diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 3bc4f7ab2fd..77e2f630e73 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -167,6 +167,7 @@ src.add_fingerprint(user) if (src.bullets < 1) user.show_message("\red *click* *click*", 2) + playsound(user, 'sound/weapons/empty.ogg', 100, 1) return playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1) src.bullets-- diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 9d9e824f98f..d97115d777f 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -75,6 +75,7 @@ return if(!load_into_chamber()) user << "\red *click*"; + playsound(user, 'sound/weapons/empty.ogg', 100, 1) return if(!in_chamber) diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 9b9ea0f9b61..0f6fca68b2b 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -143,6 +143,7 @@ if(!loaded.len) user.visible_message("\red *click*", "\red *click*") + playsound(user, 'sound/weapons/empty.ogg', 100, 1) return if(isliving(target) && isliving(user)) @@ -153,6 +154,7 @@ var/obj/item/ammo_casing/AC = loaded[1] if(!load_into_chamber()) user.visible_message("\red *click*", "\red *click*") + playsound(user, 'sound/weapons/empty.ogg', 100, 1) return if(!in_chamber) return