Heart Tweaks

This commit is contained in:
Fox-McCloud
2016-03-15 13:15:09 -04:00
parent 0f2d8b1465
commit 35607d76da
3 changed files with 55 additions and 16 deletions
@@ -96,7 +96,7 @@
new /obj/effect/decal/cleanable/blood(loc)
new /obj/effect/gibspawner/generic(get_turf(src))
new /obj/effect/gibspawner/generic(get_turf(src))
new /obj/item/organ/internal/heart/demonheart(loc)
new /obj/item/organ/internal/heart/demon(loc)
playsound(get_turf(src),'sound/misc/demon_dies.ogg', 200, 1)
visible_message("<span class='danger'>[src] screams in anger as it collapses into a puddle of viscera, its most recent meals spilling out of it.</span>")
for(var/mob/living/M in consumed_mobs)
@@ -141,7 +141,7 @@
//////////The Loot
//The loot from killing a slaughter demon - can be consumed to allow the user to blood crawl
/obj/item/organ/internal/heart/demonheart
/obj/item/organ/internal/heart/demon
name = "demon heart"
desc = "Still it beats furiously, emanating an aura of utter hate."
icon = 'icons/obj/surgery.dmi'
@@ -151,7 +151,10 @@
/obj/item/organ/internal/heart/demon/update_icon()
return //always beating visually
/obj/item/organ/internal/heart/demonheart/attack_self(mob/living/user)
/obj/item/organ/internal/heart/demon/prepare_eat()
return // Just so people don't accidentally waste it
/obj/item/organ/internal/heart/demon/attack_self(mob/living/user)
user.visible_message("<span class='warning'>[user] raises [src] to their mouth and tears into it with their teeth!</span>", \
"<span class='danger'>An unnatural hunger consumes you. You raise [src] to your mouth and devour it!</span>")
playsound(user, 'sound/misc/Demon_consume.ogg', 50, 1)
@@ -178,12 +181,15 @@
if(M.mind)
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
/obj/item/organ/internal/heart/demonheart/remove(mob/living/carbon/M, special = 0)
/obj/item/organ/internal/heart/demon/remove(mob/living/carbon/M, special = 0)
..()
if(M.mind)
M.bloodcrawl = 0
M.mind.remove_spell(/obj/effect/proc_holder/spell/bloodcrawl)
/obj/item/organ/internal/heart/demon/Stop()
return 0 // Always beating.
//Objectives and helpers.
//Objective info, Based on Reverent mini Atang
+1 -1
View File
@@ -242,7 +242,7 @@ REAGENT SCANNER
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
else
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
if(H.heart_attack)
if(H.heart_attack && H.stat != DEAD)
user.show_message("<span class='userdanger'>Subject suffering from heart attack: Apply defibrillator immediately.</span>")
user.show_message("\blue Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font>")
var/implant_detect
+44 -11
View File
@@ -122,31 +122,64 @@
// Brain is defined in brain_item.dm.
/obj/item/organ/internal/heart
name = "heart"
icon_state = "heart-on"
organ_tag = "heart"
parent_organ = "chest"
slot = "heart"
origin_tech = "biotech=3"
var/beating = 1
dead_icon = "heart-off"
vital = 1
var/beating = 0
var/icon_base = "heart"
/obj/item/organ/internal/heart/update_icon()
if(beating)
icon_state = "heart-on"
icon_state = "[icon_base]-on"
else
icon_state = "heart-off"
/obj/item/organ/internal/heart/insert(mob/living/carbon/M, special = 0)
..()
beating = 1
update_icon()
icon_state = "[icon_base]-off"
/obj/item/organ/internal/heart/remove(mob/living/carbon/M, special = 0)
..()
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.stat == DEAD || H.heart_attack)
Stop()
return
if(!special)
H.heart_attack = 1
spawn(120)
beating = 0
update_icon()
if(!owner)
Stop()
/obj/item/organ/internal/heart/attack_self(mob/user)
..()
if(!beating)
Restart()
spawn(80)
if(!owner)
Stop()
/obj/item/organ/internal/heart/insert(mob/living/carbon/M, special = 0)
..()
if(ishuman(M) && beating)
var/mob/living/carbon/human/H = M
if(H.heart_attack)
H.heart_attack = 0
return
/obj/item/organ/internal/heart/proc/Stop()
beating = 0
update_icon()
return 1
/obj/item/organ/internal/heart/proc/Restart()
beating = 1
update_icon()
return 1
/obj/item/organ/internal/heart/prepare_eat()
var/obj/S = ..()