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Ports hitscan from TG, adds it to *SELECT* things (#22754)
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes) * ai turret * Coca cola, don't forget the ice. Or the pulse * almost done, pull master than map edit * we ball * ah, chasms. * it's for the best. Fuck should not sleep checker though * hitscan reflection limiting system * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * c-c-c-changes --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
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Henri215
S34N
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@@ -34,7 +34,7 @@
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/// Locked by an ID card
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var/locked = FALSE
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var/projectile_type = /obj/item/projectile/beam/emitter
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var/projectile_type = /obj/item/projectile/beam/emitter/hitscan
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var/projectile_sound = 'sound/weapons/emitter.ogg'
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var/datum/effect_system/spark_spread/sparks
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