diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
index 096133b6e0d..df7e1384ed9 100644
--- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
+++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm
@@ -54,36 +54,33 @@
new /obj/item/storage/backpack/satchel/withwallet( src )
new /obj/item/radio/headset( src )
-/obj/structure/closet/secure_closet/personal/attackby(obj/item/W as obj, mob/user as mob, params)
- if(src.opened)
- if(istype(W, /obj/item/grab))
- src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
- user.drop_item()
- if(W) W.forceMove(loc)
- else if(istype(W, /obj/item/card/id))
- if(src.broken)
- to_chat(user, "It appears to be broken.")
- return
- var/obj/item/card/id/I = W
- if(!I || !I.registered_name) return
- if(src == user.loc)
- to_chat(user, "You can't reach the lock from inside.")
- else if(src.allowed(user) || !src.registered_name || (istype(I) && (src.registered_name == I.registered_name)))
- //they can open all lockers, or nobody owns this, or they own this locker
- src.locked = !( src.locked )
- if(src.locked)
- src.icon_state = src.icon_locked
- else
- src.icon_state = src.icon_closed
- registered_name = null
- desc = initial(desc)
-
- if(!src.registered_name && src.locked)
- src.registered_name = I.registered_name
- src.desc = "Owned by [I.registered_name]."
- else
- to_chat(user, "Access Denied")
- else if((istype(W, /obj/item/card/emag) || istype(W, /obj/item/melee/energy/blade)) && !broken)
- emag_act(user)
- else
+/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
+ if(!istype(W, /obj/item/card/id))
return ..()
+
+ if(broken)
+ to_chat(user, "It appears to be broken.")
+ return
+
+ var/obj/item/card/id/I = W
+ if(!I || !I.registered_name)
+ return
+
+ if(src == user.loc)
+ to_chat(user, "You can't reach the lock from inside.")
+
+ else if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
+ //they can open all lockers, or nobody owns this, or they own this locker
+ locked = !locked
+ if(locked)
+ icon_state = icon_locked
+ else
+ icon_state = icon_closed
+ registered_name = null
+ desc = initial(desc)
+
+ if(!registered_name && locked)
+ registered_name = I.registered_name
+ desc = "Owned by [I.registered_name]."
+ else
+ to_chat(user, "Access Denied")