diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm new file mode 100644 index 00000000000..5103f246a27 --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -0,0 +1,377 @@ +#define SOLID 1 +#define LIQUID 2 +#define GAS 3 + +/obj/machinery/chem_dispenser + name = "chem dispenser" + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "dispenser" + use_power = 0 + idle_power_usage = 40 + var/ui_title = "Chem Dispenser 5000" + var/energy = 100 + var/max_energy = 100 + var/amount = 30 + var/obj/item/weapon/reagent_containers/beaker = null + var/recharged = 0 + var/hackedcheck = 0 + var/list/dispensable_reagents = list("hydrogen", "lithium", "carbon", "nitrogen", "oxygen", "fluorine", + "sodium", "aluminum", "silicon", "phosphorus", "sulfur", "chlorine", "potassium", "iron", + "copper", "mercury", "plasma", "radium", "water", "ethanol", "sugar", "iodine", "bromine", "silver") + var/list/hacked_reagents = list("toxin") + var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode." + var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode." + var/list/broken_requirements = list() + var/broken_on_spawn = 0 + var/recharge_delay = 5 + var/image/icon_beaker = null //cached overlay + + +/obj/machinery/chem_dispenser/proc/recharge() + if(stat & (BROKEN|NOPOWER)) return + var/addenergy = 1 + var/oldenergy = energy + energy = min(energy + addenergy, max_energy) + if(energy != oldenergy) + use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air) + nanomanager.update_uis(src) // update all UIs attached to src + +/obj/machinery/chem_dispenser/power_change() + if(powered()) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + stat |= NOPOWER + nanomanager.update_uis(src) // update all UIs attached to src + +/obj/machinery/chem_dispenser/process() + + if(recharged < 0) + recharge() + recharged = recharge_delay + else + recharged -= 1 + +/obj/machinery/chem_dispenser/New() + ..() + recharge() + dispensable_reagents = sortList(dispensable_reagents) + + if(broken_on_spawn) + overlays.Cut() + var/amount = pick(3,3,4) + var/list/options = list() + options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it." + options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it." + options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it." + options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it." + options[/obj/item/weapon/stock_parts/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it." + options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it" + options[/obj/item/weapon/stock_parts/micro_laser/high] = "Repair the reagent synthesizer with an high-power micro-laser to fix it" + options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it" + options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it." + options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it." + options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it." + + while(amount > 0) + amount -= 1 + + var/index = pick(options) + broken_requirements[index] = options[index] + options -= index + + +/obj/machinery/chem_dispenser/ex_act(severity) + switch(severity) + if(1.0) + qdel(src) + return + if(2.0) + if(prob(50)) + qdel(src) + return + +/obj/machinery/chem_dispenser/blob_act() + if(prob(50)) + qdel(src) + + /** + * The ui_interact proc is used to open and update Nano UIs + * If ui_interact is not used then the UI will not update correctly + * ui_interact is currently defined for /atom/movable + * + * @param user /mob The mob who is interacting with this ui + * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") + * + * @return nothing + */ + +/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) + if(broken_requirements.len) + to_chat(user, "[src] is broken. [broken_requirements[broken_requirements[1]]]") + return + + + // this is the data which will be sent to the ui + var/data[0] + data["amount"] = amount + data["energy"] = round(energy) + data["maxEnergy"] = round(max_energy) + data["isBeakerLoaded"] = beaker ? 1 : 0 + + var beakerContents[0] + var beakerCurrentVolume = 0 + if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) + for(var/datum/reagent/R in beaker.reagents.reagent_list) + beakerContents.Add(list(list("name" = R.name, "id"=R.id, "volume" = R.volume))) // list in a list because Byond merges the first list... + beakerCurrentVolume += R.volume + data["beakerContents"] = beakerContents + + if(beaker) + data["beakerCurrentVolume"] = beakerCurrentVolume + data["beakerMaxVolume"] = beaker.volume + else + data["beakerCurrentVolume"] = null + data["beakerMaxVolume"] = null + + var chemicals[0] + for(var/re in dispensable_reagents) + var/datum/reagent/temp = chemical_reagents_list[re] + if(temp) + chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... + data["chemicals"] = chemicals + + // update the ui if it exists, returns null if no ui is passed/found + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if(!ui) + // the ui does not exist, so we'll create a new() one + // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm + ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655) + // when the ui is first opened this is the data it will use + ui.set_initial_data(data) + // open the new ui window + ui.open() + +/obj/machinery/chem_dispenser/Topic(href, href_list) + if(..()) + return 1 + + if(href_list["amount"]) + amount = round(text2num(href_list["amount"]), 5) // round to nearest 5 + if(amount < 0) // Since the user can actually type the commands himself, some sanity checking + amount = 0 + if(amount > 100) + amount = 100 + + if(href_list["dispense"]) + if(dispensable_reagents.Find(href_list["dispense"]) && beaker != null) + var/obj/item/weapon/reagent_containers/glass/B = beaker + var/datum/reagents/R = B.reagents + var/space = R.maximum_volume - R.total_volume + + R.add_reagent(href_list["dispense"], min(amount, energy * 10, space)) + energy = max(energy - min(amount, energy * 10, space) / 10, 0) + overlays.Cut() + icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. + icon_beaker.pixel_x = rand(-10,5) + overlays += icon_beaker + + if(href_list["remove"]) + if(beaker) + if(href_list["removeamount"]) + var/amount = text2num(href_list["removeamount"]) + if(isnum(amount) && (amount > 0)) + var/obj/item/weapon/reagent_containers/glass/B = beaker + var/datum/reagents/R = B.reagents + var/id = href_list["remove"] + R.remove_reagent(id, amount) + + if(href_list["ejectBeaker"]) + if(beaker) + var/obj/item/weapon/reagent_containers/glass/B = beaker + B.forceMove(loc) + beaker = null + overlays.Cut() + add_fingerprint(usr) + return 1 // update UIs attached to this object + +/obj/machinery/chem_dispenser/attackby(obj/item/weapon/reagent_containers/B, mob/user, params) + if(isrobot(user)) + return + + if(broken_requirements.len && B.type == broken_requirements[1]) + if(istype(B,/obj/item/stack)) + var/obj/item/stack/S = B + S.use(1) + else + if(!user.drop_item()) + to_chat(user, "[B] is stuck to you!") + return + qdel(B) + broken_requirements -= broken_requirements[1] + to_chat(user, "You fix [src].") + return + + if(beaker) + to_chat(user, "Something is already loaded into the machine.") + return + + if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks)) + beaker = B + if(!user.drop_item()) + to_chat(user, "[B] is stuck to you!") + return + B.forceMove(src) + to_chat(user, "You set [B] on the machine.") + nanomanager.update_uis(src) // update all UIs attached to src + if(!icon_beaker) + icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. + icon_beaker.pixel_x = rand(-10,5) + overlays += icon_beaker + return + +/obj/machinery/chem_dispenser/attackby(obj/item/weapon/B, mob/user, params) + ..() + if(istype(B, /obj/item/device/multitool)) + if(hackedcheck == 0) + to_chat(user, hack_message) + dispensable_reagents += hacked_reagents + hackedcheck = 1 + return + + else + to_chat(user, unhack_message) + dispensable_reagents -= hacked_reagents + hackedcheck = 0 + return + +/obj/machinery/chem_dispenser/attack_ai(mob/user) + return attack_hand(user) + +/obj/machinery/chem_dispenser/attack_ghost(mob/user) + return attack_hand(user) + +/obj/machinery/chem_dispenser/attack_hand(mob/user) + if(stat & BROKEN) + return + + ui_interact(user) + +/obj/machinery/chem_dispenser/soda + icon_state = "soda_dispenser" + name = "soda fountain" + desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch." + ui_title = "Soda Dispens-o-matic" + energy = 100 + max_energy = 100 + dispensable_reagents = list("water", "ice", "milk", "soymilk", "coffee", "tea", "hot_coco", "cola", "spacemountainwind", "dr_gibb", "space_up", + "tonic", "sodawater", "lemon_lime", "grapejuice", "sugar", "orangejuice", "lemonjuice", "limejuice", "tomatojuice", "banana", + "watermelonjuice", "carrotjuice", "potato", "berryjuice") + hack_message = "You change the mode from 'McNano' to 'Pizza King'." + unhack_message = "You change the mode from 'Pizza King' to 'McNano'." + hacked_reagents = list("thirteenloko") + +/obj/machinery/chem_dispenser/beer + icon_state = "booze_dispenser" + name = "booze dispenser" + ui_title = "Booze Portal 9001" + energy = 100 + max_energy = 100 + desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." + dispensable_reagents = list("ice", "cream", "cider", "beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequila", "vermouth", "cognac", "ale", "mead", "synthanol") + hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes." + unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes." + hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing") + +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +/obj/machinery/chem_dispenser/constructable + name = "portable chem dispenser" + icon = 'icons/obj/chemical.dmi' + icon_state = "minidispenser" + energy = 5 + max_energy = 5 + amount = 5 + recharge_delay = 10 + dispensable_reagents = list() + var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen", "water"), + list("lithium", "sugar", "copper", "mercury", "sodium","iodine","bromine"), + list("ethanol", "chlorine", "potassium", "aluminum","plasma", "radium", "fluorine", "iron", "silver"), + list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine", "fuel")) + +/obj/machinery/chem_dispenser/constructable/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) + component_parts += new /obj/item/weapon/stock_parts/manipulator(null) + component_parts += new /obj/item/weapon/stock_parts/capacitor(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + component_parts += new /obj/item/weapon/stock_parts/cell/super(null) + RefreshParts() + +/obj/machinery/chem_dispenser/constructable/upgraded/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null) + component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null) + component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null) + component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + component_parts += new /obj/item/weapon/stock_parts/cell/hyper(null) + RefreshParts() + +/obj/machinery/chem_dispenser/constructable/RefreshParts() + var/time = 0 + var/temp_energy = 0 + var/i + for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) + temp_energy += M.rating + temp_energy-- + max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest + for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) + time += C.rating + for(var/obj/item/weapon/stock_parts/cell/P in component_parts) + time += round(P.maxcharge, 10000) / 10000 + recharge_delay = 10 / (time/2) //delay between recharges, double the usual time on lowest 33% less than usual on highest + for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) + for(i=1, i<=M.rating, i++) + dispensable_reagents = sortList(dispensable_reagents | special_reagents[i]) + +/obj/machinery/chem_dispenser/constructable/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/weapon/reagent_containers/glass)) + if(panel_open) + to_chat(user, "Close the maintenance panel first.") + return + ..() + else + ..() + + if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I)) + return + + if(exchange_parts(user, I)) + return + + if(istype(I, /obj/item/weapon/wrench)) + playsound(src, 'sound/items/Ratchet.ogg', 50, 1) + if(anchored) + anchored = 0 + to_chat(user, "[src] can now be moved.") + else if(!anchored) + anchored = 1 + to_chat(user, "[src] is now secured.") + + if(panel_open) + if(istype(I, /obj/item/weapon/crowbar)) + if(beaker) + var/obj/item/weapon/reagent_containers/glass/B = beaker + B.forceMove(loc) + beaker = null + default_deconstruction_crowbar(I) + return 1 \ No newline at end of file diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm new file mode 100644 index 00000000000..b6b0de6e0a0 --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -0,0 +1,415 @@ +/obj/machinery/chem_master + name = "\improper ChemMaster 3000" + density = 1 + anchored = 1 + icon = 'icons/obj/chemical.dmi' + icon_state = "mixer0" + use_power = 1 + idle_power_usage = 20 + var/obj/item/weapon/reagent_containers/beaker = null + var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null + var/mode = 0 + var/condi = 0 + var/useramount = 30 // Last used amount + var/pillamount = 10 + var/patchamount = 10 + var/bottlesprite = "bottle" + var/pillsprite = "1" + var/client/has_sprites = list() + var/printing = null + +/obj/machinery/chem_master/New() + create_reagents(100) + overlays += "waitlight" + +/obj/machinery/chem_master/ex_act(severity) + switch(severity) + if(1.0) + qdel(src) + return + if(2.0) + if(prob(50)) + qdel(src) + return + +/obj/machinery/chem_master/blob_act() + if(prob(50)) + qdel(src) + +/obj/machinery/chem_master/power_change() + if(powered()) + stat &= ~NOPOWER + else + spawn(rand(0, 15)) + stat |= NOPOWER + +/obj/machinery/chem_master/attackby(obj/item/weapon/B, mob/user, params) + + if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass)) + + if(beaker) + to_chat(user, "A beaker is already loaded into the machine.") + return + if(!user.drop_item()) + to_chat(user, "[B] is stuck to you!") + return + beaker = B + B.forceMove(src) + to_chat(user, "You add the beaker to the machine!") + nanomanager.update_uis(src) + icon_state = "mixer1" + + else if(istype(B, /obj/item/weapon/storage/pill_bottle)) + + if(loaded_pill_bottle) + to_chat(user, "A pill bottle is already loaded into the machine.") + return + + if(!user.drop_item()) + to_chat(user, "[B] is stuck to you!") + return + loaded_pill_bottle = B + B.forceMove(src) + to_chat(user, "You add the pill bottle into the dispenser slot!") + nanomanager.update_uis(src) + return + +/obj/machinery/chem_master/Topic(href, href_list) + if(..()) + return 1 + + add_fingerprint(usr) + usr.set_machine(src) + + + if(href_list["ejectp"]) + if(loaded_pill_bottle) + loaded_pill_bottle.forceMove(loc) + loaded_pill_bottle = null + else if(href_list["close"]) + usr << browse(null, "window=chem_master") + onclose(usr, "chem_master") + usr.unset_machine() + return + + if(href_list["print_p"]) + if(!(printing)) + printing = 1 + visible_message("[src] rattles and prints out a sheet of paper.") + playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) + var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc) + P.info = "
Chemical Analysis

" + P.info += "Time of analysis: [worldtime2text(world.time)]

" + P.info += "Chemical name: [href_list["name"]]
" + if(href_list["name"] == "Blood") + var/datum/reagents/R = beaker.reagents + var/datum/reagent/blood/G + for(var/datum/reagent/F in R.reagent_list) + if(F.name == href_list["name"]) + G = F + break + var/B = G.data["blood_type"] + var/C = G.data["blood_DNA"] + P.info += "Description:
Blood Type: [B]
DNA: [C]" + else + P.info += "Description: [href_list["desc"]]" + P.info += "

Notes:
" + P.name = "Chemical Analysis - [href_list["name"]]" + printing = null + + if(beaker) + var/datum/reagents/R = beaker.reagents + if(href_list["analyze"]) + var/dat = "" + if(!condi) + if(href_list["name"] == "Blood") + var/datum/reagent/blood/G + for(var/datum/reagent/F in R.reagent_list) + if(F.name == href_list["name"]) + G = F + break + var/A = G.name + var/B = G.data["blood_type"] + var/C = G.data["blood_DNA"] + dat += "Chemmaster 3000Chemical infos:

Name:
[A]

Description:
Blood Type: [B]
DNA: [C]" + else + dat += "Chemmaster 3000Chemical infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]" + dat += "

(Print Analysis)
" + dat += "(Back)" + else + dat += "Condimaster 3000Condiment infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]


(Back)" + usr << browse(dat, "window=chem_master;size=575x400") + return + + else if(href_list["add"]) + + if(href_list["amount"]) + var/id = href_list["add"] + var/amount = text2num(href_list["amount"]) + R.trans_id_to(src, id, amount) + + else if(href_list["addcustom"]) + + var/id = href_list["addcustom"] + useramount = input("Select the amount to transfer.", 30, useramount) as num + useramount = isgoodnumber(useramount) + Topic(null, list("amount" = "[useramount]", "add" = "[id]")) + + else if(href_list["remove"]) + + if(href_list["amount"]) + var/id = href_list["remove"] + var/amount = text2num(href_list["amount"]) + if(mode) + reagents.trans_id_to(beaker, id, amount) + else + reagents.remove_reagent(id, amount) + + + else if(href_list["removecustom"]) + + var/id = href_list["removecustom"] + useramount = input("Select the amount to transfer.", 30, useramount) as num + useramount = isgoodnumber(useramount) + Topic(null, list("amount" = "[useramount]", "remove" = "[id]")) + + else if(href_list["toggle"]) + mode = !mode + + else if(href_list["main"]) + attack_hand(usr) + return + else if(href_list["eject"]) + if(beaker) + beaker.forceMove(get_turf(src)) + beaker = null + reagents.clear_reagents() + icon_state = "mixer0" + else if(href_list["createpill"] || href_list["createpill_multiple"]) + if(!condi) + var/count = 1 + if(href_list["createpill_multiple"]) + count = input("Select the number of pills to make.", 10, pillamount) as num|null + if(count == null) + return + count = isgoodnumber(count) + if(count > 20) count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines? + if(count <= 0) return + var/amount_per_pill = reagents.total_volume/count + if(amount_per_pill > 50) amount_per_pill = 50 + var/name = input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)") as text|null + if(!name) + return + name = reject_bad_text(name) + while(count--) + var/obj/item/weapon/reagent_containers/food/pill/P = new/obj/item/weapon/reagent_containers/food/pill(loc) + if(!name) name = reagents.get_master_reagent_name() + P.name = "[name] pill" + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + P.icon_state = "pill"+pillsprite + reagents.trans_to(P,amount_per_pill) + if(loaded_pill_bottle) + if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots) + P.forceMove(loaded_pill_bottle) + updateUsrDialog() + else + var/name = input(usr,"Name:","Name your bag!",reagents.get_master_reagent_name()) as text|null + if(!name) + return + name = reject_bad_text(name) + var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(loc) + if(!name) name = reagents.get_master_reagent_name() + P.originalname = name + P.name = "[name] pack" + P.desc = "A small condiment pack. The label says it contains [name]." + reagents.trans_to(P,10) + else if(href_list["createpatch"] || href_list["createpatch_multiple"]) + if(!condi) + var/count = 1 + if(href_list["createpatch_multiple"]) + count = input("Select the number of patches to make.", 10, patchamount) as num|null + if(count == null) + return + count = isgoodnumber(count) + if(!count || count <= 0) + return + if(count > 20) count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines? + var/amount_per_patch = reagents.total_volume/count + if(amount_per_patch > 40) amount_per_patch = 40 + var/name = input(usr,"Name:","Name your patch!","[reagents.get_master_reagent_name()] ([amount_per_patch]u)") as text|null + if(!name) + return + name = reject_bad_text(name) + var/is_medical_patch = chemical_safety_check(reagents) + while(count--) + var/obj/item/weapon/reagent_containers/food/pill/patch/P = new/obj/item/weapon/reagent_containers/food/pill/patch(loc) + if(!name) name = reagents.get_master_reagent_name() + P.name = "[name] patch" + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + reagents.trans_to(P,amount_per_patch) + if(is_medical_patch) + P.instant_application = 1 + P.icon_state = "bandaid_med" + else if(href_list["createbottle"]) + if(!condi) + var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()) as text|null + if(!name) + return + name = reject_bad_text(name) + var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(loc) + if(!name) name = reagents.get_master_reagent_name() + P.name = "[name] bottle" + P.pixel_x = rand(-7, 7) //random position + P.pixel_y = rand(-7, 7) + P.icon_state = bottlesprite + reagents.trans_to(P,30) + else + var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(loc) + reagents.trans_to(P,50) + else if(href_list["change_pill"]) + #define MAX_PILL_SPRITE 20 //max icon state of the pill sprites + var/dat = "" + var/j = 0 + for(var/i = 1 to MAX_PILL_SPRITE) + j++ + if(j == 1) + dat += "" + dat += "" + if(j == 5) + dat += "" + j = 0 + dat += "
" + usr << browse(dat, "window=chem_master_iconsel;size=225x193") + return + else if(href_list["change_bottle"]) + var/dat = "" + var/j = 0 + for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle")) + j++ + if(j == 1) + dat += "" + dat += "" + if(j == 5) + dat += "" + j = 0 + dat += "
" + usr << browse(dat, "window=chem_master_iconsel;size=225x193") + return + else if(href_list["pill_sprite"]) + pillsprite = href_list["pill_sprite"] + usr << browse(null, "window=chem_master_iconsel") + else if(href_list["bottle_sprite"]) + bottlesprite = href_list["bottle_sprite"] + usr << browse(null, "window=chem_master_iconsel") + + nanomanager.update_uis(src) + return + +/obj/machinery/chem_master/attack_ai(mob/user) + return attack_hand(user) + +/obj/machinery/chem_master/attack_ghost(mob/user) + return attack_hand(user) + +/obj/machinery/chem_master/attack_hand(mob/user) + if(..()) + return 1 + ui_interact(user) + return + +/obj/machinery/chem_master/ui_interact(mob/user, ui_key="main", datum/nanoui/ui = null, force_open = 1) + + var/datum/asset/chem_master/assets = get_asset_datum(/datum/asset/chem_master) + assets.send(user) + + var/data = list() + + data["condi"] = condi + data["loaded_pill_bottle"] = (loaded_pill_bottle ? 1 : 0) + if(loaded_pill_bottle) + data["loaded_pill_bottle_contents_len"] = loaded_pill_bottle.contents.len + data["loaded_pill_bottle_storage_slots"] = loaded_pill_bottle.storage_slots + + data["beaker"] = (beaker ? 1 : 0) + if(beaker) + var/list/beaker_reagents_list = list() + data["beaker_reagents"] = beaker_reagents_list + for(var/datum/reagent/R in beaker.reagents.reagent_list) + beaker_reagents_list[++beaker_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description) + var/list/buffer_reagents_list = list() + data["buffer_reagents"] = buffer_reagents_list + for(var/datum/reagent/R in reagents.reagent_list) + buffer_reagents_list[++buffer_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description) + + data["pillsprite"] = pillsprite + data["bottlesprite"] = bottlesprite + data["mode"] = mode + + ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) + if(!ui) + ui = new(user, src, ui_key, "chem_master.tmpl", name, 575, 400) + ui.set_initial_data(data) + ui.open() + +/obj/machinery/chem_master/proc/isgoodnumber(num) + if(isnum(num)) + if(num > 200) + num = 200 + else if(num < 0) + num = 1 + else + num = round(num) + return num + else + return 0 + +/obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R) + var/all_safe = 1 + for(var/datum/reagent/A in R.reagent_list) + if(!safe_chem_list.Find(A.id)) + all_safe = 0 + return all_safe + +/obj/machinery/chem_master/condimaster + name = "\improper CondiMaster 3000" + condi = 1 + +/obj/machinery/chem_master/constructable + name = "ChemMaster 2999" + desc = "Used to seperate chemicals and distribute them in a variety of forms." + +/obj/machinery/chem_master/constructable/New() + ..() + component_parts = list() + component_parts += new /obj/item/weapon/circuitboard/chem_master(null) + component_parts += new /obj/item/weapon/stock_parts/manipulator(null) + component_parts += new /obj/item/weapon/stock_parts/console_screen(null) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) + component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) + +/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params) + + if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B)) + if(beaker) + beaker.forceMove(get_turf(src)) + beaker = null + reagents.clear_reagents() + if(loaded_pill_bottle) + loaded_pill_bottle.forceMove(get_turf(src)) + loaded_pill_bottle = null + return + + if(exchange_parts(user, B)) + return + + if(panel_open) + if(istype(B, /obj/item/weapon/crowbar)) + default_deconstruction_crowbar(B) + return 1 + else + to_chat(user, "You can't use the [name] while it's panel is opened!") + return 1 + else + ..() \ No newline at end of file diff --git a/code/modules/reagents/chemistry/machinery/chemistry_machinery.dm b/code/modules/reagents/chemistry/machinery/chemistry_machinery.dm deleted file mode 100644 index dc19823649f..00000000000 --- a/code/modules/reagents/chemistry/machinery/chemistry_machinery.dm +++ /dev/null @@ -1,1213 +0,0 @@ -#define SOLID 1 -#define LIQUID 2 -#define GAS 3 - -/obj/machinery/chem_dispenser - name = "chem dispenser" - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "dispenser" - use_power = 0 - idle_power_usage = 40 - var/ui_title = "Chem Dispenser 5000" - var/energy = 100 - var/max_energy = 100 - var/amount = 30 - var/obj/item/weapon/reagent_containers/beaker = null - var/recharged = 0 - var/hackedcheck = 0 - var/list/dispensable_reagents = list("hydrogen", "lithium", "carbon", "nitrogen", "oxygen", "fluorine", - "sodium", "aluminum", "silicon", "phosphorus", "sulfur", "chlorine", "potassium", "iron", - "copper", "mercury", "plasma", "radium", "water", "ethanol", "sugar", "iodine", "bromine", "silver") - var/list/hacked_reagents = list("toxin") - var/hack_message = "You disable the safety safeguards, enabling the \"Mad Scientist\" mode." - var/unhack_message = "You re-enable the safety safeguards, enabling the \"NT Standard\" mode." - var/list/broken_requirements = list() - var/broken_on_spawn = 0 - var/recharge_delay = 5 - var/image/icon_beaker = null //cached overlay - - -/obj/machinery/chem_dispenser/proc/recharge() - if(stat & (BROKEN|NOPOWER)) return - var/addenergy = 1 - var/oldenergy = energy - energy = min(energy + addenergy, max_energy) - if(energy != oldenergy) - use_power(1500) // This thing uses up alot of power (this is still low as shit for creating reagents from thin air) - nanomanager.update_uis(src) // update all UIs attached to src - -/obj/machinery/chem_dispenser/power_change() - if(powered()) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - stat |= NOPOWER - nanomanager.update_uis(src) // update all UIs attached to src - -/obj/machinery/chem_dispenser/process() - - if(recharged < 0) - recharge() - recharged = recharge_delay - else - recharged -= 1 - -/obj/machinery/chem_dispenser/New() - ..() - recharge() - dispensable_reagents = sortList(dispensable_reagents) - - if(broken_on_spawn) - overlays.Cut() - var/amount = pick(3,3,4) - var/list/options = list() - options[/obj/item/weapon/stock_parts/capacitor/adv] = "Add an advanced capacitor to fix it." - options[/obj/item/weapon/stock_parts/console_screen] = "Replace the console screen to fix it." - options[/obj/item/weapon/stock_parts/manipulator/pico] = "Upgrade to a pico manipulator to fix it." - options[/obj/item/weapon/stock_parts/matter_bin/super] = "Give it a super matter bin to fix it." - options[/obj/item/weapon/stock_parts/cell/super] = "Replace the reagent synthesizer with a super capacity cell to fix it." - options[/obj/item/device/mass_spectrometer/adv] = "Replace the reagent scanner with an advanced mass spectrometer to fix it" - options[/obj/item/weapon/stock_parts/micro_laser/high] = "Repair the reagent synthesizer with an high-power micro-laser to fix it" - options[/obj/item/device/reagent_scanner/adv] = "Replace the reagent scanner with an advanced reagent scanner to fix it" - options[/obj/item/stack/nanopaste] = "Apply some nanopaste to the broken nozzles to fix it." - options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it." - options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it." - - while(amount > 0) - amount -= 1 - - var/index = pick(options) - broken_requirements[index] = options[index] - options -= index - - -/obj/machinery/chem_dispenser/ex_act(severity) - switch(severity) - if(1.0) - qdel(src) - return - if(2.0) - if(prob(50)) - qdel(src) - return - -/obj/machinery/chem_dispenser/blob_act() - if(prob(50)) - qdel(src) - - /** - * The ui_interact proc is used to open and update Nano UIs - * If ui_interact is not used then the UI will not update correctly - * ui_interact is currently defined for /atom/movable - * - * @param user /mob The mob who is interacting with this ui - * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") - * - * @return nothing - */ - -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1) - if(broken_requirements.len) - to_chat(user, "[src] is broken. [broken_requirements[broken_requirements[1]]]") - return - - - // this is the data which will be sent to the ui - var/data[0] - data["amount"] = amount - data["energy"] = round(energy) - data["maxEnergy"] = round(max_energy) - data["isBeakerLoaded"] = beaker ? 1 : 0 - - var beakerContents[0] - var beakerCurrentVolume = 0 - if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) - for(var/datum/reagent/R in beaker.reagents.reagent_list) - beakerContents.Add(list(list("name" = R.name, "id"=R.id, "volume" = R.volume))) // list in a list because Byond merges the first list... - beakerCurrentVolume += R.volume - data["beakerContents"] = beakerContents - - if(beaker) - data["beakerCurrentVolume"] = beakerCurrentVolume - data["beakerMaxVolume"] = beaker.volume - else - data["beakerCurrentVolume"] = null - data["beakerMaxVolume"] = null - - var chemicals[0] - for(var/re in dispensable_reagents) - var/datum/reagent/temp = chemical_reagents_list[re] - if(temp) - chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list... - data["chemicals"] = chemicals - - // update the ui if it exists, returns null if no ui is passed/found - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if(!ui) - // the ui does not exist, so we'll create a new() one - // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm - ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 390, 655) - // when the ui is first opened this is the data it will use - ui.set_initial_data(data) - // open the new ui window - ui.open() - -/obj/machinery/chem_dispenser/Topic(href, href_list) - if(..()) - return 1 - - if(href_list["amount"]) - amount = round(text2num(href_list["amount"]), 5) // round to nearest 5 - if(amount < 0) // Since the user can actually type the commands himself, some sanity checking - amount = 0 - if(amount > 100) - amount = 100 - - if(href_list["dispense"]) - if(dispensable_reagents.Find(href_list["dispense"]) && beaker != null) - var/obj/item/weapon/reagent_containers/glass/B = beaker - var/datum/reagents/R = B.reagents - var/space = R.maximum_volume - R.total_volume - - R.add_reagent(href_list["dispense"], min(amount, energy * 10, space)) - energy = max(energy - min(amount, energy * 10, space) / 10, 0) - overlays.Cut() - icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. - icon_beaker.pixel_x = rand(-10,5) - overlays += icon_beaker - - if(href_list["remove"]) - if(beaker) - if(href_list["removeamount"]) - var/amount = text2num(href_list["removeamount"]) - if(isnum(amount) && (amount > 0)) - var/obj/item/weapon/reagent_containers/glass/B = beaker - var/datum/reagents/R = B.reagents - var/id = href_list["remove"] - R.remove_reagent(id, amount) - - if(href_list["ejectBeaker"]) - if(beaker) - var/obj/item/weapon/reagent_containers/glass/B = beaker - B.forceMove(loc) - beaker = null - overlays.Cut() - add_fingerprint(usr) - return 1 // update UIs attached to this object - -/obj/machinery/chem_dispenser/attackby(obj/item/weapon/reagent_containers/B, mob/user, params) - if(isrobot(user)) - return - - if(broken_requirements.len && B.type == broken_requirements[1]) - if(istype(B,/obj/item/stack)) - var/obj/item/stack/S = B - S.use(1) - else - if(!user.drop_item()) - to_chat(user, "[B] is stuck to you!") - return - qdel(B) - broken_requirements -= broken_requirements[1] - to_chat(user, "You fix [src].") - return - - if(beaker) - to_chat(user, "Something is already loaded into the machine.") - return - - if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks)) - beaker = B - if(!user.drop_item()) - to_chat(user, "[B] is stuck to you!") - return - B.forceMove(src) - to_chat(user, "You set [B] on the machine.") - nanomanager.update_uis(src) // update all UIs attached to src - if(!icon_beaker) - icon_beaker = image('icons/obj/chemical.dmi', src, "disp_beaker") //randomize beaker overlay position. - icon_beaker.pixel_x = rand(-10,5) - overlays += icon_beaker - return - -/obj/machinery/chem_dispenser/attackby(obj/item/weapon/B, mob/user, params) - ..() - if(istype(B, /obj/item/device/multitool)) - if(hackedcheck == 0) - to_chat(user, hack_message) - dispensable_reagents += hacked_reagents - hackedcheck = 1 - return - - else - to_chat(user, unhack_message) - dispensable_reagents -= hacked_reagents - hackedcheck = 0 - return - -/obj/machinery/chem_dispenser/attack_ai(mob/user) - return attack_hand(user) - -/obj/machinery/chem_dispenser/attack_ghost(mob/user) - return attack_hand(user) - -/obj/machinery/chem_dispenser/attack_hand(mob/user) - if(stat & BROKEN) - return - - ui_interact(user) - -/obj/machinery/chem_dispenser/soda - icon_state = "soda_dispenser" - name = "soda fountain" - desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch." - ui_title = "Soda Dispens-o-matic" - energy = 100 - max_energy = 100 - dispensable_reagents = list("water", "ice", "milk", "soymilk", "coffee", "tea", "hot_coco", "cola", "spacemountainwind", "dr_gibb", "space_up", - "tonic", "sodawater", "lemon_lime", "grapejuice", "sugar", "orangejuice", "lemonjuice", "limejuice", "tomatojuice", "banana", - "watermelonjuice", "carrotjuice", "potato", "berryjuice") - hack_message = "You change the mode from 'McNano' to 'Pizza King'." - unhack_message = "You change the mode from 'Pizza King' to 'McNano'." - hacked_reagents = list("thirteenloko") - -/obj/machinery/chem_dispenser/beer - icon_state = "booze_dispenser" - name = "booze dispenser" - ui_title = "Booze Portal 9001" - energy = 100 - max_energy = 100 - desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one." - dispensable_reagents = list("ice", "cream", "cider", "beer", "kahlua", "whiskey", "wine", "vodka", "gin", "rum", "tequila", "vermouth", "cognac", "ale", "mead", "synthanol") - hack_message = "You disable the 'nanotrasen-are-cheap-bastards' lock, enabling hidden and very expensive boozes." - unhack_message = "You re-enable the 'nanotrasen-are-cheap-bastards' lock, disabling hidden and very expensive boozes." - hacked_reagents = list("goldschlager", "patron", "absinthe", "ethanol", "nothing") - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_dispenser/constructable - name = "portable chem dispenser" - icon = 'icons/obj/chemical.dmi' - icon_state = "minidispenser" - energy = 5 - max_energy = 5 - amount = 5 - recharge_delay = 10 - dispensable_reagents = list() - var/list/special_reagents = list(list("hydrogen", "oxygen", "silicon", "phosphorus", "sulfur", "carbon", "nitrogen", "water"), - list("lithium", "sugar", "copper", "mercury", "sodium","iodine","bromine"), - list("ethanol", "chlorine", "potassium", "aluminum","plasma", "radium", "fluorine", "iron", "silver"), - list("oil", "ash", "acetone", "saltpetre", "ammonia", "diethylamine", "fuel")) - -/obj/machinery/chem_dispenser/constructable/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) - component_parts += new /obj/item/weapon/stock_parts/manipulator(null) - component_parts += new /obj/item/weapon/stock_parts/capacitor(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - component_parts += new /obj/item/weapon/stock_parts/cell/super(null) - RefreshParts() - -/obj/machinery/chem_dispenser/constructable/upgraded/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_dispenser(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null) - component_parts += new /obj/item/weapon/stock_parts/matter_bin/super(null) - component_parts += new /obj/item/weapon/stock_parts/manipulator/pico(null) - component_parts += new /obj/item/weapon/stock_parts/capacitor/super(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - component_parts += new /obj/item/weapon/stock_parts/cell/hyper(null) - RefreshParts() - -/obj/machinery/chem_dispenser/constructable/RefreshParts() - var/time = 0 - var/temp_energy = 0 - var/i - for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) - temp_energy += M.rating - temp_energy-- - max_energy = temp_energy * 5 //max energy = (bin1.rating + bin2.rating - 1) * 5, 5 on lowest 25 on highest - for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts) - time += C.rating - for(var/obj/item/weapon/stock_parts/cell/P in component_parts) - time += round(P.maxcharge, 10000) / 10000 - recharge_delay = 10 / (time/2) //delay between recharges, double the usual time on lowest 33% less than usual on highest - for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) - for(i=1, i<=M.rating, i++) - dispensable_reagents = sortList(dispensable_reagents | special_reagents[i]) - -/obj/machinery/chem_dispenser/constructable/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/weapon/reagent_containers/glass)) - if(panel_open) - to_chat(user, "Close the maintenance panel first.") - return - ..() - else - ..() - - if(default_deconstruction_screwdriver(user, "minidispenser-o", "minidispenser", I)) - return - - if(exchange_parts(user, I)) - return - - if(istype(I, /obj/item/weapon/wrench)) - playsound(src, 'sound/items/Ratchet.ogg', 50, 1) - if(anchored) - anchored = 0 - to_chat(user, "[src] can now be moved.") - else if(!anchored) - anchored = 1 - to_chat(user, "[src] is now secured.") - - if(panel_open) - if(istype(I, /obj/item/weapon/crowbar)) - if(beaker) - var/obj/item/weapon/reagent_containers/glass/B = beaker - B.forceMove(loc) - beaker = null - default_deconstruction_crowbar(I) - return 1 - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/obj/machinery/chem_master - name = "\improper ChemMaster 3000" - density = 1 - anchored = 1 - icon = 'icons/obj/chemical.dmi' - icon_state = "mixer0" - use_power = 1 - idle_power_usage = 20 - var/obj/item/weapon/reagent_containers/beaker = null - var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null - var/mode = 0 - var/condi = 0 - var/useramount = 30 // Last used amount - var/pillamount = 10 - var/patchamount = 10 - var/bottlesprite = "bottle" - var/pillsprite = "1" - var/client/has_sprites = list() - var/printing = null - -/obj/machinery/chem_master/New() - create_reagents(100) - overlays += "waitlight" - -/obj/machinery/chem_master/ex_act(severity) - switch(severity) - if(1.0) - qdel(src) - return - if(2.0) - if(prob(50)) - qdel(src) - return - -/obj/machinery/chem_master/blob_act() - if(prob(50)) - qdel(src) - -/obj/machinery/chem_master/power_change() - if(powered()) - stat &= ~NOPOWER - else - spawn(rand(0, 15)) - stat |= NOPOWER - -/obj/machinery/chem_master/attackby(obj/item/weapon/B, mob/user, params) - - if(istype(B, /obj/item/weapon/reagent_containers/glass) || istype(B, /obj/item/weapon/reagent_containers/food/drinks/drinkingglass)) - - if(beaker) - to_chat(user, "A beaker is already loaded into the machine.") - return - if(!user.drop_item()) - to_chat(user, "[B] is stuck to you!") - return - beaker = B - B.forceMove(src) - to_chat(user, "You add the beaker to the machine!") - nanomanager.update_uis(src) - icon_state = "mixer1" - - else if(istype(B, /obj/item/weapon/storage/pill_bottle)) - - if(loaded_pill_bottle) - to_chat(user, "A pill bottle is already loaded into the machine.") - return - - if(!user.drop_item()) - to_chat(user, "[B] is stuck to you!") - return - loaded_pill_bottle = B - B.forceMove(src) - to_chat(user, "You add the pill bottle into the dispenser slot!") - nanomanager.update_uis(src) - return - -/obj/machinery/chem_master/Topic(href, href_list) - if(..()) - return 1 - - add_fingerprint(usr) - usr.set_machine(src) - - - if(href_list["ejectp"]) - if(loaded_pill_bottle) - loaded_pill_bottle.forceMove(loc) - loaded_pill_bottle = null - else if(href_list["close"]) - usr << browse(null, "window=chem_master") - onclose(usr, "chem_master") - usr.unset_machine() - return - - if(href_list["print_p"]) - if(!(printing)) - printing = 1 - visible_message("[src] rattles and prints out a sheet of paper.") - playsound(loc, "sound/goonstation/machines/printer_dotmatrix.ogg", 50, 1) - var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc) - P.info = "
Chemical Analysis

" - P.info += "Time of analysis: [worldtime2text(world.time)]

" - P.info += "Chemical name: [href_list["name"]]
" - if(href_list["name"] == "Blood") - var/datum/reagents/R = beaker.reagents - var/datum/reagent/blood/G - for(var/datum/reagent/F in R.reagent_list) - if(F.name == href_list["name"]) - G = F - break - var/B = G.data["blood_type"] - var/C = G.data["blood_DNA"] - P.info += "Description:
Blood Type: [B]
DNA: [C]" - else - P.info += "Description: [href_list["desc"]]" - P.info += "

Notes:
" - P.name = "Chemical Analysis - [href_list["name"]]" - printing = null - - if(beaker) - var/datum/reagents/R = beaker.reagents - if(href_list["analyze"]) - var/dat = "" - if(!condi) - if(href_list["name"] == "Blood") - var/datum/reagent/blood/G - for(var/datum/reagent/F in R.reagent_list) - if(F.name == href_list["name"]) - G = F - break - var/A = G.name - var/B = G.data["blood_type"] - var/C = G.data["blood_DNA"] - dat += "Chemmaster 3000Chemical infos:

Name:
[A]

Description:
Blood Type: [B]
DNA: [C]" - else - dat += "Chemmaster 3000Chemical infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]" - dat += "

(Print Analysis)
" - dat += "(Back)" - else - dat += "Condimaster 3000Condiment infos:

Name:
[href_list["name"]]

Description:
[href_list["desc"]]


(Back)" - usr << browse(dat, "window=chem_master;size=575x400") - return - - else if(href_list["add"]) - - if(href_list["amount"]) - var/id = href_list["add"] - var/amount = text2num(href_list["amount"]) - R.trans_id_to(src, id, amount) - - else if(href_list["addcustom"]) - - var/id = href_list["addcustom"] - useramount = input("Select the amount to transfer.", 30, useramount) as num - useramount = isgoodnumber(useramount) - Topic(null, list("amount" = "[useramount]", "add" = "[id]")) - - else if(href_list["remove"]) - - if(href_list["amount"]) - var/id = href_list["remove"] - var/amount = text2num(href_list["amount"]) - if(mode) - reagents.trans_id_to(beaker, id, amount) - else - reagents.remove_reagent(id, amount) - - - else if(href_list["removecustom"]) - - var/id = href_list["removecustom"] - useramount = input("Select the amount to transfer.", 30, useramount) as num - useramount = isgoodnumber(useramount) - Topic(null, list("amount" = "[useramount]", "remove" = "[id]")) - - else if(href_list["toggle"]) - mode = !mode - - else if(href_list["main"]) - attack_hand(usr) - return - else if(href_list["eject"]) - if(beaker) - beaker.forceMove(get_turf(src)) - beaker = null - reagents.clear_reagents() - icon_state = "mixer0" - else if(href_list["createpill"] || href_list["createpill_multiple"]) - if(!condi) - var/count = 1 - if(href_list["createpill_multiple"]) - count = input("Select the number of pills to make.", 10, pillamount) as num|null - if(count == null) - return - count = isgoodnumber(count) - if(count > 20) count = 20 //Pevent people from creating huge stacks of pills easily. Maybe move the number to defines? - if(count <= 0) return - var/amount_per_pill = reagents.total_volume/count - if(amount_per_pill > 50) amount_per_pill = 50 - var/name = input(usr,"Name:","Name your pill!","[reagents.get_master_reagent_name()] ([amount_per_pill]u)") as text|null - if(!name) - return - name = reject_bad_text(name) - while(count--) - var/obj/item/weapon/reagent_containers/food/pill/P = new/obj/item/weapon/reagent_containers/food/pill(loc) - if(!name) name = reagents.get_master_reagent_name() - P.name = "[name] pill" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - P.icon_state = "pill"+pillsprite - reagents.trans_to(P,amount_per_pill) - if(loaded_pill_bottle) - if(loaded_pill_bottle.contents.len < loaded_pill_bottle.storage_slots) - P.forceMove(loaded_pill_bottle) - updateUsrDialog() - else - var/name = input(usr,"Name:","Name your bag!",reagents.get_master_reagent_name()) as text|null - if(!name) - return - name = reject_bad_text(name) - var/obj/item/weapon/reagent_containers/food/condiment/pack/P = new/obj/item/weapon/reagent_containers/food/condiment/pack(loc) - if(!name) name = reagents.get_master_reagent_name() - P.originalname = name - P.name = "[name] pack" - P.desc = "A small condiment pack. The label says it contains [name]." - reagents.trans_to(P,10) - else if(href_list["createpatch"] || href_list["createpatch_multiple"]) - if(!condi) - var/count = 1 - if(href_list["createpatch_multiple"]) - count = input("Select the number of patches to make.", 10, patchamount) as num|null - if(count == null) - return - count = isgoodnumber(count) - if(!count || count <= 0) - return - if(count > 20) count = 20 //Pevent people from creating huge stacks of patches easily. Maybe move the number to defines? - var/amount_per_patch = reagents.total_volume/count - if(amount_per_patch > 40) amount_per_patch = 40 - var/name = input(usr,"Name:","Name your patch!","[reagents.get_master_reagent_name()] ([amount_per_patch]u)") as text|null - if(!name) - return - name = reject_bad_text(name) - var/is_medical_patch = chemical_safety_check(reagents) - while(count--) - var/obj/item/weapon/reagent_containers/food/pill/patch/P = new/obj/item/weapon/reagent_containers/food/pill/patch(loc) - if(!name) name = reagents.get_master_reagent_name() - P.name = "[name] patch" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - reagents.trans_to(P,amount_per_patch) - if(is_medical_patch) - P.instant_application = 1 - P.icon_state = "bandaid_med" - else if(href_list["createbottle"]) - if(!condi) - var/name = input(usr,"Name:","Name your bottle!",reagents.get_master_reagent_name()) as text|null - if(!name) - return - name = reject_bad_text(name) - var/obj/item/weapon/reagent_containers/glass/bottle/P = new/obj/item/weapon/reagent_containers/glass/bottle(loc) - if(!name) name = reagents.get_master_reagent_name() - P.name = "[name] bottle" - P.pixel_x = rand(-7, 7) //random position - P.pixel_y = rand(-7, 7) - P.icon_state = bottlesprite - reagents.trans_to(P,30) - else - var/obj/item/weapon/reagent_containers/food/condiment/P = new/obj/item/weapon/reagent_containers/food/condiment(loc) - reagents.trans_to(P,50) - else if(href_list["change_pill"]) - #define MAX_PILL_SPRITE 20 //max icon state of the pill sprites - var/dat = "" - var/j = 0 - for(var/i = 1 to MAX_PILL_SPRITE) - j++ - if(j == 1) - dat += "" - dat += "" - if(j == 5) - dat += "" - j = 0 - dat += "
" - usr << browse(dat, "window=chem_master_iconsel;size=225x193") - return - else if(href_list["change_bottle"]) - var/dat = "" - var/j = 0 - for(var/i in list("bottle", "small_bottle", "wide_bottle", "round_bottle")) - j++ - if(j == 1) - dat += "" - dat += "" - if(j == 5) - dat += "" - j = 0 - dat += "
" - usr << browse(dat, "window=chem_master_iconsel;size=225x193") - return - else if(href_list["pill_sprite"]) - pillsprite = href_list["pill_sprite"] - usr << browse(null, "window=chem_master_iconsel") - else if(href_list["bottle_sprite"]) - bottlesprite = href_list["bottle_sprite"] - usr << browse(null, "window=chem_master_iconsel") - - nanomanager.update_uis(src) - return - -/obj/machinery/chem_master/attack_ai(mob/user) - return attack_hand(user) - -/obj/machinery/chem_master/attack_ghost(mob/user) - return attack_hand(user) - -/obj/machinery/chem_master/attack_hand(mob/user) - if(..()) - return 1 - ui_interact(user) - return - -/obj/machinery/chem_master/ui_interact(mob/user, ui_key="main", datum/nanoui/ui = null, force_open = 1) - - var/datum/asset/chem_master/assets = get_asset_datum(/datum/asset/chem_master) - assets.send(user) - - var/data = list() - - data["condi"] = condi - data["loaded_pill_bottle"] = (loaded_pill_bottle ? 1 : 0) - if(loaded_pill_bottle) - data["loaded_pill_bottle_contents_len"] = loaded_pill_bottle.contents.len - data["loaded_pill_bottle_storage_slots"] = loaded_pill_bottle.storage_slots - - data["beaker"] = (beaker ? 1 : 0) - if(beaker) - var/list/beaker_reagents_list = list() - data["beaker_reagents"] = beaker_reagents_list - for(var/datum/reagent/R in beaker.reagents.reagent_list) - beaker_reagents_list[++beaker_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description) - var/list/buffer_reagents_list = list() - data["buffer_reagents"] = buffer_reagents_list - for(var/datum/reagent/R in reagents.reagent_list) - buffer_reagents_list[++buffer_reagents_list.len] = list("name" = R.name, "volume" = R.volume, "id" = R.id, "description" = R.description) - - data["pillsprite"] = pillsprite - data["bottlesprite"] = bottlesprite - data["mode"] = mode - - ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) - if(!ui) - ui = new(user, src, ui_key, "chem_master.tmpl", name, 575, 400) - ui.set_initial_data(data) - ui.open() - -/obj/machinery/chem_master/proc/isgoodnumber(num) - if(isnum(num)) - if(num > 200) - num = 200 - else if(num < 0) - num = 1 - else - num = round(num) - return num - else - return 0 - -/obj/machinery/chem_master/proc/chemical_safety_check(datum/reagents/R) - var/all_safe = 1 - for(var/datum/reagent/A in R.reagent_list) - if(!safe_chem_list.Find(A.id)) - all_safe = 0 - return all_safe - -/obj/machinery/chem_master/condimaster - name = "\improper CondiMaster 3000" - condi = 1 - -/obj/machinery/chem_master/constructable - name = "ChemMaster 2999" - desc = "Used to seperate chemicals and distribute them in a variety of forms." - -/obj/machinery/chem_master/constructable/New() - ..() - component_parts = list() - component_parts += new /obj/item/weapon/circuitboard/chem_master(null) - component_parts += new /obj/item/weapon/stock_parts/manipulator(null) - component_parts += new /obj/item/weapon/stock_parts/console_screen(null) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) - component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(null) - -/obj/machinery/chem_master/constructable/attackby(obj/item/B, mob/user, params) - - if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", B)) - if(beaker) - beaker.forceMove(get_turf(src)) - beaker = null - reagents.clear_reagents() - if(loaded_pill_bottle) - loaded_pill_bottle.forceMove(get_turf(src)) - loaded_pill_bottle = null - return - - if(exchange_parts(user, B)) - return - - if(panel_open) - if(istype(B, /obj/item/weapon/crowbar)) - default_deconstruction_crowbar(B) - return 1 - else - to_chat(user, "You can't use the [name] while it's panel is opened!") - return 1 - else - ..() - -/obj/machinery/reagentgrinder - - name = "\improper All-In-One Grinder" - icon = 'icons/obj/kitchen.dmi' - icon_state = "juicer1" - layer = 2.9 - density = 1 - anchored = 1 - use_power = 1 - idle_power_usage = 5 - active_power_usage = 100 - var/inuse = 0 - var/obj/item/weapon/reagent_containers/beaker = null - var/limit = 10 - - //IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent - var/list/blend_items = list ( - - //Sheets - /obj/item/stack/sheet/mineral/plasma = list("plasma_dust" = 20), - /obj/item/stack/sheet/mineral/uranium = list("uranium" = 20), - /obj/item/stack/sheet/mineral/bananium = list("banana" = 20), - /obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20), - /obj/item/stack/sheet/mineral/silver = list("silver" = 20), - /obj/item/stack/sheet/mineral/gold = list("gold" = 20), - /obj/item/weapon/grown/novaflower = list("capsaicin" = 0), - - //archaeology! - ///obj/item/weapon/rocksliver = list("ground_rock" = 50), - - - //All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.! - /obj/item/weapon/reagent_containers/food = list(), - /obj/item/weapon/reagent_containers/honeycomb = list() - ) - - var/list/blend_tags = list ( - "nettle" = list("sacid" = 0), - "deathnettle" = list("facid" = 0), - "soybeans" = list("soymilk" = 0), - "tomato" = list("ketchup" = 0), - "wheat" = list("flour" = -5), - "rice" = list("rice" = -5), - "cherries" = list("cherryjelly" = 0), - ) - - var/list/juice_items = list ( - /obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0), - ) - - var/list/juice_tags = list ( - "tomato" = list("tomatojuice" = 0), - "carrot" = list("carrotjuice" = 0), - "berries" = list("berryjuice" = 0), - "banana" = list("banana" = 0), - "potato" = list("potato" = 0), - "lemon" = list("lemonjuice" = 0), - "orange" = list("orangejuice" = 0), - "lime" = list("limejuice" = 0), - "poisonberries" = list("poisonberryjuice" = 0), - "grapes" = list("grapejuice" = 0), - "corn" = list("cornoil" = 0), - ) - - var/list/holdingitems = list() - -/obj/machinery/reagentgrinder/New() - ..() - beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) - return - -/obj/machinery/reagentgrinder/update_icon() - icon_state = "juicer"+num2text(!isnull(beaker)) - return - -/obj/machinery/reagentgrinder/attackby(obj/item/O, mob/user, params) - - if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ - istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker)) - - if(beaker) - return 1 - else - if(!user.drop_item()) - to_chat(user, "[O] is stuck to you!") - return - beaker = O - O.forceMove(src) - update_icon() - updateUsrDialog() - return 0 - - if(holdingitems && holdingitems.len >= limit) - to_chat(usr, "The machine cannot hold anymore items.") - return 1 - - //Fill machine with a plantbag! - if(istype(O, /obj/item/weapon/storage/bag/plants)) - var/obj/item/weapon/storage/bag/plants/PB = O - for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in PB.contents) - PB.remove_from_storage(G, src) - holdingitems += G - if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill - to_chat(user, "You empty [PB] into the All-In-One grinder.") - - updateUsrDialog() - return 0 - - - if(!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items)) - to_chat(user, "Cannot refine into a reagent.") - return 1 - - user.unEquip(O) - O.forceMove(src) - holdingitems += O - updateUsrDialog() - return 0 - -/obj/machinery/reagentgrinder/attack_ai(mob/user) - return 0 - -/obj/machinery/reagentgrinder/attack_hand(mob/user) - user.set_machine(src) - interact(user) - -/obj/machinery/reagentgrinder/interact(mob/user) // The microwave Menu - var/is_chamber_empty = 0 - var/is_beaker_ready = 0 - var/processing_chamber = "" - var/beaker_contents = "" - var/dat = "" - - if(!inuse) - for(var/obj/item/O in holdingitems) - processing_chamber += "\A [O.name]
" - - if(!processing_chamber) - is_chamber_empty = 1 - processing_chamber = "Nothing." - if(!beaker) - beaker_contents = "No beaker attached.
" - else - is_beaker_ready = 1 - beaker_contents = "The beaker contains:
" - var/anything = 0 - for(var/datum/reagent/R in beaker.reagents.reagent_list) - anything = 1 - beaker_contents += "[R.volume] - [R.name]
" - if(!anything) - beaker_contents += "Nothing
" - - - dat = {" - Processing chamber contains:
- [processing_chamber]
- [beaker_contents]
- "} - if(is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN))) - dat += "Grind the reagents
" - dat += "Juice the reagents

" - if(holdingitems && holdingitems.len > 0) - dat += "Eject the reagents
" - if(beaker) - dat += "Detach the beaker
" - else - dat += "Please wait..." - user << browse("All-In-One Grinder[dat]", "window=reagentgrinder") - onclose(user, "reagentgrinder") - return - -/obj/machinery/reagentgrinder/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - switch(href_list["action"]) - if("grind") - grind() - if("juice") - juice() - if("eject") - eject() - if("detach") - detach() - updateUsrDialog() - return - -/obj/machinery/reagentgrinder/proc/detach() - - if(usr.stat != 0) - return - if(!beaker) - return - beaker.forceMove(loc) - beaker = null - update_icon() - -/obj/machinery/reagentgrinder/proc/eject() - - if(usr.stat != 0) - return - if(holdingitems && holdingitems.len == 0) - return - - for(var/obj/item/O in holdingitems) - O.forceMove(loc) - holdingitems -= O - holdingitems = list() - -/obj/machinery/reagentgrinder/proc/is_allowed(obj/item/weapon/reagent_containers/O) - for(var/i in blend_items) - if(istype(O, i)) - return 1 - return 0 - -/obj/machinery/reagentgrinder/proc/get_allowed_by_id(obj/item/weapon/grown/O) - for(var/i in blend_items) - if(istype(O, i)) - return blend_items[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(obj/item/weapon/reagent_containers/food/snacks/O) - for(var/i in blend_items) - if(istype(O, i)) - return blend_items[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(obj/item/weapon/reagent_containers/food/snacks/O) - for(var/i in juice_items) - if(istype(O, i)) - return juice_items[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_tag(obj/item/weapon/reagent_containers/food/snacks/grown/O) - for(var/i in blend_tags) - if(O.seed.kitchen_tag == i) - return blend_tags[i] - -/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_tag(obj/item/weapon/reagent_containers/food/snacks/grown/O) - for(var/i in juice_tags) - if(O.seed.kitchen_tag == i) - return juice_tags[i] - -/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(obj/item/weapon/grown/O) - if(!istype(O)) - return 5 - else if(O.potency == -1) - return 5 - else - return round(O.potency) - -/obj/machinery/reagentgrinder/proc/get_juice_amount(obj/item/weapon/reagent_containers/food/snacks/grown/O) - if(!istype(O)) - return 5 - else if(O.potency == -1) - return 5 - else - return round(5*sqrt(O.potency)) - -/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O) - holdingitems -= O - qdel(O) - -/obj/machinery/reagentgrinder/proc/juice() - power_change() - if(stat & (NOPOWER|BROKEN)) - return - if(!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) - return - playsound(loc, 'sound/machines/juicer.ogg', 20, 1) - var/offset = prob(50) ? -2 : 2 - animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking - inuse = 1 - spawn(50) - pixel_x = initial(pixel_x) //return to its spot after shaking - inuse = 0 - interact(usr) - //Snacks - for(var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - var/allowed = null - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) - allowed = get_allowed_juice_by_tag(O) - else - allowed = get_allowed_juice_by_id(O) - if(isnull(allowed)) - break - - for(var/r_id in allowed) - - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = get_juice_amount(O) - - beaker.reagents.add_reagent(r_id, min(amount, space)) - - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - remove_object(O) - -/obj/machinery/reagentgrinder/proc/grind() - - power_change() - if(stat & (NOPOWER|BROKEN)) - return - if(!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) - return - playsound(loc, 'sound/machines/blender.ogg', 50, 1) - var/offset = prob(50) ? -2 : 2 - animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking - inuse = 1 - spawn(60) - pixel_x = initial(pixel_x) //return to its spot after shaking - inuse = 0 - interact(usr) - //Snacks and Plants - for(var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - var/allowed = null - if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) - allowed = get_allowed_snack_by_tag(O) - else - allowed = get_allowed_snack_by_id(O) - if(isnull(allowed)) - break - - for(var/r_id in allowed) - - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - if(amount <= 0) //Negative amounts are multipliers for the reagent amount (Example: "amount = -5" means "reagent_amount * 5") - if(amount == 0) - if(O.reagents != null && O.reagents.has_reagent("nutriment")) - beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space)) - O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) - if(O.reagents != null && O.reagents.has_reagent("plantmatter")) - beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space)) - O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space)) - else - if(O.reagents != null && O.reagents.has_reagent("nutriment")) - beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) - O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) - if(O.reagents != null && O.reagents.has_reagent("plantmatter")) - beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space)) - O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space)) - - else - O.reagents.trans_id_to(beaker, r_id, min(amount, space)) - - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - - if(O.reagents.reagent_list.len == 0) - remove_object(O) - - //Sheets - for(var/obj/item/stack/sheet/O in holdingitems) - var/allowed = get_allowed_by_id(O) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - for(var/i = 1; i <= round(O.amount, 1); i++) - for(var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - beaker.reagents.add_reagent(r_id,min(amount, space)) - if(space < amount) - break - if(i == round(O.amount, 1)) - remove_object(O) - break - //Plants - for(var/obj/item/weapon/grown/O in holdingitems) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/allowed = get_allowed_by_id(O) - for(var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - if(amount == 0) - if(O.reagents != null && O.reagents.has_reagent(r_id)) - beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space)) - else - beaker.reagents.add_reagent(r_id,min(amount, space)) - - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - remove_object(O) - - //xenoarch - /*for(var/obj/item/weapon/rocksliver/O in holdingitems) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/allowed = get_allowed_by_id(O) - for(var/r_id in allowed) - var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume - var/amount = allowed[r_id] - beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data) - - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - remove_object(O)*/ - - //Everything else - Transfers reagents from it into beaker - for(var/obj/item/weapon/reagent_containers/O in holdingitems) - if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) - break - var/amount = O.reagents.total_volume - O.reagents.trans_to(beaker, amount) - if(!O.reagents.total_volume) - remove_object(O) \ No newline at end of file diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm new file mode 100644 index 00000000000..38cfdf4b0ae --- /dev/null +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -0,0 +1,415 @@ +/obj/machinery/reagentgrinder + name = "\improper All-In-One Grinder" + icon = 'icons/obj/kitchen.dmi' + icon_state = "juicer1" + layer = 2.9 + density = 1 + anchored = 1 + use_power = 1 + idle_power_usage = 5 + active_power_usage = 100 + var/inuse = 0 + var/obj/item/weapon/reagent_containers/beaker = null + var/limit = 10 + + //IMPORTANT NOTE! A negative number is a multiplier, a positive number is a flat amount to add. 0 means equal to the amount of the original reagent + var/list/blend_items = list ( + + //Sheets + /obj/item/stack/sheet/mineral/plasma = list("plasma_dust" = 20), + /obj/item/stack/sheet/mineral/uranium = list("uranium" = 20), + /obj/item/stack/sheet/mineral/bananium = list("banana" = 20), + /obj/item/stack/sheet/mineral/tranquillite = list("nothing" = 20), + /obj/item/stack/sheet/mineral/silver = list("silver" = 20), + /obj/item/stack/sheet/mineral/gold = list("gold" = 20), + /obj/item/weapon/grown/novaflower = list("capsaicin" = 0), + + //archaeology! + ///obj/item/weapon/rocksliver = list("ground_rock" = 50), + + + //All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.! + /obj/item/weapon/reagent_containers/food = list(), + /obj/item/weapon/reagent_containers/honeycomb = list() + ) + + var/list/blend_tags = list ( + "nettle" = list("sacid" = 0), + "deathnettle" = list("facid" = 0), + "soybeans" = list("soymilk" = 0), + "tomato" = list("ketchup" = 0), + "wheat" = list("flour" = -5), + "rice" = list("rice" = -5), + "cherries" = list("cherryjelly" = 0), + ) + + var/list/juice_items = list ( + /obj/item/weapon/reagent_containers/food/snacks/watermelonslice = list("watermelonjuice" = 0), + ) + + var/list/juice_tags = list ( + "tomato" = list("tomatojuice" = 0), + "carrot" = list("carrotjuice" = 0), + "berries" = list("berryjuice" = 0), + "banana" = list("banana" = 0), + "potato" = list("potato" = 0), + "lemon" = list("lemonjuice" = 0), + "orange" = list("orangejuice" = 0), + "lime" = list("limejuice" = 0), + "poisonberries" = list("poisonberryjuice" = 0), + "grapes" = list("grapejuice" = 0), + "corn" = list("cornoil" = 0), + ) + + var/list/holdingitems = list() + +/obj/machinery/reagentgrinder/New() + ..() + beaker = new /obj/item/weapon/reagent_containers/glass/beaker/large(src) + return + +/obj/machinery/reagentgrinder/update_icon() + icon_state = "juicer"+num2text(!isnull(beaker)) + return + +/obj/machinery/reagentgrinder/attackby(obj/item/O, mob/user, params) + + if(istype(O,/obj/item/weapon/reagent_containers/glass) || \ + istype(O,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass) || \ + istype(O,/obj/item/weapon/reagent_containers/food/drinks/shaker)) + + if(beaker) + return 1 + else + if(!user.drop_item()) + to_chat(user, "[O] is stuck to you!") + return + beaker = O + O.forceMove(src) + update_icon() + updateUsrDialog() + return 0 + + if(holdingitems && holdingitems.len >= limit) + to_chat(usr, "The machine cannot hold anymore items.") + return 1 + + //Fill machine with a plantbag! + if(istype(O, /obj/item/weapon/storage/bag/plants)) + var/obj/item/weapon/storage/bag/plants/PB = O + for(var/obj/item/weapon/reagent_containers/food/snacks/grown/G in PB.contents) + PB.remove_from_storage(G, src) + holdingitems += G + if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill + to_chat(user, "You empty [PB] into the All-In-One grinder.") + + updateUsrDialog() + return 0 + + + if(!is_type_in_list(O, blend_items) && !is_type_in_list(O, juice_items)) + to_chat(user, "Cannot refine into a reagent.") + return 1 + + user.unEquip(O) + O.forceMove(src) + holdingitems += O + updateUsrDialog() + return 0 + +/obj/machinery/reagentgrinder/attack_ai(mob/user) + return 0 + +/obj/machinery/reagentgrinder/attack_hand(mob/user) + user.set_machine(src) + interact(user) + +/obj/machinery/reagentgrinder/interact(mob/user) // The microwave Menu + var/is_chamber_empty = 0 + var/is_beaker_ready = 0 + var/processing_chamber = "" + var/beaker_contents = "" + var/dat = "" + + if(!inuse) + for(var/obj/item/O in holdingitems) + processing_chamber += "\A [O.name]
" + + if(!processing_chamber) + is_chamber_empty = 1 + processing_chamber = "Nothing." + if(!beaker) + beaker_contents = "No beaker attached.
" + else + is_beaker_ready = 1 + beaker_contents = "The beaker contains:
" + var/anything = 0 + for(var/datum/reagent/R in beaker.reagents.reagent_list) + anything = 1 + beaker_contents += "[R.volume] - [R.name]
" + if(!anything) + beaker_contents += "Nothing
" + + + dat = {" + Processing chamber contains:
+ [processing_chamber]
+ [beaker_contents]
+ "} + if(is_beaker_ready && !is_chamber_empty && !(stat & (NOPOWER|BROKEN))) + dat += "Grind the reagents
" + dat += "Juice the reagents

" + if(holdingitems && holdingitems.len > 0) + dat += "Eject the reagents
" + if(beaker) + dat += "Detach the beaker
" + else + dat += "Please wait..." + user << browse("All-In-One Grinder[dat]", "window=reagentgrinder") + onclose(user, "reagentgrinder") + return + +/obj/machinery/reagentgrinder/Topic(href, href_list) + if(..()) + return + usr.set_machine(src) + switch(href_list["action"]) + if("grind") + grind() + if("juice") + juice() + if("eject") + eject() + if("detach") + detach() + updateUsrDialog() + return + +/obj/machinery/reagentgrinder/proc/detach() + + if(usr.stat != 0) + return + if(!beaker) + return + beaker.forceMove(loc) + beaker = null + update_icon() + +/obj/machinery/reagentgrinder/proc/eject() + + if(usr.stat != 0) + return + if(holdingitems && holdingitems.len == 0) + return + + for(var/obj/item/O in holdingitems) + O.forceMove(loc) + holdingitems -= O + holdingitems = list() + +/obj/machinery/reagentgrinder/proc/is_allowed(obj/item/weapon/reagent_containers/O) + for(var/i in blend_items) + if(istype(O, i)) + return 1 + return 0 + +/obj/machinery/reagentgrinder/proc/get_allowed_by_id(obj/item/weapon/grown/O) + for(var/i in blend_items) + if(istype(O, i)) + return blend_items[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_id(obj/item/weapon/reagent_containers/food/snacks/O) + for(var/i in blend_items) + if(istype(O, i)) + return blend_items[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_id(obj/item/weapon/reagent_containers/food/snacks/O) + for(var/i in juice_items) + if(istype(O, i)) + return juice_items[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_snack_by_tag(obj/item/weapon/reagent_containers/food/snacks/grown/O) + for(var/i in blend_tags) + if(O.seed.kitchen_tag == i) + return blend_tags[i] + +/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_tag(obj/item/weapon/reagent_containers/food/snacks/grown/O) + for(var/i in juice_tags) + if(O.seed.kitchen_tag == i) + return juice_tags[i] + +/obj/machinery/reagentgrinder/proc/get_grownweapon_amount(obj/item/weapon/grown/O) + if(!istype(O)) + return 5 + else if(O.potency == -1) + return 5 + else + return round(O.potency) + +/obj/machinery/reagentgrinder/proc/get_juice_amount(obj/item/weapon/reagent_containers/food/snacks/grown/O) + if(!istype(O)) + return 5 + else if(O.potency == -1) + return 5 + else + return round(5*sqrt(O.potency)) + +/obj/machinery/reagentgrinder/proc/remove_object(obj/item/O) + holdingitems -= O + qdel(O) + +/obj/machinery/reagentgrinder/proc/juice() + power_change() + if(stat & (NOPOWER|BROKEN)) + return + if(!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) + return + playsound(loc, 'sound/machines/juicer.ogg', 20, 1) + var/offset = prob(50) ? -2 : 2 + animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking + inuse = 1 + spawn(50) + pixel_x = initial(pixel_x) //return to its spot after shaking + inuse = 0 + interact(usr) + //Snacks + for(var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + var/allowed = null + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) + allowed = get_allowed_juice_by_tag(O) + else + allowed = get_allowed_juice_by_id(O) + if(isnull(allowed)) + break + + for(var/r_id in allowed) + + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = get_juice_amount(O) + + beaker.reagents.add_reagent(r_id, min(amount, space)) + + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + remove_object(O) + +/obj/machinery/reagentgrinder/proc/grind() + + power_change() + if(stat & (NOPOWER|BROKEN)) + return + if(!beaker || (beaker && beaker.reagents.total_volume >= beaker.reagents.maximum_volume)) + return + playsound(loc, 'sound/machines/blender.ogg', 50, 1) + var/offset = prob(50) ? -2 : 2 + animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking + inuse = 1 + spawn(60) + pixel_x = initial(pixel_x) //return to its spot after shaking + inuse = 0 + interact(usr) + //Snacks and Plants + for(var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + var/allowed = null + if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown)) + allowed = get_allowed_snack_by_tag(O) + else + allowed = get_allowed_snack_by_id(O) + if(isnull(allowed)) + break + + for(var/r_id in allowed) + + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + if(amount <= 0) //Negative amounts are multipliers for the reagent amount (Example: "amount = -5" means "reagent_amount * 5") + if(amount == 0) + if(O.reagents != null && O.reagents.has_reagent("nutriment")) + beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("nutriment"), space)) + O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) + if(O.reagents != null && O.reagents.has_reagent("plantmatter")) + beaker.reagents.add_reagent(r_id, min(O.reagents.get_reagent_amount("plantmatter"), space)) + O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space)) + else + if(O.reagents != null && O.reagents.has_reagent("nutriment")) + beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("nutriment")*abs(amount)), space)) + O.reagents.remove_reagent("nutriment", min(O.reagents.get_reagent_amount("nutriment"), space)) + if(O.reagents != null && O.reagents.has_reagent("plantmatter")) + beaker.reagents.add_reagent(r_id, min(round(O.reagents.get_reagent_amount("plantmatter")*abs(amount)), space)) + O.reagents.remove_reagent("plantmatter", min(O.reagents.get_reagent_amount("plantmatter"), space)) + + else + O.reagents.trans_id_to(beaker, r_id, min(amount, space)) + + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + + if(O.reagents.reagent_list.len == 0) + remove_object(O) + + //Sheets + for(var/obj/item/stack/sheet/O in holdingitems) + var/allowed = get_allowed_by_id(O) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + for(var/i = 1; i <= round(O.amount, 1); i++) + for(var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + beaker.reagents.add_reagent(r_id,min(amount, space)) + if(space < amount) + break + if(i == round(O.amount, 1)) + remove_object(O) + break + //Plants + for(var/obj/item/weapon/grown/O in holdingitems) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/allowed = get_allowed_by_id(O) + for(var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + if(amount == 0) + if(O.reagents != null && O.reagents.has_reagent(r_id)) + beaker.reagents.add_reagent(r_id,min(O.reagents.get_reagent_amount(r_id), space)) + else + beaker.reagents.add_reagent(r_id,min(amount, space)) + + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + remove_object(O) + + //xenoarch + /*for(var/obj/item/weapon/rocksliver/O in holdingitems) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/allowed = get_allowed_by_id(O) + for(var/r_id in allowed) + var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume + var/amount = allowed[r_id] + beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data) + + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + remove_object(O)*/ + + //Everything else - Transfers reagents from it into beaker + for(var/obj/item/weapon/reagent_containers/O in holdingitems) + if(beaker.reagents.total_volume >= beaker.reagents.maximum_volume) + break + var/amount = O.reagents.total_volume + O.reagents.trans_to(beaker, amount) + if(!O.reagents.total_volume) + remove_object(O) \ No newline at end of file diff --git a/paradise.dme b/paradise.dme index 0d341f894de..dbbd8cb9b87 100644 --- a/paradise.dme +++ b/paradise.dme @@ -1838,9 +1838,11 @@ #include "code\modules\reagents\chemistry\readme.dm" #include "code\modules\reagents\chemistry\reagents.dm" #include "code\modules\reagents\chemistry\recipes.dm" +#include "code\modules\reagents\chemistry\machinery\chem_dispenser.dm" #include "code\modules\reagents\chemistry\machinery\chem_heater.dm" -#include "code\modules\reagents\chemistry\machinery\chemistry_machinery.dm" +#include "code\modules\reagents\chemistry\machinery\chem_master.dm" #include "code\modules\reagents\chemistry\machinery\pandemic.dm" +#include "code\modules\reagents\chemistry\machinery\reagentgrinder.dm" #include "code\modules\reagents\chemistry\reagents\admin.dm" #include "code\modules\reagents\chemistry\reagents\alcohol.dm" #include "code\modules\reagents\chemistry\reagents\blob.dm"