Actually prevents swarmers from eating high-value targets (#14923)

* Prevents swarmers from eating high value targets

* Changes fluff
This commit is contained in:
Ryal
2020-11-19 09:25:21 +00:00
committed by GitHub
parent cebc4b50ef
commit 37225485c9
2 changed files with 5 additions and 1 deletions
@@ -43,6 +43,7 @@
attack_verb = list("lunged at", "stabbed")
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Theft targets should be hard to destroy
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)