From 35457bd80ce533f473e5aecc3a37f3e71cddba1a Mon Sep 17 00:00:00 2001 From: taukausanake Date: Wed, 22 Jun 2016 23:20:50 -0500 Subject: [PATCH] Forgot to remove bee HUD Yeah, can't do this so removing it. Maybe I'll revisit it once I can muster enough thought processing on it --- code/__DEFINES/hud.dm | 1 - code/game/data_huds.dm | 2 +- code/modules/hydroponics/trays/tray.dm | 2 +- 3 files changed, 2 insertions(+), 3 deletions(-) diff --git a/code/__DEFINES/hud.dm b/code/__DEFINES/hud.dm index fb21b757b49..7c2e3163fff 100644 --- a/code/__DEFINES/hud.dm +++ b/code/__DEFINES/hud.dm @@ -23,7 +23,6 @@ #define PLANT_TOXIN_HUD "19"// Toxin level #define PLANT_PEST_HUD "20"// Pest level #define PLANT_WEED_HUD "21"// Weed level -#define PLANT_HONEY_HUD "22"// Used on apiary //for antag huds. these are used at the /mob level #define SPECIALROLE_HUD "13" diff --git a/code/game/data_huds.dm b/code/game/data_huds.dm index 876a8259273..131e889d590 100644 --- a/code/game/data_huds.dm +++ b/code/game/data_huds.dm @@ -47,7 +47,7 @@ hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD) /datum/atom_hud/data/hydroponic - hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD, PLANT_HONEY_HUD) + hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD) /* MED/SEC/DIAG HUD HOOKS */ diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 00e6a853069..c3e3dbd0e00 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -7,7 +7,7 @@ flags = OPENCONTAINER volume = 100 - hud_possible = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD, PLANT_HONEY_HUD) + hud_possible = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD) var/mechanical = 1 // Set to 0 to stop it from drawing the alert lights. var/base_name = "tray"