diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index f3d23ca3f51..3c14a1df556 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -59,8 +59,9 @@
//Even if we don't push/swap places, we "touched" them, so spread fire
spreadFire(M)
- if(now_pushing)
- return 1
+ // No pushing if we're already pushing past something, or if the mob we're pushing into is anchored.
+ if(now_pushing || M.anchored)
+ return TRUE
//Should stop you pushing a restrained person out of the way
if(isliving(M))
@@ -68,7 +69,7 @@
if(L.pulledby && L.pulledby != src && L.restrained())
if(!(world.time % 5))
to_chat(src, "[L] is restrained, you cannot push past.")
- return 1
+ return TRUE
if(L.pulling)
if(ismob(L.pulling))
@@ -76,28 +77,28 @@
if(P.restrained())
if(!(world.time % 5))
to_chat(src, "[L] is restrained, you cannot push past.")
- return 1
+ return TRUE
if(moving_diagonally) //no mob swap during diagonal moves.
- return 1
+ return TRUE
if(a_intent == INTENT_HELP) // Help intent doesn't mob swap a mob pulling a structure
if(isstructure(M.pulling) || isstructure(pulling))
- return 1
+ return TRUE
if(!M.buckled && !M.has_buckled_mobs())
var/mob_swap
//the puller can always swap with it's victim if on grab intent
if(M.pulledby == src && a_intent == INTENT_GRAB)
- mob_swap = 1
+ mob_swap = TRUE
//restrained people act if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
else if((M.restrained() || M.a_intent == INTENT_HELP) && (restrained() || a_intent == INTENT_HELP))
- mob_swap = 1
+ mob_swap = TRUE
if(mob_swap)
//switch our position with M
if(loc && !loc.Adjacent(M.loc))
- return 1
- now_pushing = 1
+ return TRUE
+ now_pushing = TRUE
var/oldloc = loc
var/oldMloc = M.loc
@@ -114,18 +115,18 @@
if(!M_passmob)
M.pass_flags &= ~PASSMOB
- now_pushing = 0
- return 1
+ now_pushing = FALSE
+ return TRUE
// okay, so we didn't switch. but should we push?
// not if he's not CANPUSH of course
if(!(M.status_flags & CANPUSH))
- return 1
+ return TRUE
//anti-riot equipment is also anti-push
if(M.r_hand && (prob(M.r_hand.block_chance * 2)) && !istype(M.r_hand, /obj/item/clothing))
- return 1
+ return TRUE
if(M.l_hand && (prob(M.l_hand.block_chance * 2)) && !istype(M.l_hand, /obj/item/clothing))
- return 1
+ return TRUE
//Called when we bump into an obj
/mob/living/proc/ObjBump(obj/O)