From 34971bcd9990ecc1f2867d52ece2ab4d6017c83d Mon Sep 17 00:00:00 2001 From: Hawk-v3 Date: Sun, 5 Feb 2012 10:47:20 +0000 Subject: [PATCH] Should have fixed SUPERHEATED DOOM --- code/game/gamemodes/meteor/meteors.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index bad0d4a1043..7c4a21676ed 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -3,8 +3,8 @@ /var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds //set to at least 100 unless you want evarr ruining every round -/var/const/meteors_in_wave = 20 -/var/const/meteors_in_small_wave = 10 +/var/const/meteors_in_wave = 10 //THIS should be better, Spess. +/var/const/meteors_in_small_wave = 4 /proc/meteor_wave(var/number = meteors_in_wave) if(!ticker || wavesecret) @@ -97,8 +97,8 @@ /obj/effect/meteor/Move() var/turf/T = src.loc - if (istype(T, /turf)) - T.hotspot_expose(METEOR_TEMPERATURE, 1000) + /*if (istype(T, /turf)) + T.hotspot_expose(METEOR_TEMPERATURE, 1000) //FUCK YOU. FUCK YOU ALL. ~Hawk. */ ..() return