From 35e7ec32284fb9d07a1a3574d1ba0f84da0d452e Mon Sep 17 00:00:00 2001 From: Alex Date: Sat, 3 Aug 2013 14:08:27 +0200 Subject: [PATCH] Allow cyborgs to hack vending machines --- code/game/machinery/vending.dm | 1720 ++++++++++++++++---------------- 1 file changed, 860 insertions(+), 860 deletions(-) diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index d98d57de30b..80703f4916e 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -1,860 +1,860 @@ -/datum/data/vending_product - var/product_name = "generic" - var/product_path = null - var/amount = 0 - var/price = 0 - var/display_color = "blue" - - - -/obj/machinery/vending - name = "Vendomat" - desc = "A generic vending machine." - icon = 'icons/obj/vending.dmi' - icon_state = "generic" - layer = 2.9 - anchored = 1 - density = 1 - var/active = 1 //No sales pitches if off! - var/vend_ready = 1 //Are we ready to vend?? Is it time?? - var/vend_delay = 10 //How long does it take to vend? - var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now. - - // To be filled out at compile time - var/list/products = list() // For each, use the following pattern: - var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2) - var/list/premium = list() // No specified amount = only one in stock - var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price. - - var/product_slogans = "" //String of slogans separated by semicolons, optional - var/product_ads = "" //String of small ad messages in the vending screen - random chance - var/list/product_records = list() - var/list/hidden_records = list() - var/list/coin_records = list() - var/list/slogan_list = list() - var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it - var/vend_reply //Thank you for shopping! - var/last_reply = 0 - var/last_slogan = 0 //When did we last pitch? - var/slogan_delay = 6000 //How long until we can pitch again? - var/icon_vend //Icon_state when vending! - var/icon_deny //Icon_state when vending! - //var/emagged = 0 //Ignores if somebody doesn't have card access to that machine. - var/seconds_electrified = 0 //Shock customers like an airlock. - var/shoot_inventory = 0 //Fire items at customers! We're broken! - var/shut_up = 1 //Stop spouting those godawful pitches! - var/extended_inventory = 0 //can we access the hidden inventory? - var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar. - var/wires = 15 - var/obj/item/weapon/coin/coin - var/const/WIRE_EXTEND = 1 - var/const/WIRE_SCANID = 2 - var/const/WIRE_SHOCK = 3 - var/const/WIRE_SHOOTINV = 4 - - var/obj/machinery/account_database/linked_db - var/datum/money_account/linked_account - -/obj/machinery/vending/New() - ..() - spawn(4) - src.slogan_list = text2list(src.product_slogans, ";") - - // So not all machines speak at the exact same time. - // The first time this machine says something will be at slogantime + this random value, - // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated. - src.last_slogan = world.time + rand(0, slogan_delay) - - src.build_inventory(products) - //Add hidden inventory - src.build_inventory(contraband, 1) - src.build_inventory(premium, 0, 1) - power_change() - - reconnect_database() - linked_account = vendor_account - - return - - return - -/obj/machinery/vending/proc/reconnect_database() - for(var/obj/machinery/account_database/DB in world) - if(DB.z == src.z) - linked_db = DB - break - -/obj/machinery/vending/ex_act(severity) - switch(severity) - if(1.0) - del(src) - return - if(2.0) - if (prob(50)) - del(src) - return - if(3.0) - if (prob(25)) - spawn(0) - src.malfunction() - return - return - else - return - -/obj/machinery/vending/blob_act() - if (prob(50)) - spawn(0) - src.malfunction() - del(src) - return - - return - -/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0) - for(var/typepath in productlist) - var/amount = productlist[typepath] - var/price = prices[typepath] - if(isnull(amount)) amount = 1 - - var/atom/temp = new typepath(null) - var/datum/data/vending_product/R = new /datum/data/vending_product() - R.product_name = temp.name - R.product_path = typepath - R.amount = amount - R.price = price - R.display_color = pick("red","blue","green") - - if(hidden) - hidden_records += R - else if(req_coin) - coin_records += R - else - product_records += R -// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]" - return - -/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob) - if (istype(W, /obj/item/weapon/card/emag)) - src.emagged = 1 - user << "You short out the product lock on [src]" - return - else if(istype(W, /obj/item/weapon/screwdriver)) - src.panel_open = !src.panel_open - user << "You [src.panel_open ? "open" : "close"] the maintenance panel." - src.overlays.Cut() - if(src.panel_open) - src.overlays += image(src.icon, "[initial(icon_state)]-panel") - src.updateUsrDialog() - return - else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters)) - if(src.panel_open) - attack_hand(user) - return - else if(istype(W, /obj/item/weapon/coin) && premium.len > 0) - user.drop_item() - W.loc = src - coin = W - user << "\blue You insert the [W] into the [src]" - return - else if(istype(W, /obj/item/weapon/card) && currently_vending) - //attempt to connect to a new db, and if that doesn't work then fail - if(!linked_db) - reconnect_database() - if(linked_db) - if(linked_account) - var/obj/item/weapon/card/I = W - scan_card(I) - else - usr << "\icon[src]Unable to connect to linked account." - else - usr << "\icon[src]Unable to connect to accounts database." - else - ..() - -/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I) - if(!currently_vending) return - if (istype(I, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/C = I - visible_message("[usr] swipes a card through [src].") - if(linked_account) - var/attempt_pin = input("Enter pin code", "Vendor transaction") as num - var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2) - if(D) - var/transaction_amount = currently_vending.price - if(transaction_amount <= D.money) - - //transfer the money - D.money -= transaction_amount - linked_account.money += transaction_amount - - //create entries in the two account transaction logs - var/datum/transaction/T = new() - T.target_name = "[linked_account.owner_name] (via [src.name])" - T.purpose = "Purchase of [currently_vending.product_name]" - if(transaction_amount > 0) - T.amount = "([transaction_amount])" - else - T.amount = "[transaction_amount]" - T.source_terminal = src.name - T.date = current_date_string - T.time = worldtime2text() - D.transaction_log.Add(T) - // - T = new() - T.target_name = D.owner_name - T.purpose = "Purchase of [currently_vending.product_name]" - T.amount = "[transaction_amount]" - T.source_terminal = src.name - T.date = current_date_string - T.time = worldtime2text() - linked_account.transaction_log.Add(T) - - // Vend the item - src.vend(src.currently_vending, usr) - currently_vending = null - else - usr << "\icon[src]You don't have that much money!" - else - usr << "\icon[src]Unable to access account. Check security settings and try again." - else - usr << "\icon[src]EFTPOS is not connected to an account." - -/obj/machinery/vending/attack_paw(mob/user as mob) - return attack_hand(user) - -/obj/machinery/vending/attack_ai(mob/user as mob) - return attack_hand(user) - -/obj/machinery/vending/attack_hand(mob/user as mob) - if(stat & (BROKEN|NOPOWER)) - return - user.set_machine(src) - - if(src.seconds_electrified != 0) - if(src.shock(user, 100)) - return - - var/vendorname = (src.name) //import the machine's name - - if(src.currently_vending) - var/dat = "
[vendorname]


" //display the name, and added a horizontal rule - dat += "You have selected [currently_vending.product_name].
Please swipe your ID to pay for the article.

" - dat += "Cancel" - user << browse(dat, "window=vending") - onclose(user, "") - return - - var/dat = "
[vendorname]


" //display the name, and added a horizontal rule - dat += "Select an item:

" //the rest is just general spacing and bolding - - if (premium.len > 0) - dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)

" - - if (src.product_records.len == 0) - dat += "No product loaded!" - else - var/list/display_records = src.product_records - if(src.extended_inventory) - display_records = src.product_records + src.hidden_records - if(src.coin) - display_records = src.product_records + src.coin_records - if(src.coin && src.extended_inventory) - display_records = src.product_records + src.hidden_records + src.coin_records - - for (var/datum/data/vending_product/R in display_records) - dat += "[R.product_name]:" - dat += " [R.amount] " - if(R.price) - dat += " (Price: [R.price])" - if (R.amount > 0) - dat += " (Vend)" - else - dat += " SOLD OUT" - dat += "
" - - dat += "
" - - if(panel_open) - var/list/vendwires = list( - "Violet" = 1, - "Orange" = 2, - "Goldenrod" = 3, - "Green" = 4, - ) - dat += "


Access Panel
" - for(var/wiredesc in vendwires) - var/is_uncut = src.wires & APCWireColorToFlag[vendwires[wiredesc]] - dat += "[wiredesc] wire: " - if(!is_uncut) - dat += "Mend" - else - dat += "Cut " - dat += "Pulse " - dat += "
" - - dat += "
" - dat += "The orange light is [(src.seconds_electrified == 0) ? "off" : "on"].
" - dat += "The red light is [src.shoot_inventory ? "off" : "blinking"].
" - dat += "The green light is [src.extended_inventory ? "on" : "off"].
" - dat += "The [(src.wires & WIRE_SCANID) ? "purple" : "yellow"] light is on.
" - - if (product_slogans != "") - dat += "The speaker switch is [src.shut_up ? "off" : "on"]. Toggle" - - user << browse(dat, "window=vending") - onclose(user, "") - return - -/obj/machinery/vending/Topic(href, href_list) - if(stat & (BROKEN|NOPOWER)) - return - if(usr.stat || usr.restrained()) - return - - if(istype(usr,/mob/living/silicon)) - if(istype(usr,/mob/living/silicon/robot)) - var/mob/living/silicon/robot/R = usr - if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) )) - usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!" - return - else - usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!" - return - - if(href_list["remove_coin"]) - if(!coin) - usr << "There is no coin in this machine." - return - - coin.loc = src.loc - if(!usr.get_active_hand()) - usr.put_in_hands(coin) - usr << "\blue You remove the [coin] from the [src]" - coin = null - - - if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))) - usr.set_machine(src) - if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending)) - - if ((!src.allowed(usr)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH - usr << "\red Access denied." //Unless emagged of course - flick(src.icon_deny,src) - return - - var/datum/data/vending_product/R = locate(href_list["vend"]) - if (!R || !istype(R) || !R.product_path || R.amount <= 0) - return - - if(R.price == null) - src.vend(R, usr) - else - src.currently_vending = R - src.updateUsrDialog() - - return - - else if (href_list["cancel_buying"]) - src.currently_vending = null - src.updateUsrDialog() - return - - else if ((href_list["cutwire"]) && (src.panel_open)) - var/twire = text2num(href_list["cutwire"]) - if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) )) - usr << "You need wirecutters!" - return - if (src.isWireColorCut(twire)) - src.mend(twire) - else - src.cut(twire) - - else if ((href_list["pulsewire"]) && (src.panel_open)) - var/twire = text2num(href_list["pulsewire"]) - if (!istype(usr.get_active_hand(), /obj/item/device/multitool)) - usr << "You need a multitool!" - return - if (src.isWireColorCut(twire)) - usr << "You can't pulse a cut wire." - return - else - src.pulse(twire) - - else if ((href_list["togglevoice"]) && (src.panel_open)) - src.shut_up = !src.shut_up - - src.add_fingerprint(usr) - src.updateUsrDialog() - else - usr << browse(null, "window=vending") - return - return - -/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user) - if ((!src.allowed(user)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH - user << "\red Access denied." //Unless emagged of course - flick(src.icon_deny,src) - return - src.vend_ready = 0 //One thing at a time!! - - if (R in coin_records) - if(!coin) - user << "\blue You need to insert a coin to get this item." - return - if(coin.string_attached) - if(prob(50)) - user << "\blue You successfully pull the coin out before the [src] could swallow it." - else - user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all." - del(coin) - else - del(coin) - - R.amount-- - - if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply) - spawn(0) - src.speak(src.vend_reply) - src.last_reply = world.time - - use_power(5) - if (src.icon_vend) //Show the vending animation if needed - flick(src.icon_vend,src) - spawn(src.vend_delay) - new R.product_path(get_turf(src)) - src.vend_ready = 1 - return - - src.updateUsrDialog() - -/obj/machinery/vending/process() - if(stat & (BROKEN|NOPOWER)) - return - - if(!src.active) - return - - if(src.seconds_electrified > 0) - src.seconds_electrified-- - - //Pitch to the people! Really sell it! - if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5)) - var/slogan = pick(src.slogan_list) - src.speak(slogan) - src.last_slogan = world.time - - if(src.shoot_inventory && prob(2)) - src.throw_item() - - return - -/obj/machinery/vending/proc/speak(var/message) - if(stat & NOPOWER) - return - - if (!message) - return - - for(var/mob/O in hearers(src, null)) - O.show_message("[src] beeps, \"[message]\"",2) - return - -/obj/machinery/vending/power_change() - if(stat & BROKEN) - icon_state = "[initial(icon_state)]-broken" - else - if( powered() ) - icon_state = initial(icon_state) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - src.icon_state = "[initial(icon_state)]-off" - stat |= NOPOWER - -//Oh no we're malfunctioning! Dump out some product and break. -/obj/machinery/vending/proc/malfunction() - for(var/datum/data/vending_product/R in src.product_records) - if (R.amount <= 0) //Try to use a record that actually has something to dump. - continue - var/dump_path = R.product_path - if (!dump_path) - continue - - while(R.amount>0) - new dump_path(src.loc) - R.amount-- - break - - stat |= BROKEN - src.icon_state = "[initial(icon_state)]-broken" - return - -//Somebody cut an important wire and now we're following a new definition of "pitch." -/obj/machinery/vending/proc/throw_item() - var/obj/throw_item = null - var/mob/living/target = locate() in view(7,src) - if(!target) - return 0 - - for(var/datum/data/vending_product/R in src.product_records) - if (R.amount <= 0) //Try to use a record that actually has something to dump. - continue - var/dump_path = R.product_path - if (!dump_path) - continue - - R.amount-- - throw_item = new dump_path(src.loc) - break - if (!throw_item) - return 0 - spawn(0) - throw_item.throw_at(target, 16, 3) - src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") - return 1 - -/obj/machinery/vending/proc/isWireColorCut(var/wireColor) - var/wireFlag = APCWireColorToFlag[wireColor] - return ((src.wires & wireFlag) == 0) - -/obj/machinery/vending/proc/isWireCut(var/wireIndex) - var/wireFlag = APCIndexToFlag[wireIndex] - return ((src.wires & wireFlag) == 0) - -/obj/machinery/vending/proc/cut(var/wireColor) - var/wireFlag = APCWireColorToFlag[wireColor] - var/wireIndex = APCWireColorToIndex[wireColor] - src.wires &= ~wireFlag - switch(wireIndex) - if(WIRE_EXTEND) - src.extended_inventory = 0 - if(WIRE_SHOCK) - src.seconds_electrified = -1 - if (WIRE_SHOOTINV) - if(!src.shoot_inventory) - src.shoot_inventory = 1 - - -/obj/machinery/vending/proc/mend(var/wireColor) - var/wireFlag = APCWireColorToFlag[wireColor] - var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function - src.wires |= wireFlag - switch(wireIndex) -// if(WIRE_SCANID) - if(WIRE_SHOCK) - src.seconds_electrified = 0 - if (WIRE_SHOOTINV) - src.shoot_inventory = 0 - -/obj/machinery/vending/proc/pulse(var/wireColor) - var/wireIndex = APCWireColorToIndex[wireColor] - switch(wireIndex) - if(WIRE_EXTEND) - src.extended_inventory = !src.extended_inventory -// if (WIRE_SCANID) - if (WIRE_SHOCK) - src.seconds_electrified = 30 - if (WIRE_SHOOTINV) - src.shoot_inventory = !src.shoot_inventory - - -/obj/machinery/vending/proc/shock(mob/user, prb) - if(stat & (BROKEN|NOPOWER)) // unpowered, no shock - return 0 - if(!prob(prb)) - return 0 - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, src) - s.start() - if (electrocute_mob(user, get_area(src), src, 0.7)) - return 1 - else - return 0 - -/* - * Vending machine types - */ - -/* - -/obj/machinery/vending/[vendors name here] // --vending machine template :) - name = "" - desc = "" - icon = '' - icon_state = "" - vend_delay = 15 - products = list() - contraband = list() - premium = list() - -*/ - -/* -/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink - name = "Tank Vendor" - desc = "A vendor with a wide variety of masks and gas tanks." - icon = 'icons/obj/objects.dmi' - icon_state = "dispenser" - product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath" - product_amounts = "10;10;10;5;25" - vend_delay = 0 -*/ - -/obj/machinery/vending/boozeomat - name = "Booze-O-Mat" - desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." - icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles - icon_deny = "boozeomat-deny" - products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5, - /obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5, - /obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5, - /obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5, - /obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6, - /obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4, - /obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4, - /obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8, - /obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15, - /obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9) - contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10) - vend_delay = 15 - product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?" - product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!" - req_access_txt = "25" - -/obj/machinery/vending/assist - products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4, - /obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4) - contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2) - product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!" - -/obj/machinery/vending/coffee - name = "Hot Drinks machine" - desc = "A vending machine which dispenses hot drinks." - product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies" - icon_state = "coffee" - icon_vend = "coffee-vend" - vend_delay = 34 - products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25) - contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10) - prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25) - - - - -/obj/machinery/vending/snack - name = "Getmore Chocolate Corp" - desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars" - product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" - product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!" - icon_state = "snack" - products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6, - /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6, - /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6) - contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6) - prices = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 20,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 30,/obj/item/weapon/reagent_containers/food/snacks/chips =25, - /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 30,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 20,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 30, - /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 25) - - - -/obj/machinery/vending/cola - name = "Robust Softdrinks" - desc = "A softdrink vendor provided by Robust Industries, LLC." - icon_state = "Cola_Machine" - product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!" - product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space." - products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10, - /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10, - /obj/item/weapon/reagent_containers/food/drinks/space_up = 10) - contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5) - prices = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 20,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 20, - /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 20,/obj/item/weapon/reagent_containers/food/drinks/starkist = 20, - /obj/item/weapon/reagent_containers/food/drinks/space_up = 20) - -//This one's from bay12 -/obj/machinery/vending/cart - name = "PTech" - desc = "Cartridges for PDAs" - product_slogans = "Carts to go!" - icon_state = "cart" - icon_deny = "cart-deny" - products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10, - /obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10, - /obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10) - - -/obj/machinery/vending/cigarette - name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating - desc = "If you want to get cancer, might as well do it in style" - product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" - product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." - vend_delay = 34 - icon_state = "cigs" - products = list(/obj/item/weapon/storage/fancy/cigarettes = 10,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 4) - contraband = list(/obj/item/weapon/lighter/zippo = 4) - premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2) - prices = list(/obj/item/weapon/storage/fancy/cigarettes = 60,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 60) - - -/obj/machinery/vending/medical - name = "NanoMed Plus" - desc = "Medical drug dispenser." - icon_state = "med" - icon_deny = "med-deny" - product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!" - req_access_txt = "5" - products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4, - /obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4, - /obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12, - /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2) - contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6) - - -//This one's from bay12 -/obj/machinery/vending/plasmaresearch - name = "Toximate 3000" - desc = "All the fine parts you need in one vending machine!" - products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6, - /obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6, - /obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6) - -/obj/machinery/vending/wallmed1 - name = "NanoMed" - desc = "Wall-mounted Medical Equipment dispenser." - product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?" - icon_state = "wallmed" - icon_deny = "wallmed-deny" - req_access_txt = "5" - density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude - products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1) - contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1) - -/obj/machinery/vending/wallmed2 - name = "NanoMed" - desc = "Wall-mounted Medical Equipment dispenser." - icon_state = "wallmed" - icon_deny = "wallmed-deny" - req_access_txt = "5" - density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude - products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3, - /obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3) - contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3) - -/obj/machinery/vending/security - name = "SecTech" - desc = "A security equipment vendor" - product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" - icon_state = "sec" - icon_deny = "sec-deny" - req_access_txt = "1" - products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5, - /obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6) - contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2) - -/obj/machinery/vending/hydronutrients - name = "NutriMax" - desc = "A plant nutrients vendor" - product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" - product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." - icon_state = "nutri" - icon_deny = "nutri-deny" - products = list(/obj/item/beezeez = 45,/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/pestspray = 20, - /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5) - contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5) - -/obj/machinery/vending/hydroseeds - name = "MegaSeed Servitor" - desc = "When you need seeds fast!" - product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!" - product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!" - icon_state = "seeds" - products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3, - /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3, - /obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3, - /obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3, - /obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3, - /obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3) - contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2, - /obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2) - premium = list(/obj/item/toy/waterflower = 1) - - -/obj/machinery/vending/magivend - name = "MagiVend" - desc = "A magic vending machine." - icon_state = "MagiVend" - product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!" - vend_delay = 15 - vend_reply = "Have an enchanted evening!" - product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!" - products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/shoes/sandal = 1,/obj/item/weapon/staff = 2) - contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave - -/obj/machinery/vending/dinnerware - name = "Dinnerware" - desc = "A kitchen and restaurant equipment vendor" - product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." - icon_state = "dinnerware" - products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2) - contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2) - -/obj/machinery/vending/sovietsoda - name = "BODA" - desc = "Old sweet water vending machine" - icon_state = "sovietsoda" - product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." - products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30) - contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20) - -/obj/machinery/vending/tool - name = "YouTool" - desc = "Tools for tools." - icon_state = "tool" - icon_deny = "tool-deny" - //req_access_txt = "12" //Maintenance access - products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5, - /obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5) - contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2) - premium = list(/obj/item/clothing/gloves/yellow = 1) - -/obj/machinery/vending/engivend - name = "Engi-Vend" - desc = "Spare tool vending. What? Did you expect some witty description?" - icon_state = "engivend" - icon_deny = "engivend-deny" - req_access_txt = "11" //Engineering Equipment access - products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10) - contraband = list(/obj/item/weapon/cell/potato = 3) - premium = list(/obj/item/weapon/storage/belt/utility = 3) - -//This one's from bay12 -/obj/machinery/vending/engineering - name = "Robco Tool Maker" - desc = "Everything you need for do-it-yourself station repair." - icon_state = "engi" - icon_deny = "engi-deny" - req_access_txt = "11" - products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4, - /obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12, - /obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12, - /obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8, - /obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5, - /obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5) - // There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty. - // Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it. - // The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu - -//This one's from bay12 -/obj/machinery/vending/robotics - name = "Robotech Deluxe" - desc = "All the tools you need to create your own robot army." - icon_state = "robotics" - icon_deny = "robotics-deny" - req_access_txt = "29" - products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4, - /obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3, - /obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5, - /obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5) - //everything after the power cell had no amounts, I improvised. -Sayu - +/datum/data/vending_product + var/product_name = "generic" + var/product_path = null + var/amount = 0 + var/price = 0 + var/display_color = "blue" + + + +/obj/machinery/vending + name = "Vendomat" + desc = "A generic vending machine." + icon = 'icons/obj/vending.dmi' + icon_state = "generic" + layer = 2.9 + anchored = 1 + density = 1 + var/active = 1 //No sales pitches if off! + var/vend_ready = 1 //Are we ready to vend?? Is it time?? + var/vend_delay = 10 //How long does it take to vend? + var/datum/data/vending_product/currently_vending = null // A /datum/data/vending_product instance of what we're paying for right now. + + // To be filled out at compile time + var/list/products = list() // For each, use the following pattern: + var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2) + var/list/premium = list() // No specified amount = only one in stock + var/list/prices = list() // Prices for each item, list(/type/path = price), items not in the list don't have a price. + + var/product_slogans = "" //String of slogans separated by semicolons, optional + var/product_ads = "" //String of small ad messages in the vending screen - random chance + var/list/product_records = list() + var/list/hidden_records = list() + var/list/coin_records = list() + var/list/slogan_list = list() + var/list/small_ads = list() // small ad messages in the vending screen - random chance of popping up whenever you open it + var/vend_reply //Thank you for shopping! + var/last_reply = 0 + var/last_slogan = 0 //When did we last pitch? + var/slogan_delay = 6000 //How long until we can pitch again? + var/icon_vend //Icon_state when vending! + var/icon_deny //Icon_state when vending! + //var/emagged = 0 //Ignores if somebody doesn't have card access to that machine. + var/seconds_electrified = 0 //Shock customers like an airlock. + var/shoot_inventory = 0 //Fire items at customers! We're broken! + var/shut_up = 1 //Stop spouting those godawful pitches! + var/extended_inventory = 0 //can we access the hidden inventory? + var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar. + var/wires = 15 + var/obj/item/weapon/coin/coin + var/const/WIRE_EXTEND = 1 + var/const/WIRE_SCANID = 2 + var/const/WIRE_SHOCK = 3 + var/const/WIRE_SHOOTINV = 4 + + var/obj/machinery/account_database/linked_db + var/datum/money_account/linked_account + +/obj/machinery/vending/New() + ..() + spawn(4) + src.slogan_list = text2list(src.product_slogans, ";") + + // So not all machines speak at the exact same time. + // The first time this machine says something will be at slogantime + this random value, + // so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated. + src.last_slogan = world.time + rand(0, slogan_delay) + + src.build_inventory(products) + //Add hidden inventory + src.build_inventory(contraband, 1) + src.build_inventory(premium, 0, 1) + power_change() + + reconnect_database() + linked_account = vendor_account + + return + + return + +/obj/machinery/vending/proc/reconnect_database() + for(var/obj/machinery/account_database/DB in world) + if(DB.z == src.z) + linked_db = DB + break + +/obj/machinery/vending/ex_act(severity) + switch(severity) + if(1.0) + del(src) + return + if(2.0) + if (prob(50)) + del(src) + return + if(3.0) + if (prob(25)) + spawn(0) + src.malfunction() + return + return + else + return + +/obj/machinery/vending/blob_act() + if (prob(50)) + spawn(0) + src.malfunction() + del(src) + return + + return + +/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0) + for(var/typepath in productlist) + var/amount = productlist[typepath] + var/price = prices[typepath] + if(isnull(amount)) amount = 1 + + var/atom/temp = new typepath(null) + var/datum/data/vending_product/R = new /datum/data/vending_product() + R.product_name = temp.name + R.product_path = typepath + R.amount = amount + R.price = price + R.display_color = pick("red","blue","green") + + if(hidden) + hidden_records += R + else if(req_coin) + coin_records += R + else + product_records += R +// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]" + return + +/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob) + if (istype(W, /obj/item/weapon/card/emag)) + src.emagged = 1 + user << "You short out the product lock on [src]" + return + else if(istype(W, /obj/item/weapon/screwdriver)) + src.panel_open = !src.panel_open + user << "You [src.panel_open ? "open" : "close"] the maintenance panel." + src.overlays.Cut() + if(src.panel_open) + src.overlays += image(src.icon, "[initial(icon_state)]-panel") + src.updateUsrDialog() + return + else if(istype(W, /obj/item/device/multitool)||istype(W, /obj/item/weapon/wirecutters)) + if(src.panel_open) + attack_hand(user) + return + else if(istype(W, /obj/item/weapon/coin) && premium.len > 0) + user.drop_item() + W.loc = src + coin = W + user << "\blue You insert the [W] into the [src]" + return + else if(istype(W, /obj/item/weapon/card) && currently_vending) + //attempt to connect to a new db, and if that doesn't work then fail + if(!linked_db) + reconnect_database() + if(linked_db) + if(linked_account) + var/obj/item/weapon/card/I = W + scan_card(I) + else + usr << "\icon[src]Unable to connect to linked account." + else + usr << "\icon[src]Unable to connect to accounts database." + else + ..() + +/obj/machinery/vending/proc/scan_card(var/obj/item/weapon/card/I) + if(!currently_vending) return + if (istype(I, /obj/item/weapon/card/id)) + var/obj/item/weapon/card/id/C = I + visible_message("[usr] swipes a card through [src].") + if(linked_account) + var/attempt_pin = input("Enter pin code", "Vendor transaction") as num + var/datum/money_account/D = linked_db.attempt_account_access(C.associated_account_number, attempt_pin, 2) + if(D) + var/transaction_amount = currently_vending.price + if(transaction_amount <= D.money) + + //transfer the money + D.money -= transaction_amount + linked_account.money += transaction_amount + + //create entries in the two account transaction logs + var/datum/transaction/T = new() + T.target_name = "[linked_account.owner_name] (via [src.name])" + T.purpose = "Purchase of [currently_vending.product_name]" + if(transaction_amount > 0) + T.amount = "([transaction_amount])" + else + T.amount = "[transaction_amount]" + T.source_terminal = src.name + T.date = current_date_string + T.time = worldtime2text() + D.transaction_log.Add(T) + // + T = new() + T.target_name = D.owner_name + T.purpose = "Purchase of [currently_vending.product_name]" + T.amount = "[transaction_amount]" + T.source_terminal = src.name + T.date = current_date_string + T.time = worldtime2text() + linked_account.transaction_log.Add(T) + + // Vend the item + src.vend(src.currently_vending, usr) + currently_vending = null + else + usr << "\icon[src]You don't have that much money!" + else + usr << "\icon[src]Unable to access account. Check security settings and try again." + else + usr << "\icon[src]EFTPOS is not connected to an account." + +/obj/machinery/vending/attack_paw(mob/user as mob) + return attack_hand(user) + +/obj/machinery/vending/attack_ai(mob/user as mob) + return attack_hand(user) + +/obj/machinery/vending/attack_hand(mob/user as mob) + if(stat & (BROKEN|NOPOWER)) + return + user.set_machine(src) + + if(src.seconds_electrified != 0) + if(src.shock(user, 100)) + return + + var/vendorname = (src.name) //import the machine's name + + if(src.currently_vending) + var/dat = "
[vendorname]


" //display the name, and added a horizontal rule + dat += "You have selected [currently_vending.product_name].
Please swipe your ID to pay for the article.

" + dat += "Cancel" + user << browse(dat, "window=vending") + onclose(user, "") + return + + var/dat = "
[vendorname]


" //display the name, and added a horizontal rule + dat += "Select an item:

" //the rest is just general spacing and bolding + + if (premium.len > 0) + dat += "Coin slot: [coin ? coin : "No coin inserted"] (Remove)

" + + if (src.product_records.len == 0) + dat += "No product loaded!" + else + var/list/display_records = src.product_records + if(src.extended_inventory) + display_records = src.product_records + src.hidden_records + if(src.coin) + display_records = src.product_records + src.coin_records + if(src.coin && src.extended_inventory) + display_records = src.product_records + src.hidden_records + src.coin_records + + for (var/datum/data/vending_product/R in display_records) + dat += "[R.product_name]:" + dat += " [R.amount] " + if(R.price) + dat += " (Price: [R.price])" + if (R.amount > 0) + dat += " (Vend)" + else + dat += " SOLD OUT" + dat += "
" + + dat += "
" + + if(panel_open) + var/list/vendwires = list( + "Violet" = 1, + "Orange" = 2, + "Goldenrod" = 3, + "Green" = 4, + ) + dat += "


Access Panel
" + for(var/wiredesc in vendwires) + var/is_uncut = src.wires & APCWireColorToFlag[vendwires[wiredesc]] + dat += "[wiredesc] wire: " + if(!is_uncut) + dat += "Mend" + else + dat += "Cut " + dat += "Pulse " + dat += "
" + + dat += "
" + dat += "The orange light is [(src.seconds_electrified == 0) ? "off" : "on"].
" + dat += "The red light is [src.shoot_inventory ? "off" : "blinking"].
" + dat += "The green light is [src.extended_inventory ? "on" : "off"].
" + dat += "The [(src.wires & WIRE_SCANID) ? "purple" : "yellow"] light is on.
" + + if (product_slogans != "") + dat += "The speaker switch is [src.shut_up ? "off" : "on"]. Toggle" + + user << browse(dat, "window=vending") + onclose(user, "") + return + +/obj/machinery/vending/Topic(href, href_list) + if(stat & (BROKEN|NOPOWER)) + return + if(usr.stat || usr.restrained()) + return + + if(href_list["remove_coin"] && !istype(usr,/mob/living/silicon)) + if(!coin) + usr << "There is no coin in this machine." + return + + coin.loc = src.loc + if(!usr.get_active_hand()) + usr.put_in_hands(coin) + usr << "\blue You remove the [coin] from the [src]" + coin = null + + + if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)))) + usr.set_machine(src) + if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending)) + + if(istype(usr,/mob/living/silicon)) + if(istype(usr,/mob/living/silicon/robot)) + var/mob/living/silicon/robot/R = usr + if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) )) + usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!" + return + else + usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!" + return + + if ((!src.allowed(usr)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH + usr << "\red Access denied." //Unless emagged of course + flick(src.icon_deny,src) + return + + var/datum/data/vending_product/R = locate(href_list["vend"]) + if (!R || !istype(R) || !R.product_path || R.amount <= 0) + return + + if(R.price == null) + src.vend(R, usr) + else + src.currently_vending = R + src.updateUsrDialog() + + return + + else if (href_list["cancel_buying"]) + src.currently_vending = null + src.updateUsrDialog() + return + + else if ((href_list["cutwire"]) && (src.panel_open)) + var/twire = text2num(href_list["cutwire"]) + if (!( istype(usr.get_active_hand(), /obj/item/weapon/wirecutters) )) + usr << "You need wirecutters!" + return + if (src.isWireColorCut(twire)) + src.mend(twire) + else + src.cut(twire) + + else if ((href_list["pulsewire"]) && (src.panel_open)) + var/twire = text2num(href_list["pulsewire"]) + if (!istype(usr.get_active_hand(), /obj/item/device/multitool)) + usr << "You need a multitool!" + return + if (src.isWireColorCut(twire)) + usr << "You can't pulse a cut wire." + return + else + src.pulse(twire) + + else if ((href_list["togglevoice"]) && (src.panel_open)) + src.shut_up = !src.shut_up + + src.add_fingerprint(usr) + src.updateUsrDialog() + else + usr << browse(null, "window=vending") + return + return + +/obj/machinery/vending/proc/vend(datum/data/vending_product/R, mob/user) + if ((!src.allowed(user)) && (!src.emagged) && (src.wires & WIRE_SCANID)) //For SECURE VENDING MACHINES YEAH + user << "\red Access denied." //Unless emagged of course + flick(src.icon_deny,src) + return + src.vend_ready = 0 //One thing at a time!! + + if (R in coin_records) + if(!coin) + user << "\blue You need to insert a coin to get this item." + return + if(coin.string_attached) + if(prob(50)) + user << "\blue You successfully pull the coin out before the [src] could swallow it." + else + user << "\blue You weren't able to pull the coin out fast enough, the machine ate it, string and all." + del(coin) + else + del(coin) + + R.amount-- + + if(((src.last_reply + (src.vend_delay + 200)) <= world.time) && src.vend_reply) + spawn(0) + src.speak(src.vend_reply) + src.last_reply = world.time + + use_power(5) + if (src.icon_vend) //Show the vending animation if needed + flick(src.icon_vend,src) + spawn(src.vend_delay) + new R.product_path(get_turf(src)) + src.vend_ready = 1 + return + + src.updateUsrDialog() + +/obj/machinery/vending/process() + if(stat & (BROKEN|NOPOWER)) + return + + if(!src.active) + return + + if(src.seconds_electrified > 0) + src.seconds_electrified-- + + //Pitch to the people! Really sell it! + if(((src.last_slogan + src.slogan_delay) <= world.time) && (src.slogan_list.len > 0) && (!src.shut_up) && prob(5)) + var/slogan = pick(src.slogan_list) + src.speak(slogan) + src.last_slogan = world.time + + if(src.shoot_inventory && prob(2)) + src.throw_item() + + return + +/obj/machinery/vending/proc/speak(var/message) + if(stat & NOPOWER) + return + + if (!message) + return + + for(var/mob/O in hearers(src, null)) + O.show_message("[src] beeps, \"[message]\"",2) + return + +/obj/machinery/vending/power_change() + if(stat & BROKEN) + icon_state = "[initial(icon_state)]-broken" + else + if( powered() ) + icon_state = initial(icon_state) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + src.icon_state = "[initial(icon_state)]-off" + stat |= NOPOWER + +//Oh no we're malfunctioning! Dump out some product and break. +/obj/machinery/vending/proc/malfunction() + for(var/datum/data/vending_product/R in src.product_records) + if (R.amount <= 0) //Try to use a record that actually has something to dump. + continue + var/dump_path = R.product_path + if (!dump_path) + continue + + while(R.amount>0) + new dump_path(src.loc) + R.amount-- + break + + stat |= BROKEN + src.icon_state = "[initial(icon_state)]-broken" + return + +//Somebody cut an important wire and now we're following a new definition of "pitch." +/obj/machinery/vending/proc/throw_item() + var/obj/throw_item = null + var/mob/living/target = locate() in view(7,src) + if(!target) + return 0 + + for(var/datum/data/vending_product/R in src.product_records) + if (R.amount <= 0) //Try to use a record that actually has something to dump. + continue + var/dump_path = R.product_path + if (!dump_path) + continue + + R.amount-- + throw_item = new dump_path(src.loc) + break + if (!throw_item) + return 0 + spawn(0) + throw_item.throw_at(target, 16, 3) + src.visible_message("\red [src] launches [throw_item.name] at [target.name]!") + return 1 + +/obj/machinery/vending/proc/isWireColorCut(var/wireColor) + var/wireFlag = APCWireColorToFlag[wireColor] + return ((src.wires & wireFlag) == 0) + +/obj/machinery/vending/proc/isWireCut(var/wireIndex) + var/wireFlag = APCIndexToFlag[wireIndex] + return ((src.wires & wireFlag) == 0) + +/obj/machinery/vending/proc/cut(var/wireColor) + var/wireFlag = APCWireColorToFlag[wireColor] + var/wireIndex = APCWireColorToIndex[wireColor] + src.wires &= ~wireFlag + switch(wireIndex) + if(WIRE_EXTEND) + src.extended_inventory = 0 + if(WIRE_SHOCK) + src.seconds_electrified = -1 + if (WIRE_SHOOTINV) + if(!src.shoot_inventory) + src.shoot_inventory = 1 + + +/obj/machinery/vending/proc/mend(var/wireColor) + var/wireFlag = APCWireColorToFlag[wireColor] + var/wireIndex = APCWireColorToIndex[wireColor] //not used in this function + src.wires |= wireFlag + switch(wireIndex) +// if(WIRE_SCANID) + if(WIRE_SHOCK) + src.seconds_electrified = 0 + if (WIRE_SHOOTINV) + src.shoot_inventory = 0 + +/obj/machinery/vending/proc/pulse(var/wireColor) + var/wireIndex = APCWireColorToIndex[wireColor] + switch(wireIndex) + if(WIRE_EXTEND) + src.extended_inventory = !src.extended_inventory +// if (WIRE_SCANID) + if (WIRE_SHOCK) + src.seconds_electrified = 30 + if (WIRE_SHOOTINV) + src.shoot_inventory = !src.shoot_inventory + + +/obj/machinery/vending/proc/shock(mob/user, prb) + if(stat & (BROKEN|NOPOWER)) // unpowered, no shock + return 0 + if(!prob(prb)) + return 0 + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + s.set_up(5, 1, src) + s.start() + if (electrocute_mob(user, get_area(src), src, 0.7)) + return 1 + else + return 0 + +/* + * Vending machine types + */ + +/* + +/obj/machinery/vending/[vendors name here] // --vending machine template :) + name = "" + desc = "" + icon = '' + icon_state = "" + vend_delay = 15 + products = list() + contraband = list() + premium = list() + +*/ + +/* +/obj/machinery/vending/atmospherics //Commenting this out until someone ponies up some actual working, broken, and unpowered sprites - Quarxink + name = "Tank Vendor" + desc = "A vendor with a wide variety of masks and gas tanks." + icon = 'icons/obj/objects.dmi' + icon_state = "dispenser" + product_paths = "/obj/item/weapon/tank/oxygen;/obj/item/weapon/tank/plasma;/obj/item/weapon/tank/emergency_oxygen;/obj/item/weapon/tank/emergency_oxygen/engi;/obj/item/clothing/mask/breath" + product_amounts = "10;10;10;5;25" + vend_delay = 0 +*/ + +/obj/machinery/vending/boozeomat + name = "Booze-O-Mat" + desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." + icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles + icon_deny = "boozeomat-deny" + products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5, + /obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5, + /obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5, + /obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5, + /obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6, + /obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4, + /obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4, + /obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8, + /obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15, + /obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9) + contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10) + vend_delay = 15 + product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?" + product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!" + req_access_txt = "25" + +/obj/machinery/vending/assist + products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4, + /obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4) + contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2) + product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!" + +/obj/machinery/vending/coffee + name = "Hot Drinks machine" + desc = "A vending machine which dispenses hot drinks." + product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies" + icon_state = "coffee" + icon_vend = "coffee-vend" + vend_delay = 34 + products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25) + contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10) + prices = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25, /obj/item/weapon/reagent_containers/food/drinks/tea = 25, /obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25) + + + + +/obj/machinery/vending/snack + name = "Getmore Chocolate Corp" + desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars" + product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" + product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!" + icon_state = "snack" + products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6, + /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6, + /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6) + contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6) + prices = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 20,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 30,/obj/item/weapon/reagent_containers/food/snacks/chips =25, + /obj/item/weapon/reagent_containers/food/snacks/sosjerky = 30,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 20,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 30, + /obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 25) + + + +/obj/machinery/vending/cola + name = "Robust Softdrinks" + desc = "A softdrink vendor provided by Robust Industries, LLC." + icon_state = "Cola_Machine" + product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!" + product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space." + products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10, + /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10, + /obj/item/weapon/reagent_containers/food/drinks/space_up = 10) + contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5) + prices = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 20,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 20, + /obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 20,/obj/item/weapon/reagent_containers/food/drinks/starkist = 20, + /obj/item/weapon/reagent_containers/food/drinks/space_up = 20) + +//This one's from bay12 +/obj/machinery/vending/cart + name = "PTech" + desc = "Cartridges for PDAs" + product_slogans = "Carts to go!" + icon_state = "cart" + icon_deny = "cart-deny" + products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10, + /obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10, + /obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10) + + +/obj/machinery/vending/cigarette + name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating + desc = "If you want to get cancer, might as well do it in style" + product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" + product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs." + vend_delay = 34 + icon_state = "cigs" + products = list(/obj/item/weapon/storage/fancy/cigarettes = 10,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 4) + contraband = list(/obj/item/weapon/lighter/zippo = 4) + premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2) + prices = list(/obj/item/weapon/storage/fancy/cigarettes = 60,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 60) + + +/obj/machinery/vending/medical + name = "NanoMed Plus" + desc = "Medical drug dispenser." + icon_state = "med" + icon_deny = "med-deny" + product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!" + req_access_txt = "5" + products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4, + /obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4, + /obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12, + /obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2) + contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6) + + +//This one's from bay12 +/obj/machinery/vending/plasmaresearch + name = "Toximate 3000" + desc = "All the fine parts you need in one vending machine!" + products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6, + /obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6, + /obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6) + +/obj/machinery/vending/wallmed1 + name = "NanoMed" + desc = "Wall-mounted Medical Equipment dispenser." + product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?" + icon_state = "wallmed" + icon_deny = "wallmed-deny" + req_access_txt = "5" + density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude + products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1) + contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1) + +/obj/machinery/vending/wallmed2 + name = "NanoMed" + desc = "Wall-mounted Medical Equipment dispenser." + icon_state = "wallmed" + icon_deny = "wallmed-deny" + req_access_txt = "5" + density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude + products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3, + /obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3) + contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3) + +/obj/machinery/vending/security + name = "SecTech" + desc = "A security equipment vendor" + product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?" + icon_state = "sec" + icon_deny = "sec-deny" + req_access_txt = "1" + products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5, + /obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6) + contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2) + +/obj/machinery/vending/hydronutrients + name = "NutriMax" + desc = "A plant nutrients vendor" + product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" + product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..." + icon_state = "nutri" + icon_deny = "nutri-deny" + products = list(/obj/item/beezeez = 45,/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/pestspray = 20, + /obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5) + contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5) + +/obj/machinery/vending/hydroseeds + name = "MegaSeed Servitor" + desc = "When you need seeds fast!" + product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!" + product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!" + icon_state = "seeds" + products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3, + /obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3, + /obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3, + /obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3, + /obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3, + /obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3) + contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2, + /obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2) + premium = list(/obj/item/toy/waterflower = 1) + + +/obj/machinery/vending/magivend + name = "MagiVend" + desc = "A magic vending machine." + icon_state = "MagiVend" + product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!" + vend_delay = 15 + vend_reply = "Have an enchanted evening!" + product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!" + products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/shoes/sandal = 1,/obj/item/weapon/staff = 2) + contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave + +/obj/machinery/vending/dinnerware + name = "Dinnerware" + desc = "A kitchen and restaurant equipment vendor" + product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..." + icon_state = "dinnerware" + products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2) + contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2) + +/obj/machinery/vending/sovietsoda + name = "BODA" + desc = "Old sweet water vending machine" + icon_state = "sovietsoda" + product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem." + products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30) + contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20) + +/obj/machinery/vending/tool + name = "YouTool" + desc = "Tools for tools." + icon_state = "tool" + icon_deny = "tool-deny" + //req_access_txt = "12" //Maintenance access + products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5, + /obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5) + contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2) + premium = list(/obj/item/clothing/gloves/yellow = 1) + +/obj/machinery/vending/engivend + name = "Engi-Vend" + desc = "Spare tool vending. What? Did you expect some witty description?" + icon_state = "engivend" + icon_deny = "engivend-deny" + req_access_txt = "11" //Engineering Equipment access + products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10) + contraband = list(/obj/item/weapon/cell/potato = 3) + premium = list(/obj/item/weapon/storage/belt/utility = 3) + +//This one's from bay12 +/obj/machinery/vending/engineering + name = "Robco Tool Maker" + desc = "Everything you need for do-it-yourself station repair." + icon_state = "engi" + icon_deny = "engi-deny" + req_access_txt = "11" + products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4, + /obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12, + /obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12, + /obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8, + /obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5, + /obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5) + // There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty. + // Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it. + // The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu + +//This one's from bay12 +/obj/machinery/vending/robotics + name = "Robotech Deluxe" + desc = "All the tools you need to create your own robot army." + icon_state = "robotics" + icon_deny = "robotics-deny" + req_access_txt = "29" + products = list(/obj/item/clothing/suit/storage/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4, + /obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3, + /obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5, + /obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5) + //everything after the power cell had no amounts, I improvised. -Sayu +