diff --git a/code/_globalvars/station.dm b/code/_globalvars/station.dm index f08afe5efb9..6d2578e5b88 100644 --- a/code/_globalvars/station.dm +++ b/code/_globalvars/station.dm @@ -1,7 +1,7 @@ var/global/datum/datacore/data_core = null var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second) -var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second) +var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second) var/list/powernets = list() var/list/deferred_powernet_rebuilds = list() diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index a2307f7bea4..71c2211b6be 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -16,7 +16,7 @@ if(charging && !(stat & (BROKEN|NOPOWER)) ) - var/newlevel = round(charging.percent() * 4.0 / 99) + var/newlevel = round(charging.percent() * 4 / 100) // to_chat(world, "nl: [newlevel]") if(chargelevel != newlevel) @@ -91,7 +91,7 @@ if(!charging || (stat & (BROKEN|NOPOWER)) || !anchored) return - use_power(2000) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly! - charging.give(1750) //inefficiency. + use_power(200) //this used to use CELLRATE, but CELLRATE is fucking awful. feel free to fix this properly! + charging.give(175) //inefficiency. updateicon() diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index cbf20e838f3..94513623cfb 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -1,70 +1,78 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - /obj/machinery/recharger name = "recharger" icon = 'icons/obj/stationobjs.dmi' icon_state = "recharger0" + desc = "A charging dock for energy based weaponry." anchored = 1 use_power = 1 - idle_power_usage = 40 - active_power_usage = 2500 + idle_power_usage = 4 + active_power_usage = 250 var/obj/item/charging = null + var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/modular_computer, /obj/item/weapon/rcs) + var/icon_state_off = "rechargeroff" var/icon_state_charged = "recharger2" var/icon_state_charging = "recharger1" var/icon_state_idle = "recharger0" -/obj/machinery/recharger/attackby(obj/item/weapon/G as obj, mob/user as mob, params) - if(istype(user,/mob/living/silicon)) - return - - if(!user.canUnEquip(G, 0)) - to_chat(user, "[G] is stuck to your hand, you can't put it in [src]!") - return - - if(istype(G, /obj/item/weapon/gun/energy) || istype(G, /obj/item/weapon/melee/baton) || istype(G,/obj/item/device/laptop) || istype(G, /obj/item/weapon/rcs)) +/obj/machinery/recharger/attackby(obj/item/weapon/G, mob/user, params) + if(iswrench(G)) if(charging) - return - - // Checks to make sure he's not in space doing it, and that the area got proper power. - var/area/a = get_area(src) - if(!isarea(a)) - to_chat(user, "\red The [name] blinks red as you try to insert the item!") - return - if(a.power_equip == 0 && a.requires_power) - to_chat(user, "\red The [name] blinks red as you try to insert the item!") - return - - if(istype(G, /obj/item/weapon/gun/energy)) - var/obj/item/weapon/gun/energy/E = G - if(!E.can_charge) - to_chat(user, "Your gun has no external power connector.") - return - - if(istype(G, /obj/item/device/laptop)) - var/obj/item/device/laptop/L = G - if(!L.stored_computer.battery) - to_chat(user, "There's no battery in it!") - return - - user.drop_item() - G.loc = src - charging = G - use_power = 2 - update_icon() - else if(istype(G, /obj/item/weapon/wrench)) - if(charging) - to_chat(user, "\red Remove the weapon first!") + to_chat(user, "Remove the charging item first!") return anchored = !anchored - to_chat(user, "You [anchored ? "attached" : "detached"] the recharger.") + power_change() + to_chat(user, "You [anchored ? "attached" : "detached"] [src].") playsound(loc, G.usesound, 75, 1) + return + + var/allowed = is_type_in_list(G, allowed_devices) + + if(allowed) + if(anchored) + if(charging) + return 1 + + //Checks to make sure he's not in space doing it, and that the area got proper power. + var/area/a = get_area(src) + if(!isarea(a) || a.power_equip == 0) + to_chat(user, "[src] blinks red as you try to insert [G].") + return 1 + + if(istype(G, /obj/item/weapon/gun/energy)) + var/obj/item/weapon/gun/energy/E = G + if(!E.can_charge) + to_chat(user, "Your gun has no external power connector.") + return 1 + + if(!user.drop_item()) + return 1 + G.forceMove(src) + charging = G + use_power = 2 + update_icon() + else + to_chat(user, "[src] isn't connected to anything!") + return 1 + else + ..() + +/obj/machinery/recharger/attack_hand(mob/user) + if(issilicon(user)) + return -/obj/machinery/recharger/attack_hand(mob/user as mob) add_fingerprint(user) - if(charging) charging.update_icon() - charging.loc = loc + charging.forceMove(loc) + user.put_in_hands(charging) + charging = null + use_power = 1 + update_icon() + +/obj/machinery/recharger/attack_tk(mob/user) + if(charging) + charging.update_icon() + charging.forceMove(loc) charging = null use_power = 1 update_icon() @@ -73,43 +81,42 @@ if(stat & (NOPOWER|BROKEN) || !anchored) return + var/using_power = 0 if(charging) if(istype(charging, /obj/item/weapon/gun/energy)) var/obj/item/weapon/gun/energy/E = charging if(E.power_supply.charge < E.power_supply.maxcharge) - E.power_supply.give(1000) - icon_state = icon_state_charging - use_power(2500) - else - icon_state = icon_state_charged - return + E.power_supply.give(E.power_supply.chargerate) + use_power(250) + using_power = 1 + + if(istype(charging, /obj/item/weapon/melee/baton)) var/obj/item/weapon/melee/baton/B = charging - if(B.bcell && B.bcell.charge < B.bcell.maxcharge) - B.bcell.charge += 1750 - icon_state = icon_state_charging - use_power(2000) - else - icon_state = icon_state_charged - return - if(istype(charging, /obj/item/device/laptop)) - var/obj/item/device/laptop/L = charging - if(L.stored_computer.battery.charge < L.stored_computer.battery.maxcharge) - L.stored_computer.battery.give(1000) - icon_state = icon_state_charging - use_power(2500) - else - icon_state = icon_state_charged + if(B.bcell) + if(B.bcell.give(B.bcell.chargerate)) + use_power(200) + using_power = 1 + + if(istype(charging, /obj/item/device/modular_computer)) + var/obj/item/device/modular_computer/C = charging + var/obj/item/weapon/computer_hardware/battery/battery_module = C.all_components[MC_CELL] + if(battery_module) + var/obj/item/weapon/computer_hardware/battery/B = battery_module + if(B.battery) + if(B.battery.charge < B.battery.maxcharge) + B.battery.give(B.battery.chargerate) + use_power(200) + using_power = 1 + if(istype(charging, /obj/item/weapon/rcs)) var/obj/item/weapon/rcs/R = charging - if(R.rcell && R.rcell.charge < R.rcell.maxcharge) - R.rcell.charge += 1750 - icon_state = icon_state_charging - use_power(2000) - else - icon_state = icon_state_charged - return + if(R.rcell) + if(R.rcell.give(R.rcell.chargerate)) + use_power(200) + using_power = 1 + update_icon(using_power) /obj/machinery/recharger/emp_act(severity) if(stat & (NOPOWER|BROKEN) || !anchored) @@ -127,17 +134,23 @@ B.bcell.charge = 0 ..(severity) -/obj/machinery/recharger/update_icon() //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier. +/obj/machinery/recharger/update_icon(using_power = 0) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier. + if(stat & (NOPOWER|BROKEN) || !anchored) + icon_state = icon_state_off + return if(charging) - icon_state = icon_state_charging - else - icon_state = icon_state_idle + if(using_power) + icon_state = icon_state_charging + else + icon_state = icon_state_charged + return + icon_state = icon_state_idle // Atlantis: No need for that copy-pasta code, just use var to store icon_states instead. obj/machinery/recharger/wallcharger name = "wall recharger" - icon = 'icons/obj/stationobjs.dmi' icon_state = "wrecharger0" + icon_state_off = "wrechargeroff" icon_state_idle = "wrecharger0" icon_state_charging = "wrecharger1" icon_state_charged = "wrecharger2" diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index 085fc9a9aa1..f0a635c73a8 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -159,10 +159,7 @@ R.adjustFireLoss(-(repairs)) R.updatehealth() if(R.cell) - if(R.cell.charge >= R.cell.maxcharge) - R.cell.charge = R.cell.maxcharge - else - R.cell.charge = min(R.cell.charge + recharge_speed, R.cell.maxcharge) + R.cell.charge = min(R.cell.charge + recharge_speed, R.cell.maxcharge) else if(istype(occupant, /mob/living/carbon/human)) var/mob/living/carbon/human/H = occupant if(H.get_int_organ(/obj/item/organ/internal/cell) && H.nutrition < 450) diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 25e975fa920..ec233e0576b 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -13,7 +13,7 @@ materials = list(MAT_METAL=750) origin_tech = "powerstorage=3;syndicate=5" var/drain_rate = 1600000 // amount of power to drain per tick - var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts. + var/apc_drain_rate = 50 // Max. amount drained from single APC. In Watts. var/dissipation_rate = 20000 // Passive dissipation of drained power. In Watts. var/power_drained = 0 // Amount of power drained. var/max_power = 1e10 // Detonation point. @@ -110,10 +110,8 @@ if(istype(T.master, /obj/machinery/power/apc)) var/obj/machinery/power/apc/A = T.master if(A.operating && A.cell) - var/cur_charge = A.cell.charge / CELLRATE - var/drain_val = min(apc_drain_rate, cur_charge) - A.cell.use(drain_val * CELLRATE) - drained += drain_val + A.cell.use(apc_drain_rate) + drained += apc_drain_rate power_drained += drained return 1 diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index b40f81bef60..afc5dbd93ad 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -109,7 +109,7 @@ if(R.cell) var/obj/item/weapon/stock_parts/cell/C = R.cell if(active && !(C.use(hitcost))) - attack_self() + attack_self(R) to_chat(R, "It's out of charge!") return ..() diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index 005ef313a4f..de5d788a9f3 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -5,18 +5,17 @@ icon_state = "cell" item_state = "cell" origin_tech = "powerstorage=1" - force = 5.0 - throwforce = 5.0 - throw_speed = 3 + force = 5 + throwforce = 5 + throw_speed = 2 throw_range = 5 - w_class = 2 + w_class = WEIGHT_CLASS_SMALL var/charge = 0 // note %age conveted to actual charge in New - var/maxcharge = 10000 - rating = 1 + var/maxcharge = 1000 materials = list(MAT_METAL=700, MAT_GLASS=50) var/rigged = 0 // true if rigged to explode + var/chargerate = 100 //how much power is given every tick in a recharger var/minor_fault = 0 //If not 100% reliable, it will build up faults. - var/chargerate = 1000 //how much power is given every tick in a recharger var/self_recharge = 0 //does it self recharge, over time, or not? var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it. @@ -62,10 +61,9 @@ /obj/item/weapon/stock_parts/cell/crap name = "\improper Nanotrasen brand rechargable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT - origin_tech = null - maxcharge = 5000 - rating = 2 + maxcharge = 500 materials = list(MAT_GLASS=40) + rating = 2 /obj/item/weapon/stock_parts/cell/crap/empty/New() ..() @@ -74,9 +72,9 @@ /obj/item/weapon/stock_parts/cell/secborg name = "\improper Security borg rechargable D battery" origin_tech = null - maxcharge = 6000 //6000 max charge / 1000 charge per shot = six shots - rating = 2.5 + maxcharge = 600 //600 max charge / 100 charge per shot = six shots materials = list(MAT_GLASS=40) + rating = 2.5 /obj/item/weapon/stock_parts/cell/secborg/empty/New() ..() @@ -86,11 +84,18 @@ name = "high-capacity power cell" origin_tech = "powerstorage=2" icon_state = "hcell" - maxcharge = 15000 - rating = 3 + maxcharge = 10000 materials = list(MAT_GLASS=60) + rating = 3 chargerate = 1500 +/obj/item/weapon/stock_parts/cell/high/plus + name = "high-capacity power cell+" + desc = "Where did these come from?" + icon_state = "h+cell" + maxcharge = 15000 + chargerate = 2250 + /obj/item/weapon/stock_parts/cell/high/empty/New() ..() charge = 0 @@ -100,7 +105,7 @@ origin_tech = "powerstorage=5" icon_state = "scell" maxcharge = 20000 - materials = list(MAT_GLASS=70) + materials = list(MAT_GLASS=300) rating = 4 chargerate = 2000 @@ -113,8 +118,8 @@ origin_tech = "powerstorage=6" icon_state = "hpcell" maxcharge = 30000 + materials = list(MAT_GLASS=400) rating = 5 - materials = list(MAT_GLASS=80) chargerate = 3000 /obj/item/weapon/stock_parts/cell/hyper/empty/New() @@ -126,7 +131,7 @@ origin_tech = "powerstorage=7" icon_state = "bscell" maxcharge = 40000 - materials = list(MAT_GLASS=80) + materials = list(MAT_GLASS=600) rating = 6 chargerate = 4000 @@ -139,8 +144,8 @@ icon_state = "icell" origin_tech = null maxcharge = 30000 + materials = list(MAT_GLASS=1000) rating = 6 - materials = list(MAT_GLASS=80) chargerate = 30000 /obj/item/weapon/stock_parts/cell/infinite/use() @@ -153,7 +158,7 @@ icon_state = "potato" origin_tech = "powerstorage=1;biotech=1" charge = 100 - maxcharge = 3000 + maxcharge = 300 materials = list() rating = 1 minor_fault = 1 @@ -170,17 +175,17 @@ /obj/item/weapon/stock_parts/cell/pulse //200 pulse shots name = "pulse rifle power cell" - maxcharge = 400000 + maxcharge = 40000 rating = 3 chargerate = 1500 -/obj/item/weapon/stock_parts/cell/pulse/carbine +/obj/item/weapon/stock_parts/cell/pulse/carbine //25 pulse shots name = "pulse carbine power cell" - maxcharge = 40000 + maxcharge = 5000 -/obj/item/weapon/stock_parts/cell/pulse/pistol +/obj/item/weapon/stock_parts/cell/pulse/pistol //10 pulse shots name = "pulse pistol power cell" - maxcharge = 16000 + maxcharge = 2000 /obj/item/weapon/stock_parts/cell/ninja name = "spider-clan power cell" @@ -192,7 +197,7 @@ /obj/item/weapon/stock_parts/cell/emproof name = "\improper EMP-proof cell" desc = "An EMP-proof cell." - maxcharge = 5000 + maxcharge = 500 rating = 2 /obj/item/weapon/stock_parts/cell/emproof/empty/New() diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index f2bd9cafedf..ec7e7550a5c 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -12,7 +12,7 @@ var/stunforce = 7 var/status = 0 var/obj/item/weapon/stock_parts/cell/high/bcell = null - var/hitcost = 1500 + var/hitcost = 1000 /obj/item/weapon/melee/baton/suicide_act(mob/user) user.visible_message("[user] is putting the live [name] in \his mouth! It looks like \he's trying to commit suicide.") @@ -184,11 +184,6 @@ return 1 ..() - -//secborg stun baton module -/obj/item/weapon/melee/baton/loaded/robot - hitcost = 1000 - //Makeshift stun baton. Replacement for stun gloves. /obj/item/weapon/melee/baton/cattleprod name = "stunprod" @@ -199,7 +194,7 @@ force = 3 throwforce = 5 stunforce = 5 - hitcost = 3750 + hitcost = 2000 slot_flags = SLOT_BACK var/obj/item/device/assembly/igniter/sparkler = 0 diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index aefb7188f5c..effcc3da495 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -63,7 +63,7 @@ desc = "Horrendous and awful. It smells like cancer. The fact it has wires attached to it is incidental." var/obj/item/weapon/stock_parts/cell/cell = null var/stun_strength = 5 - var/stun_cost = 3750 + var/stun_cost = 2000 /obj/item/clothing/gloves/color/yellow/stun/New() ..() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 55c3a8fba0f..5028bd19768 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -222,7 +222,7 @@ /obj/item/weapon/robot_module/security/New() ..() modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src) - modules += new /obj/item/weapon/melee/baton/loaded/robot(src) + modules += new /obj/item/weapon/melee/baton/loaded(src) modules += new /obj/item/weapon/gun/energy/disabler/cyborg(src) modules += new /obj/item/taperoll/police(src) modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 0c22b76cd2e..0f789d5ca7e 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -90,7 +90,6 @@ var/update_overlay = -1 var/global/status_overlays = 0 var/updating_icon = 0 - var/standard_max_charge var/datum/wires/apc/wires = null //var/debug = 0 var/global/list/status_overlays_lock @@ -142,9 +141,6 @@ apcs += src apcs = sortAtom(apcs) wires = new(src) - var/tmp/obj/item/weapon/stock_parts/cell/tmp_cell = new - standard_max_charge = tmp_cell.maxcharge - qdel(tmp_cell) // offset 24 pixels in direction of dir // this allows the APC to be embedded in a wall, yet still inside an area @@ -201,7 +197,7 @@ if(cell_type) src.cell = new/obj/item/weapon/stock_parts/cell(src) cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively) - cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value) + cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value) var/area/A = get_area(src) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index f88dce25b51..562fd425274 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -5,24 +5,25 @@ return 100.0*charge/maxcharge // use power from a cell -/obj/item/weapon/stock_parts/cell/proc/use(var/amount) +/obj/item/weapon/stock_parts/cell/proc/use(amount) if(rigged && amount > 0) explode() return 0 - - if(charge < amount) return 0 + if(charge < amount) + return 0 charge = (charge - amount) return 1 // recharge the cell -/obj/item/weapon/stock_parts/cell/proc/give(var/amount) +/obj/item/weapon/stock_parts/cell/proc/give(amount) if(rigged && amount > 0) explode() return 0 - - if(maxcharge < amount) return 0 + if(maxcharge < amount) + return 0 var/power_used = min(maxcharge-charge,amount) - if(crit_fail) return 0 + if(crit_fail) + return 0 if(!prob(reliability)) minor_fault++ if(prob(minor_fault)) @@ -31,7 +32,6 @@ charge += power_used return power_used - /obj/item/weapon/stock_parts/cell/examine(mob/user) if(..(user, 1)) if(maxcharge <= 2500) diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index 4e5bbce386c..7b848dca5c7 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -34,7 +34,7 @@ if(selfcharge) processing_objects.Add(src) update_icon() - + /obj/item/weapon/gun/energy/proc/update_ammo_types() var/obj/item/ammo_casing/energy/shot for(var/i = 1, i <= ammo_type.len, i++) @@ -61,9 +61,9 @@ var/obj/item/ammo_casing/energy/E = ammo_type[select] if(use_external_power) var/obj/item/weapon/stock_parts/cell/external = get_external_power_supply() - if(!external || !external.use((E.e_cost)/10)) //Take power from the borg... + if(!external || !external.use(E.e_cost)) //Take power from the borg... return //Note, uses /10 because of shitty mods to the cell system - power_supply.give(1000) //... to recharge the shot + power_supply.give(100) //... to recharge the shot update_icon() /obj/item/weapon/gun/energy/attack_self(mob/living/user as mob) @@ -176,7 +176,7 @@ var/mob/living/silicon/robot/R = loc if(R && R.cell) var/obj/item/ammo_casing/energy/shot = ammo_type[select] //Necessary to find cost of shot - if(R.cell.use(shot.e_cost/10)) //Take power from the borg... //Divided by 10 because cells and charge costs are fucked. + if(R.cell.use(shot.e_cost)) //Take power from the borg... power_supply.give(shot.e_cost) //... to recharge the shot /obj/item/weapon/gun/energy/proc/get_external_power_supply() diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index fb811c19d78..9782c9ca9b3 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -94,7 +94,7 @@ empty() /obj/item/weapon/gun/energy/kinetic_accelerator/proc/empty() - power_supply.use(5000) + power_supply.use(500) update_icon() /obj/item/weapon/gun/energy/kinetic_accelerator/proc/attempt_reload() @@ -120,7 +120,7 @@ return /obj/item/weapon/gun/energy/kinetic_accelerator/proc/reload() - power_supply.give(5000) + power_supply.give(500) if(!suppressed) playsound(loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) else if(isliving(loc)) @@ -181,7 +181,7 @@ /obj/item/projectile/kinetic/pod range = 4 - + /obj/item/projectile/kinetic/pod/regular damage = 50 pressure_decrease = 0.5 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 3131e49c4f2..96c13f27dc6 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -157,11 +157,11 @@ if(istype(A, /obj/item/stack/sheet/mineral/plasma)) var/obj/item/stack/sheet/S = A S.use(1) - power_supply.give(10000) + power_supply.give(1000) to_chat(user, "You insert [A] in [src], recharging it.") else if(istype(A, /obj/item/weapon/ore/plasma)) qdel(A) - power_supply.give(5000) + power_supply.give(500) to_chat(user, "You insert [A] in [src], recharging it.") else ..() diff --git a/code/modules/telesci/telepad.dm b/code/modules/telesci/telepad.dm index ed330821f06..907aac48996 100644 --- a/code/modules/telesci/telepad.dm +++ b/code/modules/telesci/telepad.dm @@ -128,7 +128,7 @@ var/rand_y = 0 var/emagged = 0 var/teleporting = 0 - var/chargecost = 1500 + var/chargecost = 1000 /obj/item/weapon/rcs/New() ..() diff --git a/icons/obj/stationobjs.dmi b/icons/obj/stationobjs.dmi index 72084b5675b..fd89b23d19d 100755 Binary files a/icons/obj/stationobjs.dmi and b/icons/obj/stationobjs.dmi differ