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moves material defines to construction.dm
adds the titanium mineral, titanium [false]walls, titanium floors, titanium airlocks adds plastitanium, plastitanium [false]walls, plastitanium floor made survival pod wall a subtype of titanium wall changes a few rnd recipes to use titanium small refactor of ORM code, smelt titanium+plasma to plastitanium shuttle windows have explosion block 3
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@@ -362,15 +362,6 @@
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icon_regular_floor = "podfloor"
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floor_tile = /obj/item/stack/tile/pod
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//Walls
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/turf/simulated/wall/survival
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name = "pod wall"
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desc = "An easily-compressable wall used for temporary shelter."
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icon = 'icons/turf/walls/survival_pod_walls.dmi'
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icon_state = "smooth"
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smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
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canSmoothWith = list(/turf/simulated/wall/survival, /obj/machinery/door/airlock/survival_pod)
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//Door
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/obj/machinery/door/airlock/survival_pod
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icon = 'icons/obj/doors/airlocks/survival/survival.dmi'
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