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ViewMods - Allows custom view ranges.
The primary function of this is a new button in the "Preferences" tab - Set View Range. This functions similarly to the admin verb "Change View Range", but it only allows you to set view ranges lower than the normal world.view. Full changelog: - Added ViewMods system to clients. - Everything that wants to change client.view should do it through this system. - Currently used by the Set View Range button and Marauders. - Stretch mode is set to stretch when active, but the original setting is preserved, as long as you set it with no ViewMods enabled. - The basic way this works is that it keeps track of /datum/viewmods on /clients, and whenever one is added or removed, it picks the highest view range out of all of them and sets the client's vision to that. This effectively means that, if you, say, set your view range to 5x5, and get into a Marauder and use the "zoom" button, it will always go to the marauder's zoom level. - The HUD is set to minimal mode for any view ranges below world.view, which means you only get absolutely critical buttons. - It's set to invisible if you go down to view range 1 or 2, because the buttons can't fit on the screen at those view ranges. - Removed canvas examine option. Just zoom in yourself!
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@@ -1,10 +1,3 @@
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/////////////////
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// NEW DEFINES //
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/////////////////
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/client
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var/viewingCanvas = 0 //If this is 1, as soon as client /TRIES/ to move the view resets.
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///////////
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// EASEL //
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///////////
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@@ -140,20 +133,4 @@ var/global/list/globalBlankCanvases[AMT_OF_CANVASES]
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icon = blank
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user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
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//Examine to enlarge
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/obj/item/weapon/canvas/examine(mob/user)
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..(user)
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if(in_range(user, src) && get_turf(src) && user.client && ishuman(user)) //Let only humans be the robust zoominators. I'm too spooked other mobs trying to use it may get broken huds.
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if(src.loc == user || get_turf(src) == get_turf(user))
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to_chat(user, "<span class='notice'>[src] has to be on the ground to focus on it!</span>")
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return
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to_chat(user, "<span class='notice'>You focus on \the [src].</span>")
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user.client.screen = list() //This is because screen objects go way past the view bounds we set, therefore not allowing stretch to fit to zoom in properly.
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user.client.reset_stretch = winget(user.client, "mapwindow.map", "icon-size") //Remember previous icon-size
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user.client.view = 3 //Decrease view
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winset(user.client, "mapwindow.map", "icon-size=0") //Enable stretch-to-fit
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user.client.viewingCanvas = 1 //Reset everything we just changed as soon as client tries to move
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else
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to_chat(user, "<span class='notice'>It is too far away.</span>")
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#undef AMT_OF_CANVASES
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