Minor Vehicle Refactor and Balance

This commit is contained in:
Fox McCloud
2019-09-27 19:59:38 -04:00
parent 35395a5b29
commit 360c29008e
9 changed files with 98 additions and 58 deletions
@@ -163,7 +163,7 @@
desc = "A boat used for traversing lava."
icon_state = "goliath_boat"
icon = 'icons/obj/lavaland/dragonboat.dmi'
keytype = /obj/item/oar
held_key_type = /obj/item/oar
burn_state = LAVA_PROOF
/obj/vehicle/lavaboat/relaymove(mob/user, direction)
@@ -174,7 +174,7 @@
..()
else
to_chat(user, "<span class='warning'>Boats don't go on land!</span>")
return 0
return FALSE
/obj/item/oar
name = "oar"
@@ -218,7 +218,7 @@
/obj/vehicle/lavaboat/dragon
name = "mysterious boat"
desc = "This boat moves where you will it, without the need for an oar."
keytype = null
held_key_type = null
icon_state = "dragon_boat"
generic_pixel_y = 2
generic_pixel_x = 1
+1 -1
View File
@@ -2,7 +2,7 @@
name = "ambulance"
desc = "This is what the paramedic uses to run over people they need to take to medbay."
icon_state = "docwagon2"
keytype = /obj/item/key/ambulance
key_type = /obj/item/key/ambulance
var/obj/structure/bed/amb_trolley/bed = null
var/datum/action/ambulance_alarm/AA
var/datum/looping_sound/ambulance_alarm/soundloop
+2 -2
View File
@@ -3,10 +3,10 @@
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon = 'icons/vehicles/4wheeler.dmi'
icon_state = "fourwheel"
keytype = /obj/item/key
key_type = /obj/item/key
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
vehicle_move_delay = 1.5
var/static/image/atvcover = null
/obj/vehicle/atv/New()
+17 -18
View File
@@ -3,9 +3,9 @@
name = "janicart (pimpin' ride)"
desc = "A brave janitor cyborg gave its life to produce such an amazing combination of speed and utility."
icon_state = "pussywagon"
keytype = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag = null
var/floorbuffer = 0
key_type = /obj/item/key/janitor
var/obj/item/storage/bag/trash/mybag
var/floorbuffer = FALSE
/obj/vehicle/janicart/handle_vehicle_offsets()
@@ -63,21 +63,20 @@
/obj/vehicle/janicart/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/trash))
if(keytype == /obj/item/key/janitor)
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You hook the trashbag onto \the [name].</span>")
I.loc = src
mybag = I
else if(istype(I, /obj/item/janiupgrade))
if(keytype == /obj/item/key/janitor)
floorbuffer = 1
qdel(I)
to_chat(user,"<span class='notice'>You upgrade \the [name] with the floor buffer.</span>")
update_icon()
..()
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You hook the trashbag onto \the [name].</span>")
I.forceMove(src)
mybag = I
update_icon()
return
if(istype(I, /obj/item/janiupgrade))
floorbuffer = TRUE
qdel(I)
to_chat(user,"<span class='notice'>You upgrade [src] with the floor buffer.</span>")
update_icon()
return
return ..()
/obj/vehicle/janicart/update_icon()
overlays.Cut()
+2 -1
View File
@@ -2,9 +2,10 @@
name = "secway"
desc = "A brave security cyborg gave its life to help you look like a complete tool."
icon_state = "secway"
keytype = /obj/item/key/security
key_type = /obj/item/key/security
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1.5
/obj/item/key/security
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Wheeeeeeeeeeee."
icon = 'icons/obj/vehicles.dmi'
icon_state = "snowmobile"
keytype = /obj/item/key/snowmobile
key_type = /obj/item/key/snowmobile
generic_pixel_x = 0
generic_pixel_y = 4
-1
View File
@@ -3,7 +3,6 @@
icon = 'icons/obj/bike.dmi'
icon_state = "speedbike_blue"
layer = MOB_LAYER - 0.1
keytype = null
vehicle_move_delay = 0
var/overlay_state = "cover_blue"
var/image/overlay = null
+70 -29
View File
@@ -9,8 +9,12 @@
can_buckle = TRUE
buckle_lying = FALSE
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0)
var/keytype = null //item typepath, if non-null an item of this type is needed in your hands to drive this vehicle
var/next_vehicle_move = 0 //used for move delays
var/key_type
var/held_key_type //Similar to above, but the vehicle needs the key in hands as opposed to inserted into the ignition
var/obj/item/key/inserted_key
var/key_type_exact = TRUE //can subtypes work
var/last_vehicle_move = 0 //used for move delays
var/last_move_diagonal = FALSE
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/auto_door_open = TRUE
var/needs_gravity = 0 //To allow non-space vehicles to move in no gravity or not, mostly for adminbus
@@ -20,10 +24,56 @@
var/spaceworthy = FALSE
/obj/vehicle/New()
..()
/obj/vehicle/Initialize(mapload)
. = ..()
handle_vehicle_layer()
/obj/vehicle/Destroy()
QDEL_NULL(inserted_key)
return ..()
/obj/vehicle/examine(mob/user)
. = ..()
if(key_type)
if(!inserted_key)
. += "<span class='notice'>Put a key inside it by clicking it with the key.</span>"
else
. += "<span class='notice'>Alt-click [src] to remove the key.</span>"
/obj/vehicle/attackby(obj/item/I, mob/user, params)
if(key_type && !is_key(inserted_key) && is_key(I))
if(user.drop_item())
I.forceMove(src)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
if(inserted_key) //just in case there's an invalid key
inserted_key.forceMove(drop_location())
inserted_key = I
else
to_chat(user, "<span class='warning'>[I] seems to be stuck to your hand!</span>")
return
return ..()
/obj/vehicle/AltClick(mob/user)
if(inserted_key && user.Adjacent(user))
if(!(user in buckled_mobs))
to_chat(user, "<span class='warning'>You must be riding [src] to remove [src]'s key!</span>")
return
to_chat(user, "<span class='notice'>You remove [inserted_key] from [src].</span>")
inserted_key.forceMove(drop_location())
user.put_in_hands(inserted_key)
inserted_key = null
return ..()
/obj/vehicle/proc/is_key(obj/item/I)
return I ? (key_type_exact ? (I.type == key_type) : istype(I, key_type)) : FALSE
/obj/vehicle/proc/held_keycheck(mob/user)
if(held_key_type)
if(istype(user.l_hand, held_key_type) || istype(user.r_hand, held_key_type))
return TRUE
else
return TRUE
return FALSE
//APPEARANCE
/obj/vehicle/proc/handle_vehicle_layer()
@@ -49,15 +99,6 @@
return
//KEYS
/obj/vehicle/proc/keycheck(mob/user)
if(keytype)
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
return TRUE
else
return TRUE
return FALSE
/obj/item/key
name = "key"
desc = "A small grey key."
@@ -93,25 +134,30 @@
//MOVEMENT
/obj/vehicle/relaymove(mob/user, direction)
if(key_type && !is_key(inserted_key))
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
return
if(user.incapacitated())
unbuckle_mob(user)
return
if(world.time < next_vehicle_move)
if(world.time < last_vehicle_move + ((last_move_diagonal? 2 : 1) * (vehicle_move_delay + config.human_delay)))
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
last_vehicle_move = world.time
if(held_keycheck(user))
var/turf/next = get_step(src, direction)
if(!Process_Spacemove(direction) || !isturf(loc))
return
step(src, direction)
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
if(buckled_mob.loc != loc)
buckled_mob.buckled = null //Temporary, so Move() succeeds.
buckled_mob.buckled = src //Restoring
if((direction & (direction - 1)) && (loc == next)) //moved diagonally
last_move_diagonal = TRUE
else
last_move_diagonal = FALSE
if(has_buckled_mobs())
if(issimulatedturf(loc))
var/turf/simulated/T = loc
if(T.wet == TURF_WET_LUBE) //Lube! Fall off!
@@ -125,20 +171,15 @@
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive \the [name].</span>")
to_chat(user, "<span class='warning'>You'll need the keys in one of your hands to drive [src].</span>")
/obj/vehicle/Move(NewLoc,Dir=0,step_x=0,step_y=0)
/obj/vehicle/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
. = ..()
handle_vehicle_layer()
handle_vehicle_offsets()
/obj/vehicle/attackby(obj/item/I, mob/user, params)
if(keytype && istype(I, keytype))
to_chat(user, "Hold [I] in one of your hands while you drive \the [name].")
/obj/vehicle/Bump(atom/movable/M)
if(!spaceworthy && isspaceturf(get_turf(src)))
return FALSE