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Beamcode fix
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@@ -7,7 +7,7 @@
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flag = "energy"
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/obj/item/projectile/animate/Bump(var/atom/change)
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. = ..()
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if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
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if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects))
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var/obj/O = change
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new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
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..()
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@@ -231,14 +231,13 @@ var/list/beam_master = list()
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..()
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proc/cleanup(reference) //Waits .3 seconds then removes the overlay.
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src = null
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sleep(3)
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var/list/turf_master = beam_master[reference]
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for(var/laser_state in turf_master)
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var/list/turfs = turf_master[laser_state]
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for(var/turf/T in turfs)
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T.overlays -= beam_master[laser_state]
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return
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src = null //we're getting deleted! this will keep the code running
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spawn(3)
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var/list/turf_master = beam_master[reference]
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for(var/laser_state in turf_master)
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var/list/turfs = turf_master[laser_state]
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for(var/turf/T in turfs)
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T.overlays -= beam_master[laser_state]
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/obj/item/projectile/beam/practice
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name = "laser"
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