Fixes indentation

This commit is contained in:
veganzombeh
2015-09-14 21:49:59 +01:00
parent 21d36362b7
commit 351beaad3f
+16 -16
View File
@@ -552,22 +552,22 @@
return H
/mob/living/silicon/pai/MouseDrop(atom/over_object)
var/mob/living/carbon/H = over_object
if(!istype(H) || !Adjacent(H)) return ..()
if(usr == src)
switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
if("Yes")
if(Adjacent(H))
get_scooped(H)
else
src << "<span class='warning'>You need to stay in reaching distance to be picked up.</span>"
if("No")
src << "<span class='warning'>[H] decided not to pick you up.</span>"
else
if(Adjacent(H))
get_scooped(H)
else
return ..()
var/mob/living/carbon/human/H = over_object //changed to human to avoid stupid issues like xenos holding pAIs.
if(!istype(H) || !Adjacent(H)) return ..()
if(usr == src)
switch(alert(H, "[src] wants you to pick them up. Do it?",,"Yes","No"))
if("Yes")
if(Adjacent(H))
get_scooped(H)
else
src << "<span class='warning'>You need to stay in reaching distance to be picked up.</span>"
if("No")
src << "<span class='warning'>[H] decided not to pick you up.</span>"
else
if(Adjacent(H))
get_scooped(H)
else
return ..()
/mob/living/silicon/pai/on_forcemove(atom/newloc)
if(card)