mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
Fixes morgue updating and removes VGhooks
This commit is contained in:
@@ -449,50 +449,24 @@
|
||||
to_chat(usr, "\red Access denied.")
|
||||
return
|
||||
|
||||
/hook/Login/proc/update_morgue(var/client/client, var/mob/L)
|
||||
//Update morgues on login/logout
|
||||
if(L.stat == DEAD)
|
||||
var/obj/structure/morgue/Morgue = null
|
||||
var/mob/living/carbon/human/C = null
|
||||
if(istype(L,/mob/dead/observer)) //We're a ghost, let's find our corpse
|
||||
var/mob/dead/observer/G = L
|
||||
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
|
||||
return
|
||||
if(G.can_reenter_corpse && G.mind.current)
|
||||
C = G.mind.current
|
||||
else if(istype(L,/mob/living/carbon/human))
|
||||
C = L
|
||||
/mob/proc/update_morgue()
|
||||
if(stat == DEAD)
|
||||
var/obj/structure/morgue/morgue
|
||||
var/mob/living/C = src
|
||||
var/mob/dead/observer/G = src
|
||||
if(istype(G) && G.can_reenter_corpse && G.mind) //We're a ghost, let's find our corpse
|
||||
C = G.mind.current
|
||||
if(istype(C)) //We found our corpse, is it inside a morgue?
|
||||
morgue = get(C.loc, /obj/structure/morgue)
|
||||
if(morgue)
|
||||
morgue.update()
|
||||
|
||||
if(C) //We found our corpse, is it inside a morgue?
|
||||
if(istype(C.loc,/obj/structure/morgue))
|
||||
Morgue = C.loc
|
||||
else if(istype(C.loc,/obj/structure/closet/body_bag))
|
||||
var/obj/structure/closet/body_bag/B = C.loc
|
||||
if(istype(B.loc,/obj/structure/morgue))
|
||||
Morgue = B.loc
|
||||
if(Morgue)
|
||||
Morgue.update()
|
||||
/hook/mob_login/proc/update_morgue(var/client/client, var/mob/mob)
|
||||
//Update morgues on login
|
||||
mob.update_morgue()
|
||||
return 1
|
||||
|
||||
/hook/Logout/proc/update_morgue(var/client/client, var/mob/L)
|
||||
//Update morgues on login/logout
|
||||
if(L.stat == DEAD)
|
||||
var/obj/structure/morgue/Morgue = null
|
||||
var/mob/living/carbon/human/C = null
|
||||
if(istype(L,/mob/dead/observer)) //We're a ghost, let's find our corpse
|
||||
var/mob/dead/observer/G = L
|
||||
if(!G.mind) //This'll probably break morgue sprites, but the line under the next If statement causes runtimes with Assume Direct Control.
|
||||
return 1
|
||||
if(G.can_reenter_corpse && G.mind.current)
|
||||
C = G.mind.current
|
||||
else if(istype(L,/mob/living/carbon/human))
|
||||
C = L
|
||||
|
||||
if(C) //We found our corpse, is it inside a morgue?
|
||||
if(istype(C.loc,/obj/structure/morgue))
|
||||
Morgue = C.loc
|
||||
else if(istype(C.loc,/obj/structure/closet/body_bag))
|
||||
var/obj/structure/closet/body_bag/B = C.loc
|
||||
if(istype(B.loc,/obj/structure/morgue))
|
||||
Morgue = B.loc
|
||||
if(Morgue)
|
||||
Morgue.update()
|
||||
/hook/mob_logout/proc/update_morgue(var/client/client, var/mob/mob)
|
||||
//Update morgues on logout
|
||||
mob.update_morgue()
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user