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https://github.com/ParadiseSS13/Paradise.git
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moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks adds plastitanium, plastitanium [false]walls, plastitanium floor made survival pod wall a subtype of titanium wall changes a few rnd recipes to use titanium small refactor of ORM code, smelt titanium+plasma to plastitanium shuttle windows have explosion block 3
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@@ -103,9 +103,8 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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)
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/obj/item/stack/sheet/mineral
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force = 5.0
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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/obj/item/stack/sheet/mineral/New()
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@@ -226,6 +225,56 @@ var/global/list/datum/stack_recipe/abductor_recipes = list ( \
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..()
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recipes = tranquillite_recipes
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/*
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* Titanium
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*/
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/obj/item/stack/sheet/mineral/titanium
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name = "titanium"
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icon_state = "sheet-titanium"
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singular_name = "titanium sheet"
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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sheettype = "titanium"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
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var/global/list/datum/stack_recipe/titanium_recipes = list (
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new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20),
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)
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/obj/item/stack/sheet/mineral/titanium/New(loc, amount=null)
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recipes = titanium_recipes
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..()
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/obj/item/stack/sheet/mineral/titanium/fifty
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amount = 50
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/*
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* Plastitanium
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*/
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/obj/item/stack/sheet/mineral/plastitanium
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name = "plastitanium"
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icon_state = "sheet-plastitanium"
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singular_name = "plastitanium sheet"
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force = 5
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throwforce = 5
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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sheettype = "plastitanium"
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materials = list(MAT_TITANIUM=2000, MAT_PLASMA=2000)
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var/global/list/datum/stack_recipe/plastitanium_recipes = list (
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new/datum/stack_recipe("plas-titanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20),
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)
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/obj/item/stack/sheet/mineral/plastitanium/New(loc, amount=null)
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recipes = plastitanium_recipes
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..()
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/obj/item/stack/sheet/mineral/enruranium
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name = "enriched uranium"
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icon_state = "sheet-enruranium"
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