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Markings refactor, body/marking/head accessory/hair sprite darkening, adds tail markings, more hair styles...
Tajara ears are on their head now, fixes a crash bug with tail wagging with body accessories that are split-rendered, adds secondary hair/facial hair themes, fixes issues with human/skrell arm/lower body sprites etc.
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@@ -33,23 +33,28 @@ CREATE TABLE `characters` (
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`hair_red` smallint(4) NOT NULL,
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`hair_green` smallint(4) NOT NULL,
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`hair_blue` smallint(4) NOT NULL,
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`secondary_hair_red` smallint(4) NOT NULL,
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`secondary_hair_green` smallint(4) NOT NULL,
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`secondary_hair_blue` smallint(4) NOT NULL,
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`facial_red` smallint(4) NOT NULL,
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`facial_green` smallint(4) NOT NULL,
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`facial_blue` smallint(4) NOT NULL,
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`secondary_facial_red` smallint(4) NOT NULL,
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`secondary_facial_green` smallint(4) NOT NULL,
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`secondary_facial_blue` smallint(4) NOT NULL,
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`skin_tone` smallint(4) NOT NULL,
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`skin_red` smallint(4) NOT NULL,
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`skin_green` smallint(4) NOT NULL,
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`skin_blue` smallint(4) NOT NULL,
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`markings_red` smallint(4) NOT NULL,
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`markings_green` smallint(4) NOT NULL,
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`markings_blue` smallint(4) NOT NULL,
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`marking_colours` varchar(255) NOT NULL DEFAULT 'head=%23000000&body=%23000000&tail=%23000000',
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`head_accessory_red` smallint(4) NOT NULL,
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`head_accessory_green` smallint(4) NOT NULL,
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`head_accessory_blue` smallint(4) NOT NULL,
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`hair_style_name` varchar(45) NOT NULL,
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`facial_style_name` varchar(45) NOT NULL,
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`marking_style_name` varchar(45) NOT NULL,
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`marking_styles` varchar(255) NOT NULL DEFAULT 'head=None&body=None&tail=None',
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`head_accessory_style_name` varchar(45) NOT NULL,
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`alt_head_name` varchar(45) NOT NULL,
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`eyes_red` smallint(4) NOT NULL,
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`eyes_green` smallint(4) NOT NULL,
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`eyes_blue` smallint(4) NOT NULL,
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