Actually follow up with assignrank

This commit is contained in:
variableundefined
2018-09-28 18:37:07 +08:00
parent 1d1b0daaa0
commit 35342aa4cb
2 changed files with 3 additions and 0 deletions
+2
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@@ -435,6 +435,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)
ticker.mode.equip_traitor(new_character)
if("Wizard")
@@ -465,6 +466,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
call(/datum/game_mode/proc/add_law_zero)(new_character)
//Add aliens.
else
job_master.AssignRank(new_character, new_character.mind.assigned_role, 0)
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.