From 36b52731f0f512f169ab89b8bfe6245e2c13cdce Mon Sep 17 00:00:00 2001 From: ZomgPonies Date: Thu, 1 May 2014 16:23:09 -0400 Subject: [PATCH] Changing power numbers to balance gun upgrades --- code/game/objects/items/weapons/power_cells.dm | 8 ++++---- code/game/objects/items/weapons/stunbaton.dm | 2 +- code/modules/projectiles/guns/energy.dm | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/game/objects/items/weapons/power_cells.dm b/code/game/objects/items/weapons/power_cells.dm index c49350a01bf..b9b9642b1e5 100644 --- a/code/game/objects/items/weapons/power_cells.dm +++ b/code/game/objects/items/weapons/power_cells.dm @@ -12,7 +12,7 @@ throw_range = 5 w_class = 3.0 var/charge = 0 // note %age conveted to actual charge in New - var/maxcharge = 1000 + var/maxcharge = 10000 m_amt = 700 g_amt = 50 var/rigged = 0 // true if rigged to explode @@ -28,7 +28,7 @@ name = "\improper Nanotrasen brand rechargable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT origin_tech = "powerstorage=0" - maxcharge = 500 + maxcharge = 5000 g_amt = 40 /obj/item/weapon/cell/crap/empty/New() @@ -49,7 +49,7 @@ name = "high-capacity power cell" origin_tech = "powerstorage=2" icon_state = "hcell" - maxcharge = 10000 + maxcharge = 15000 g_amt = 60 /obj/item/weapon/cell/high/empty/New() @@ -96,7 +96,7 @@ icon = 'icons/obj/power.dmi' //'icons/obj/harvest.dmi' icon_state = "potato_cell" //"potato_battery" charge = 100 - maxcharge = 300 + maxcharge = 3000 m_amt = 0 g_amt = 0 minor_fault = 1 diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index f525feecdaa..37784f59a49 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -12,7 +12,7 @@ var/status = 0 var/mob/foundmob = "" //Used in throwing proc. var/obj/item/weapon/cell/high/bcell = 0 - var/hitcost = 1000 + var/hitcost = 1500 origin_tech = "combat=2" diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index a02eb3f921d..2955a3f2e14 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -5,7 +5,7 @@ fire_sound = 'sound/weapons/Taser.ogg' var/obj/item/weapon/cell/power_supply //What type of power cell this uses - var/charge_cost = 100 //How much energy is needed to fire. + var/charge_cost = 1000 //How much energy is needed to fire. var/cell_type = "/obj/item/weapon/cell" var/projectile_type = "/obj/item/projectile/beam/practice" var/modifystate