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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Runtime and bug fixes
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@@ -172,7 +172,7 @@ var/global/sent_syndicate_strike_team = 0
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W.icon_state = "syndie"
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W.access = get_all_accesses()//They get full station access because obviously the syndicate has HAAAX, and can make special IDs for their most elite members.
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W.assignment = "Syndicate Commando"
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W.access = get_syndicate_access(W.assignment)
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W.access += get_syndicate_access(W.assignment)
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W.registered_name = real_name
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equip_to_slot_or_del(W, slot_wear_id)
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@@ -52,10 +52,8 @@ var/global/vox_tick = 1
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equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
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equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
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var/obj/item/weapon/card/id/syndicate/W = new(src)
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var/obj/item/weapon/card/id/syndicate/vox/W = new(src)
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W.name = "[real_name]'s Legitimate Human ID Card"
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W.icon_state = "id"
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W.access = list(access_vox)
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W.assignment = "Trader"
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W.registered_name = real_name
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W.registered_user = src
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@@ -452,6 +452,9 @@
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blood_color = "#1F181F"
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flesh_color = "#AAAAAA"
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reagent_tag = PROCESS_SYN
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has_organ = list(
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)
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/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
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H.emote("deathgasp")
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@@ -213,6 +213,7 @@ var/global/list/damage_icon_parts = list()
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if(O.damage_state == "00") continue
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var/icon/DI
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var/cache_index = "[O.damage_state]/[O.icon_name]/[species.blood_color]/[species.name]"
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if(damage_icon_parts[cache_index] == null)
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DI = new /icon(species.damage_overlays, O.damage_state) // the damage icon for whole human
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DI.Blend(new /icon(species.damage_mask, O.icon_name), ICON_MULTIPLY) // mask with this organ's pixels
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@@ -216,7 +216,7 @@
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..()
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/datum/objective/revenant/check_completion()
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if(!istype(owner.current, /mob/living/simple_animal/revenant) || !owner.current)
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if(!owner || !istype(owner.current, /mob/living/simple_animal/revenant))
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return 0
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var/mob/living/simple_animal/revenant/R = owner.current
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if(!R || R.stat == DEAD)
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@@ -27,7 +27,7 @@
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/mob/living/silicon/robot/shared_nano_interaction()
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. = STATUS_INTERACTIVE
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if(cell.charge <= 0)
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if(!cell || cell.charge <= 0)
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return STATUS_CLOSE
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if(lockcharge)
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. = STATUS_DISABLED
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@@ -104,6 +104,26 @@
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update_count++
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return update_count
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/**
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* Close all /nanoui uis attached to src_object
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*
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* @param src_object /obj|/mob The obj or mob which the uis are attached to
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*
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* @return int The number of uis close
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*/
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/datum/nanomanager/proc/close_uis(src_object)
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var/src_object_key = "\ref[src_object]"
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if (isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
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return 0
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var/close_count = 0
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for (var/ui_key in open_uis[src_object_key])
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for (var/datum/nanoui/ui in open_uis[src_object_key][ui_key])
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if(ui && ui.src_object && ui.user && ui.src_object.nano_host())
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ui.close()
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close_count++
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return close_count
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/**
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* Update /nanoui uis belonging to user
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*
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@@ -17,6 +17,8 @@ datum/reagents/proc/metabolize(var/mob/M)
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handle_reactions()
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for(var/A in reagent_list)
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var/datum/reagent/R = A
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if(!istype(R))
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continue
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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//Check if this mob's species is set and can process this type of reagent
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@@ -37,7 +37,7 @@
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return
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/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone)
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if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
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if(reagents && !reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it.
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user << "\red None of [src] left, oh no!"
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M.unEquip(src) //so icons update :[
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qdel(src)
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