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Minor Vehicle Refactor and Balance
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@@ -348,8 +348,8 @@
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return
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var/lootspawn = pickweight(loot)
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var/obj/vehicle/V = new lootspawn(get_turf(src))
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if(V.keytype)
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new V.keytype(get_turf(src))
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if(V.key_type)
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new V.key_type(get_turf(src))
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qdel(src)
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