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TG: There's a metric assload of stuff here, mostly in preparation to my massive
traitor expansion, so I'll try to be brief: - I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet. - I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era). - I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self- explanitory. If not, check out their descriptions in the file previously mentioned. - Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file. - New telecomms bus mainframe sprite, thanks to WJohnston. - New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors. - A couple of minor bugfixes here and there, along with some code tidying. Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits. Revision: r3692 Author: vageyenaman
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@@ -114,12 +114,12 @@
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update_icon()
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return
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if (prob(50))
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if (M.paralysis < 60 && (!(M.mutations & 8)) )
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if (M.paralysis < 60 && (!(HULK in M.mutations)) )
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M.paralysis = 60
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else
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if (M.weakened < 60 && (!(M.mutations & 8)) )
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if (M.weakened < 60 && (!(HULK in M.mutations)) )
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M.weakened = 60
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if (M.stuttering < 60 && (!(M.mutations & 8)) )
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if (M.stuttering < 60 && (!(HULK in M.mutations)) )
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M.stuttering = 60
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if(silenced)
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playsound(user, fire_sound, 10, 1)
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@@ -147,7 +147,7 @@
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proc/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params)//TODO: go over this
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if(istype(user, /mob/living))
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var/mob/living/M = user
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if ((M.mutations & CLUMSY) && prob(50)) ///Who ever came up with this...
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if ((CLUMSY in M.mutations) && prob(50)) ///Who ever came up with this...
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M << "\red \the [src] blows up in your face."
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M.take_organ_damage(0,20)
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M.drop_item()
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