diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm
index 3a04195bc9d..9d3b4e86017 100644
--- a/code/game/objects/items/weapons/melee/energy.dm
+++ b/code/game/objects/items/weapons/melee/energy.dm
@@ -9,8 +9,9 @@
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
usesound = 'sound/weapons/blade1.ogg'
toolspeed = 1
- var/colormap[0]
-
+ var/brightness_on = 2
+ var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
+
/obj/item/weapon/melee/energy/suicide_act(mob/user)
user.visible_message(pick("[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.", \
"[user] is falling on the [src.name]! It looks like \he's trying to commit suicide."))
@@ -30,9 +31,10 @@
attack_verb = attack_verb_on
if(!item_color)
icon_state = icon_state_on
+ set_light(brightness_on, 2)
else
icon_state = "sword[item_color]"
- set_light(2, 2, colormap[item_color])
+ set_light(brightness_on, 2, colormap[item_color])
w_class = w_class_on
playsound(user, 'sound/weapons/saberon.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
to_chat(user, "[src] is now active.")
@@ -74,6 +76,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
attack_verb_on = list()
sharp = 1
+ light_color = LIGHT_COLOR_WHITE
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
user.visible_message("[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.")
@@ -95,16 +98,10 @@
block_chance = 50
sharp = 1
var/hacked = 0
- var/blade_color
/obj/item/weapon/melee/energy/sword/New()
if(item_color == null)
item_color = pick("red", "blue", "green", "purple")
- colormap["red"] = LIGHT_COLOR_RED
- colormap["blue"] = LIGHT_COLOR_LIGHTBLUE
- colormap["green"] = LIGHT_COLOR_GREEN
- colormap["purple"] = LIGHT_COLOR_PURPLE
- colormap["rainbow"] = LIGHT_COLOR_WHITE
/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
if(active)
@@ -137,6 +134,7 @@
hitcost = 75 //Costs more than a standard cyborg esword
item_color = null
w_class = WEIGHT_CLASS_NORMAL
+ light_color = LIGHT_COLOR_WHITE
/obj/item/weapon/melee/energy/sword/cyborg/saw/New()
..()
@@ -200,6 +198,7 @@
desc = "Arrrr matey."
icon_state = "cutlass0"
icon_state_on = "cutlass1"
+ light_color = LIGHT_COLOR_RED
/obj/item/weapon/melee/energy/sword/pirate/New()
return
@@ -232,4 +231,4 @@
name = "hardlight blade"
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
icon_state = "lightblade"
- item_state = "lightblade"
\ No newline at end of file
+ item_state = "lightblade"
diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm
index 7341f03c0d5..eaff761725b 100644
--- a/code/game/objects/items/weapons/twohanded.dm
+++ b/code/game/objects/items/weapons/twohanded.dm
@@ -208,21 +208,17 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 75
sharp = 1
- var/colormap[0]
+ var/brightness_on = 2
+ var/colormap = list(red=LIGHT_COLOR_RED, blue=LIGHT_COLOR_LIGHTBLUE, green=LIGHT_COLOR_GREEN, purple=LIGHT_COLOR_PURPLE, rainbow=LIGHT_COLOR_WHITE)
/obj/item/weapon/twohanded/dualsaber/New()
if(!blade_color)
blade_color = pick("red", "blue", "green", "purple")
- colormap["red"] = LIGHT_COLOR_RED
- colormap["blue"] = LIGHT_COLOR_LIGHTBLUE
- colormap["green"] = LIGHT_COLOR_GREEN
- colormap["purple"] = LIGHT_COLOR_PURPLE
- colormap["rainbow"] = LIGHT_COLOR_WHITE
/obj/item/weapon/twohanded/dualsaber/update_icon()
if(wielded)
icon_state = "dualsaber[blade_color][wielded]"
- set_light(2, 2, colormap[blade_color])
+ set_light(brightness_on, 2, colormap[blade_color])
else
icon_state = "dualsaber0"
set_light(0)