mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 11:07:12 +01:00
moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks adds plastitanium, plastitanium [false]walls, plastitanium floor made survival pod wall a subtype of titanium wall changes a few rnd recipes to use titanium small refactor of ORM code, smelt titanium+plasma to plastitanium shuttle windows have explosion block 3
This commit is contained in:
@@ -19,7 +19,7 @@
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var/ore_pickup_rate = 15
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var/sheet_per_ore = 1
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var/point_upgrade = 1
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
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var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60), ("tranquillite" = 60))
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var/list/supply_consoles = list("Science", "Robotics", "Research Director's Desk", "Mechanic", "Engineering" = list("metal", "glass", "plasma"), "Chief Engineer's Desk" = list("metal", "glass", "plasma"), "Atmospherics" = list("metal", "glass", "plasma"), "Bar" = list("uranium", "plasma"), "Virology" = list("plasma", "uranium", "gold"))
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speed_process = 1
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@@ -175,17 +175,28 @@
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dat += "<br>" //just looks nicer
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dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=[UID()];release=[s.type]'>Release</A><br>")
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if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
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var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(min(metalstack.amount, plasmastack.amount))
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dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];plasteel=1'>Smelt</A><BR>")
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if((/obj/item/stack/sheet/glass in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list))
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var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(min(glassstack.amount, plasmastack.amount))
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dat += "Plasma Glass (Glass + Plasma): <A href='?src=[UID()];plasglass=1'>Smelt</A><BR>"
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var/obj/item/stack/sheet/metalstack
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if(/obj/item/stack/sheet/metal in stack_list)
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metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/glass/glassstack
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if(/obj/item/stack/sheet/glass in stack_list)
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glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack
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if((/obj/item/stack/sheet/mineral/plasma in stack_list))
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plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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var/obj/item/stack/sheet/mineral/titaniumstack
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if((/obj/item/stack/sheet/mineral/titanium in stack_list))
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titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
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if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
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dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
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if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
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dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
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if(glassstack && plasmastack && min(glassstack.amount, plasmastack.amount))
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dat += text("Plasma Glass (Glass + Plasma): <A href='?src=[UID()];alloytype1=/obj/item/stack/sheet/glass;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasmaglass'>Smelt</A><BR>")
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dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
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var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
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@@ -242,37 +253,24 @@
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if(href_list["plasteel"])
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if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
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var/alloytype1 = text2path(href_list["alloytype1"])
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var/alloytype2 = text2path(href_list["alloytype2"])
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var/alloytypeout = text2path(href_list["alloytypeout"])
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if(check_access(inserted_id) || allowed(usr))
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if(!(/obj/item/stack/sheet/metal in stack_list)) return
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if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
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var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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if(!(alloytype1 in stack_list))
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return
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if(!(alloytype2 in stack_list))
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return
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var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
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var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
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var/desired = input("How much?", "How much would you like to smelt?", 1) as num
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var/obj/item/stack/sheet/plasteel/plasteelout = new
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plasteelout.amount = round(min(desired,50,metalstack.amount,plasmastack.amount))
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if(plasteelout.amount >= 1)
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metalstack.amount -= plasteelout.amount
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plasmastack.amount -= plasteelout.amount
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unload_mineral(plasteelout)
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if(href_list["plasglass"])
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if(check_access(inserted_id) || allowed(usr))
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if(!(/obj/item/stack/sheet/glass in stack_list)) return
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if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return
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var/obj/item/stack/sheet/glassstack = stack_list[/obj/item/stack/sheet/glass]
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var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
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var/desired = input("How much?", "How much would you like to smelt?", 1) as num
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var/obj/item/stack/sheet/plasmaglass/plasglassout = new
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plasglassout.amount = round(min(desired, 50, glassstack.amount, plasmastack.amount))
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if(plasglassout.amount >= 1)
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glassstack.amount -= plasglassout.amount
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plasmastack.amount -= plasglassout.amount
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unload_mineral(plasglassout)
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var/obj/item/stack/sheet/alloyout = new alloytypeout
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alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
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if(alloyout.amount >= 1)
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stack1.amount -= alloyout.amount
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stack2.amount -= alloyout.amount
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unload_mineral(alloyout)
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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updateUsrDialog()
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@@ -25,93 +25,102 @@
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if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_mime || machine.ore_adamantine)
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if(machine.ore_iron)
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if(machine.selected_iron==1)
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dat += text("<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_iron=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Iron: [machine.ore_iron]<br>")
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dat += "<A href='?src=[UID()];sel_iron=yes'><font color='red'>Not smelting</font></A> "
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dat += "Iron: [machine.ore_iron]<br>"
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else
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machine.selected_iron = 0
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//sand - glass
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if(machine.ore_glass)
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if(machine.selected_glass==1)
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dat += text("<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_glass=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Sand: [machine.ore_glass]<br>")
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dat += "<A href='?src=[UID()];sel_glass=yes'><font color='red'>Not smelting</font></A> "
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dat += "Sand: [machine.ore_glass]<br>"
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else
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machine.selected_glass = 0
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//plasma
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if(machine.ore_plasma)
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if(machine.selected_plasma==1)
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dat += text("<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_plasma=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Plasma: [machine.ore_plasma]<br>")
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dat += "<A href='?src=[UID()];sel_plasma=yes'><font color='red'>Not smelting</font></A> "
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dat += "Plasma: [machine.ore_plasma]<br>"
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else
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machine.selected_plasma = 0
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//uranium
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if(machine.ore_uranium)
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if(machine.selected_uranium==1)
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dat += text("<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_uranium=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Uranium: [machine.ore_uranium]<br>")
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dat += "<A href='?src=[UID()];sel_uranium=yes'><font color='red'>Not smelting</font></A> "
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dat += "Uranium: [machine.ore_uranium]<br>"
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else
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machine.selected_uranium = 0
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//gold
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if(machine.ore_gold)
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if(machine.selected_gold==1)
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dat += text("<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_gold=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Gold: [machine.ore_gold]<br>")
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dat += "<A href='?src=[UID()];sel_gold=yes'><font color='red'>Not smelting</font></A> "
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dat += "Gold: [machine.ore_gold]<br>"
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else
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machine.selected_gold = 0
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//silver
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if(machine.ore_silver)
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if(machine.selected_silver==1)
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dat += text("<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_silver=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Silver: [machine.ore_silver]<br>")
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dat += "<A href='?src=[UID()];sel_silver=yes'><font color='red'>Not smelting</font></A> "
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dat += "Silver: [machine.ore_silver]<br>"
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else
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machine.selected_silver = 0
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//diamond
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if(machine.ore_diamond)
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if(machine.selected_diamond==1)
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dat += text("<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_diamond=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Diamond: [machine.ore_diamond]<br>")
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dat += "<A href='?src=[UID()];sel_diamond=yes'><font color='red'>Not smelting</font></A> "
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dat += "Diamond: [machine.ore_diamond]<br>"
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else
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machine.selected_diamond = 0
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//bananium
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if(machine.ore_clown)
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if(machine.selected_clown==1)
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dat += text("<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_clown=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Bananium: [machine.ore_clown]<br>")
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dat += "<A href='?src=[UID()];sel_clown=yes'><font color='red'>Not smelting</font></A> "
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dat += "Bananium: [machine.ore_clown]<br>"
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else
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machine.selected_clown = 0
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//tranquillite
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if(machine.ore_mime)
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if(machine.selected_mime==1)
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dat += text("<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> ")
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dat += "<A href='?src=[UID()];sel_mime=no'><font color='green'>Smelting</font></A> "
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else
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dat += text("<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> ")
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dat += text("Tranquillite: [machine.ore_mime]<br>")
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dat += "<A href='?src=[UID()];sel_mime=yes'><font color='red'>Not smelting</font></A> "
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dat += "Tranquillite: [machine.ore_mime]<br>"
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else
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machine.selected_mime = 0
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//titanium
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if(machine.ore_titanium)
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if (machine.selected_titanium==1)
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dat += "<A href='?src=\ref[src];sel_titanium=no'><font color='green'>Smelting</font></A> "
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else
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dat += "<A href='?src=\ref[src];sel_titanium=yes'><font color='red'>Not smelting</font></A> "
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dat += "Titanium: [machine.ore_titanium]<br>"
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else
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machine.selected_titanium = 0
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//On or off
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dat += text("Machine is currently ")
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@@ -175,6 +184,11 @@
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machine.selected_mime = 1
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else
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machine.selected_mime = 0
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if(href_list["sel_titanium"])
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if (href_list["sel_titanium"] == "yes")
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machine.selected_titanium = 1
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else
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machine.selected_titanium = 0
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if(href_list["set_on"])
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if(href_list["set_on"] == "on")
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machine.on = 1
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@@ -203,6 +217,7 @@
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var/ore_clown = 0
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var/ore_mime = 0
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var/ore_adamantine = 0
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var/ore_titanium = 0
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var/selected_gold = 0
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var/selected_silver = 0
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var/selected_diamond = 0
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@@ -212,92 +227,106 @@
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var/selected_iron = 0
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var/selected_clown = 0
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var/selected_mime = 0
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var/selected_titanium = 0
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var/on = 0 //0 = off, 1 =... oh you know!
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/obj/machinery/mineral/processing_unit/process()
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var/i
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for(i = 0; i < 10; i++)
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for(var/i in 1 to 10)
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if(on)
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if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
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if(ore_glass > 0)
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ore_glass--;
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ore_glass--
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generate_mineral(/obj/item/stack/sheet/glass)
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else
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on = 0
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continue
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if(selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
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if(selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
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if(ore_glass > 0 && ore_iron > 0)
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ore_glass--;
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ore_iron--;
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ore_glass--
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ore_iron--
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generate_mineral(/obj/item/stack/sheet/rglass)
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else
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on = 0
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continue
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if(selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
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if(ore_gold > 0)
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ore_gold--;
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ore_gold--
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generate_mineral(/obj/item/stack/sheet/mineral/gold)
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else
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on = 0
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continue
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if(selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
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if(ore_silver > 0)
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ore_silver--;
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ore_silver--
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generate_mineral(/obj/item/stack/sheet/mineral/silver)
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else
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on = 0
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continue
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if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
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if(ore_diamond > 0)
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ore_diamond--;
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ore_diamond--
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generate_mineral(/obj/item/stack/sheet/mineral/diamond)
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else
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on = 0
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continue
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if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
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if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_plasma > 0)
|
||||
ore_plasma--;
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plasma)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_uranium > 0)
|
||||
ore_uranium--;
|
||||
ore_uranium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/uranium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0)
|
||||
ore_iron--;
|
||||
ore_iron--
|
||||
generate_mineral(/obj/item/stack/sheet/metal)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_mime)
|
||||
if(ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
ore_iron--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/plasteel)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_mime == 0)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_mime)
|
||||
if(ore_clown > 0)
|
||||
ore_clown--;
|
||||
ore_clown--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/bananium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if(selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_mime == 1)
|
||||
if(!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_mime)
|
||||
if(ore_mime > 0)
|
||||
ore_mime--;
|
||||
ore_mime--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/tranquillite)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/titanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_mime && selected_titanium)
|
||||
if (ore_titanium > 0)
|
||||
ore_titanium--
|
||||
ore_plasma--
|
||||
generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
//if a non valid combination is selected
|
||||
|
||||
@@ -333,6 +362,9 @@
|
||||
if(selected_mime == 1)
|
||||
if(ore_mime <= 0)
|
||||
b = 0
|
||||
if(selected_titanium == 1)
|
||||
if(ore_titanium <= 0)
|
||||
b = 0
|
||||
|
||||
if(b) //if they are, deduct one from each, produce slag and shut the machine off
|
||||
if(selected_gold == 1)
|
||||
@@ -351,6 +383,8 @@
|
||||
ore_clown--
|
||||
if(selected_mime == 1)
|
||||
ore_mime--
|
||||
if(selected_titanium == 1)
|
||||
ore_titanium--
|
||||
generate_mineral(/obj/item/weapon/ore/slag)
|
||||
on = 0
|
||||
else
|
||||
@@ -402,6 +436,10 @@
|
||||
ore_mime++
|
||||
O.loc = null
|
||||
continue
|
||||
if(istype(O,/obj/item/weapon/ore/titanium))
|
||||
ore_titanium++
|
||||
O.loc = null
|
||||
continue
|
||||
unload_mineral(O)
|
||||
|
||||
/obj/machinery/mineral/processing_unit/proc/generate_mineral(var/P)
|
||||
|
||||
@@ -362,15 +362,6 @@
|
||||
icon_regular_floor = "podfloor"
|
||||
floor_tile = /obj/item/stack/tile/pod
|
||||
|
||||
//Walls
|
||||
/turf/simulated/wall/survival
|
||||
name = "pod wall"
|
||||
desc = "An easily-compressable wall used for temporary shelter."
|
||||
icon = 'icons/turf/walls/survival_pod_walls.dmi'
|
||||
icon_state = "smooth"
|
||||
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
|
||||
canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
|
||||
|
||||
//Door
|
||||
/obj/machinery/door/airlock/survival_pod
|
||||
icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
|
||||
|
||||
@@ -110,8 +110,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
|
||||
"Silver" = 12, "Plasma" = 20, "Iron" = 40,
|
||||
"Gibtonite" = 4, "Cave" = 2, "BScrystal" = 1,
|
||||
/*, "Adamantine" =5*/)
|
||||
//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
||||
"Titanium" = 11)
|
||||
var/mineralChance = 13
|
||||
|
||||
/turf/simulated/mineral/random/New()
|
||||
@@ -142,6 +141,8 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
M = new/turf/simulated/mineral/clown(src)
|
||||
if("Tranquillite")
|
||||
M = new/turf/simulated/mineral/mime(src)
|
||||
if("Titanium")
|
||||
M = new/turf/simulated/mineral/titanium(src)
|
||||
if("BScrystal")
|
||||
M = new/turf/simulated/mineral/bscrystal(src)
|
||||
if(M)
|
||||
@@ -155,9 +156,9 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 35, "Diamond" = 30,
|
||||
"Gold" = 45, "Silver" = 50, "Plasma" = 50,
|
||||
"BScrystal" = 20)
|
||||
"Uranium" = 35, "Diamond" = 30, "Gold" = 45,
|
||||
"Silver" = 50, "Plasma" = 50, "BScrystal" = 20,
|
||||
"Titanium" = 45)
|
||||
|
||||
|
||||
/turf/simulated/mineral/random/high_chance_clown
|
||||
@@ -177,7 +178,7 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
mineralSpawnChanceList = list(
|
||||
"Uranium" = 2, "Diamond" = 1, "Gold" = 4,
|
||||
"Silver" = 6, "Plasma" = 15, "Iron" = 40,
|
||||
"Gibtonite" = 2, "BScrystal" = 1)
|
||||
"Gibtonite" = 2, "BScrystal" = 1, "Titanium" = 4)
|
||||
|
||||
/turf/simulated/mineral/random/low_chance/New()
|
||||
icon_state = "rock"
|
||||
@@ -228,6 +229,14 @@ var/global/list/rockTurfEdgeCache = list(
|
||||
hidden = 1
|
||||
scan_state = "rock_Silver"
|
||||
|
||||
/turf/simulated/mineral/titanium
|
||||
name = "titanium deposit"
|
||||
mineralType = /obj/item/weapon/ore/titanium
|
||||
spreadChance = 5
|
||||
spread = 1
|
||||
hidden = 1
|
||||
scan_state = "rock_Titanium"
|
||||
|
||||
/turf/simulated/mineral/plasma
|
||||
name = "plasma deposit"
|
||||
icon_state = "rock_Plasma"
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
speak_emote = list("states")
|
||||
wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver,
|
||||
/obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron,
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass)
|
||||
/obj/item/weapon/ore/bananium, /obj/item/weapon/ore/tranquillite, /obj/item/weapon/ore/glass,
|
||||
/obj/item/weapon/ore/titanium)
|
||||
healable = 0
|
||||
var/mode = MINEDRONE_COLLECT
|
||||
var/light_on = 0
|
||||
|
||||
@@ -142,6 +142,13 @@
|
||||
refined_type = /obj/item/stack/sheet/mineral/tranquillite
|
||||
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
|
||||
|
||||
/obj/item/weapon/ore/titanium
|
||||
name = "titanium ore"
|
||||
icon_state = "Titanium ore"
|
||||
points = 50
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
refined_type = /obj/item/stack/sheet/mineral/titanium
|
||||
|
||||
/obj/item/weapon/ore/slag
|
||||
name = "slag"
|
||||
desc = "Completely useless"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
var/amt_iron = 0
|
||||
var/amt_plasma = 0
|
||||
var/amt_uranium = 0
|
||||
var/amt_titanium = 0
|
||||
var/amt_clown = 0
|
||||
var/amt_mime = 0
|
||||
var/amt_bluespace = 0
|
||||
@@ -56,6 +57,8 @@
|
||||
amt_clown++
|
||||
if(istype(C,/obj/item/weapon/ore/tranquillite))
|
||||
amt_mime++
|
||||
if(istype(C, /obj/item/weapon/ore/titanium))
|
||||
amt_titanium++
|
||||
if(istype(C,/obj/item/weapon/ore/bluespace_crystal))
|
||||
amt_bluespace++
|
||||
|
||||
@@ -74,6 +77,8 @@
|
||||
dat += text("Plasma ore: [amt_plasma]<br>")
|
||||
if(amt_uranium)
|
||||
dat += text("Uranium ore: [amt_uranium]<br>")
|
||||
if(amt_titanium)
|
||||
dat += text("Titanium ore: [amt_titanium]<br>")
|
||||
if(amt_clown)
|
||||
dat += text("Bananium ore: [amt_clown]<br>")
|
||||
if(amt_mime)
|
||||
|
||||
@@ -467,8 +467,6 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
// Definitions
|
||||
////////////////////////////////
|
||||
|
||||
#define MAXCOIL 30
|
||||
|
||||
var/global/list/datum/stack_recipe/cable_coil_recipes = list(
|
||||
new /datum/stack_recipe/cable_restraints("cable restraints", /obj/item/weapon/restraints/handcuffs/cable, 15),
|
||||
)
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
id = "gygax_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||
materials = list(MAT_METAL=25000,MAT_DIAMOND=10000)
|
||||
materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
|
||||
construction_time = 600
|
||||
category = list("Gygax")
|
||||
|
||||
@@ -391,7 +391,7 @@
|
||||
id = "durand_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/durand_armor
|
||||
materials = list(MAT_METAL=50000,MAT_URANIUM=30000)
|
||||
materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
|
||||
construction_time = 600
|
||||
category = list("Durand")
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
id = "phazon_armor"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/mecha_parts/part/phazon_armor
|
||||
materials = list(MAT_METAL=45000,MAT_PLASMA=30000)
|
||||
materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
|
||||
construction_time = 300
|
||||
category = list("Phazon")
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
id = "bluespace_cell"
|
||||
req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE | MECHFAB
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
|
||||
materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
|
||||
construction_time=100
|
||||
build_path = /obj/item/weapon/stock_parts/cell/bluespace
|
||||
category = list("Misc","Power")
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
id = "femto_mani"
|
||||
req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
|
||||
materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
|
||||
build_path = /obj/item/weapon/stock_parts/manipulator/femto
|
||||
category = list("Stock Parts")
|
||||
lathe_time_factor = 0.2
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
id = "nuclear_gun"
|
||||
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
|
||||
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
@@ -116,7 +116,7 @@
|
||||
id = "tele_shield"
|
||||
req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
|
||||
build_path = /obj/item/weapon/shield/riot/tele
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
id = "xray"
|
||||
req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
|
||||
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
|
||||
build_path = /obj/item/weapon/gun/energy/xray
|
||||
locked = 1
|
||||
category = list("Weapons")
|
||||
|
||||
@@ -42,7 +42,7 @@ Note: Must be placed west/left of and R&D console to function.
|
||||
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
component_parts += new /obj/item/weapon/reagent_containers/glass/beaker/large(null)
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1))
|
||||
materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1, MAT_TRANQUILLITE=1, MAT_TITANIUM=1))
|
||||
RefreshParts()
|
||||
|
||||
reagents.my_atom = src
|
||||
|
||||
@@ -98,6 +98,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
return_name = "Bananium"
|
||||
if("mime")
|
||||
return_name = "Tranquillite"
|
||||
if("titanium")
|
||||
return_name = "Titanium"
|
||||
return return_name
|
||||
else
|
||||
for(var/R in subtypesof(/datum/reagent))
|
||||
@@ -808,6 +810,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
materials_list[++materials_list.len] = list("name" = "Diamond", "id" = MAT_DIAMOND, "amount" = linked_lathe.materials.amount(MAT_DIAMOND))
|
||||
materials_list[++materials_list.len] = list("name" = "Bananium", "id" = MAT_BANANIUM, "amount" = linked_lathe.materials.amount(MAT_BANANIUM))
|
||||
materials_list[++materials_list.len] = list("name" = "Tranquillite", "id" = MAT_TRANQUILLITE, "amount" = linked_lathe.materials.amount(MAT_TRANQUILLITE))
|
||||
materials_list[++materials_list.len] = list("name" = "Titanium", "id" = MAT_TITANIUM, "amount" = linked_lathe.materials.amount(MAT_TITANIUM))
|
||||
if(submenu == 3)
|
||||
var/list/loaded_chemicals = list()
|
||||
data["loaded_chemicals"] = loaded_chemicals
|
||||
|
||||
Reference in New Issue
Block a user