags + name = "Body Bag supplies" + contains = list( + "/obj/item/weapon/bodybag", + "/obj/item/weapon/bodybag", + "/obj/item/weapon/bodybag", + "/obj/item/weapon/bodybag", + ) + cost = 10 + containertype = "/obj/structure/closet/crate" + containername = "Body Bag crate" + /datum/supply_packs/stationary name = "Stationary supplies" contains = list("/obj/item/device/taperecorder", @@ -54,7 +66,6 @@ /datum/supply_packs/artscrafts name = "Arts and Crafts supplies" contains = list("/obj/item/toy/crayonbox", - "/obj/item/weapon/c_tube", "/obj/item/weapon/camera_test", "/obj/item/weapon/storage/photo_album", "/obj/item/weapon/packageWrap", diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 694fed28ba9..60bc235f938 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -8,7 +8,6 @@ throwforce = 10 - /obj/item/clothing/head/culthood name = "cult hood" icon_state = "culthood" diff --git a/code/game/magic/cultist/runes.dm b/code/game/magic/cultist/runes.dm index eb7d0d12f7d..c92c206c71d 100644 --- a/code/game/magic/cultist/runes.dm +++ b/code/game/magic/cultist/runes.dm @@ -281,7 +281,8 @@ var/list/sacrificed = list() corpse_to_raise.mind.key = ghost.key corpse_to_raise.key = ghost.key del(ghost) - for(var/datum/organ/external/affecting in corpse_to_raise.organs) + for(var/name in corpse_to_raise.organs) + var/datum/organ/external/affecting = corpse_to_raise.organs[name] affecting.heal_damage(1000, 1000) corpse_to_raise.setToxLoss(0) corpse_to_raise.setOxyLoss(0) diff --git a/code/game/objects/items/item.dm b/code/game/objects/items/item.dm index 7b0a74cdf44..e57fada6147 100644 --- a/code/game/objects/items/item.dm +++ b/code/game/objects/items/item.dm @@ -127,9 +127,29 @@ user.next_move = world.time + 2 if (user.hand) - user.l_hand = src + if(ishuman(user)) + var/datum/organ/external/temp = user:organs["l_hand"] + if(!temp.destroyed) + user.l_hand = src + else + user << "\blue You pick \the [src] up with your ha- wait a minute." + if(loc == user) + user.drop_from_slot(src) + return + else + user.l_hand = src else - user.r_hand = src + if(ishuman(user)) + var/datum/organ/external/temp = user:organs["r_hand"] + if(!temp.destroyed) + user.r_hand = src + else + user << "\blue You pick \the [src] up with your ha- wait a minute." + if(loc == user) + user.drop_from_slot(src) + return + else + user.r_hand = src src.loc = user src.layer = 20 add_fingerprint(user) diff --git a/code/game/objects/items/weapons/medical.dm b/code/game/objects/items/weapons/medical.dm index 1d5b7452068..6c114d72e32 100644 --- a/code/game/objects/items/weapons/medical.dm +++ b/code/game/objects/items/weapons/medical.dm @@ -15,7 +15,7 @@ MEDICAL t_him = "her" user << "\red \The [M] is dead, you cannot help [t_him]!" return - if (M.health < 50) + if (M.health < 0) var/t_him = "it" if (M.gender == MALE) t_him = "him" @@ -66,6 +66,30 @@ MEDICAL if (affecting.heal_damage(src.heal_brute, src.heal_burn)) H.UpdateDamageIcon() + + if(H.bloodloss > 0 && heal_brute > 0) // fix wounds too if bruise pack + var/stoped = 0 + for(var/datum/organ/external/wound/W in affecting.wounds) + if(W.bleeding) + W.stopbleeding() + stoped = 0 + break + if(!stoped) + // user << "There is no bleeding wound at [t]" //code no longer in a dedicated obj, thus this doesn't really matter + return + if (user) + if (M != user) + for (var/mob/O in viewers(H, null)) + O.show_message("\red [H] has been bandaged with [src] by [user]", 1) + else + var/t_himself = "itself" + if (user.gender == MALE) + t_himself = "himself" + else if (user.gender == FEMALE) + t_himself = "herself" + for (var/mob/O in viewers(H, null)) + O.show_message("\red [H] bandaged [t_himself] with [src]", 1) + M.updatehealth() else M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2)) diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index ed7acecb1f9..4fa9c44cdf8 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -83,12 +83,12 @@ CIRCULAR SAW if(1.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is having his eyes retracted by [user].", 1) + O.show_message("\red [M] is having \his eyes retracted by [user].", 1) M << "\red [user] begins to seperate your eyes with [src]!" user << "\red You seperate [M]'s eyes with [src]!" else user.visible_message( \ - "\red [user] begins to have his eyes retracted.", \ + "\red [user] begins to have \his eyes retracted.", \ "\red You begin to pry open your eyes with [src]!" \ ) if(M == user && prob(25)) @@ -102,10 +102,56 @@ CIRCULAR SAW M:eye_op_stage = 2.0 - else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human)))) - return ..() + else + // bone surgery doable? + if(!try_bone_surgery(M, user)) + return ..() - return +/obj/item/weapon/retractor/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob) + if(!istype(H)) + return 0 + var/datum/organ/external/S = H.organs[user.zone_sel.selecting] + if(!S || !istype(S)) + return 0 + + if(S.destroyed) + user << "What [S.display_name]?" + if(!S.open) + user << "\red There is skin in the way!" + return 0 + if(S.bleeding) + user << "\red [H] is profusely bleeding in \his [S.display_name]!" + return 0 + + if(H != user) + H.visible_message( \ + "\red [user] is beginning to retract the flap in the wound in [H]'s [S.display_name] with [src].", \ + "\red [user] begins to retract the flap in the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] begins to retract the flap in the wound in \his [S.display_name] with [src]!", \ + "\red You begin to retract the flap in the wound in your [S.display_name] with [src]!") + + if(do_mob(user, H, 30)) + if(H != user) + H.visible_message( \ + "\red [user] retracts the flap in the wound in [H]'s [S.display_name] with [src]!", \ + "\red [user] retracts the flap in the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] retracts the flap in the wound in \his [S.display_name] with [src]!", \ + "\red You retract the flap in the wound in your [S.display_name] with [src]!") + + if(H == user && prob(25)) + user << "\red You mess up!" + S.take_damage(15) + + S.open = 2 + + H.updatehealth() + H.UpdateDamageIcon() + + return 1 //////////// //Hemostat// @@ -189,12 +235,12 @@ CIRCULAR SAW if(2.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is having his eyes mended by [user].", 1) + O.show_message("\red [M] is having \his eyes mended by [user].", 1) M << "\red [user] begins to mend your eyes with [src]!" user << "\red You mend [M]'s eyes with [src]!" else user.visible_message( \ - "\red [user] begins to have his eyes mended.", \ + "\red [user] begins to have \his eyes mended.", \ "\red You begin to mend your eyes with [src]!" \ ) if(M == user && prob(25)) @@ -206,11 +252,68 @@ CIRCULAR SAW else M.take_organ_damage(15) M:eye_op_stage = 3.0 + else if(user.zone_sel.selecting == "head") + if(istype(M, /mob/living/carbon/human) && M:brain_op_stage == 1) + M:brain_op_stage = 0 + var/datum/organ/external/S = M:organs["head"] + if(!S || !istype(S)) + return ..() + M:brain_op_stage = 0 + S.open = 1 + if(!try_bone_surgery(M, user)) + return ..() + else + return ..() + else + // bone surgery doable? + if(!try_bone_surgery(M, user)) + return ..() - else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human)))) - return ..() +/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob) + if(!istype(H)) + return 0 + var/datum/organ/external/S = H.organs[user.zone_sel.selecting] + if(!S || !istype(S)) + return 0 - return + if(S.destroyed) + user << "What [S.display_name]?" + if(!S.open) + user << "\red There is skin in the way!" + return 0 + if(!S.bleeding) + user << "\red [H] is not bleeding in \his [S.display_name]!" + return 0 + + if(H != user) + H.visible_message( \ + "\red [user] is beginning to clamp bleeders in the wound in [H]'s [S.display_name] with [src].", \ + "\red [user] begins to clamp bleeders in the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] begins to clamp bleeders in the wound in \his [S.display_name] with [src]!", \ + "\red You begin to clamp bleeders in the wound in your [S.display_name] with [src]!") + + if(do_mob(user, H, 50)) + if(H != user) + H.visible_message( \ + "\red [user] clamps bleeders in the wound in [H]'s [S.display_name] with [src]!", \ + "\red [user] clamps bleeders in the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] clamps bleeders in the wound in \his [S.display_name] with [src]!", \ + "\red You clamp bleeders in the wound in your [S.display_name] with [src]!") + + if(H == user && prob(25)) + user << "\red You mess up!" + S.take_damage(15) + + S.bleeding = 0 + + H.updatehealth() + H.UpdateDamageIcon() + + return 1 /////////// //Cautery// @@ -233,6 +336,8 @@ CIRCULAR SAW user << "\red You cauterize the incision in [M]'s torso with [src]!" M:embryo_op_stage = 0.0 return + else + try_bone_surgery(M, user) if(user.zone_sel.selecting == "groin") if(istype(M, /mob/living/carbon/human)) @@ -247,6 +352,8 @@ CIRCULAR SAW for(var/datum/disease/appendicitis in M.viruses) appendicitis.cure() M.resistances += appendicitis + else + try_bone_surgery(M, user) return if (user.zone_sel.selecting == "eyes") @@ -275,12 +382,12 @@ CIRCULAR SAW if(3.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is having his eyes cauterized by [user].", 1) + O.show_message("\red [M] is having \his eyes cauterized by [user].", 1) M << "\red [user] begins to cauterize your eyes!" user << "\red You cauterize [M]'s eyes with [src]!" else user.visible_message( \ - "\red [user] begins to have his eyes cauterized.", \ + "\red [user] begins to have \his eyes cauterized.", \ "\red You begin to cauterize your eyes!" \ ) if(M == user && prob(25)) @@ -294,11 +401,53 @@ CIRCULAR SAW M.sdisabilities &= ~1 M:eye_op_stage = 0.0 - else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human)))) - return ..() + else + // bone surgery doable? + if(!try_bone_surgery(M, user)) + return ..() - return +/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob) + if(!istype(H)) + return 0 + var/datum/organ/external/S = H.organs[user.zone_sel.selecting] + if(!S || !istype(S)) + return 0 + if(S.destroyed) + user << "What [S.display_name]?" + if(!S.open) + user << "\red There is no wound to close up!" + return 0 + + if(H != user) + H.visible_message( \ + "\red [user] is beginning to cauterize the incision in [H]'s [S.display_name] with [src].", \ + "\red [user] begins to cut open the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] begins to cauterize the incision in \his [S.display_name] with [src]!", \ + "\red You begin to cauterize the incision in your [S.display_name] with [src]!") + + if(do_mob(user, H, 100)) + if(H != user) + H.visible_message( \ + "\red [user] cauterizes the incision in [H]'s [S.display_name] with [src]!", \ + "\red [user] cauterizes the incision in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] cauterizes the incision in \his [S.display_name] with [src]!", \ + "\red You cauterize the incision in your [S.display_name] with [src]!") + + if(H == user && prob(25)) + user << "\red You mess up!" + S.take_damage(15) + + S.open = 0 + + H.updatehealth() + H.UpdateDamageIcon() + + return 1 //obj/item/weapon/surgicaldrill @@ -327,7 +476,7 @@ CIRCULAR SAW if(0.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his torso cut open with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his torso cut open with [src] by [user].", 1) M << "\red [user] begins to cut open your torso with [src]!" user << "\red You cut [M]'s torso open with [src]!" M:embryo_op_stage = 1.0 @@ -335,7 +484,7 @@ CIRCULAR SAW if(3.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his stomach cut open with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his stomach cut open with [src] by [user].", 1) M << "\red [user] begins to cut open your stomach with [src]!" user << "\red You cut [M]'s stomach open with [src]!" for(var/datum/disease/D in M.viruses) @@ -352,14 +501,14 @@ CIRCULAR SAW if(0.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1) M << "\red [user] begins to cut open your abdomen with [src]!" user << "\red You cut [M]'s abdomen open with [src]!" M:appendix_op_stage = 1.0 if(3.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his appendix seperated with [src] by [user].", 1) M << "\red [user] begins to seperate your appendix with [src]!" user << "\red You seperate [M]'s appendix with [src]!" M:appendix_op_stage = 4.0 @@ -368,6 +517,12 @@ CIRCULAR SAW if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid)) var/mob/living/carbon/human/H = M + + if(istype(H) && H.organs["head"]) + var/datum/organ/external/affecting = H.organs["head"] + if(affecting.destroyed) + return ..() + if(istype(H) && ( \ (H.head && H.head.flags & HEADCOVERSEYES) || \ (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \ @@ -397,12 +552,12 @@ CIRCULAR SAW if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his head cut open with [src] by [user].", 1) M << "\red [user] begins to cut open your head with [src]!" user << "\red You cut [M]'s head open with [src]!" else user.visible_message( \ - "\red [user] begins to cut open his skull with [src]!", \ + "\red [user] begins to cut open \his skull with [src]!", \ "\red You begin to cut open your head with [src]!" \ ) @@ -443,12 +598,12 @@ CIRCULAR SAW if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1) + O.show_message("\red [M] is having \his connections to the brain delicately severed with [src] by [user].", 1) M << "\red [user] begins to cut open your head with [src]!" user << "\red You cut [M]'s head open with [src]!" else user.visible_message( \ - "\red [user] begin to delicately remove the connections to his brain with [src]!", \ + "\red [user] begin to delicately remove the connections to \his brain with [src]!", \ "\red You begin to cut open your head with [src]!" \ ) if(M == user && prob(25)) @@ -498,12 +653,12 @@ CIRCULAR SAW if(0.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1) + O.show_message("\red [M] is beginning to have \his eyes incised with [src] by [user].", 1) M << "\red [user] begins to cut open your eyes with [src]!" user << "\red You make an incision around [M]'s eyes with [src]!" else user.visible_message( \ - "\red [user] begins to cut around his eyes with [src]!", \ + "\red [user] begins to cut around \his eyes with [src]!", \ "\red You begin to cut open your eyes with [src]!" \ ) if(M == user && prob(25)) @@ -519,13 +674,78 @@ CIRCULAR SAW M:eye_op_stage = 1.0 user << "\blue So far so good after." else - return ..() + // bone surgery doable? + if(!try_bone_surgery(M, user)) + return ..() + /* wat else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human)))) return ..() */ return +/obj/item/weapon/scalpel/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob) + if(!istype(H)) + return 0 + var/datum/organ/external/S = H.organs[user.zone_sel.selecting] + if(!S || !istype(S)) + return 0 + + if(S.destroyed) + user << "What [S.display_name]?" + if(S.open) + user << "\red The wound is already open!" + return 0 + + if(H != user) + H.visible_message( \ + "\red [user] is beginning to cut open the wound in [H]'s [S.display_name] with [src].", \ + "\red [user] begins to cut open the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] begins to cut open the wound in \his [S.display_name] with [src]!", \ + "\red You begin to cut open the wound in your [S.display_name] with [src]!") + + if(do_mob(user, H, 100)) + if(H != user) + H.visible_message( \ + "\red [user] cuts open the wound in [H]'s [S.display_name] with [src]!", \ + "\red [user] cuts open the wound in your [S.display_name] with [src]!") + else + H.visible_message( \ + "\red [user] cuts open the wound in \his [S.display_name] with [src]!", \ + "\red You cut open the wound in your [S.display_name] with [src]!") + + if(H == user && prob(25)) + user << "\red You mess up!" + S.take_damage(15) + + S.open = 1 + S.bleeding = 1 + + H.updatehealth() + H.UpdateDamageIcon() + else + var/a = pick(1,2,3) + var/msg + if(a == 1) + msg = "\red [user]'s move slices open [H]'s wound, causing massive bleeding" + S.brute_dam += 35 + S.createwound(rand(1,3)) + else if(a == 2) + msg = "\red [user]'s move slices open [H]'s wound, and causes \him to accidentally stab himself" + S.brute_dam += 35 + var/datum/organ/external/userorgan = user:organs["chest"] + if(userorgan) + userorgan.brute_dam += 35 + else + user.take_organ_damage(35) + else if(a == 3) + msg = "\red [user] quickly stops the surgery" + for(var/mob/O in viewers(H)) + O.show_message(msg, 1) + + return 1 //////////////// //CIRCULAR SAW// @@ -562,17 +782,28 @@ CIRCULAR SAW return switch(M:brain_op_stage) + if(0) + if(!istype(H)) + return ..() + var/datum/organ/external/S = H.organs["head"] + if(S.destroyed) + return + for(var/mob/O in viewers(H, null)) + O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1) + S.destroyed = 1 + S.droplimb() + H.update_body() if(1.0) if(istype(M, /mob/living/carbon/metroid)) return if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1) + O.show_message("\red [M] has \his skull sawed open with [src] by [user].", 1) M << "\red [user] begins to saw open your head with [src]!" user << "\red You saw [M]'s head open with [src]!" else user.visible_message( \ - "\red [user] saws open his skull with [src]!", \ + "\red [user] saws open \his skull with [src]!", \ "\red You begin to saw open your head with [src]!" \ ) if(M == user && prob(25)) @@ -615,12 +846,12 @@ CIRCULAR SAW if(3.0) if(M != user) for(var/mob/O in (viewers(M) - user - M)) - O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1) + O.show_message("\red [M] has \his spine's connection to the brain severed with [src] by [user].", 1) M << "\red [user] severs your brain's connection to the spine with [src]!" user << "\red You sever [M]'s brain's connection to the spine with [src]!" else user.visible_message( \ - "\red [user] severs his brain's connection to the spine with [src]!", \ + "\red [user] severs \his brain's connection to the spine with [src]!", \ "\red You sever your brain's connection to the spine with [src]!" \ ) @@ -637,6 +868,16 @@ CIRCULAR SAW ..() return + else if(user.zone_sel.selecting != "chest" && user.zone_sel.selecting != "groin" && istype(M, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + var/datum/organ/external/S = H.organs[user.zone_sel.selecting] + if(S.destroyed) + return + for(var/mob/O in viewers(H, null)) + O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1) + S.destroyed = 1 + S.droplimb() + H.update_body() else return ..() /* @@ -644,3 +885,135 @@ CIRCULAR SAW return ..() */ return + +/obj/item/weapon/surgical_tool + name = "surgical tool" + var/list/stage = list() //Stage to act on + var/time = 50 //Time it takes to use + var/wound //Wound type to act on + + proc/get_message(var/mnumber,var/M,var/user,var/datum/organ/external/organ)//=Start,2=finish,3=walk away,4=screw up, 5 = closed wound + proc/screw_up(mob/living/carbon/M as mob,mob/living/carbon/user as mob,var/datum/organ/external/organ) + organ.brute_dam += 30 +/obj/item/weapon/surgical_tool/proc/IsFinalStage(var/stage) + var/a + switch(wound) + if("broken") //Basic broken bone + a=3 + if("blood") + a=3 + return stage == a + +/obj/item/weapon/surgical_tool/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob) + if(!istype(M, /mob)) + return + if((usr.mutations & 16) && prob(50)) + M << "\red You stab yourself in the eye." + M.disabilities |= 128 + M.weakened += 4 + M.bruteloss += 10 + + src.add_fingerprint(user) + + if(!(locate(/obj/machinery/optable, M.loc) && M.resting)) + return ..() + + var/zone = user.zone_sel.selecting + if (istype(M.organs[zone], /datum/organ/external)) + var/datum/organ/external/temp = M.organs[zone] + var/msg + + // quickly convert embryo removal to bone surgery + if(zone == "chest" && M.embryo_op_stage == 3) + M.embryo_op_stage = 0 + temp.open = 2 + temp.bleeding = 0 + + // quickly convert appendectomy to bone surgery + if(zone == "groin" && M.appendix_op_stage == 3) + M.appendix_op_stage = 0 + temp.open = 2 + temp.bleeding = 0 + + msg = get_message(1,M,user,temp) + for(var/mob/O in viewers(M,null)) + O.show_message("\red [msg]",1) + if(do_mob(user,M,time)) + if(temp.open == 2 && !temp.bleeding) + if(temp.wound == wound) + if(temp.stage in stage) + temp.stage += 1 + + if(IsFinalStage(temp.stage)) + temp.broken = 0 + temp.stage = 0 + temp.perma_injury = 0 + temp.brute_dam = temp.min_broken_damage -1 + msg = get_message(2,M,user,temp) + else + msg = get_message(4,M,user,temp) + screw_up(M,user,temp) + else + msg = get_message(5,M,user,temp) + else + msg = get_message(3,M,user,temp) + + for(var/mob/O in viewers(M,null)) + O.show_message("\red [msg]",1) + + +//Broken bone +//Basic +//Open -> Clean -> Bone-gel -> pop-into-place -> Bone-gel -> close -> glue -> clean + +//Split +//Open -> Clean -> Tweasers -> bone-glue -> close -> glue -> clean + +// + +/obj/item/weapon/surgical_tool/bonegel + name = "Bone-gel" + icon = 'janitor.dmi' + icon_state = "cleaner" + +/obj/item/weapon/surgical_tool/bonegel/New() + stage += 0 + stage += 2 + wound = "broken" +/obj/item/weapon/surgical_tool/bonegel/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ) + var/z + switch(n) + if(1) + z="[usr] starts applying bone-gel to [m]'s [organ.display_name]" + if(2) + z="[usr] finishes applying bone-gel to [m]'s [organ.display_name]" + if(3) + z="[usr] stops applying bone-gel to [m]'s [organ.display_name]" + if(4) + z="[usr] applies bone-gel incorrectly to [m]'s [organ.display_name]" + if(5) + z="[usr] lubricates [m]'s [organ.display_name]" + return z + +/obj/item/weapon/surgical_tool/bonecracker + name = "Bone-cracker" + icon = 'items.dmi' + icon_state = "wrench" + +/obj/item/weapon/surgical_tool/bonecracker/New() + stage += 1 + wound = "broken" +/obj/item/weapon/surgical_tool/bonecracker/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ) + var/z + switch(n) + if(1) + z="[usr] starts popping [m]'s [organ.display_name] bone into place" + if(2) + z="[usr] finishes popping [m]'s [organ.display_name] bone into place" + if(3) + z="[usr] stops popping [m]'s [organ.display_name] bone into place" + if(4) + z="[usr] pops [m]'s [organ.display_name] bone into the wrong place" + if(5) + z="[usr] performs chiropractice on [m]'s [organ.display_name]" + return z diff --git a/code/game/objects/storage/bible.dm b/code/game/objects/storage/bible.dm index d9e216e2b04..71232179582 100644 --- a/code/game/objects/storage/bible.dm +++ b/code/game/objects/storage/bible.dm @@ -6,20 +6,21 @@ new /obj/item/weapon/spacecash(src) new /obj/item/weapon/spacecash(src) -/*/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob) +/obj/item/weapon/storage/bible/proc/bless(mob/living/carbon/M as mob) if(ishuman(M)) var/mob/living/carbon/human/H = M var/heal_amt = 10 - for(var/datum/organ/external/affecting in H.organs) + for(var/name in H.organs) + var/datum/organ/external/affecting = H.organs[name] if(affecting.heal_damage(heal_amt, heal_amt)) H.UpdateDamageIcon() - return */ + return /obj/item/weapon/storage/bible/attack(mob/M as mob, mob/living/user as mob) -// var/chaplain = 0 -// if(user.mind && (user.mind.assigned_role == "Chaplain")) -// chaplain = 1 + var/chaplain = 0 + if(user.mind && (user.mind.assigned_role == "Chaplain")) + chaplain = 1 M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") @@ -28,10 +29,10 @@ if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") user << "\red You don't have the dexterity to do this!" return -// if(!chaplain) -// user << "\red The book sizzles in your hands." -// user.take_organ_damage(0,10) -// return + if(!chaplain) + user << "\red The book sizzles in your hands." + user.take_organ_damage(0,10) + return if ((user.mutations & CLUMSY) && prob(50)) user << "\red The [src] slips out of your hand and hits your head." @@ -47,7 +48,7 @@ M << "\red The power of [src.deity_name] clears your mind of heresy!" user << "\red You see how [M]'s eyes become clear, the cult no longer holds control over him!" ticker.mode.remove_cultist(M.mind) -/* if ((istype(M, /mob/living/carbon/human) && prob(60))) + if ((istype(M, /mob/living/carbon/human) && prob(60))) bless(M) for(var/mob/O in viewers(M, null)) O.show_message(text("\red [] heals [] with the power of [src.deity_name]!", user, M), 1) @@ -59,7 +60,7 @@ M << "\red You feel dumber." for(var/mob/O in viewers(M, null)) O.show_message(text("\red [] beats [] over the head with []!", user, M, src), 1) - playsound(src.loc, "punch", 25, 1, -1) */ + playsound(src.loc, "punch", 25, 1, -1) else if(M.stat == 2) for(var/mob/O in viewers(M, null)) O.show_message(text("\red [] smacks []'s lifeless corpse with [].", user, M, src), 1) diff --git a/code/game/objects/storage/firstaid.dm b/code/game/objects/storage/firstaid.dm index f8b777bf3ff..4930f569d22 100644 --- a/code/game/objects/storage/firstaid.dm +++ b/code/game/objects/storage/firstaid.dm @@ -81,6 +81,20 @@ new /obj/item/weapon/reagent_containers/pill/kelotane( src ) new /obj/item/weapon/reagent_containers/pill/kelotane( src ) +/obj/item/weapon/storage/pill_bottle/tramadol + name = "Pill bottle (tramadol)" + desc = "Contains painkiller pills." + +/obj/item/weapon/storage/pill_bottle/kelotane/New() + ..() + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + new /obj/item/weapon/reagent_containers/pill/tramadol( src ) + /obj/item/weapon/storage/pill_bottle/antitox name = "Pill bottle (Anti-toxin)" desc = "Contains pills used to counter toxins." diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 1fd57987e36..680122d0167 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -494,6 +494,24 @@ Traitors and the like can also be revived with the previous role mostly intact. //M.updatehealth() M.buckled = initial(M.buckled) M.handcuffed = initial(M.handcuffed) + if(istype(M,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = M + for(var/name in H.organs) + var/datum/organ/external/e = H.organs[name] + e.brute_dam = 0.0 + e.burn_dam = 0.0 + e.bandaged = 0.0 + e.wound_size = 0.0 + e.max_damage = initial(e.max_damage) + e.bleeding = 0 + e.open = 0 + e.broken = 0 + e.destroyed = 0 + e.perma_injury = 0 + e.update_icon() + H.update_body() + H.update_face() + H.UpdateDamageIcon() if (M.stat > 1) M.stat=0 ..() diff --git a/code/modules/chemical/Chemistry-Reagents.dm b/code/modules/chemical/Chemistry-Reagents.dm index 683fcd0ab3e..358423a88ce 100644 --- a/code/modules/chemical/Chemistry-Reagents.dm +++ b/code/modules/chemical/Chemistry-Reagents.dm @@ -667,8 +667,9 @@ datum return if(prob(15) && istype(M, /mob/living/carbon/human) && volume >= 30) - var/datum/organ/external/affecting = M:get_organ("head") + var/datum/organ/external/head/affecting = M:get_organ("head") if(affecting) + affecting.disfigured = 1 affecting.take_damage(25, 0) M:UpdateDamageIcon() M:emote("scream") @@ -714,7 +715,8 @@ datum del (M:head) M << "\red Your helmet melts into uselessness!" return - var/datum/organ/external/affecting = M:get_organ("head") + var/datum/organ/external/head/affecting = M:get_organ("head") + affecting.disfigured = 1 affecting.take_damage(35, 0) M:UpdateDamageIcon() M:emote("scream") @@ -729,7 +731,8 @@ datum M.take_organ_damage(min(15, volume * 4)) // same deal as sulphuric acid else if(istype(M, /mob/living/carbon/human)) - var/datum/organ/external/affecting = M:get_organ("head") + var/datum/organ/external/head/affecting = M:get_organ("head") + affecting.disfigured = 1 affecting.take_damage(30, 0) M:UpdateDamageIcon() M:emote("scream") @@ -1308,6 +1311,19 @@ datum ..() return + tramadol + name = "Tramadol" + id = "tramadol" + description = "A simple, yet effective painkiller." + reagent_state = LIQUID + color = "#C8A5DC" + + oxycodone + name = "Oxycodone" + id = "oxycodone" + description = "An effective and very addictive painkiller." + reagent_state = LIQUID + color = "#C805DC" impedrezene name = "Impedrezene" diff --git a/code/modules/chemical/Chemistry-Recipes.dm b/code/modules/chemical/Chemistry-Recipes.dm index cba158e9b0e..250c3222221 100644 --- a/code/modules/chemical/Chemistry-Recipes.dm +++ b/code/modules/chemical/Chemistry-Recipes.dm @@ -70,6 +70,13 @@ datum required_reagents = list("radium" = 1, "phosphorus" = 1, "chlorine" = 1) result_amount = 3 + tramadol + name = "Tramadol" + id = "tramadol" + result = "tramadol" + required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1) + result_amount = 3 + //cyanide // name = "Cyanide" // id = "cyanide" diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm index aab93540302..bfe65f3b686 100644 --- a/code/modules/chemical/Chemistry-Tools.dm +++ b/code/modules/chemical/Chemistry-Tools.dm @@ -2726,6 +2726,14 @@ ..() reagents.add_reagent("kelotane", 30) +/obj/item/weapon/reagent_containers/pill/tramadol + name = "Tramadol pill" + desc = "A simple painkiller." + icon_state = "pill8" + New() + ..() + reagents.add_reagent("tramadol", 30) + /obj/item/weapon/reagent_containers/pill/inaprovaline name = "Inaprovaline pill" desc = "Used to stabilize patients." diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 1029a993577..71e9ba890d5 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -151,7 +151,31 @@ if (!src.client) usr << "\red [src.name] doesn't seem as though they want to talk." + for(var/name in organs) + var/datum/organ/external/temp = organs[name] + if(temp.destroyed) + usr << "\red [name] is missing [t_his] [temp.display_name]." + if(temp.wounds) + for(var/datum/organ/external/wound/w in temp.wounds) + var/size = w.wound_size + var/sizetext + switch(size) + if(1) + sizetext = "cut" + if(2) + sizetext = "deep cut" + if(3) + sizetext = "flesh wound" + if(4) + sizetext = "gaping wound" + if(5) + sizetext = "big gaping wound" + if(6) + sizetext = "massive wound" + if(w.bleeding) + usr << "\red [name] is bleeding from a [sizetext] on [t_his] [temp.display_name]." + continue + print_flavor_text() usr << "\blue *---------*" - diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index ec6c2ee981d..30545cd6513 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -55,6 +55,9 @@ var/mutantrace = null var/list/organs = list() + var/bloodloss = 0 + var/debug_leftarm + var/debug_lefthand /mob/living/carbon/human/dummy real_name = "Test Dummy" @@ -69,24 +72,25 @@ if(!dna) dna = new /datum/dna(null) - var/datum/organ/external/chest/chest = new /datum/organ/external/chest(src) - var/datum/organ/external/head/head = new /datum/organ/external/head(src) - var/datum/organ/external/l_arm/l_arm = new /datum/organ/external/l_arm(src) - var/datum/organ/external/r_arm/r_arm = new /datum/organ/external/r_arm(src) - var/datum/organ/external/r_leg/r_leg = new /datum/organ/external/r_leg(src) - var/datum/organ/external/l_leg/l_leg = new /datum/organ/external/l_leg(src) - chest.owner = src - head.owner = src - r_arm.owner = src - l_arm.owner = src - r_leg.owner = src - l_leg.owner = src - organs += chest - organs += head - organs += r_arm - organs += l_arm - organs += r_leg - organs += l_leg + new /datum/organ/external/chest(src) + new /datum/organ/external/groin(src) + new /datum/organ/external/head(src) + new /datum/organ/external/l_arm(src) + new /datum/organ/external/r_arm(src) + new /datum/organ/external/r_leg(src) + new /datum/organ/external/l_leg(src) + + var/datum/organ/external/part = new /datum/organ/external/l_hand(src) + part.parent = organs["l_arm"] + part = new /datum/organ/external/l_foot(src) + part.parent = organs["l_leg"] + part = new /datum/organ/external/r_hand(src) + part.parent = organs["r_arm"] + part = new /datum/organ/external/r_foot(src) + part.parent = organs["r_leg"] + + debug_leftarm = organs["l_arm"] + debug_lefthand = organs["l_hand"] var/g = "m" if (gender == MALE) @@ -170,6 +174,11 @@ var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80 if (hungry >= 70) tally += hungry/50 + for(var/organ in list("l_leg","l_foot","r_leg","r_foot")) + var/datum/organ/external/o = organs["[organ]"] + if(o.broken) + tally += 6 + if(wear_suit) tally += wear_suit.slowdown @@ -270,7 +279,8 @@ if (prob(50) && !shielded) Paralyse(10) - for(var/datum/organ/external/temp in organs) + for(var/name in organs) + var/datum/organ/external/temp = organs[name] switch(temp.name) if("head") temp.take_damage(b_loss * 0.2, f_loss * 0.2) @@ -653,7 +663,7 @@ M.show_message(text("\red [] has been hit by []", src, O), 1) if (health > 0) var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head")) - if(!affecting) return + if(!affecting || affecting.destroyed) return if (istype(O, /obj/effect/immovablerod)) affecting.take_damage(101, 0) else @@ -881,17 +891,33 @@ //because theyre located on the 'other' inventory bar. // Gloves - if (gloves) - var/t1 = gloves.item_state - if (!t1) - t1 = gloves.icon_state - overlays += image("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER) - if (gloves.blood_DNA) + var/datum/organ/external/lo = organs["l_hand"] + var/datum/organ/external/ro = organs["r_hand"] + if (!lo.destroyed || !ro.destroyed) + if (gloves) + var/t1 = gloves.item_state + if (!t1) + t1 = gloves.icon_state + var/icon/gloves_icon = new /icon("icon" = 'hands.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2"))) + if(lo.destroyed) + gloves_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY) + else if(ro.destroyed) + gloves_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY) + overlays += image(gloves_icon, "layer" = MOB_LAYER) + if (gloves.blood_DNA) + var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]") + if(lo.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY) + else if(ro.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY) + overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) + else if (blood_DNA) var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]") + if(lo.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY) + else if(ro.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY) overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) - else if (blood_DNA) - var/icon/stain_icon = icon('blood.dmi', "bloodyhands[!lying ? "" : "2"]") - overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Glasses if (glasses) var/t1 = glasses.icon_state @@ -904,11 +930,22 @@ var/t1 = r_ear.icon_state overlays += image("icon" = 'ears.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER) // Shoes - if (shoes) + lo = organs["l_foot"] + ro = organs["r_foot"] + if ((!lo.destroyed || !ro.destroyed) && shoes) var/t1 = shoes.icon_state - overlays += image("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2")), "layer" = MOB_LAYER) + var/icon/shoes_icon = new /icon("icon" = 'feet.dmi', "icon_state" = text("[][]", t1, (!( lying ) ? null : "2"))) + if(lo.destroyed && !lying) + shoes_icon.Blend(new /icon('limb_mask.dmi', "right[lying?"_l":""]"), ICON_MULTIPLY) + else if(ro.destroyed && !lying) + shoes_icon.Blend(new /icon('limb_mask.dmi', "left[lying?"_l":""]"), ICON_MULTIPLY) + overlays += image(shoes_icon, "layer" = MOB_LAYER) if (shoes.blood_DNA) var/icon/stain_icon = icon('blood.dmi', "shoesblood[!lying ? "" : "2"]") + if(lo.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "right_[lying?"l":"s"]"), ICON_MULTIPLY) + else if(ro.destroyed) + stain_icon.Blend(new /icon('limb_mask.dmi', "left_[lying?"l":"s"]"), ICON_MULTIPLY) overlays += image("icon" = stain_icon, "layer" = MOB_LAYER) // Radio /* if (w_radio) overlays += image("icon" = 'ears.dmi', "icon_state" = "headset[!lying ? "" : "2"]", "layer" = MOB_LAYER) */ @@ -1238,28 +1275,50 @@ else if (gender == FEMALE) g = "f" - stand_icon = new /icon('human.dmi', "blank") - lying_icon = new /icon('human.dmi', "blank") + stand_icon = new /icon('human.dmi', "torso_s") + lying_icon = new /icon('human.dmi', "torso_l") var/husk = (mutations & HUSK) //var/obese = (mutations & FAT) + stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY) + lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY) + + var/datum/organ/external/head = organs["head"] + if(!head.destroyed) + stand_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY) + lying_icon.Blend(new /icon('human.dmi', "head_[g]_l"), ICON_OVERLAY) + + for(var/name in organs) + var/datum/organ/external/part = organs[name] + if(!istype(part, /datum/organ/external/groin) \ + && !istype(part, /datum/organ/external/chest) \ + && !istype(part, /datum/organ/external/head) \ + && !part.destroyed) + stand_icon.Blend(new /icon('human.dmi', "[part.icon_name]_s"), ICON_OVERLAY) + lying_icon.Blend(new /icon('human.dmi', "[part.icon_name]_l"), ICON_OVERLAY) + + stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY) + lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY) + if (husk) - stand_icon.Blend(new /icon('human.dmi', "husk_s"), ICON_OVERLAY) - lying_icon.Blend(new /icon('human.dmi', "husk_l"), ICON_OVERLAY) + var/icon/husk_s = new /icon('human.dmi', "husk_s") + var/icon/husk_l = new /icon('human.dmi', "husk_l") + + for(var/name in organs) + var/datum/organ/external/part = organs[name] + if(!istype(part, /datum/organ/external/groin) \ + && !istype(part, /datum/organ/external/chest) \ + && !istype(part, /datum/organ/external/head) \ + && part.destroyed) + husk_s.Blend(new /icon('dam_mask.dmi', "[part.icon_name]"), ICON_SUBTRACT) + husk_l.Blend(new /icon('dam_mask.dmi', "[part.icon_name]2"), ICON_SUBTRACT) + + stand_icon.Blend(husk_s, ICON_OVERLAY) + lying_icon.Blend(husk_l, ICON_OVERLAY) /*else if(obese) stand_icon.Blend(new /icon('human.dmi', "fatbody_s"), ICON_OVERLAY) lying_icon.Blend(new /icon('human.dmi', "fatbody_l"), ICON_OVERLAY)*/ - else - stand_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY) - lying_icon.Blend(new /icon('human.dmi', "chest_[g]_l"), ICON_OVERLAY) - - for (var/part in list("head", "arm_left", "arm_right", "hand_left", "hand_right", "leg_left", "leg_right", "foot_left", "foot_right")) - stand_icon.Blend(new /icon('human.dmi', "[part]_s"), ICON_OVERLAY) - lying_icon.Blend(new /icon('human.dmi', "[part]_l"), ICON_OVERLAY) - - stand_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY) - lying_icon.Blend(new /icon('human.dmi', "groin_[g]_l"), ICON_OVERLAY) // Skin tone if (s_tone >= 0) @@ -1275,6 +1334,14 @@ lying_icon.Blend(new /icon('human.dmi', "underwear[underwear]_[g]_l"), ICON_OVERLAY) /mob/living/carbon/human/proc/update_face() + if(organs) + var/datum/organ/external/head = organs["head"] + if(head) + if(head.destroyed) + del(face_standing) + del(face_lying) + return + if(!facial_hair_style || !hair_style) return//Seems people like to lose their icons, this should stop the runtimes for now del(face_standing) del(face_lying) @@ -1978,7 +2045,7 @@ It can still be worn/put on as normal. //SN src = null del(src) return - if ((target.health >= -99.0 && target.health < 0)) + if ((target.health >= -99.0 && target.health < config.health_threshold_dead)) target.cpr_time = world.time var/suff = min(target.getOxyLoss(), 7) target.oxyloss -= suff @@ -2176,14 +2243,16 @@ It can still be worn/put on as normal. /mob/living/carbon/human/proc/get_damaged_organs(var/brute, var/burn) var/list/datum/organ/external/parts = list() - for(var/datum/organ/external/organ in organs) + for(var/name in organs) + var/datum/organ/external/organ = organs[name] if((brute && organ.brute_dam) || (burn && organ.burn_dam)) parts += organ return parts /mob/living/carbon/human/proc/get_damageable_organs() var/list/datum/organ/external/parts = list() - for(var/datum/organ/external/organ in organs) + for(var/name in organs) + var/datum/organ/external/organ = organs[name] if(organ.brute_dam + organ.burn_dam < organ.max_damage) parts += organ return parts @@ -2311,7 +2380,8 @@ It can still be worn/put on as normal. /mob/living/carbon/human/getBruteLoss() var/amount = 0.0 - for(var/datum/organ/external/O in organs) + for(var/name in organs) + var/datum/organ/external/O = organs[name] amount+= O.brute_dam return amount @@ -2323,7 +2393,8 @@ It can still be worn/put on as normal. /mob/living/carbon/human/getFireLoss() var/amount = 0.0 - for(var/datum/organ/external/O in organs) + for(var/name in organs) + var/datum/organ/external/O = organs[name] amount+= O.burn_dam return amount diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 0cc56c0070b..e0f779fb7a2 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -15,26 +15,31 @@ body_standing = list() del(body_lying) body_lying = list() - for(var/datum/organ/external/O in organs) - var/icon/DI = new /icon('dam_human.dmi', O.damage_state) // the damage icon for whole human - DI.Blend(new /icon('dam_mask.dmi', O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels - // world << "[O.icon_name] [O.damage_state] \icon[DI]" - body_standing += DI - DI = new /icon('dam_human.dmi', "[O.damage_state]-2") // repeat for lying icons - DI.Blend(new /icon('dam_mask.dmi', "[O.icon_name]2"), ICON_MULTIPLY) - // world << "[O.r_name]2 [O.d_i_state]-2 \icon[DI]" - body_lying += DI + + for(var/name in organs) + var/datum/organ/external/O = organs[name] + if(!O.destroyed) + O.update_icon() + var/icon/DI = new /icon('dam_human.dmi', O.damage_state) // the damage icon for whole human + DI.Blend(new /icon('dam_mask.dmi', O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels + // world << "[O.icon_name] [O.damage_state] \icon[DI]" + body_standing += DI + DI = new /icon('dam_human.dmi', "[O.damage_state]-2") // repeat for lying icons + DI.Blend(new /icon('dam_mask.dmi', "[O.icon_name]2"), ICON_MULTIPLY) + // world << "[O.r_name]2 [O.d_i_state]-2 \icon[DI]" + body_lying += DI /mob/living/carbon/human/proc/get_organ(var/zone) if(!zone) zone = "chest" - for(var/datum/organ/external/O in organs) + for(var/name in organs) + var/datum/organ/external/O = organs[name] if(O.name == zone) return O return null -/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0) +/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0) if((damagetype != BRUTE) && (damagetype != BURN)) ..(damage, damagetype, def_zone, blocked) return 1 @@ -47,15 +52,15 @@ else if(!def_zone) def_zone = ran_zone(def_zone) organ = get_organ(check_zone(def_zone)) - if(!organ) return 0 + if(!organ || organ.destroyed) return 0 if(blocked) damage = (damage/(blocked+1)) switch(damagetype) if(BRUTE) - organ.take_damage(damage, 0) + organ.take_damage(damage, 0, sharp) if(BURN) - organ.take_damage(0, damage) + organ.take_damage(0, damage, sharp) UpdateDamageIcon() updatehealth() return 1 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 55e53680200..e03e9c15043 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -27,7 +27,8 @@ emp_act //If a specific bodypart is targetted, check how that bodypart is protected and return the value. //If you don't specify a bodypart, it checks ALL your bodyparts for protection, and averages out the values - for(var/datum/organ/external/organ in organs) + for(var/name in organs) + var/datum/organ/external/organ = organs[name] armorval += checkarmor(organ, type) organnum++ return (armorval/max(organnum, 1)) @@ -95,7 +96,7 @@ emp_act var/armor = run_armor_check(affecting, "melee", "Your armor has protected you from a hit to the [hit_area].", "Your armor has softened hit to your [hit_area].") if(armor >= 2) return 0 if(!I.force) return 0 - apply_damage(I.force, I.damtype, affecting, armor) + apply_damage(I.force, I.damtype, affecting, armor, is_cut(I)) var/bloody = 0 if((I.damtype == BRUTE) && prob(25 + (I.force * 2))) diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 60780b57203..8ecb1cb853a 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1,4 +1,4 @@ -#define HUMAN_MAX_OXYLOSS 12 //Defines how much oxyloss humans can get per tick. No air applies this value. +#define HUMAN_MAX_OXYLOSS 3 //Defines how much oxyloss humans can get per tick. No air applies this value. /mob/living/carbon/human var @@ -73,6 +73,8 @@ UpdateLuminosity() handle_regular_status_updates() + handle_pain() + // Update clothing update_clothing() @@ -227,7 +229,7 @@ var/datum/gas_mixture/environment = loc.return_air() var/datum/air_group/breath // HACK NEED CHANGING LATER - if(health < 0) + if(health < config.health_threshold_dead) losebreath++ if(losebreath>0) //Suffocating so do not take a breath @@ -667,6 +669,30 @@ return //TODO: DEFERRED handle_regular_status_updates() + var/leg_tally = 2 + for(var/name in organs) + var/datum/organ/external/E = organs[name] + E.process() + if(E.broken || E.destroyed) + if(E.name == "l_hand" || E.name == "l_arm") + if(hand && equipped()) + drop_item() + emote("scream") + else if(E.name == "r_hand" || E.name == "r_arm") + if(!hand && equipped()) + drop_item() + emote("scream") + else if(E.name == "l_leg" || E.name == "l_foot" \ + || E.name == "r_leg" || E.name == "r_foot" && !lying) + leg_tally-- // let it fail even if just foot&leg + + // can't stand + if(leg_tally == 0) + emote("scream") + emote("collapse") + paralysis = 10 + + updatehealth() // health = 100 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss()) @@ -729,6 +755,28 @@ if (stuttering) stuttering-- if (slurring) slurring-- + var/datum/organ/external/head/head = organs["head"] + if(head && !head.disfigured) + if(head.brute_dam >= 45 || head.burn_dam >= 45) + head.disfigured = 1 + emote("scream") + real_name = "Unknown" + src << "\red Your face has become disfigured." + warn_flavor_changed() + for(var/name in organs) + var/datum/organ/external/temp = organs[name] + if(!temp.bleeding) + continue + else + if(prob(35)) + bloodloss += rand(1,10) + if(temp.wounds) + for(var/datum/organ/external/wound/W in temp.wounds) + if(!temp.bleeding) + continue + else + if(prob(25)) + bloodloss++ if (eye_blind) eye_blind-- blinded = 1 @@ -1053,9 +1101,14 @@ handle_shock() ..() + if(health < 0) + // health 0 makes you immediately collapse + shock_stage = max(shock_stage, 61) + if(traumatic_shock >= 80) shock_stage += 1 else + if(shock_stage > 100) shock_stage = 100 shock_stage-- shock_stage = max(shock_stage, 0) return diff --git a/code/modules/mob/living/carbon/shock.dm b/code/modules/mob/living/carbon/shock.dm index c3539233692..07a49bb12be 100644 --- a/code/modules/mob/living/carbon/shock.dm +++ b/code/modules/mob/living/carbon/shock.dm @@ -7,9 +7,26 @@ if(reagents.has_reagent("alkysine")) src.traumatic_shock -= 10 if(reagents.has_reagent("inaprovaline")) - src.traumatic_shock -= 15 - if(reagents.has_reagent("synaptizine")) - src.traumatic_shock -= 50 + src.traumatic_shock -= 25 + if(reagents.has_reagent("tramadol")) + src.traumatic_shock -= 80 // make synaptizine function as good painkiller + if(reagents.has_reagent("oxycodone")) + src.traumatic_shock -= 200 // make synaptizine function as good painkiller + if(src.slurring) + src.traumatic_shock -= 20 + + // broken or ripped off organs will add quite a bit of pain + if(istype(src,/mob/living/carbon/human)) + var/mob/living/carbon/human/M = src + for(var/name in M.organs) + var/datum/organ/external/organ = M.organs[name] + if(organ.destroyed || organ.open) + src.traumatic_shock += 60 + else if(organ.broken) + src.traumatic_shock += 30 + + if(src.traumatic_shock < 0) + src.traumatic_shock = 0 return src.traumatic_shock diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 2293f00dd3a..b253c4de1c8 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -8,7 +8,7 @@ Returns standard 0 if fail */ -/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0) +/mob/living/proc/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/slash = 0) if(!damage || (blocked >= 2)) return 0 switch(damagetype) if(BRUTE) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 7561307562c..24a2083bf8f 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -23,7 +23,8 @@ var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part var/divided_damage = (burn_amount)/(H.organs.len) var/extradam = 0 //added to when organ is at max dam - for(var/datum/organ/external/affecting in H.organs) + for(var/name in H.organs) + var/datum/organ/external/affecting = H.organs[name] if(!affecting) continue if(affecting.take_damage(0, divided_damage+extradam)) extradam = 0 @@ -134,6 +135,20 @@ src.updatehealth() /mob/living/proc/revive() + if(istype(src, /mob/living/carbon/human)) + var/mob/living/carbon/human/H = src + for(var/A in H.organs) + var/datum/organ/external/affecting = null + if(!H.organs[A]) continue + affecting = H.organs[A] + if(!istype(affecting, /datum/organ/external)) continue + affecting.heal_damage(1000, 1000) //fixes getting hit after ingestion, killing you when game updates organ health + affecting.broken = 0 + affecting.destroyed = 0 + for(var/datum/organ/external/wound/W in affecting.wounds) + W.stopbleeding() + H.UpdateDamageIcon() + H.update_body() //src.fireloss = 0 src.setToxLoss(0) //src.bruteloss = 0 diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index c96a9080eef..e37db79675d 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -320,7 +320,8 @@ W |= M.contents if(ishuman(M)) var/mob/living/carbon/human/G = M - for(var/datum/organ/external/F in G.organs) + for(var/name in G.organs) + var/datum/organ/external/F = G.organs[name] W |= F.implant for (var/obj/item/device/pda/M in W) diff --git a/code/modules/mob/organ/organ.dm b/code/modules/mob/organ/organ.dm index 0de3cd6ede2..c2370b5b10e 100644 --- a/code/modules/mob/organ/organ.dm +++ b/code/modules/mob/organ/organ.dm @@ -1,18 +1,15 @@ /datum/organ var name = "organ" - owner = null + mob/living/carbon/human/owner = null proc/process() return 0 - proc/receive_chem(chemical as obj) return 0 - - /**************************************************** EXTERNAL ORGANS ****************************************************/ @@ -29,11 +26,53 @@ max_damage = 0 wound_size = 0 max_size = 0 - var/obj/item/weapon/implant/implant = null + obj/item/weapon/implant/implant = null + display_name + list/wounds = list() + bleeding = 0 + perma_injury = 0 + perma_dmg = 0 + broken = 0 + destroyed = 0 + destspawn + min_broken_damage = 30 + datum/organ/external/parent + damage_msg = "\red You feel a intense pain" + + var/open = 0 + var/stage = 0 + var/wound = 0 + + New(mob/living/carbon/human/H) + ..(H) + if(!display_name) + display_name = name + if(istype(H)) + owner = H + H.organs[name] = src + + proc/take_damage(brute, burn, sharp) + if((brute <= 0) && (burn <= 0)) + return 0 + if(destroyed) + return 0 + + if(owner) owner.pain(display_name, (brute+burn)*3, 1) + if(sharp) + var/chance = rand(1,5) + var/nux = brute * chance + if(brute_dam >= max_damage) + if(prob(5 * brute)) + for(var/mob/M in viewers(owner)) + M.show_message("\red [owner.name]'s [display_name] flies off.") + destroyed = 1 + droplimb() + return + else if(prob(nux)) + createwound(rand(1,5)) + owner << "You feel something wet on your [display_name]" - proc/take_damage(brute, burn) - if((brute <= 0) && (burn <= 0)) return 0 if((src.brute_dam + src.burn_dam + brute + burn) < src.max_damage) src.brute_dam += brute src.burn_dam += burn @@ -56,19 +95,57 @@ else return 0 + if(broken) + owner.emote("scream") + var/result = src.update_icon() return result - proc/heal_damage(brute, burn) - src.brute_dam = max(0, src.brute_dam - brute) - src.burn_dam = max(0, src.burn_dam - burn) + proc/heal_damage(brute, burn, internal = 0) + brute_dam = max(0, brute_dam - brute) + burn_dam = max(0, burn_dam - burn) + if(internal) + broken = 0 + perma_injury = 0 return update_icon() proc/get_damage() //returns total damage - return src.brute_dam + src.burn_dam //could use src.health? + return max(brute_dam + burn_dam - perma_injury,perma_injury) //could use health? + proc/get_damage_brute() + return max(brute_dam+perma_injury,perma_injury) + + proc/get_damage_fire() + return burn_dam + + process() + if(destroyed) + if(destspawn) + droplimb() + return + if(broken == 0) + perma_dmg = 0 + if(parent) + if(parent.destroyed) + destroyed = 1 + owner:update_body() + return + if(brute_dam > min_broken_damage) + if(broken == 0) + var/dmgmsg = "[damage_msg] in your [display_name]" + owner << dmgmsg + //owner.unlock_medal("Broke Yarrr Bones!", 0, "Break a bone.", "easy") + for(var/mob/M in viewers(owner)) + if(M != owner) + M.show_message("\red You hear a loud cracking sound coming from [owner.name].") + owner.emote("scream") + broken = 1 + wound = "broken" //Randomise in future + perma_injury = brute_dam + return + return // new damage icon system // returns just the brute/burn damage code @@ -105,7 +182,102 @@ return 1 return 0 + proc/droplimb() + if(destroyed) + //owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy") + switch(body_part) + if(UPPER_TORSO) + owner.gib() + if(LOWER_TORSO) + owner << "\red You are now sterile." + if(HEAD) + var/obj/item/weapon/organ/head/H = new(owner.loc, owner) + if(owner.gender == FEMALE) + H.icon_state = "head_f_l" + H.overlays += owner.face_lying + H.transfer_identity(owner) + var/lol = pick(cardinal) + step(H,lol) + owner.update_face() + owner.update_body() + owner.death() + if(ARM_RIGHT) + var/obj/item/weapon/organ/r_arm/H = new(owner.loc, owner) + if(owner:organs["r_hand"]) + var/datum/organ/external/S = owner:organs["r_hand"] + if(!S.destroyed) + var/obj/item/weapon/organ/r_hand/X = new(owner.loc, owner) + for(var/mob/M in viewers(owner)) + M.show_message("\red [owner.name]'s [X.name] flies off.") + var/lol2 = pick(cardinal) + step(X,lol2) + var/lol = pick(cardinal) + step(H,lol) + destroyed = 1 + if(ARM_LEFT) + var/obj/item/weapon/organ/l_arm/H = new(owner.loc, owner) + if(owner:organs["l_hand"]) + var/datum/organ/external/S = owner:organs["l_hand"] + if(!S.destroyed) + var/obj/item/weapon/organ/l_hand/X = new(owner.loc, owner) + for(var/mob/M in viewers(owner)) + M.show_message("\red [owner.name]'s [X.name] flies off in arc.") + var/lol2 = pick(cardinal) + step(X,lol2) + var/lol = pick(cardinal) + step(H,lol) + destroyed = 1 + if(LEG_RIGHT) + var/obj/item/weapon/organ/r_leg/H = new(owner.loc, owner) + if(owner:organs["r_foot"]) + var/datum/organ/external/S = owner:organs["r_foot"] + if(!S.destroyed) + var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner) + for(var/mob/M in viewers(owner)) + M.show_message("\red [owner.name]'s [X.name] flies off flies off in arc.") + var/lol2 = pick(cardinal) + step(X,lol2) + var/lol = pick(cardinal) + step(H,lol) + destroyed = 1 + if(LEG_LEFT) + var/obj/item/weapon/organ/l_leg/H = new(owner.loc, owner) + if(owner:organs["l_foot"]) + var/datum/organ/external/S = owner:organs["l_foot"] + if(!S.destroyed) + var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner) + for(var/mob/M in viewers(owner)) + M.show_message("\red [owner.name]'s [X.name] flies off.") + var/lol2 = pick(cardinal) + step(X,lol2) + var/lol = pick(cardinal) + step(H,lol) + destroyed = 1 + + proc/createwound(var/size = 1) + if(ishuman(src.owner)) + var/datum/organ/external/wound/W = new(src) + W.bleeding = 1 + src.owner:bloodloss += 10 * size + W.wound_size = size + W.owner = src.owner + src.wounds += W + +/datum/organ/external/wound + name = "wound" + wound_size = 1 + icon_name = "wound" + display_name = "wound" + parent = null + + proc/stopbleeding() + if(!src.bleeding) + return + var/t = 10 * src.wound_size + src.owner:bloodloss -= t + src.bleeding = 0 + del(src) /**************************************************** INTERNAL ORGANS diff --git a/code/modules/mob/organ/organ_external.dm b/code/modules/mob/organ/organ_external.dm index 029d28aa721..974ed3b3955 100644 --- a/code/modules/mob/organ/organ_external.dm +++ b/code/modules/mob/organ/organ_external.dm @@ -2,61 +2,189 @@ name = "chest" icon_name = "chest" max_damage = 150 + min_broken_damage = 75 body_part = UPPER_TORSO -/*/datum/organ/external/groin +/datum/organ/external/groin name = "groin" - icon_name = "groin" + icon_name = "diaper" + max_damage = 115 + min_broken_damage = 70 body_part = LOWER_TORSO -*/ + /datum/organ/external/head name = "head" icon_name = "head" - max_damage = 125 + max_damage = 75 + min_broken_damage = 40 body_part = HEAD + var/disfigured = 0 /datum/organ/external/l_arm name = "l_arm" + display_name = "left arm" icon_name = "l_arm" max_damage = 75 + min_broken_damage = 30 body_part = ARM_LEFT /datum/organ/external/l_leg name = "l_leg" + display_name = "left leg" icon_name = "l_leg" max_damage = 75 + min_broken_damage = 30 body_part = LEG_LEFT /datum/organ/external/r_arm name = "r_arm" + display_name = "right arm" icon_name = "r_arm" max_damage = 75 + min_broken_damage = 30 body_part = ARM_RIGHT /datum/organ/external/r_leg name = "r_leg" + display_name = "right leg" icon_name = "r_leg" max_damage = 75 + min_broken_damage = 30 body_part = LEG_RIGHT -/*Leaving these here in case we want to use them later /datum/organ/external/l_foot - name = "l foot" + name = "l_foot" + display_name = "left foot" icon_name = "l_foot" + max_damage = 40 + min_broken_damage = 15 body_part = FOOT_LEFT /datum/organ/external/r_foot - name = "r foot" + name = "r_foot" + display_name = "right foot" icon_name = "r_foot" + max_damage = 40 + min_broken_damage = 15 body_part = FOOT_RIGHT /datum/organ/external/r_hand - name = "r hand" + name = "r_hand" + display_name = "right hand" icon_name = "r_hand" + max_damage = 40 + min_broken_damage = 15 body_part = HAND_RIGHT /datum/organ/external/l_hand - name = "l hand" + name = "l_hand" + display_name = "left hand" icon_name = "l_hand" + max_damage = 40 + min_broken_damage = 15 body_part = HAND_LEFT -*/ \ No newline at end of file + +obj/item/weapon/organ + icon = 'human.dmi' + +obj/item/weapon/organ/New(loc, mob/living/carbon/human/H) + ..(loc) + if(!istype(H)) + return + if(H.dna) + blood_DNA = H.dna.unique_enzymes + blood_type = H.b_type + + var/icon/I = new /icon(icon, icon_state) + + if (H.s_tone >= 0) + I.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD) + else + I.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT) + icon = I + +obj/item/weapon/organ/head + name = "head" + icon_state = "head_m_l" + var/mob/living/carbon/brain/brainmob + var/brain_op_stage = 0 + +obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head + brainmob = new(src) + brainmob.name = H.real_name + brainmob.real_name = H.real_name + brainmob.dna = H.dna + if(H.mind) + H.mind.transfer_to(brainmob) + +obj/item/weapon/organ/head/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/weapon/scalpel)) + switch(brain_op_stage) + if(0) + for(var/mob/O in (oviewers(brainmob) - user)) + O.show_message("\red [brainmob] is beginning to have \his head cut open with [src] by [user].", 1) + brainmob << "\red [user] begins to cut open your head with [src]!" + user << "\red You cut [brainmob]'s head open with [src]!" + + brain_op_stage = 1 + + if(2) + for(var/mob/O in (oviewers(brainmob) - user)) + O.show_message("\red [brainmob] is having \his connections to the brain delicately severed with [src] by [user].", 1) + brainmob << "\red [user] begins to cut open your head with [src]!" + user << "\red You cut [brainmob]'s head open with [src]!" + + brain_op_stage = 3.0 + else + ..() + else if(istype(W,/obj/item/weapon/circular_saw)) + switch(brain_op_stage) + if(1) + for(var/mob/O in (oviewers(brainmob) - user)) + O.show_message("\red [brainmob] has \his skull sawed open with [src] by [user].", 1) + brainmob << "\red [user] begins to saw open your head with [src]!" + user << "\red You saw [brainmob]'s head open with [src]!" + + brain_op_stage = 2 + if(3) + for(var/mob/O in (oviewers(brainmob) - user)) + O.show_message("\red [brainmob] has \his spine's connection to the brain severed with [src] by [user].", 1) + brainmob << "\red [user] severs your brain's connection to the spine with [src]!" + user << "\red You sever [brainmob]'s brain's connection to the spine with [src]!" + + user.attack_log += "\[[time_stamp()]\] Debrained [brainmob.name] ([brainmob.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" + brainmob.attack_log += "\[[time_stamp()]\] Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])" + + var/obj/item/brain/B = new(loc) + B.transfer_identity(brainmob) + + brain_op_stage = 4.0 + else + ..() + else + ..() + +obj/item/weapon/organ/l_arm + name = "left arm" + icon_state = "l_arm_l" +obj/item/weapon/organ/l_foot + name = "left foot" + icon_state = "l_foot_l" +obj/item/weapon/organ/l_hand + name = "left hand" + icon_state = "l_hand_l" +obj/item/weapon/organ/l_leg + name = "left leg" + icon_state = "l_leg_l" +obj/item/weapon/organ/r_arm + name = "right arm" + icon_state = "r_arm_l" +obj/item/weapon/organ/r_foot + name = "right foot" + icon_state = "r_foot_l" +obj/item/weapon/organ/r_hand + name = "right hand" + icon_state = "r_hand_l" +obj/item/weapon/organ/r_leg + name = "right leg" + icon_state = "r_leg_l" diff --git a/code/modules/mob/organ/pain.dm b/code/modules/mob/organ/pain.dm new file mode 100644 index 00000000000..5fcefd73c67 --- /dev/null +++ b/code/modules/mob/organ/pain.dm @@ -0,0 +1,48 @@ +mob/proc/flash_pain() + flick("pain",pain) + +mob/var/list/pain_stored = list() +mob/var/last_pain_message = "" +mob/var/next_pain_time = 0 + +// partname is the name of a body part +// amount is a num from 1 to 100 +mob/proc/pain(var/partname, var/amount, var/force) + if(stat >= 2) return + if(world.time < next_pain_time && !force) + return + if(amount > 10 && istype(src,/mob/living/carbon/human)) + if(src:paralysis) + src:paralysis = max(0, src:paralysis-round(amount/10)) + if(amount > 50 && prob(amount / 5)) + src:drop_item() + var/msg + switch(amount) + if(1 to 10) + msg = "Your [partname] hurts a bit." + if(11 to 90) + flash_weak_pain() + msg = "Ouch! Your [partname] hurts." + if(91 to 10000) + flash_pain() + msg = "OH GOD! Your [partname] is hurting terribly!" + if(msg && (msg != last_pain_message || prob(10))) + last_pain_message = msg + src << msg + next_pain_time = world.time + (100 - amount) + +mob/living/carbon/human/proc/handle_pain() + // not when sleeping + if(stat >= 2) return + var/maxdam = 0 + var/datum/organ/external/damaged_organ = null + for(var/name in organs) + var/datum/organ/external/E = organs[name] + var/dam = E.get_damage() + // make the choice of the organ depend on damage, + // but also sometimes use one of the less damaged ones + if(dam > maxdam && (maxdam == 0 || prob(70)) ) + damaged_organ = E + maxdam = dam + if(damaged_organ) + pain(damaged_organ.display_name, maxdam, 0) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 4e2ab637348..601f0cc256c 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -10,8 +10,8 @@ canmove = 0 icon = null invisibility = 101 - for(var/t in organs) - del(t) + for(var/name in organs) + del(organs[name]) var/atom/movable/overlay/animation = new /atom/movable/overlay( loc ) animation.icon_state = "blank" animation.icon = 'mob.dmi' @@ -51,8 +51,8 @@ /mob/living/carbon/human/AIize() if (monkeyizing) return - for(var/t in organs) - del(t) + for(var/name in organs) + del(organs[name]) return ..() /mob/living/carbon/AIize() @@ -153,8 +153,8 @@ canmove = 0 icon = null invisibility = 101 - for(var/t in organs) - del(t) + for(var/name in organs) + del(organs[name]) if(client) //client.screen -= main_hud1.contents client.screen -= hud_used.contents @@ -216,8 +216,8 @@ canmove = 0 icon = null invisibility = 101 - for(var/t in organs) - del(t) + for(var/name in organs) + del(organs[name]) var/alien_caste = pick("Hunter","Sentinel","Drone") var/mob/living/carbon/alien/humanoid/new_xeno @@ -256,8 +256,8 @@ canmove = 0 icon = null invisibility = 101 - for(var/t in organs) - del(t) + for(var/name in organs) + del(organs[name]) if(reproduce) var/number = pick(2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4) diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 2a7d8813eb8..f2250483465 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -708,6 +708,36 @@ H.merge(H2) H.loc = P + + if((P.dir & (P.dir - 1)) || istype(P,/obj/structure/disposalpipe/junction) || istype(P,/obj/structure/disposalpipe/sortjunction)) + for(var/mob/M in H) + M.weakened += 2 + if(prob(20)) + M.paralysis += 2 + if(istype(M,/mob/living/carbon/human)) + var/name = pick(M:organs) + var/datum/organ/external/temp = M:organs[name] + if (istype(temp, /datum/organ/external)) + temp.take_damage(4, 0) + if(temp.name == "head") + M.paralysis += 4 + M << "\red Your head smashes into a rogue piece of metal!" + else if(temp.name == "groin") + M.weakened += 4 + M << "\red You're gonna remember that one in the morning!" + M:UpdateDamageIcon() + //M:UpdateDamage() //doesnt fucking exist if you arent a blob + else + M.bruteloss += 4 + if(prob(2)) + M << "\red Your elbow doesn't bend that way, dammit!" + //else + // M << "\red You are tossed about in the pipes!" + M << 'clang.ogg' + for (var/mob/O in hearers(get_turf(src))) + O << "CLONG!" + + playsound(src.loc, 'clang.ogg', 50, 0, 0) else // if wasn't a pipe, then set loc to turf H.loc = T return null @@ -750,7 +780,7 @@ H.active = 0 H.loc = src return - if(T.intact && istype(T,/turf/simulated/floor)) //intact floor, pop the tile + if(istype(T,/turf/simulated/floor) && T.intact) //intact floor, pop the tile var/turf/simulated/floor/F = T //F.health = 100 F.burnt = 1 diff --git a/code/unused/_debug.dm b/code/unused/_debug.dm index 61ec522c9c2..b9cbcdf4306 100644 --- a/code/unused/_debug.dm +++ b/code/unused/_debug.dm @@ -486,9 +486,13 @@ Doing this because FindTurfs() isn't even used e.bandaged = 0.0 e.wound_size = 0.0 e.max_damage = initial(e.max_damage) + e.broken = 0 + e.destroyed = 0 + e.perma_injury = 0 e.update_icon() if(src.type == /mob/living/carbon/human) var/mob/living/carbon/human/H = src + H.update_body() H.UpdateDamageIcon() else alert("Debugging off") diff --git a/config/config.txt b/config/config.txt index 7f3083f2b1e..61a91abec04 100644 --- a/config/config.txt +++ b/config/config.txt @@ -43,7 +43,7 @@ SQL_ENABLED 0 PROBABILITY EXTENDED 0 PROBABILITY TRAITOR 4 PROBABILITY METEOR 0 -PROBABILITY MALFUNCTION 1 +PROBABILITY MALFUNCTION 0 PROBABILITY BLOB 1 PROBABILITY NUCLEAR 0 PROBABILITY SANDBOX 0 diff --git a/config/game_options.txt b/config/game_options.txt index 6521afe1867..64b4abbc031 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -1,7 +1,7 @@ ### HEALTH ### ## level of health at which a mob becomes unconscious (crit) -HEALTH_THRESHOLD_CRIT 0 +HEALTH_THRESHOLD_CRIT -50 ## level of health at which a mob becomes dead HEALTH_THRESHOLD_DEAD -100 diff --git a/icons/mob/human.dmi b/icons/mob/human.dmi index e355f58934d..ae8fd76d54b 100644 Binary files a/icons/mob/human.dmi and b/icons/mob/human.dmi differ diff --git a/icons/mob/limb_mask.dmi b/icons/mob/limb_mask.dmi new file mode 100644 index 00000000000..ba4d0e34566 Binary files /dev/null and b/icons/mob/limb_mask.dmi differ diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm index 48338488f1f..c787822be5d 100644 --- a/maps/tgstation.2.0.8.dmm +++ b/maps/tgstation.2.0.8.dmm @@ -2748,7 +2748,7 @@ "baR" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/maintcentral) "baS" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) "baT" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/extinguisher,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/maintenance/maintcentral) -"baU" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"baU" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/structure/table,/obj/item/weapon/storage/pill_bottle/tramadol{pixel_x = 8},/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "baV" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/structure/table,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "baW" = (/obj/structure/morgue,/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) "baX" = (/turf/simulated/floor{icon_state = "dark"},/area/medical/morgue) @@ -3621,7 +3621,7 @@ "brG" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/crew_quarters/bar) "brH" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/disposalpipe/sortjunction{sortType = list("Bar")},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) "brI" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) -"brJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/backpack/medic{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/backpack/medic{pixel_x = 3; pixel_y = 6},/obj/item/weapon/cleaner,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"brJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/structure/table,/obj/item/weapon/storage/backpack/medic{pixel_x = 3; pixel_y = 6},/obj/item/weapon/storage/backpack/medic{pixel_x = 3; pixel_y = 6},/obj/item/weapon/cleaner,/obj/machinery/light{dir = 8},/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/storage/pill_bottle/tramadol,/obj/item/weapon/storage/pill_bottle/tramadol,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "brK" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) "brL" = (/obj/structure/closet/secure_closet/medical1{pixel_x = 5},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/medical/medbay) "brM" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) @@ -4468,60 +4468,60 @@ "bHV" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Obshutter"; name = "Observation Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/surgery) "bHW" = (/obj/structure/table,/obj/item/weapon/cigpacket,/obj/machinery/atmospherics/pipe/manifold{color = "red"; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "bHX" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bHY" = (/obj/machinery/optable{id = "medbay"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bHZ" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bIa" = (/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bIb" = (/obj/machinery/r_n_d/server{id_with_download_string = "1"; id_with_upload_string = "1"; name = "Core R&D Server"; server_id = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) -"bIc" = (/obj/machinery/camera{c_tag = "Server Room"; dir = 2; network = "SS13"; pixel_x = 22},/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) -"bId" = (/obj/machinery/camera{c_tag = "Server Room"; dir = 2; network = "RD"},/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) -"bIe" = (/obj/machinery/blackbox_recorder,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) -"bIf" = (/obj/structure/disposalpipe/segment{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) -"bIg" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/sign/biohazard{pixel_x = 28},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) -"bIh" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/requests_console{department = "Xenobiology"; departmentType = 0; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bIi" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bIj" = (/obj/structure/stool/chair,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bIk" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bIl" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) -"bIm" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"bIn" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/apmaint) -"bIo" = (/turf/simulated/wall,/area/assembly/chargebay) -"bIp" = (/obj/machinery/recharge_station,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) -"bIq" = (/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) -"bIr" = (/obj/machinery/door/airlock/maintenance{name = "Assembly Line Maintenance"; req_access_txt = "12;29"},/turf/simulated/floor/plating,/area/maintenance/apmaint) -"bIs" = (/obj/effect/showcase{icon_state = "showcase_3"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/assembly/chargebay) -"bIt" = (/obj/machinery/light,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/assembly/chargebay) -"bIu" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/hallway/primary/aft) -"bIv" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 10; icon_state = "intact-c"; initialize_directions = 10; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) -"bIw" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"},/area/atmos) -"bIx" = (/obj/machinery/light/small,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"},/area/atmos) -"bIy" = (/obj/machinery/dispenser{pltanks = 0},/turf/simulated/floor,/area/atmos) -"bIz" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/atmos) -"bIA" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor{icon_state = "warning"},/area/atmos) -"bIB" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "warning"},/area/atmos) -"bIC" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/atmos) -"bID" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor,/area/atmos) -"bIE" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/turf/simulated/floor,/area/atmos) -"bIF" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Access"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) -"bIG" = (/obj/machinery/atmospherics/pipe/manifold{color = "yellow"; dir = 8; icon_state = "manifold-y"; level = 2},/turf/simulated/floor,/area/atmos) -"bIH" = (/obj/machinery/atmospherics/pipe/manifold{color = "yellow"; icon_state = "manifold-y"; level = 2},/turf/simulated/floor,/area/atmos) -"bII" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) -"bIJ" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) -"bIK" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) -"bIL" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; name = "Mix to Tank/Distro"; on = 1},/turf/simulated/floor,/area/atmos) -"bIM" = (/obj/machinery/atmospherics/valve/digital{color = "yellow"; dir = 4; name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/atmos) -"bIN" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; initialize_directions = 12; level = 1},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"},/turf/simulated/floor/plating,/area/atmos) -"bIO" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; initialize_directions = 12; level = 1},/turf/space,/area) -"bIP" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "waste_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) -"bIQ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) -"bIR" = (/obj/structure/stool/chair{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) -"bIS" = (/obj/structure/stool/chair{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) -"bIT" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/cmo) -"bIU" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Surgery Observation"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) -"bIV" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) -"bIW" = (/obj/structure/stool/chair{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) -"bIX" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Obshutter"; name = "Observation Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/surgery) -"bIY" = (/obj/structure/table,/obj/item/weapon/surgicaldrill,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bIZ" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bHY" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 9},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bHZ" = (/obj/structure/table,/obj/item/weapon/circular_saw,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bIa" = (/obj/machinery/r_n_d/server{id_with_download_string = "1"; id_with_upload_string = "1"; name = "Core R&D Server"; server_id = 1},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bIb" = (/obj/machinery/camera{c_tag = "Server Room"; dir = 2; network = "SS13"; pixel_x = 22},/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bIc" = (/obj/machinery/camera{c_tag = "Server Room"; dir = 2; network = "RD"},/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bId" = (/obj/machinery/blackbox_recorder,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/grid{name = "Server Base"; nitrogen = 500; oxygen = 0; temperature = 80},/area/toxins/server) +"bIe" = (/obj/structure/disposalpipe/segment{dir = 1},/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/manifold{color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bIf" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/effect/sign/biohazard{pixel_x = 28},/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"}) +"bIg" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; on = 1},/obj/machinery/requests_console{department = "Xenobiology"; departmentType = 0; pixel_x = -30; pixel_y = 0},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bIh" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bIi" = (/obj/structure/stool/chair,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bIj" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bIk" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "white"},/area/toxins/xenobiology) +"bIl" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bIm" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/machinery/light/small{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bIn" = (/turf/simulated/wall,/area/assembly/chargebay) +"bIo" = (/obj/machinery/recharge_station,/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) +"bIp" = (/obj/machinery/recharge_station,/turf/simulated/floor{icon_state = "bot"},/area/assembly/chargebay) +"bIq" = (/obj/machinery/door/airlock/maintenance{name = "Assembly Line Maintenance"; req_access_txt = "12;29"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bIr" = (/obj/effect/showcase{icon_state = "showcase_3"},/turf/simulated/floor{icon_state = "showroomfloor"},/area/assembly/chargebay) +"bIs" = (/obj/machinery/light,/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/plating,/area/assembly/chargebay) +"bIt" = (/obj/machinery/atmospherics/portables_connector{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "arrival"; dir = 8},/area/hallway/primary/aft) +"bIu" = (/obj/machinery/atmospherics/pipe/simple{color = "cyan"; dir = 10; icon_state = "intact-c"; initialize_directions = 10; level = 2},/turf/simulated/wall,/area/maintenance/asmaint) +"bIv" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor{icon_state = "bot"},/area/atmos) +"bIw" = (/obj/machinery/light/small,/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{icon_state = "bot"},/area/atmos) +"bIx" = (/obj/machinery/dispenser{pltanks = 0},/turf/simulated/floor,/area/atmos) +"bIy" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/atmos) +"bIz" = (/obj/machinery/portable_atmospherics/canister/carbon_dioxide,/turf/simulated/floor{icon_state = "warning"},/area/atmos) +"bIA" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor{icon_state = "warning"},/area/atmos) +"bIB" = (/obj/machinery/portable_atmospherics/canister/air,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/atmos) +"bIC" = (/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/simulated/floor,/area/atmos) +"bID" = (/obj/structure/table,/obj/item/weapon/packageWrap,/obj/item/device/destTagger{pixel_x = 4; pixel_y = 3},/turf/simulated/floor,/area/atmos) +"bIE" = (/obj/machinery/door/airlock/maintenance{name = "Atmospherics Access"; req_access_txt = "24"},/turf/simulated/floor,/area/atmos) +"bIF" = (/obj/machinery/atmospherics/pipe/manifold{color = "yellow"; dir = 8; icon_state = "manifold-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bIG" = (/obj/machinery/atmospherics/pipe/manifold{color = "yellow"; icon_state = "manifold-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bIH" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bII" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r"; level = 2},/turf/simulated/floor,/area/atmos) +"bIJ" = (/obj/machinery/atmospherics/pipe/simple{color = "yellow"; icon_state = "intact-y"; level = 2},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; level = 2},/turf/simulated/floor,/area/atmos) +"bIK" = (/obj/machinery/atmospherics/pipe/simple{color = "green"; icon_state = "intact-g"; level = 2},/obj/machinery/atmospherics/binary/pump{dir = 8; icon_state = "intact_on"; name = "Mix to Tank/Distro"; on = 1},/turf/simulated/floor,/area/atmos) +"bIL" = (/obj/machinery/atmospherics/valve/digital{color = "yellow"; dir = 4; name = "Gas Mix Outlet Valve"},/turf/simulated/floor{icon_state = "green"; dir = 6},/area/atmos) +"bIM" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; initialize_directions = 12; level = 1},/obj/machinery/atmospherics/pipe/simple{color = "cyan"; icon_state = "intact-c"},/turf/simulated/floor/plating,/area/atmos) +"bIN" = (/obj/structure/lattice,/obj/machinery/atmospherics/pipe/simple{color = "yellow"; dir = 4; icon_state = "intact-y"; initialize_directions = 12; level = 1},/turf/space,/area) +"bIO" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 0; frequency = 1441; icon_state = "in"; id_tag = "waste_out"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/turf/simulated/floor/engine{name = "vacuum floor"; nitrogen = 0.01; oxygen = 0.01},/area/atmos) +"bIP" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bIQ" = (/obj/structure/stool/chair{dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) +"bIR" = (/obj/structure/stool/chair{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/medical/cmo) +"bIS" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/cmo) +"bIT" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/medical{name = "Surgery Observation"; req_access_txt = "5"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) +"bIU" = (/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) +"bIV" = (/obj/structure/stool/chair{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) +"bIW" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Obshutter"; name = "Observation Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/floor/plating,/area/medical/surgery) +"bIX" = (/obj/structure/table,/obj/item/weapon/surgicaldrill,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bIY" = (/obj/machinery/optable{id = "medbay"},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bIZ" = (/obj/structure/table,/obj/item/weapon/surgical_tool/bonegel,/obj/item/weapon/surgical_tool/bonecracker,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "bJa" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) "bJb" = (/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) "bJc" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; icon_state = "in"; initialize_directions = 1; internal_pressure_bound = 4000; on = 1; pressure_checks = 2; pump_direction = 0},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/toxins/server) @@ -4645,7 +4645,7 @@ "bLq" = (/obj/structure/grille,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Obshutter"; name = "Observation Shutters"; opacity = 0},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/medical/surgery) "bLr" = (/obj/structure/table,/obj/item/weapon/cautery{pixel_x = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "bLs" = (/obj/structure/table,/obj/machinery/light,/obj/item/device/radio/intercom{pixel_y = -25},/obj/item/weapon/cleaner,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) -"bLt" = (/obj/machinery/vending/wallmed2{pixel_y = -28},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bLt" = (/obj/machinery/vending/wallmed2{pixel_y = -28},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "bLu" = (/obj/structure/closet/crate/freezer,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) "bLv" = (/turf/simulated/wall/r_wall,/area/medical/virology) "bLw" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/structure/window/reinforced,/obj/machinery/portable_atmospherics/pump,/turf/simulated/floor{icon_state = "delivery"; name = "floor"},/area/medical/research{name = "Research Division"}) @@ -7954,16 +7954,16 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa 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