diff --git a/code/modules/antagonists/changeling/powers/apex_predator.dm b/code/modules/antagonists/changeling/powers/apex_predator.dm
new file mode 100644
index 00000000000..63dd3a9d65b
--- /dev/null
+++ b/code/modules/antagonists/changeling/powers/apex_predator.dm
@@ -0,0 +1,24 @@
+/datum/action/changeling/apex_predator
+ name = "Apex Predator"
+ desc = "We evolve a keen intuition, allowing us to detect the anxieties of nearby lifeforms."
+ helptext = "We will be able to detect the direction and room our prey is in, as well as if they have any injuries."
+ button_icon_state = "predator"
+ dna_cost = 1
+ power_type = CHANGELING_PURCHASABLE_POWER
+ menu_location = CLING_MENU_UTILITY
+
+/datum/action/changeling/apex_predator/sting_action(mob/user)
+ var/target_by_name = list()
+ for(var/mob/living/carbon/human/H in GLOB.human_list)
+ if((H.z != user.z) || !H.mind)
+ continue
+ target_by_name[H.real_name] = H
+
+ var/target_name = tgui_input_list(user, "Person to Locate", "Prey", target_by_name)
+ if(!target_name)
+ return
+ var/mob/living/carbon/human/target = target_by_name[target_name]
+ var/message = "[target_name] is in [get_area(target)], [dir2text(get_dir(user, target))] of us."
+ if(target.get_damage_amount() >= 40 || target.bleed_rate)
+ message += " They are wounded..."
+ to_chat(user, "[message]")
diff --git a/icons/mob/actions/actions.dmi b/icons/mob/actions/actions.dmi
index 247d0b32dd7..07e98e9ebc9 100644
Binary files a/icons/mob/actions/actions.dmi and b/icons/mob/actions/actions.dmi differ
diff --git a/paradise.dme b/paradise.dme
index 4ec2d991fa3..d4f740e07e7 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -1361,6 +1361,7 @@
#include "code\modules\antagonists\changeling\datum_changeling.dm"
#include "code\modules\antagonists\changeling\evolution_menu.dm"
#include "code\modules\antagonists\changeling\powers\absorb.dm"
+#include "code\modules\antagonists\changeling\powers\apex_predator.dm"
#include "code\modules\antagonists\changeling\powers\augmented_eyesight.dm"
#include "code\modules\antagonists\changeling\powers\become_headslug.dm"
#include "code\modules\antagonists\changeling\powers\biodegrade.dm"