diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index d98d57de30b..80703f4916e 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -1,860 +1,860 @@
-/datum/data/vending_product
- var/product_name = "generic"
- var/product_path = null
- var/amount = 0
- var/price = 0
- var/display_color = "blue"
-
-
-
-/obj/machinery/vending
- name = "Vendomat"
- desc = "A generic vending machine."
- icon = 'icons/obj/vending.dmi'
- icon_state = "generic"
- layer = 2.9
- anchored = 1
- density = 1
- var/active = 1 //No sales pitches if off!
- var/vend_ready = 1 //Are we ready to vend?? Is it time??
- var/vend_delay = 10 //How long does it take to vend?
- var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now.
-
- // To be filled out at compile time
- var/list/products = list() // For each, use the following pattern:
- var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
- var/list/premium = list() // No specified amount = only one in stock
- var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
-
- var/product_slogans = "" //String of slogans separated by semicolons, optional
- var/product_ads = "" //String of small ad messages in the vending screen - random chance
- var/list/product_records = list()
- var/list/hidden_records = list()
- var/list/coin_records = list()
- var/list/slogan_list = list()
- var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
- var/vend_reply //Thank you for shopping!
- var/last_reply = 0
- var/last_slogan = 0 //When did we last pitch?
- var/slogan_delay = 6000 //How long until we can pitch again?
- var/icon_vend //Icon_state when vending!
- var/icon_deny //Icon_state when vending!
- //var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
- var/seconds_electrified = 0 //Shock customers like an airlock.
- var/shoot_inventory = 0 //Fire items at customers! We're broken!
- var/shut_up = 1 //Stop spouting those godawful pitches!
- var/extended_inventory = 0 //can we access the hidden inventory?
- var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
- var/wires = 15
- var/obj/item/weapon/coin/coin
- var/const/WIRE_EXTEND = 1
- var/const/WIRE_SCANID = 2
- var/const/WIRE_SHOCK = 3
- var/const/WIRE_SHOOTINV = 4
-
- var/obj/machinery/account_database/linked_db
- var/datum/money_account/linked_account
-
-/obj/machinery/vending/New()
- ..()
- spawn(4)
- src.slogan_list = text2list(src.product_slogans, ";")
-
- // So not all machines speak at the exact same time.
- // The first time this machine says something will be at slogantime + this random value,
- // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
- src.last_slogan = world.time + rand(0, slogan_delay)
-
- src.build_inventory(products)
- //Add hidden inventory
- src.build_inventory(contraband, 1)
- src.build_inventory(premium, 0, 1)
- power_change()
-
- reconnect_database()
- linked_account = vendor_account
-
- return
-
- return
-
-/obj/machinery/vending/proc/reconnect_database()
- for(var/obj/machinery/account_database/DB in world)
- if(DB.z == src.z)
- linked_db = DB
- break
-
-/obj/machinery/vending/ex_act(severity)
- switch(severity)
- if(1.0)
- del(src)
- return
- if(2.0)
- if (prob(50))
- del(src)
- return
- if(3.0)
- if (prob(25))
- spawn(0)
- src.malfunction()
- return
- return
- else
- return
-
-/obj/machinery/vending/blob_act()
- if (prob(50))
- spawn(0)
- src.malfunction()
- del(src)
- return
-
- return
-
-/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
- for(var/typepath in productlist)
- var/amount = productlist[typepath]
- var/price = prices[typepath]
- if(isnull(amount)) amount = 1
-
- var/atom/temp = new typepath(null)
- var/datum/data/vending_product/R = new /datum/data/vending_product()
- R.product_name = temp.name
- R.product_path = typepath
- R.amount = amount
- R.price = price
- R.display_color = pick("red","blue","green")
-
- if(hidden)
- hidden_records += R
- else if(req_coin)
- coin_records += R
- else
- product_records += R
-// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
- return
-
-/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
- if (istype(W, /obj/item/weapon/card/emag))
- src.emagged = 1
- user << "You short out the product lock on [src]"
- return
- else if(istype(W, /obj/item/weapon/screwdriver))
- src.panel_open = !src.panel_open
- user << "You [src.panel_open ? "open" : "close"] the maintenance panel."
- src.overlays.Cut()
- if(src.panel_open)
- src.overlays += image(src.icon, "[initial(icon_state)]-panel")
- src.updateUsrDialog()
- return
- else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
- if(src.panel_open)
- attack_hand(user)
- return
- else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
- user.drop_item()
- W.loc = src
- coin = W
- user << "\blue You insert the [W] into the [src]"
- return
- else if(istype(W, /obj/item/weapon/card) && currently_vending)
- //attempt to connect to a new db, and if that doesn't work then fail
- if(!linked_db)
- reconnect_database()
- if(linked_db)
- if(linked_account)
- var/obj/item/weapon/card/I = W
- scan_card(I)
- else
- usr << "\icon[src]Unable to connect to linked account."
- else
- usr << "\icon[src]Unable to connect to accounts database."
- else
- ..()
-
-/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I)
- if(!currently_vending) return
- if (istype(I, /obj/item/weapon/card/id))
- var/obj/item/weapon/card/id/C = I
- visible_message("[usr] swipes a card through [src].")
- if(linked_account)
- var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
- var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
- if(D)
- var/transaction_amount = currently_vending.price
- if(transaction_amount <= D.money)
-
- //transfer the money
- D.money -= transaction_amount
- linked_account.money += transaction_amount
-
- //create entries in the two account transaction logs
- var/datum/transaction/T = new()
- T.target_name = "[linked_account.owner_name] (via [src.name])"
- T.purpose = "Purchase of [currently_vending.product_name]"
- if(transaction_amount > 0)
- T.amount = "([transaction_amount])"
- else
- T.amount = "[transaction_amount]"
- T.source_terminal = src.name
- T.date = current_date_string
- T.time = worldtime2text()
- D.transaction_log.Add(T)
- //
- T = new()
- T.target_name = D.owner_name
- T.purpose = "Purchase of [currently_vending.product_name]"
- T.amount = "[transaction_amount]"
- T.source_terminal = src.name
- T.date = current_date_string
- T.time = worldtime2text()
- linked_account.transaction_log.Add(T)
-
- // Vend the item
- src.vend(src.currently_vending, usr)
- currently_vending = null
- else
- usr << "\icon[src]You don't have that much money!"
- else
- usr << "\icon[src]Unable to access account. Check security settings and try again."
- else
- usr << "\icon[src]EFTPOS is not connected to an account."
-
-/obj/machinery/vending/attack_paw(mob/user as mob)
- return attack_hand(user)
-
-/obj/machinery/vending/attack_ai(mob/user as mob)
- return attack_hand(user)
-
-/obj/machinery/vending/attack_hand(mob/user as mob)
- if(stat & (BROKEN|NOPOWER))
- return
- user.set_machine(src)
-
- if(src.seconds_electrified != 0)
- if(src.shock(user, 100))
- return
-
- var/vendorname = (src.name) //import the machine's name
-
- if(src.currently_vending)
- var/dat = "[vendorname]
" //display the name, and added a horizontal rule
- dat += "You have selected [currently_vending.product_name].
Please swipe your ID to pay for the article.
"
- dat += "Cancel"
- user << browse(dat, "window=vending")
- onclose(user, "")
- return
-
- var/dat = "[vendorname]
" //display the name, and added a horizontal rule
- dat += "Select an item:
" //the rest is just general spacing and bolding
-
- if (premium.len > 0)
- dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)
"
-
- if (src.product_records.len == 0)
- dat += "No product loaded!"
- else
- var/list/display_records = src.product_records
- if(src.extended_inventory)
- display_records = src.product_records + src.hidden_records
- if(src.coin)
- display_records = src.product_records + src.coin_records
- if(src.coin && src.extended_inventory)
- display_records = src.product_records + src.hidden_records + src.coin_records
-
- for (var/datum/data/vending_product/R in display_records)
- dat += "[R.product_name]:"
- dat += " [R.amount] "
- if(R.price)
- dat += " (Price: [R.price])"
- if (R.amount > 0)
- dat += " (Vend)"
- else
- dat += " SOLD OUT"
- dat += "
"
-
- dat += ""
-
- if(panel_open)
- var/list/vendwires = list(
- "Violet" = 1,
- "Orange" = 2,
- "Goldenrod" = 3,
- "Green" = 4,
- )
- dat += "
Access Panel
"
- for(var/wiredesc in vendwires)
- var/is_uncut = src.wires & APCWireColorToFlag[vendwires[wiredesc]]
- dat += "[wiredesc] wire: "
- if(!is_uncut)
- dat += "Mend"
- else
- dat += "Cut "
- dat += "Pulse "
- dat += "
"
-
- dat += "
"
- dat += "The orange light is [(src.seconds_electrified == 0) ? "off" : "on"].
"
- dat += "The red light is [src.shoot_inventory ? "off" : "blinking"].
"
- dat += "The green light is [src.extended_inventory ? "on" : "off"].
"
- dat += "The [(src.wires & WIRE_SCANID) ? "purple" : "yellow"] light is on.
"
-
- if (product_slogans != "")
- dat += "The speaker switch is [src.shut_up ? "off" : "on"]. Toggle"
-
- user << browse(dat, "window=vending")
- onclose(user, "")
- return
-
-/obj/machinery/vending/Topic(href, href_list)
- if(stat & (BROKEN|NOPOWER))
- return
- if(usr.stat || usr.restrained())
- return
-
- if(istype(usr,/mob/living/silicon))
- if(istype(usr,/mob/living/silicon/robot))
- var/mob/living/silicon/robot/R = usr
- if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) ))
- usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
- return
- else
- usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
- return
-
- if(href_list["remove_coin"])
- if(!coin)
- usr << "There is no coin in this machine."
- return
-
- coin.loc = src.loc
- if(!usr.get_active_hand())
- usr.put_in_hands(coin)
- usr << "\blue You remove the [coin] from the [src]"
- coin = null
-
-
- if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
- usr.set_machine(src)
- if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending))
-
- if ((!src.allowed(usr)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH
- usr << "\red Access denied." //Unless emagged of course
- flick(src.icon_deny,src)
- return
-
- var/datum/data/vending_product/R = locate(href_list["vend"])
- if (!R || !istype(R) || !R.product_path || R.amount <= 0)
- return
-
- if(R.price == null)
- src.vend(R, usr)
- else
- src.currently_vending = R
- src.updateUsrDialog()
-
- return
-
- else if (href_list["cancel_buying"])
- src.currently_vending = null
- src.updateUsrDialog()
- return
-
- else if ((href_list["cutwire"]) && (src.panel_open))
- var/twire = text2num(href_list["cutwire"])
- if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
- usr << "You need wirecutters!"
- return
- if (src.isWireColorCut(twire))
- src.mend(twire)
- else
- src.cut(twire)
-
- else if ((href_list["pulsewire"]) && (src.panel_open))
- var/twire = text2num(href_list["pulsewire"])
- if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
- usr << "You need a multitool!"
- return
- if (src.isWireColorCut(twire))
- usr << "You can't pulse a cut wire."
- return
- else
- src.pulse(twire)
-
- else if ((href_list["togglevoice"]) && (src.panel_open))
- src.shut_up = !src.shut_up
-
- src.add_fingerprint(usr)
- src.updateUsrDialog()
- else
- usr << browse(null, "window=vending")
- return
- return
-
-/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user)
- if ((!src.allowed(user)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH
- user << "\red Access denied." //Unless emagged of course
- flick(src.icon_deny,src)
- return
- src.vend_ready = 0 //One thing at a time!!
-
- if (R in coin_records)
- if(!coin)
- user << "\blue You need to insert a coin to get this item."
- return
- if(coin.string_attached)
- if(prob(50))
- user << "\blue You successfully pull the coin out before the [src] could swallow it."
- else
- user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all."
- del(coin)
- else
- del(coin)
-
- R.amount--
-
- if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply)
- spawn(0)
- src.speak(src.vend_reply)
- src.last_reply = world.time
-
- use_power(5)
- if (src.icon_vend) //Show the vending animation if needed
- flick(src.icon_vend,src)
- spawn(src.vend_delay)
- new R.product_path(get_turf(src))
- src.vend_ready = 1
- return
-
- src.updateUsrDialog()
-
-/obj/machinery/vending/process()
- if(stat & (BROKEN|NOPOWER))
- return
-
- if(!src.active)
- return
-
- if(src.seconds_electrified > 0)
- src.seconds_electrified--
-
- //Pitch to the people! Really sell it!
- if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5))
- var/slogan = pick(src.slogan_list)
- src.speak(slogan)
- src.last_slogan = world.time
-
- if(src.shoot_inventory && prob(2))
- src.throw_item()
-
- return
-
-/obj/machinery/vending/proc/speak(var/message)
- if(stat & NOPOWER)
- return
-
- if (!message)
- return
-
- for(var/mob/O in hearers(src, null))
- O.show_message("[src] beeps, \"[message]\"",2)
- return
-
-/obj/machinery/vending/power_change()
- if(stat & BROKEN)
- icon_state = "[initial(icon_state)]-broken"
- else
- if( powered() )
- icon_state = initial(icon_state)
- stat &= ~NOPOWER
- else
- spawn(rand(0, 15))
- src.icon_state = "[initial(icon_state)]-off"
- stat |= NOPOWER
-
-//Oh no we're malfunctioning! Dump out some product and break.
-/obj/machinery/vending/proc/malfunction()
- for(var/datum/data/vending_product/R in src.product_records)
- if (R.amount <= 0) //Try to use a record that actually has something to dump.
- continue
- var/dump_path = R.product_path
- if (!dump_path)
- continue
-
- while(R.amount>0)
- new dump_path(src.loc)
- R.amount--
- break
-
- stat |= BROKEN
- src.icon_state = "[initial(icon_state)]-broken"
- return
-
-//Somebody cut an important wire and now we're following a new definition of "pitch."
-/obj/machinery/vending/proc/throw_item()
- var/obj/throw_item = null
- var/mob/living/target = locate() in view(7,src)
- if(!target)
- return 0
-
- for(var/datum/data/vending_product/R in src.product_records)
- if (R.amount <= 0) //Try to use a record that actually has something to dump.
- continue
- var/dump_path = R.product_path
- if (!dump_path)
- continue
-
- R.amount--
- throw_item = new dump_path(src.loc)
- break
- if (!throw_item)
- return 0
- spawn(0)
- throw_item.throw_at(target, 16, 3)
- src.visible_message("\red [src] launches [throw_item.name] at [target.name]!")
- return 1
-
-/obj/machinery/vending/proc/isWireColorCut(var/wireColor)
- var/wireFlag = APCWireColorToFlag[wireColor]
- return ((src.wires & wireFlag) == 0)
-
-/obj/machinery/vending/proc/isWireCut(var/wireIndex)
- var/wireFlag = APCIndexToFlag[wireIndex]
- return ((src.wires & wireFlag) == 0)
-
-/obj/machinery/vending/proc/cut(var/wireColor)
- var/wireFlag = APCWireColorToFlag[wireColor]
- var/wireIndex = APCWireColorToIndex[wireColor]
- src.wires &= ~wireFlag
- switch(wireIndex)
- if(WIRE_EXTEND)
- src.extended_inventory = 0
- if(WIRE_SHOCK)
- src.seconds_electrified = -1
- if (WIRE_SHOOTINV)
- if(!src.shoot_inventory)
- src.shoot_inventory = 1
-
-
-/obj/machinery/vending/proc/mend(var/wireColor)
- var/wireFlag = APCWireColorToFlag[wireColor]
- var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function
- src.wires |= wireFlag
- switch(wireIndex)
-// if(WIRE_SCANID)
- if(WIRE_SHOCK)
- src.seconds_electrified = 0
- if (WIRE_SHOOTINV)
- src.shoot_inventory = 0
-
-/obj/machinery/vending/proc/pulse(var/wireColor)
- var/wireIndex = APCWireColorToIndex[wireColor]
- switch(wireIndex)
- if(WIRE_EXTEND)
- src.extended_inventory = !src.extended_inventory
-// if (WIRE_SCANID)
- if (WIRE_SHOCK)
- src.seconds_electrified = 30
- if (WIRE_SHOOTINV)
- src.shoot_inventory = !src.shoot_inventory
-
-
-/obj/machinery/vending/proc/shock(mob/user, prb)
- if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
- return 0
- if(!prob(prb))
- return 0
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, src)
- s.start()
- if (electrocute_mob(user, get_area(src), src, 0.7))
- return 1
- else
- return 0
-
-/*
- * Vending machine types
- */
-
-/*
-
-/obj/machinery/vending/[vendors name here] // --vending machine template :)
- name = ""
- desc = ""
- icon = ''
- icon_state = ""
- vend_delay = 15
- products = list()
- contraband = list()
- premium = list()
-
-*/
-
-/*
-/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink
- name = "Tank Vendor"
- desc = "A vendor with a wide variety of masks and gas tanks."
- icon = 'icons/obj/objects.dmi'
- icon_state = "dispenser"
- product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath"
- product_amounts = "10;10;10;5;25"
- vend_delay = 0
-*/
-
-/obj/machinery/vending/boozeomat
- name = "Booze-O-Mat"
- desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
- icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
- icon_deny = "boozeomat-deny"
- products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6,
- /obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4,
- /obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8,
- /obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15,
- /obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9)
- contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10)
- vend_delay = 15
- product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
- product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
- req_access_txt = "25"
-
-/obj/machinery/vending/assist
- products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
- /obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4)
- contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2)
- product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
-
-/obj/machinery/vending/coffee
- name = "Hot Drinks machine"
- desc = "A vending machine which dispenses hot drinks."
- product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
- icon_state = "coffee"
- icon_vend = "coffee-vend"
- vend_delay = 34
- products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
- contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10)
- prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
-
-
-
-
-/obj/machinery/vending/snack
- name = "Getmore Chocolate Corp"
- desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
- product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
- product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
- icon_state = "snack"
- products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6,
- /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6,
- /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6)
- contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6)
- prices = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 20,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 30,/obj/item/weapon/reagent_containers/food/snacks/chips =25,
- /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 30,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 20,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 30,
- /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 25)
-
-
-
-/obj/machinery/vending/cola
- name = "Robust Softdrinks"
- desc = "A softdrink vendor provided by Robust Industries, LLC."
- icon_state = "Cola_Machine"
- product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
- product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
- products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10,
- /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10,
- /obj/item/weapon/reagent_containers/food/drinks/space_up = 10)
- contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5)
- prices = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 20,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 20,
- /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 20,/obj/item/weapon/reagent_containers/food/drinks/starkist = 20,
- /obj/item/weapon/reagent_containers/food/drinks/space_up = 20)
-
-//This one's from bay12
-/obj/machinery/vending/cart
- name = "PTech"
- desc = "Cartridges for PDAs"
- product_slogans = "Carts to go!"
- icon_state = "cart"
- icon_deny = "cart-deny"
- products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10,
- /obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10,
- /obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10)
-
-
-/obj/machinery/vending/cigarette
- name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
- desc = "If you want to get cancer, might as well do it in style"
- product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
- product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
- vend_delay = 34
- icon_state = "cigs"
- products = list(/obj/item/weapon/storage/fancy/cigarettes = 10,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 4)
- contraband = list(/obj/item/weapon/lighter/zippo = 4)
- premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2)
- prices = list(/obj/item/weapon/storage/fancy/cigarettes = 60,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 60)
-
-
-/obj/machinery/vending/medical
- name = "NanoMed Plus"
- desc = "Medical drug dispenser."
- icon_state = "med"
- icon_deny = "med-deny"
- product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
- req_access_txt = "5"
- products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4,
- /obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,
- /obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12,
- /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2)
- contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6)
-
-
-//This one's from bay12
-/obj/machinery/vending/plasmaresearch
- name = "Toximate 3000"
- desc = "All the fine parts you need in one vending machine!"
- products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6,
- /obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6,
- /obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6)
-
-/obj/machinery/vending/wallmed1
- name = "NanoMed"
- desc = "Wall-mounted Medical Equipment dispenser."
- product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
- icon_state = "wallmed"
- icon_deny = "wallmed-deny"
- req_access_txt = "5"
- density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
- products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1)
- contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
-
-/obj/machinery/vending/wallmed2
- name = "NanoMed"
- desc = "Wall-mounted Medical Equipment dispenser."
- icon_state = "wallmed"
- icon_deny = "wallmed-deny"
- req_access_txt = "5"
- density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
- products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
- /obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
- contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
-
-/obj/machinery/vending/security
- name = "SecTech"
- desc = "A security equipment vendor"
- product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
- icon_state = "sec"
- icon_deny = "sec-deny"
- req_access_txt = "1"
- products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
- /obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
- contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
-
-/obj/machinery/vending/hydronutrients
- name = "NutriMax"
- desc = "A plant nutrients vendor"
- product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
- product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
- icon_state = "nutri"
- icon_deny = "nutri-deny"
- products = list(/obj/item/beezeez = 45,/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/pestspray = 20,
- /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5)
- contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
-
-/obj/machinery/vending/hydroseeds
- name = "MegaSeed Servitor"
- desc = "When you need seeds fast!"
- product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
- product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
- icon_state = "seeds"
- products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3,
- /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3,
- /obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
- /obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
- /obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,
- /obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
- contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2,
- /obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2)
- premium = list(/obj/item/toy/waterflower = 1)
-
-
-/obj/machinery/vending/magivend
- name = "MagiVend"
- desc = "A magic vending machine."
- icon_state = "MagiVend"
- product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
- vend_delay = 15
- vend_reply = "Have an enchanted evening!"
- product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
- products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/shoes/sandal = 1,/obj/item/weapon/staff = 2)
- contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
-
-/obj/machinery/vending/dinnerware
- name = "Dinnerware"
- desc = "A kitchen and restaurant equipment vendor"
- product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
- icon_state = "dinnerware"
- products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
- contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
-
-/obj/machinery/vending/sovietsoda
- name = "BODA"
- desc = "Old sweet water vending machine"
- icon_state = "sovietsoda"
- product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
- products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30)
- contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20)
-
-/obj/machinery/vending/tool
- name = "YouTool"
- desc = "Tools for tools."
- icon_state = "tool"
- icon_deny = "tool-deny"
- //req_access_txt = "12" //Maintenance access
- products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
- /obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
- contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2)
- premium = list(/obj/item/clothing/gloves/yellow = 1)
-
-/obj/machinery/vending/engivend
- name = "Engi-Vend"
- desc = "Spare tool vending. What? Did you expect some witty description?"
- icon_state = "engivend"
- icon_deny = "engivend-deny"
- req_access_txt = "11" //Engineering Equipment access
- products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
- contraband = list(/obj/item/weapon/cell/potato = 3)
- premium = list(/obj/item/weapon/storage/belt/utility = 3)
-
-//This one's from bay12
-/obj/machinery/vending/engineering
- name = "Robco Tool Maker"
- desc = "Everything you need for do-it-yourself station repair."
- icon_state = "engi"
- icon_deny = "engi-deny"
- req_access_txt = "11"
- products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
- /obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
- /obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
- /obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
- /obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
- /obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
- // There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
- // Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it.
- // The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu
-
-//This one's from bay12
-/obj/machinery/vending/robotics
- name = "Robotech Deluxe"
- desc = "All the tools you need to create your own robot army."
- icon_state = "robotics"
- icon_deny = "robotics-deny"
- req_access_txt = "29"
- products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4,
- /obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
- /obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
- /obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
- //everything after the power cell had no amounts, I improvised. -Sayu
-
+/datum/data/vending_product
+ var/product_name = "generic"
+ var/product_path = null
+ var/amount = 0
+ var/price = 0
+ var/display_color = "blue"
+
+
+
+/obj/machinery/vending
+ name = "Vendomat"
+ desc = "A generic vending machine."
+ icon = 'icons/obj/vending.dmi'
+ icon_state = "generic"
+ layer = 2.9
+ anchored = 1
+ density = 1
+ var/active = 1 //No sales pitches if off!
+ var/vend_ready = 1 //Are we ready to vend?? Is it time??
+ var/vend_delay = 10 //How long does it take to vend?
+ var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now.
+
+ // To be filled out at compile time
+ var/list/products = list() // For each, use the following pattern:
+ var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
+ var/list/premium = list() // No specified amount = only one in stock
+ var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price.
+
+ var/product_slogans = "" //String of slogans separated by semicolons, optional
+ var/product_ads = "" //String of small ad messages in the vending screen - random chance
+ var/list/product_records = list()
+ var/list/hidden_records = list()
+ var/list/coin_records = list()
+ var/list/slogan_list = list()
+ var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it
+ var/vend_reply //Thank you for shopping!
+ var/last_reply = 0
+ var/last_slogan = 0 //When did we last pitch?
+ var/slogan_delay = 6000 //How long until we can pitch again?
+ var/icon_vend //Icon_state when vending!
+ var/icon_deny //Icon_state when vending!
+ //var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
+ var/seconds_electrified = 0 //Shock customers like an airlock.
+ var/shoot_inventory = 0 //Fire items at customers! We're broken!
+ var/shut_up = 1 //Stop spouting those godawful pitches!
+ var/extended_inventory = 0 //can we access the hidden inventory?
+ var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
+ var/wires = 15
+ var/obj/item/weapon/coin/coin
+ var/const/WIRE_EXTEND = 1
+ var/const/WIRE_SCANID = 2
+ var/const/WIRE_SHOCK = 3
+ var/const/WIRE_SHOOTINV = 4
+
+ var/obj/machinery/account_database/linked_db
+ var/datum/money_account/linked_account
+
+/obj/machinery/vending/New()
+ ..()
+ spawn(4)
+ src.slogan_list = text2list(src.product_slogans, ";")
+
+ // So not all machines speak at the exact same time.
+ // The first time this machine says something will be at slogantime + this random value,
+ // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
+ src.last_slogan = world.time + rand(0, slogan_delay)
+
+ src.build_inventory(products)
+ //Add hidden inventory
+ src.build_inventory(contraband, 1)
+ src.build_inventory(premium, 0, 1)
+ power_change()
+
+ reconnect_database()
+ linked_account = vendor_account
+
+ return
+
+ return
+
+/obj/machinery/vending/proc/reconnect_database()
+ for(var/obj/machinery/account_database/DB in world)
+ if(DB.z == src.z)
+ linked_db = DB
+ break
+
+/obj/machinery/vending/ex_act(severity)
+ switch(severity)
+ if(1.0)
+ del(src)
+ return
+ if(2.0)
+ if (prob(50))
+ del(src)
+ return
+ if(3.0)
+ if (prob(25))
+ spawn(0)
+ src.malfunction()
+ return
+ return
+ else
+ return
+
+/obj/machinery/vending/blob_act()
+ if (prob(50))
+ spawn(0)
+ src.malfunction()
+ del(src)
+ return
+
+ return
+
+/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
+ for(var/typepath in productlist)
+ var/amount = productlist[typepath]
+ var/price = prices[typepath]
+ if(isnull(amount)) amount = 1
+
+ var/atom/temp = new typepath(null)
+ var/datum/data/vending_product/R = new /datum/data/vending_product()
+ R.product_name = temp.name
+ R.product_path = typepath
+ R.amount = amount
+ R.price = price
+ R.display_color = pick("red","blue","green")
+
+ if(hidden)
+ hidden_records += R
+ else if(req_coin)
+ coin_records += R
+ else
+ product_records += R
+// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
+ return
+
+/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if (istype(W, /obj/item/weapon/card/emag))
+ src.emagged = 1
+ user << "You short out the product lock on [src]"
+ return
+ else if(istype(W, /obj/item/weapon/screwdriver))
+ src.panel_open = !src.panel_open
+ user << "You [src.panel_open ? "open" : "close"] the maintenance panel."
+ src.overlays.Cut()
+ if(src.panel_open)
+ src.overlays += image(src.icon, "[initial(icon_state)]-panel")
+ src.updateUsrDialog()
+ return
+ else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters))
+ if(src.panel_open)
+ attack_hand(user)
+ return
+ else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
+ user.drop_item()
+ W.loc = src
+ coin = W
+ user << "\blue You insert the [W] into the [src]"
+ return
+ else if(istype(W, /obj/item/weapon/card) && currently_vending)
+ //attempt to connect to a new db, and if that doesn't work then fail
+ if(!linked_db)
+ reconnect_database()
+ if(linked_db)
+ if(linked_account)
+ var/obj/item/weapon/card/I = W
+ scan_card(I)
+ else
+ usr << "\icon[src]Unable to connect to linked account."
+ else
+ usr << "\icon[src]Unable to connect to accounts database."
+ else
+ ..()
+
+/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I)
+ if(!currently_vending) return
+ if (istype(I, /obj/item/weapon/card/id))
+ var/obj/item/weapon/card/id/C = I
+ visible_message("[usr] swipes a card through [src].")
+ if(linked_account)
+ var/attempt_pin = input("Enter pin code", "Vendor transaction") as num
+ var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2)
+ if(D)
+ var/transaction_amount = currently_vending.price
+ if(transaction_amount <= D.money)
+
+ //transfer the money
+ D.money -= transaction_amount
+ linked_account.money += transaction_amount
+
+ //create entries in the two account transaction logs
+ var/datum/transaction/T = new()
+ T.target_name = "[linked_account.owner_name] (via [src.name])"
+ T.purpose = "Purchase of [currently_vending.product_name]"
+ if(transaction_amount > 0)
+ T.amount = "([transaction_amount])"
+ else
+ T.amount = "[transaction_amount]"
+ T.source_terminal = src.name
+ T.date = current_date_string
+ T.time = worldtime2text()
+ D.transaction_log.Add(T)
+ //
+ T = new()
+ T.target_name = D.owner_name
+ T.purpose = "Purchase of [currently_vending.product_name]"
+ T.amount = "[transaction_amount]"
+ T.source_terminal = src.name
+ T.date = current_date_string
+ T.time = worldtime2text()
+ linked_account.transaction_log.Add(T)
+
+ // Vend the item
+ src.vend(src.currently_vending, usr)
+ currently_vending = null
+ else
+ usr << "\icon[src]You don't have that much money!"
+ else
+ usr << "\icon[src]Unable to access account. Check security settings and try again."
+ else
+ usr << "\icon[src]EFTPOS is not connected to an account."
+
+/obj/machinery/vending/attack_paw(mob/user as mob)
+ return attack_hand(user)
+
+/obj/machinery/vending/attack_ai(mob/user as mob)
+ return attack_hand(user)
+
+/obj/machinery/vending/attack_hand(mob/user as mob)
+ if(stat & (BROKEN|NOPOWER))
+ return
+ user.set_machine(src)
+
+ if(src.seconds_electrified != 0)
+ if(src.shock(user, 100))
+ return
+
+ var/vendorname = (src.name) //import the machine's name
+
+ if(src.currently_vending)
+ var/dat = "[vendorname]
" //display the name, and added a horizontal rule
+ dat += "You have selected [currently_vending.product_name].
Please swipe your ID to pay for the article.
"
+ dat += "Cancel"
+ user << browse(dat, "window=vending")
+ onclose(user, "")
+ return
+
+ var/dat = "[vendorname]
" //display the name, and added a horizontal rule
+ dat += "Select an item:
" //the rest is just general spacing and bolding
+
+ if (premium.len > 0)
+ dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)
"
+
+ if (src.product_records.len == 0)
+ dat += "No product loaded!"
+ else
+ var/list/display_records = src.product_records
+ if(src.extended_inventory)
+ display_records = src.product_records + src.hidden_records
+ if(src.coin)
+ display_records = src.product_records + src.coin_records
+ if(src.coin && src.extended_inventory)
+ display_records = src.product_records + src.hidden_records + src.coin_records
+
+ for (var/datum/data/vending_product/R in display_records)
+ dat += "[R.product_name]:"
+ dat += " [R.amount] "
+ if(R.price)
+ dat += " (Price: [R.price])"
+ if (R.amount > 0)
+ dat += " (Vend)"
+ else
+ dat += " SOLD OUT"
+ dat += "
"
+
+ dat += ""
+
+ if(panel_open)
+ var/list/vendwires = list(
+ "Violet" = 1,
+ "Orange" = 2,
+ "Goldenrod" = 3,
+ "Green" = 4,
+ )
+ dat += "
Access Panel
"
+ for(var/wiredesc in vendwires)
+ var/is_uncut = src.wires & APCWireColorToFlag[vendwires[wiredesc]]
+ dat += "[wiredesc] wire: "
+ if(!is_uncut)
+ dat += "Mend"
+ else
+ dat += "Cut "
+ dat += "Pulse "
+ dat += "
"
+
+ dat += "
"
+ dat += "The orange light is [(src.seconds_electrified == 0) ? "off" : "on"].
"
+ dat += "The red light is [src.shoot_inventory ? "off" : "blinking"].
"
+ dat += "The green light is [src.extended_inventory ? "on" : "off"].
"
+ dat += "The [(src.wires & WIRE_SCANID) ? "purple" : "yellow"] light is on.
"
+
+ if (product_slogans != "")
+ dat += "The speaker switch is [src.shut_up ? "off" : "on"]. Toggle"
+
+ user << browse(dat, "window=vending")
+ onclose(user, "")
+ return
+
+/obj/machinery/vending/Topic(href, href_list)
+ if(stat & (BROKEN|NOPOWER))
+ return
+ if(usr.stat || usr.restrained())
+ return
+
+ if(href_list["remove_coin"] && !istype(usr,/mob/living/silicon))
+ if(!coin)
+ usr << "There is no coin in this machine."
+ return
+
+ coin.loc = src.loc
+ if(!usr.get_active_hand())
+ usr.put_in_hands(coin)
+ usr << "\blue You remove the [coin] from the [src]"
+ coin = null
+
+
+ if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
+ usr.set_machine(src)
+ if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending))
+
+ if(istype(usr,/mob/living/silicon))
+ if(istype(usr,/mob/living/silicon/robot))
+ var/mob/living/silicon/robot/R = usr
+ if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) ))
+ usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
+ return
+ else
+ usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
+ return
+
+ if ((!src.allowed(usr)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH
+ usr << "\red Access denied." //Unless emagged of course
+ flick(src.icon_deny,src)
+ return
+
+ var/datum/data/vending_product/R = locate(href_list["vend"])
+ if (!R || !istype(R) || !R.product_path || R.amount <= 0)
+ return
+
+ if(R.price == null)
+ src.vend(R, usr)
+ else
+ src.currently_vending = R
+ src.updateUsrDialog()
+
+ return
+
+ else if (href_list["cancel_buying"])
+ src.currently_vending = null
+ src.updateUsrDialog()
+ return
+
+ else if ((href_list["cutwire"]) && (src.panel_open))
+ var/twire = text2num(href_list["cutwire"])
+ if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) ))
+ usr << "You need wirecutters!"
+ return
+ if (src.isWireColorCut(twire))
+ src.mend(twire)
+ else
+ src.cut(twire)
+
+ else if ((href_list["pulsewire"]) && (src.panel_open))
+ var/twire = text2num(href_list["pulsewire"])
+ if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
+ usr << "You need a multitool!"
+ return
+ if (src.isWireColorCut(twire))
+ usr << "You can't pulse a cut wire."
+ return
+ else
+ src.pulse(twire)
+
+ else if ((href_list["togglevoice"]) && (src.panel_open))
+ src.shut_up = !src.shut_up
+
+ src.add_fingerprint(usr)
+ src.updateUsrDialog()
+ else
+ usr << browse(null, "window=vending")
+ return
+ return
+
+/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user)
+ if ((!src.allowed(user)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH
+ user << "\red Access denied." //Unless emagged of course
+ flick(src.icon_deny,src)
+ return
+ src.vend_ready = 0 //One thing at a time!!
+
+ if (R in coin_records)
+ if(!coin)
+ user << "\blue You need to insert a coin to get this item."
+ return
+ if(coin.string_attached)
+ if(prob(50))
+ user << "\blue You successfully pull the coin out before the [src] could swallow it."
+ else
+ user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all."
+ del(coin)
+ else
+ del(coin)
+
+ R.amount--
+
+ if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply)
+ spawn(0)
+ src.speak(src.vend_reply)
+ src.last_reply = world.time
+
+ use_power(5)
+ if (src.icon_vend) //Show the vending animation if needed
+ flick(src.icon_vend,src)
+ spawn(src.vend_delay)
+ new R.product_path(get_turf(src))
+ src.vend_ready = 1
+ return
+
+ src.updateUsrDialog()
+
+/obj/machinery/vending/process()
+ if(stat & (BROKEN|NOPOWER))
+ return
+
+ if(!src.active)
+ return
+
+ if(src.seconds_electrified > 0)
+ src.seconds_electrified--
+
+ //Pitch to the people! Really sell it!
+ if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5))
+ var/slogan = pick(src.slogan_list)
+ src.speak(slogan)
+ src.last_slogan = world.time
+
+ if(src.shoot_inventory && prob(2))
+ src.throw_item()
+
+ return
+
+/obj/machinery/vending/proc/speak(var/message)
+ if(stat & NOPOWER)
+ return
+
+ if (!message)
+ return
+
+ for(var/mob/O in hearers(src, null))
+ O.show_message("[src] beeps, \"[message]\"",2)
+ return
+
+/obj/machinery/vending/power_change()
+ if(stat & BROKEN)
+ icon_state = "[initial(icon_state)]-broken"
+ else
+ if( powered() )
+ icon_state = initial(icon_state)
+ stat &= ~NOPOWER
+ else
+ spawn(rand(0, 15))
+ src.icon_state = "[initial(icon_state)]-off"
+ stat |= NOPOWER
+
+//Oh no we're malfunctioning! Dump out some product and break.
+/obj/machinery/vending/proc/malfunction()
+ for(var/datum/data/vending_product/R in src.product_records)
+ if (R.amount <= 0) //Try to use a record that actually has something to dump.
+ continue
+ var/dump_path = R.product_path
+ if (!dump_path)
+ continue
+
+ while(R.amount>0)
+ new dump_path(src.loc)
+ R.amount--
+ break
+
+ stat |= BROKEN
+ src.icon_state = "[initial(icon_state)]-broken"
+ return
+
+//Somebody cut an important wire and now we're following a new definition of "pitch."
+/obj/machinery/vending/proc/throw_item()
+ var/obj/throw_item = null
+ var/mob/living/target = locate() in view(7,src)
+ if(!target)
+ return 0
+
+ for(var/datum/data/vending_product/R in src.product_records)
+ if (R.amount <= 0) //Try to use a record that actually has something to dump.
+ continue
+ var/dump_path = R.product_path
+ if (!dump_path)
+ continue
+
+ R.amount--
+ throw_item = new dump_path(src.loc)
+ break
+ if (!throw_item)
+ return 0
+ spawn(0)
+ throw_item.throw_at(target, 16, 3)
+ src.visible_message("\red [src] launches [throw_item.name] at [target.name]!")
+ return 1
+
+/obj/machinery/vending/proc/isWireColorCut(var/wireColor)
+ var/wireFlag = APCWireColorToFlag[wireColor]
+ return ((src.wires & wireFlag) == 0)
+
+/obj/machinery/vending/proc/isWireCut(var/wireIndex)
+ var/wireFlag = APCIndexToFlag[wireIndex]
+ return ((src.wires & wireFlag) == 0)
+
+/obj/machinery/vending/proc/cut(var/wireColor)
+ var/wireFlag = APCWireColorToFlag[wireColor]
+ var/wireIndex = APCWireColorToIndex[wireColor]
+ src.wires &= ~wireFlag
+ switch(wireIndex)
+ if(WIRE_EXTEND)
+ src.extended_inventory = 0
+ if(WIRE_SHOCK)
+ src.seconds_electrified = -1
+ if (WIRE_SHOOTINV)
+ if(!src.shoot_inventory)
+ src.shoot_inventory = 1
+
+
+/obj/machinery/vending/proc/mend(var/wireColor)
+ var/wireFlag = APCWireColorToFlag[wireColor]
+ var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function
+ src.wires |= wireFlag
+ switch(wireIndex)
+// if(WIRE_SCANID)
+ if(WIRE_SHOCK)
+ src.seconds_electrified = 0
+ if (WIRE_SHOOTINV)
+ src.shoot_inventory = 0
+
+/obj/machinery/vending/proc/pulse(var/wireColor)
+ var/wireIndex = APCWireColorToIndex[wireColor]
+ switch(wireIndex)
+ if(WIRE_EXTEND)
+ src.extended_inventory = !src.extended_inventory
+// if (WIRE_SCANID)
+ if (WIRE_SHOCK)
+ src.seconds_electrified = 30
+ if (WIRE_SHOOTINV)
+ src.shoot_inventory = !src.shoot_inventory
+
+
+/obj/machinery/vending/proc/shock(mob/user, prb)
+ if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
+ return 0
+ if(!prob(prb))
+ return 0
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(5, 1, src)
+ s.start()
+ if (electrocute_mob(user, get_area(src), src, 0.7))
+ return 1
+ else
+ return 0
+
+/*
+ * Vending machine types
+ */
+
+/*
+
+/obj/machinery/vending/[vendors name here] // --vending machine template :)
+ name = ""
+ desc = ""
+ icon = ''
+ icon_state = ""
+ vend_delay = 15
+ products = list()
+ contraband = list()
+ premium = list()
+
+*/
+
+/*
+/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink
+ name = "Tank Vendor"
+ desc = "A vendor with a wide variety of masks and gas tanks."
+ icon = 'icons/obj/objects.dmi'
+ icon_state = "dispenser"
+ product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath"
+ product_amounts = "10;10;10;5;25"
+ vend_delay = 0
+*/
+
+/obj/machinery/vending/boozeomat
+ name = "Booze-O-Mat"
+ desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
+ icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
+ icon_deny = "boozeomat-deny"
+ products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6,
+ /obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8,
+ /obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15,
+ /obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9)
+ contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10)
+ vend_delay = 15
+ product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
+ product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
+ req_access_txt = "25"
+
+/obj/machinery/vending/assist
+ products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
+ /obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4)
+ contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2)
+ product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
+
+/obj/machinery/vending/coffee
+ name = "Hot Drinks machine"
+ desc = "A vending machine which dispenses hot drinks."
+ product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
+ icon_state = "coffee"
+ icon_vend = "coffee-vend"
+ vend_delay = 34
+ products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
+ contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10)
+ prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
+
+
+
+
+/obj/machinery/vending/snack
+ name = "Getmore Chocolate Corp"
+ desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
+ product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
+ product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
+ icon_state = "snack"
+ products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6,
+ /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6)
+ contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6)
+ prices = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 20,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 30,/obj/item/weapon/reagent_containers/food/snacks/chips =25,
+ /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 30,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 20,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 30,
+ /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 25)
+
+
+
+/obj/machinery/vending/cola
+ name = "Robust Softdrinks"
+ desc = "A softdrink vendor provided by Robust Industries, LLC."
+ icon_state = "Cola_Machine"
+ product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
+ product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
+ products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10,
+ /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10,
+ /obj/item/weapon/reagent_containers/food/drinks/space_up = 10)
+ contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5)
+ prices = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 20,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 20,
+ /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 20,/obj/item/weapon/reagent_containers/food/drinks/starkist = 20,
+ /obj/item/weapon/reagent_containers/food/drinks/space_up = 20)
+
+//This one's from bay12
+/obj/machinery/vending/cart
+ name = "PTech"
+ desc = "Cartridges for PDAs"
+ product_slogans = "Carts to go!"
+ icon_state = "cart"
+ icon_deny = "cart-deny"
+ products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10,
+ /obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10,
+ /obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10)
+
+
+/obj/machinery/vending/cigarette
+ name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
+ desc = "If you want to get cancer, might as well do it in style"
+ product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
+ product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
+ vend_delay = 34
+ icon_state = "cigs"
+ products = list(/obj/item/weapon/storage/fancy/cigarettes = 10,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 4)
+ contraband = list(/obj/item/weapon/lighter/zippo = 4)
+ premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2)
+ prices = list(/obj/item/weapon/storage/fancy/cigarettes = 60,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 60)
+
+
+/obj/machinery/vending/medical
+ name = "NanoMed Plus"
+ desc = "Medical drug dispenser."
+ icon_state = "med"
+ icon_deny = "med-deny"
+ product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
+ req_access_txt = "5"
+ products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4,
+ /obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,
+ /obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12,
+ /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2)
+ contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6)
+
+
+//This one's from bay12
+/obj/machinery/vending/plasmaresearch
+ name = "Toximate 3000"
+ desc = "All the fine parts you need in one vending machine!"
+ products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6,
+ /obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6,
+ /obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6)
+
+/obj/machinery/vending/wallmed1
+ name = "NanoMed"
+ desc = "Wall-mounted Medical Equipment dispenser."
+ product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
+ icon_state = "wallmed"
+ icon_deny = "wallmed-deny"
+ req_access_txt = "5"
+ density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
+ products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1)
+ contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
+
+/obj/machinery/vending/wallmed2
+ name = "NanoMed"
+ desc = "Wall-mounted Medical Equipment dispenser."
+ icon_state = "wallmed"
+ icon_deny = "wallmed-deny"
+ req_access_txt = "5"
+ density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
+ products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
+ /obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
+ contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
+
+/obj/machinery/vending/security
+ name = "SecTech"
+ desc = "A security equipment vendor"
+ product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
+ icon_state = "sec"
+ icon_deny = "sec-deny"
+ req_access_txt = "1"
+ products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
+ /obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
+ contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
+
+/obj/machinery/vending/hydronutrients
+ name = "NutriMax"
+ desc = "A plant nutrients vendor"
+ product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
+ product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
+ icon_state = "nutri"
+ icon_deny = "nutri-deny"
+ products = list(/obj/item/beezeez = 45,/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/pestspray = 20,
+ /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5)
+ contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
+
+/obj/machinery/vending/hydroseeds
+ name = "MegaSeed Servitor"
+ desc = "When you need seeds fast!"
+ product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
+ product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
+ icon_state = "seeds"
+ products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3,
+ /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3,
+ /obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
+ /obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
+ /obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,
+ /obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
+ contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2,
+ /obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2)
+ premium = list(/obj/item/toy/waterflower = 1)
+
+
+/obj/machinery/vending/magivend
+ name = "MagiVend"
+ desc = "A magic vending machine."
+ icon_state = "MagiVend"
+ product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
+ vend_delay = 15
+ vend_reply = "Have an enchanted evening!"
+ product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
+ products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/shoes/sandal = 1,/obj/item/weapon/staff = 2)
+ contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
+
+/obj/machinery/vending/dinnerware
+ name = "Dinnerware"
+ desc = "A kitchen and restaurant equipment vendor"
+ product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
+ icon_state = "dinnerware"
+ products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
+ contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
+
+/obj/machinery/vending/sovietsoda
+ name = "BODA"
+ desc = "Old sweet water vending machine"
+ icon_state = "sovietsoda"
+ product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
+ products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30)
+ contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20)
+
+/obj/machinery/vending/tool
+ name = "YouTool"
+ desc = "Tools for tools."
+ icon_state = "tool"
+ icon_deny = "tool-deny"
+ //req_access_txt = "12" //Maintenance access
+ products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
+ /obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
+ contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2)
+ premium = list(/obj/item/clothing/gloves/yellow = 1)
+
+/obj/machinery/vending/engivend
+ name = "Engi-Vend"
+ desc = "Spare tool vending. What? Did you expect some witty description?"
+ icon_state = "engivend"
+ icon_deny = "engivend-deny"
+ req_access_txt = "11" //Engineering Equipment access
+ products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
+ contraband = list(/obj/item/weapon/cell/potato = 3)
+ premium = list(/obj/item/weapon/storage/belt/utility = 3)
+
+//This one's from bay12
+/obj/machinery/vending/engineering
+ name = "Robco Tool Maker"
+ desc = "Everything you need for do-it-yourself station repair."
+ icon_state = "engi"
+ icon_deny = "engi-deny"
+ req_access_txt = "11"
+ products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
+ /obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
+ /obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
+ /obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
+ /obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
+ /obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
+ // There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
+ // Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it.
+ // The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu
+
+//This one's from bay12
+/obj/machinery/vending/robotics
+ name = "Robotech Deluxe"
+ desc = "All the tools you need to create your own robot army."
+ icon_state = "robotics"
+ icon_deny = "robotics-deny"
+ req_access_txt = "29"
+ products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4,
+ /obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
+ /obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
+ /obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
+ //everything after the power cell had no amounts, I improvised. -Sayu
+