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Removed some damage-overlay updates from apply_effect(). It doesn't need to be there.
All credits to Pete for spotting this. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3819 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -59,7 +59,6 @@
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eye_blurry = max(eye_blurry,(effect/(blocked+1)))
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if(DROWSY)
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drowsyness = max(drowsyness,(effect/(blocked+1)))
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UpdateDamageIcon()
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updatehealth()
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return 1
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@@ -50,7 +50,6 @@
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eye_blurry = max(eye_blurry,(effect/(blocked+1)))
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if(DROWSY)
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drowsyness = max(drowsyness,(effect/(blocked+1)))
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UpdateDamageIcon()
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updatehealth()
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return 1*/
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