mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
More Lavaland Updates: Primal and Bayonets
This commit is contained in:
@@ -38,6 +38,21 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
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icon_state = "bracers"
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item_state = "bracers"
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item_color = null //So they don't wash.
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transfer_prints = TRUE
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strip_delay = 40
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body_parts_covered = ARMS
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cold_protection = ARMS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list(melee = 15, bullet = 25, laser = 15, energy = 15, bomb = 20, bio = 10, rad = 0)
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/obj/item/clothing/gloves/botanic_leather
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin."
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name = "botanist's leather gloves"
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@@ -527,14 +527,15 @@
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icon_state = "bonearmor"
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item_state = "bonearmor"
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blood_overlay_type = "armor"
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armor = list("melee" = 35, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list(melee = 35, bullet = 25, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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/obj/item/clothing/head/skullhelmet
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/obj/item/clothing/head/helmet/skull
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name = "skull helmet"
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desc = "An intimidating tribal helmet, it doesn't look very comfortable."
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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flags_cover = HEADCOVERSEYES
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armor = list("melee" = 25, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 10, "bio" = 5, "rad" = 20, "fire" = 40, "acid" = 20)
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armor = list(melee = 25, bullet = 25, laser = 25, energy = 10, bomb = 10, bio = 5, rad = 20)
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icon_state = "skull"
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item_state = "skull"
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item_state = "skull"
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strip_delay = 100
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@@ -385,42 +385,11 @@
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)
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category = CAT_WEAPON
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/datum/crafting_recipe/bonfire
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name = "Bonfire"
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time = 60
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reqs = list(/obj/item/grown/log = 5)
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result = /obj/structure/bonfire
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneaxe
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name = "Bone Axe"
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result = /obj/item/twohanded/fireaxe/boneaxe
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time = 50
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reqs = list(/obj/item/stack/sheet/bone = 6,
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/obj/item/stack/sheet/sinew = 3)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonespear
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name = "Bone Spear"
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result = /obj/item/twohanded/spear/bonespear
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/datum/crafting_recipe/bonearmor
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name = "Bone Armor"
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result = /obj/item/clothing/suit/armor/bone
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonedagger
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name = "Bone Dagger"
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result = /obj/item/kitchen/knife/combat/survival/bone
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonecodpiece
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name = "Skull Codpiece"
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result = /obj/item/clothing/accessory/necklace/skullcodpiece
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1)
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reqs = list(/obj/item/stack/sheet/bone = 6)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonetalisman
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@@ -431,16 +400,25 @@
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonearmor
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name = "Bone Armor"
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result = /obj/item/clothing/suit/armor/bone
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 6)
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/datum/crafting_recipe/bonecodpiece
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name = "Skull Codpiece"
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result = /obj/item/clothing/accessory/necklace/skullcodpiece
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/animalhide/goliath_hide = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bracers
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name = "Bone Bracers"
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result = /obj/item/clothing/gloves/bracer
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/skullhelm
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name = "Skull Helmet"
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result = /obj/item/clothing/head/skullhelmet
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result = /obj/item/clothing/head/helmet/skull
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4)
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category = CAT_PRIMAL
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@@ -463,6 +441,13 @@
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/obj/item/stack/sheet/animalhide/ashdrake = 5)
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category = CAT_PRIMAL
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/datum/crafting_recipe/firebrand
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name = "Firebrand"
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result = /obj/item/match/firebrand
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time = 100 //Long construction time. Making fire is hard work.
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reqs = list(/obj/item/stack/sheet/wood = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/tribal_splint
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name = "Tribal Splint"
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time = 20
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@@ -471,6 +456,50 @@
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result = /obj/item/stack/medical/splint/tribal
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonedagger
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name = "Bone Dagger"
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result = /obj/item/kitchen/knife/combat/survival/bone
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonespear
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name = "Bone Spear"
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result = /obj/item/twohanded/spear/bonespear
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4,
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/boneaxe
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name = "Bone Axe"
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result = /obj/item/twohanded/fireaxe/boneaxe
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time = 50
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reqs = list(/obj/item/stack/sheet/bone = 6,
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/obj/item/stack/sheet/sinew = 3)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonfire
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name = "Bonfire"
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time = 60
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reqs = list(/obj/item/grown/log = 5)
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result = /obj/structure/bonfire
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category = CAT_PRIMAL
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/datum/crafting_recipe/rake //Category resorting incoming
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name = "Rake"
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time = 30
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reqs = list(/obj/item/stack/sheet/wood = 5)
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result = /obj/item/cultivator/rake
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category = CAT_PRIMAL
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/datum/crafting_recipe/woodbucket
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name = "Wooden Bucket"
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time = 30
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reqs = list(/obj/item/stack/sheet/wood = 3)
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result = /obj/item/reagent_containers/glass/bucket/wooden
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category = CAT_PRIMAL
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/datum/crafting_recipe/guillotine
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name = "Guillotine"
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result = /obj/structure/guillotine
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@@ -72,6 +72,16 @@
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/cultivator/rake
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name = "rake"
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icon_state = "rake"
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("slashed", "sliced", "bashed", "clawed")
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hitsound = null
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materials = null
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flags = NONE
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burn_state = FLAMMABLE
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/obj/item/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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@@ -403,7 +403,7 @@
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if(prob(95))
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head = /obj/item/clothing/head/helmet/gladiator
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else
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head = /obj/item/clothing/head/skullhelmet
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head = /obj/item/clothing/head/helmet/skull
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suit = /obj/item/clothing/suit/armor/bone
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if(prob(5))
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back = pickweight(list(/obj/item/twohanded/spear/bonespear = 3, /obj/item/twohanded/fireaxe/boneaxe = 2))
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@@ -50,6 +50,12 @@
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var/obj/item/flashlight/gun_light = null
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var/can_flashlight = 0
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var/can_bayonet = FALSE //if a bayonet can be added or removed if it already has one.
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var/obj/item/kitchen/knife/bayonet
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var/mutable_appearance/knife_overlay
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var/knife_x_offset = 0
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var/knife_y_offset = 0
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var/list/upgrades = list()
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var/ammo_x_offset = 0 //used for positioning ammo count overlay on sprite
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@@ -69,12 +75,27 @@
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verbs += /obj/item/gun/proc/toggle_gunlight
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build_zooming()
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/obj/item/gun/Destroy()
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QDEL_NULL(bayonet)
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return ..()
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/obj/item/gun/handle_atom_del(atom/A)
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if(A == bayonet)
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clear_bayonet()
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return ..()
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/obj/item/gun/examine(mob/user)
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..()
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if(unique_reskin && !current_skin)
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to_chat(user, "<span class='notice'>Alt-click it to reskin it.</span>")
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if(unique_rename)
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to_chat(user, "<span class='notice'>Use a pen on it to rename it.</span>")
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if(bayonet)
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to_chat(user, "It has \a [bayonet] [can_bayonet ? "" : "permanently "]affixed to it.")
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if(can_bayonet) //if it has a bayonet and this is false, the bayonet is permanent.
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to_chat(user, "<span class='info'>[bayonet] looks like it can be <b>unscrewed</b> from [src].</span>")
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else if(can_bayonet)
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to_chat(user, "It has a <b>bayonet</b> lug on it.")
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/obj/item/gun/proc/process_chamber()
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return 0
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@@ -233,11 +254,19 @@ obj/item/gun/proc/newshot()
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user.update_inv_r_hand()
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feedback_add_details("gun_fired","[type]")
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/obj/item/gun/attack(mob/M as mob, mob/user)
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/obj/item/gun/attack(mob/M, mob/user)
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if(user.a_intent == INTENT_HARM) //Flogging
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..()
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else
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return
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if(bayonet)
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M.attackby(bayonet, user)
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else
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return ..()
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/obj/item/gun/attack_obj(obj/O, mob/user)
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if(user.a_intent == INTENT_HARM)
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if(bayonet)
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O.attackby(bayonet, user)
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return
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return ..()
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/obj/item/gun/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/flashlight/seclite))
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@@ -257,7 +286,7 @@ obj/item/gun/proc/newshot()
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if(loc == user)
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A.Grant(user)
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if(istype(I, /obj/item/screwdriver))
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if(isscrewdriver(I))
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if(gun_light && can_flashlight)
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for(var/obj/item/flashlight/seclite/S in src)
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to_chat(user, "<span class='notice'>You unscrew the seclite from [src].</span>")
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@@ -268,11 +297,32 @@ obj/item/gun/proc/newshot()
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update_icon()
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for(var/datum/action/item_action/toggle_gunlight/TGL in actions)
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qdel(TGL)
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else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed
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bayonet.forceMove(get_turf(user))
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clear_bayonet()
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if(unique_rename)
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if(istype(I, /obj/item/pen))
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rename_gun(user)
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..()
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if(istype(I, /obj/item/kitchen/knife))
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var/obj/item/kitchen/knife/K = I
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if(!can_bayonet || !K.bayonet || bayonet) //ensure the gun has an attachment point available, and that the knife is compatible with it.
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return ..()
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if(!user.drop_item())
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return
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K.forceMove(src)
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to_chat(user, "<span class='notice'>You attach [K] to [src]'s bayonet lug.</span>")
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bayonet = K
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var/state = "bayonet" //Generic state.
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if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state?
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state = bayonet.icon_state
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var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi'
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knife_overlay = mutable_appearance(bayonet_icons, state)
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knife_overlay.pixel_x = knife_x_offset
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knife_overlay.pixel_y = knife_y_offset
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overlays += knife_overlay
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else
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return ..()
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/obj/item/gun/proc/toggle_gunlight()
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set name = "Toggle Gun Light"
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@@ -305,6 +355,15 @@ obj/item/gun/proc/newshot()
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/gun/proc/clear_bayonet()
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if(!bayonet)
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return
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bayonet = null
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if(knife_overlay)
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overlays -= knife_overlay
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knife_overlay = null
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return TRUE
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/obj/item/gun/extinguish_light()
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if(gun_light.on)
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toggle_gunlight()
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@@ -101,6 +101,8 @@
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beakers += B
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to_chat(user, "<span class='notice'>You slot [B] into [src].</span>")
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src.updateUsrDialog()
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else
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return ..()
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/obj/item/gun/dartgun/can_shoot()
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if(!cartridge)
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@@ -140,6 +140,8 @@
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if(gun_light.on)
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iconF = "flight_on"
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overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
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if(bayonet && can_bayonet)
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overlays += knife_overlay
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if(itemState)
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itemState += "[ratio]"
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item_state = itemState
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@@ -16,6 +16,9 @@
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var/holds_charge = FALSE
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var/unique_frequency = FALSE // modified by KA modkits
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var/overheat = FALSE
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can_bayonet = TRUE
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knife_x_offset = 20
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knife_y_offset = 12
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var/max_mod_capacity = 100
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var/list/modkits = list()
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@@ -148,6 +151,8 @@
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if(gun_light.on)
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iconF = "flight_on"
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overlays += image(icon = icon, icon_state = iconF, pixel_x = flight_x_offset, pixel_y = flight_y_offset)
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if(bayonet && can_bayonet)
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overlays += knife_overlay
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||||
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||||
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/obj/item/gun/energy/kinetic_accelerator/experimental
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@@ -175,7 +175,7 @@
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power_supply.give(500)
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to_chat(user, "<span class='notice'>You insert [A] in [src], recharging it.</span>")
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else
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..()
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return ..()
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||||
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/obj/item/gun/energy/plasmacutter/update_icon()
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||||
return
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||||
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||||
@@ -28,6 +28,8 @@
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to_chat(user, "<span class='notice'>[grenades.len] / [max_grenades] grenades.</span>")
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||||
else
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||||
to_chat(user, "<span class='warning'>The grenade launcher cannot hold more grenades.</span>")
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||||
else
|
||||
return ..()
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||||
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||||
/obj/item/gun/grenadelauncher/afterattack(obj/target, mob/user , flag)
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if(target == user)
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||||
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||||
@@ -24,6 +24,8 @@
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||||
icon_state = "[current_skin][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
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||||
else
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||||
icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_state ? "-sawn" : ""]"
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||||
if(bayonet && can_bayonet)
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||||
overlays += knife_overlay
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||||
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||||
/obj/item/gun/projectile/process_chamber(eject_casing = 1, empty_chamber = 1)
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||||
var/obj/item/ammo_casing/AC = chambered //Find chambered round
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||||
@@ -66,7 +68,6 @@
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||||
return
|
||||
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||||
/obj/item/gun/projectile/attackby(var/obj/item/A as obj, mob/user as mob, params)
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||||
..()
|
||||
if(istype(A, /obj/item/ammo_box/magazine))
|
||||
var/obj/item/ammo_box/magazine/AM = A
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||||
if(istype(AM, mag_type))
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||||
@@ -108,7 +109,8 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't seem to figure out how to fit [S] on [src].</span>")
|
||||
return
|
||||
return 0
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||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/attack_hand(mob/user)
|
||||
if(loc == user)
|
||||
@@ -178,6 +180,9 @@
|
||||
if(sawn_state == SAWN_OFF)
|
||||
to_chat(user, "<span class='warning'>\The [src] is already shortened!</span>")
|
||||
return
|
||||
if(bayonet)
|
||||
to_chat(user, "<span class='warning'>You cannot saw-off [src] with [bayonet] attached!</span>")
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("[user] begins to shorten \the [src].", "<span class='notice'>You begin to shorten \the [src]...</span>")
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
if(select == 1)
|
||||
overlays += "[initial(icon_state)]burst"
|
||||
icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
if(bayonet && can_bayonet)
|
||||
overlays += knife_overlay
|
||||
|
||||
/obj/item/gun/projectile/automatic/attackby(var/obj/item/A as obj, mob/user as mob, params)
|
||||
. = ..()
|
||||
@@ -96,6 +98,9 @@
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_smg.ogg'
|
||||
fire_delay = 2
|
||||
burst_size = 2
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 26
|
||||
knife_y_offset = 12
|
||||
|
||||
/obj/item/gun/projectile/automatic/c20r/New()
|
||||
..()
|
||||
@@ -123,6 +128,9 @@
|
||||
can_suppress = 0
|
||||
burst_size = 1
|
||||
actions_types = list()
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 25
|
||||
knife_y_offset = 12
|
||||
|
||||
/obj/item/gun/projectile/automatic/wt550/update_icon()
|
||||
..()
|
||||
@@ -172,7 +180,7 @@
|
||||
underbarrel.attack_self()
|
||||
underbarrel.attackby(A, user, params)
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/automatic/m90/update_icon()
|
||||
..()
|
||||
|
||||
@@ -115,7 +115,6 @@
|
||||
..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/detective/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/screwdriver))
|
||||
if(magazine.caliber == "38")
|
||||
to_chat(user, "<span class='notice'>You begin to reinforce the barrel of [src]...</span>")
|
||||
@@ -143,6 +142,8 @@
|
||||
magazine.caliber = "38"
|
||||
desc = initial(desc)
|
||||
to_chat(user, "<span class='notice'>You remove the modifications on [src]. Now it will fire .38 rounds.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
|
||||
name = "\improper finger gun"
|
||||
@@ -347,7 +348,6 @@
|
||||
options["Cancel"] = null
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
|
||||
chamber_round()
|
||||
if(istype(A, /obj/item/melee/energy))
|
||||
@@ -356,6 +356,8 @@
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
|
||||
var/num_unloaded = 0
|
||||
@@ -394,7 +396,6 @@
|
||||
var/slung = 0
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
|
||||
var/obj/item/stack/cable_coil/C = A
|
||||
if(C.use(10))
|
||||
@@ -406,6 +407,8 @@
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling.</span>")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/improvised/update_icon()
|
||||
..()
|
||||
@@ -450,9 +453,10 @@
|
||||
return
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/stack/cable_coil))
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
|
||||
var/f_name = "\a [src]."
|
||||
|
||||
@@ -50,14 +50,15 @@
|
||||
to_chat(user, "<span class='notice'>You remove the magazine from [src].</span>")
|
||||
|
||||
|
||||
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
|
||||
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
|
||||
if(istype(A, /obj/item/ammo_box/magazine))
|
||||
var/obj/item/ammo_box/magazine/AM = A
|
||||
if(istype(AM, mag_type))
|
||||
if(!cover_open)
|
||||
to_chat(user, "<span class='warning'>[src]'s cover is closed! You can't insert a new mag.</span>")
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
//ammo//
|
||||
|
||||
|
||||
@@ -86,7 +86,6 @@
|
||||
sawn_state = SAWN_INTACT
|
||||
|
||||
/obj/item/gun/projectile/shotgun/riot/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/melee/energy))
|
||||
@@ -95,6 +94,8 @@
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/pipe))
|
||||
unsaw(A, user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/projectile/shotgun/riot/sawoff(mob/user)
|
||||
if(sawn_state == SAWN_OFF)
|
||||
@@ -210,6 +211,9 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction
|
||||
fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
|
||||
var/bolt_open = 0
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 27
|
||||
knife_y_offset = 13
|
||||
|
||||
/obj/item/gun/projectile/shotgun/boltaction/pump(mob/M)
|
||||
playsound(M, 'sound/weapons/gun_interactions/rifle_load.ogg', 60, 1)
|
||||
@@ -242,6 +246,7 @@
|
||||
desc = "Careful not to lose your head."
|
||||
var/guns_left = 30
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/boltaction/enchanted
|
||||
can_bayonet = FALSE
|
||||
|
||||
/obj/item/gun/projectile/shotgun/boltaction/enchanted/New()
|
||||
..()
|
||||
|
||||
@@ -37,6 +37,8 @@
|
||||
to_chat(user, "<span class='notice'>[rockets.len] / [max_rockets] rockets.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>[src] cannot hold more rockets.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/rocketlauncher/can_shoot()
|
||||
return rockets.len
|
||||
|
||||
@@ -76,7 +76,8 @@
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[src] cannot hold more syringes.</span>")
|
||||
return 0
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/syringe/rapidsyringe
|
||||
name = "rapid syringe gun"
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
reagents.reaction(M, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
@@ -348,6 +348,13 @@
|
||||
slot_flags = SLOT_HEAD
|
||||
container_type = OPENCONTAINER
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/wooden
|
||||
name = "wooden bucket"
|
||||
icon_state = "woodbucket"
|
||||
item_state = "woodbucket"
|
||||
materials = null
|
||||
burn_state = FLAMMABLE
|
||||
|
||||
/obj/item/reagent_containers/glass/bucket/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot == slot_head && reagents.total_volume)
|
||||
|
||||
Reference in New Issue
Block a user