diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 1eabaeac840..1c31e6d2cc4 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -116,12 +116,12 @@ ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "blooddrunk") if(ishuman(owner)) var/mob/living/carbon/human/H = owner - H.physiology.brute_mod *= 0.1 - H.physiology.burn_mod *= 0.1 - H.physiology.tox_mod *= 0.1 - H.physiology.oxy_mod *= 0.1 - H.physiology.clone_mod *= 0.1 - H.physiology.stamina_mod *= 0.1 + H.physiology.brute_mod *= 0.25 + H.physiology.burn_mod *= 0.25 + H.physiology.tox_mod *= 0.25 + H.physiology.oxy_mod *= 0.25 + H.physiology.clone_mod *= 0.25 + H.physiology.stamina_mod *= 0.25 add_attack_logs(owner, owner, "gained blood-drunk stun immunity", ATKLOG_ALL) owner.add_stun_absorption("blooddrunk", INFINITY, 4) owner.playsound_local(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, TRUE, use_reverb = FALSE) diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 76931bab552..c588c690855 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -28,6 +28,10 @@ var/brightness_on = 5 var/adaptive_damage_bonus = 0 +/obj/item/twohanded/kinetic_crusher/Initialize(mapload) + . = ..() + AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (7 / 3) SECONDS ) // 2.3333 seconds of cooldown for 30% uptime + /obj/item/twohanded/kinetic_crusher/Destroy() QDEL_LIST_CONTENTS(trophies) return ..() @@ -361,7 +365,7 @@ denied_type = /obj/item/crusher_trophy/miner_eye /obj/item/crusher_trophy/miner_eye/effect_desc() - return "mark detonation to grant stun immunity and 90% damage reduction for 1 second" + return "mark detonation to grant stun immunity and 75% damage reduction for 1 second" /obj/item/crusher_trophy/miner_eye/on_mark_detonation(mob/living/target, mob/living/user) user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)