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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #4610 from monster860/ui_plane
Puts UI on it's own plane
This commit is contained in:
@@ -1205,6 +1205,7 @@
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if(I)
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I.loc = locker
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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I.dropped(M)
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M.update_icons()
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@@ -1266,6 +1267,7 @@
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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I.dropped(M)
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M.Paralyse(5)
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@@ -1295,6 +1297,7 @@
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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I.dropped(M)
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M.Paralyse(5)
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@@ -1346,6 +1349,7 @@
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if(I)
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I.loc = M.loc
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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I.dropped(M)
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if(istype(M, /mob/living/carbon/human))
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@@ -2264,6 +2268,7 @@
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W.loc = H.loc
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W.dropped(H)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(H), slot_w_uniform)
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@@ -693,6 +693,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
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if(slots_free.len)
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halitem.screen_loc = pick(slots_free)
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halitem.layer = 50
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halitem.plane = HUD_PLANE
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switch(rand(1,6))
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if(1) //revolver
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halitem.icon = 'icons/obj/guns/projectile.dmi'
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@@ -292,6 +292,7 @@
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s.use(s.max_amount)
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s.forceMove(loc)
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s.layer = initial(s.layer)
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s.plane = initial(s.plane)
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/obj/machinery/mineral/ore_redemption/power_change()
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..()
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@@ -28,6 +28,7 @@
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W.forceMove(src) //TODO: move to equipped?
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l_hand = W
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W.layer = 20 //TODO: move to equipped?
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W.plane = HUD_PLANE //TODO: move to equipped?
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W.equipped(src,slot_l_hand)
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if(pulling == W)
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stop_pulling()
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@@ -43,6 +44,7 @@
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W.forceMove(src)
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r_hand = W
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W.layer = 20
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W.plane = HUD_PLANE
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W.equipped(src,slot_r_hand)
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if(pulling == W)
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stop_pulling()
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@@ -72,6 +74,7 @@
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/mob/proc/put_in_hands(obj/item/W)
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W.forceMove(get_turf(src))
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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W.dropped()
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/mob/proc/drop_item_v() //this is dumb.
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@@ -124,6 +127,7 @@
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I.dropped(src)
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if(I)
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I.layer = initial(I.layer)
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I.plane = initial(I.plane)
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return 1
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@@ -455,6 +455,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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for(var/obj/machinery/atmospherics/A in totalMembers)
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if(!A.pipe_image)
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A.pipe_image = image(A, A.loc, layer = 20, dir = A.dir) //the 20 puts it above Byond's darkness (not its opacity view)
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A.pipe_image.plane = HUD_PLANE
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pipes_shown += A.pipe_image
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client.images += A.pipe_image
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@@ -902,6 +903,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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W.dropped(src)
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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if (legcuffed)
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var/obj/item/weapon/W = legcuffed
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legcuffed = null
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@@ -913,6 +915,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
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W.dropped(src)
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if (W)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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/mob/living/carbon/proc/slip(var/description, var/stun, var/weaken, var/tilesSlipped, var/walkSafely, var/slipAny)
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@@ -49,6 +49,7 @@
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target.l_hand = I
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I.loc = target
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I.layer = 20
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I.plane = HUD_PLANE
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I.add_fingerprint(target)
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src.update_inv_l_hand()
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src.update_inv_r_hand()
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@@ -218,6 +218,7 @@
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W.loc = src
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W.equipped(src, slot)
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W.layer = 20
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W.plane = HUD_PLANE
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switch(slot)
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if(slot_back)
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@@ -260,6 +261,7 @@
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O.loc = src
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r_ear = O
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O.layer = 20
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O.plane = HUD_PLANE
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update_inv_ears(redraw_mob)
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if(slot_r_ear)
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r_ear = W
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@@ -268,6 +270,7 @@
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O.loc = src
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l_ear = O
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O.layer = 20
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O.plane = HUD_PLANE
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update_inv_ears(redraw_mob)
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if(slot_glasses)
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glasses = W
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@@ -639,6 +639,7 @@ var/global/list/damage_icon_parts = list()
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thing.loc = loc //
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thing.dropped(src) //
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thing.layer = initial(thing.layer)
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thing.plane = initial(thing.plane)
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
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@@ -56,6 +56,7 @@
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O.mouse_opacity = initial(O.mouse_opacity)
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module_state_1 = O
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O.layer = 20
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O.plane = HUD_PLANE
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O.screen_loc = inv1.screen_loc
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contents += O
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if(istype(module_state_1,/obj/item/borg/sight))
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@@ -64,6 +65,7 @@
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O.mouse_opacity = initial(O.mouse_opacity)
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module_state_2 = O
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O.layer = 20
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O.plane = HUD_PLANE
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O.screen_loc = inv2.screen_loc
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contents += O
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if(istype(module_state_2,/obj/item/borg/sight))
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@@ -72,6 +74,7 @@
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O.mouse_opacity = initial(O.mouse_opacity)
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module_state_3 = O
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O.layer = 20
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O.plane = HUD_PLANE
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O.screen_loc = inv3.screen_loc
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contents += O
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if(istype(module_state_3,/obj/item/borg/sight))
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@@ -243,6 +243,7 @@
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/mob/living/simple_animal/diona/put_in_hands(obj/item/W)
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W.loc = get_turf(src)
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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W.dropped()
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/mob/living/simple_animal/diona/put_in_active_hand(obj/item/W)
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@@ -23,6 +23,7 @@
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var/dancing //determines if assailant and affecting keep looking at each other. Basically a wrestling position
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layer = 21
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plane = HUD_PLANE
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item_state = "nothing"
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icon = 'icons/mob/screen_gen.dmi'
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w_class = 5.0
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@@ -398,12 +398,14 @@
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h_user.unEquip(src)
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B.loc = h_user
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B.layer = 20
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B.plane = HUD_PLANE
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h_user.l_store = B
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h_user.update_inv_pockets()
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else if (h_user.r_store == src)
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h_user.unEquip(src)
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B.loc = h_user
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B.layer = 20
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B.plane = HUD_PLANE
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h_user.r_store = B
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h_user.update_inv_pockets()
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else if (h_user.head == src)
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@@ -204,6 +204,7 @@
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for(var/obj/O in src)
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O.loc = usr.loc
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O.layer = initial(O.layer)
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O.plane = initial(O.plane)
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O.add_fingerprint(usr)
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usr.unEquip(src)
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qdel(src)
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@@ -113,6 +113,7 @@ var/global/list/rad_collectors = list()
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return
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Z.loc = get_turf(src)
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Z.layer = initial(Z.layer)
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Z.plane = initial(Z.plane)
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src.P = null
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if(active)
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toggle_power()
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