Added security counter to check antags panel

This commit is contained in:
TDSSS
2020-07-08 14:28:04 +02:00
parent 2a055969ee
commit 35de1f63bc
2 changed files with 35 additions and 1 deletions
+6 -1
View File
@@ -404,7 +404,8 @@
<td><A href='?src=[usr.UID()];priv_msg=[M.client ? M.client.UID() : null]'>PM</A> [ADMIN_FLW(M, "FLW")] </td>[close ? "</tr>" : ""]"}
/datum/admins/proc/check_antagonists()
if(!check_rights(R_ADMIN)) return
if(!check_rights(R_ADMIN))
return
if(SSticker && SSticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[SSticker.mode.name]</B><BR>"
@@ -570,6 +571,10 @@
if(SSticker.mode.ert.len)
dat += check_role_table("ERT", SSticker.mode.ert)
//list active security force count, so admins know how bad things are
var/list/sec_list = check_active_security_force()
dat += "<table cellspacing=5><TR><TD>Security Force Overview(total/active/dead/antag): [sec_list[1]]/[sec_list[2]]/[sec_list[3]]/[sec_list[4]]</TD></TR></TABLE>"
dat += "</body></html>"
usr << browse(dat, "window=roundstatus;size=400x500")
else