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Actually follow up with assignrank
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@@ -435,6 +435,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Now for special roles and equipment.
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switch(new_character.mind.special_role)
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if("traitor")
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job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
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job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
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ticker.mode.equip_traitor(new_character)
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if("Wizard")
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@@ -465,6 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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call(/datum/game_mode/proc/add_law_zero)(new_character)
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//Add aliens.
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else
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job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
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job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
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//Announces the character on all the systems, based on the record.
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