From 363b92921607a94cfb82fc22329985fc7e816337 Mon Sep 17 00:00:00 2001 From: Miniature Date: Thu, 1 Dec 2011 07:52:40 +1030 Subject: [PATCH] Made security able to be traitors (AI and cyborg still can't) --- code/game/gamemodes/traitor/traitor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index f491818969a..7d113523346 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -5,7 +5,7 @@ /datum/game_mode/traitor name = "traitor" config_tag = "traitor" - restricted_jobs = list("Cyborg", "AI", "Security Officer", "Warden", "Detective", "Head of Security")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere + restricted_jobs = list("Cyborg", "AI")//Approved by headmins for a week test, if you see this it would be nice if you didn't spread it everywhere required_players = 0 required_enemies = 1